RatbasterdJr
RatbasterdJr
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- RatbasterdJr
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I primarily run blight. Garden of joy turns me into an m1 killer most of the time. 😂
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@sluc16 said:
Legios is way more boring, specially with thanatophobia
I’m not a fan of legion either. Won’t play them, even skip the challenges if I can. But I can at the very least loop a legion like normal. Clown just encourages predropping everything. It’s the constant visuals of the intoxication, constant screaming, and the constant hinderance that wears my nerves down quickly.
I do love his laugh and and what not. But nah, just can’t do it.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3215830#Comment_3215830
So you can tunnel and camp at end game too? What is different?
Ah i know answer already, nerf them if they are survivor perks :d
https://forum.deadbydaylight.com/en/discussion/comment/3215838#Comment_3215838
If gens did not finished, this means you have 3 kills and win. What's problem?
The problem is you’re wanting a perk that is SOLELY for endgame… to not work in the endgame. It doesn’t matter if it’s 1 survivor left, or 4. The perk is for endgame.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3215794#Comment_3215794
And i am asking nerf for it? It should not work after hatch closed, it makes lose - lose for the last survivor. Kill should not be free? Like what DS & OTR did before their nerfs.
Remember Me & NWO should not work after hatch closed, they should work only if all gens finished.
so then those perks mean absolutely nothing except wasted perk slots if all the gens aren’t done? That makes no sense.
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Devs already said it’s a hard no. Quit posting about it already.
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Lol what? That’s the whole purpose of the perk. It’s literally called… NO WAY OUT. It is an endgame perk. Which also means.. it is a perk that did absolutely nothing for the killer the entire game. That’s a no for me.
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Typical forum content.
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I love some of the usernames I come across as killer. Stuff like “Wesker is Daddy” or “pls mori me wesker” is absolutely hilarious to me.
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Lol. I remember when I first played nurse with starting MMR. I thought I might as well be god. Then my mmr hit a certain point that brings out the sweaties and I struggled to get a 2k at most.
I promise you, if you play nurse some more you will hit an absolute brick wall against survivors. Of course if you put the practice in, you can return to being a god. I personally don’t like nurse so I just gave up playing her unless I need a daily.
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Nope. I’m not a cry baby. Sure, it absolutely blows. But I will always continue playing unless there’s a cheater. I just won’t be as altruistic as I usually play. Soon as gates are powered, open and gone.
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@AcelynnBen said:
you know reaching Rank 1 or Iridescent was the main objective of the game, but now that it doesn't matter, what are we exactly playing for?
certainly not blood points or shards
i would say fun, but let's be honest the last time i had proper fun in this game was in 2019
so what's the point for either side ?
i know some of you will tell me survive and kill but every game has a end goal and for dbd it got removed with the worst addition to ever get released SBMMR
i would say the Totem challenges and levels but tbh they don't even feel rewarding ,some few miscs and lore pages that will probably hear once and forget about them, tbh i would be a bit nice to like offer 100 auric cells after reaching level 100, which is you know kinda of impossible tbh, like i grinding the hell out of the saw totem and barely managed to reach 80
but you know at least we can look forward to something i guess?
if u are gonna tell me just stop playing the game, just save it, if everyone took that opinion to heart, nobody would be complaining or playing k?
I still have tons of fun playing with my buddies.
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Dead plays did it with infectious oni and a nurse.
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@Veinslay said:
He's fun! Great cosmetics, fun to use power, great laugh, good mori and belly
i have to disagree about his power. It’s just the same thing at every loop; throw excessive bottles, survivor either pre drops, or they don’t and you get a hit. Repeat. Run bamboozle, throw bottles on windows, hit. Repeat. It’s sooo boring man.
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@Odawg241 said:
I hate a lazy Gen Squad. normally I'm the generator guy, but if I'm having a good chase I expect at least 2 to pop, it doesn't take that long. Then when I play killer they all get done in 5 minutes 😒
Literally. Lmao
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They added a flashlight cooldown?
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This is why I run blight. Much easier to keep pressure up, even at 5 gens on bigger maps. I inevitably lose those first 2 gens, but it’s much easier to maintain good pressure with 3 gens left. Usually have somebody dead by 2 gens left. If I dont, somebody gets tunneled out, and I continue playing like normal to EGC if they make it.
Every now and then I’ll get a pretty sweaty gen rush SWF that brings map and BNP’s. Those matches truly suck.
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Yeaaaa this list is questionable. Just because it’s otz doesn’t mean it’s the DBD gospel.
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I get hate after every game. Even if I don’t camp or tunnel at all. It’s always some kind of excuse as to why I won. Or just flat out hate messages lol.
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@WipeIncGamingYT said:
https://forum.deadbydaylight.com/en/discussion/comment/3206607#Comment_3206607
Your ideas are the worst. I used to be a killer main and switched sides, because playing killer is no fun. Your ideas are not well thought out. And you have no right to speak for all of the community, but for yourself, only. It shows how weak your ideas are that you need to argue that all of the community want these ideas. Crap. If just one person speaks up against this nonsense, you are proven wrong.
Bro.. read my post again. 😂
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You’re just an entitled survivor main. You know my ideas are the best thing for the game.
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@WipeIncGamingYT said:
https://forum.deadbydaylight.com/en/discussion/comment/3206342#Comment_3206342
You are speaking for yourself, and only for yourself.
According to who? My ideas are shared by the majority.
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@GRIG0 said:
Noice suggestions, but would still be too survivor sided, so:
- Everytime a survivor touches a gen, they become exposed for the next 3 matches.
- Eruption: Everytime a survivor is downed, affected gens explode killing al nearby survivors.
- Blinding/ stunning the killer by any means results in disconnection with the corresponding penalty.
Welcome back :P
Promote to dev immediately.
Thank you ❤️
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@[Deleted User] said:
How come I never get thrown in prison?
You have to call people “doo doo players”. That’s the trick.
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@EvilSerje said:
We also can remove all pallets in the map, they are all broken at the start and survivors have to build pallets from debris for 90 seconds before use. Also all windows must have shutters and survivor have to unhinge/unlock them for 10 seconds, but entity will shut it back in 20. That would be fair.
I think that may be a bit overboard, but I like the idea of nerfing survivors more.
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@WipeIncGamingYT said:
Every person who states speaking for everybody is wrong.
I am speaking for everybody, my friends told me I’m right.
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@Deathstroke said:
This would make the game super killer sided no thank's. This change would be only fine agains't seal swf teams but any team below that would lose every game if killer is half compete.
No, solo q is too strong too. These changes have to happen.
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Watch for birds. They like to hide along the edges where birds are. If there’s a gate by shack, check the lockers. If you don’t have LOS of both gates, not much you can do.
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p100 daily now
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Yes. Each killer has its own MMR rating.
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nemesis zombies when they always seem to be at every gen.
urban evasion gamers
self care gamers
gamers who sit on gens while more than 1 people are down or hooked.
gamers who open the exit gates immediately rather than 99ing them.
gamers who leave with 0 hooks, leaving somebody to die.
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1) Twins
2) Hag
3) Freddy
4) Nurse
5) Artist
6) Bubba
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It’s gotta be object of obsession. Or mettle of man, I believe that has an aura aspect to it.
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I’d like to see a skinwalker type killer. Power would be to transform into one of the survivors for a period of time. Could have some sort of freaky skin malting transition to it’s original form to attack. Maybe some kind grab / attack while in survivor form as a cool Down / built up power.
Obvious weakness would be SWF communication. But it sounds like a dope concept to me.
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My least played killers:
Hag : played once, simply because I don’t like her play style.
freddy : played a handful of times since nerf. For obvious reasons.
Artist : her counter is boring.
Plague : played a couple times. She’s powerful but not really my style
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I never do this. Whoever I find, goes on hook. If I never find you, then you get a shot at hatch. If a survivor tries to sandbag and point you out, they are getting killed and I’ll give you hatch unless you hid all game. I play harsh but fair in circumstances as you said.
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WOO never leaves my build. Perfect information perk for tying in loops together, and knowing immediately where deadzones have been created.
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@drakolyr said:
Fun times.
You act like the small minority of players that actually come to the forums represent the mass majority of players that don’t. Lol
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Sounds like a skill issue. I’ve gotten more 5 gen chases and 4E’s against wesker than any other killer it feels like. You spin his power and you make a plethora of distance.
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Absolutely not. Nemmy is fine.
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Even without lethal.. I still find a survivor usually 15-20 seconds into the game. It’s not hard to guess where they spawn.
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I keep my baby Dwight low prestige so it doesn’t happen.
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Been getting atleast 1 per game running full genrush build. Couple games with full gen rush SWF’s.
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Had a very blatant cheater last night. I recorded the game and sent it to BHVR. They emailed me and viewed it almost right away. Hopefully that person is banned now.
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I love STBFL.❤️
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A lot of people here haven’t played killer much and it shows. 😂
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Just means the killer outplayed y’all. Either nobody did gens, or nobody could last more than 10 seconds in chase, probably both.
If I tried to run 1 perk against some of the SWF’s I’ve been facing lately, it would be a laughable game. Hell sometimes it’s even laughable with full kit. 😂
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Yea hopefully they add a QOL change for it soon.
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@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/3192596#Comment_3192596
What? I don't really play Freddy much, so I can't comment, but if you are a good killer as Wraith you won't get even close to steam rolled.
Killer is in the strongest place it has ever been. Since the big patch killer has been so easy even at top MMR. I only go for 12 hooks, never slug the last guy, so there have been some games that have gotten away from me, but I can confidentely say that if I put pressure on a hook at the right time, didn't always leave the hook, I would have 95 percent plus win rate as killer since the big patch.
I've seen some comments of your suggesting that the survival rate is so low because survivors make too many mistakes. I'm going to counter with a "there are a HUGE number of killers absolutely boosted by camping and tunneling the first hook - a skilless 'strat' that is the strongest way to play at every mmr."
I'd say the reason those Freddy or Wraith players (is it you?) are getting steam rolled is because they aren't supposed to be playing at the mmr they are playing at.
The only thing hard about killer right now is playing for a 12 hook win.
I invite you to come play against my squad. Go for a 12 hook game and see what the outcome is (or don’t, and we’ll still see).
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@Tostapane said:
https://forum.deadbydaylight.com/en/discussion/346895/which-killers-bhvr-should-look-at-next
buffs:
1 i would also remove her lullaby when not manifested
2 it would be sufficient reverting the nerfs that he got, but keeping the clock mechanic, in that way survivors have more incentives to wake up through clocks (freddy should be extremely dangerous when he can successfully put in the dream world the survivors, but he also should get counterplay). He needs also a full rework of his addons
3 as you said he needs trapper bag as basekit and traps should be more difficult to spot (disarming time is already fine imo), especially now that most of the maps are without grass
4 they need to be reworked completely from the ground
5 i would add also the wraith (survivors cannot burn him anymore when cloacked) to that list and other tweaks on other killers
nerfs:
1 nurse should be completely reworked, but not before relegating SWF to only custom matches...
2 artist isn't strong at all, she's one of the easiest killers to counter (she's problematic only if she successfully zone you in a corner, but at that point is just a bad play rightfully punished)
3 spirit isn't strong at all imo, but i would gladly erase all her strongest addon in change for a better basekit/overall buffs
4 the main issue about blight aren't his addons, but the fact that people can still abuse exploits with him... he's a completely different killer once you'll dispose of those exploits (A LOT more weaker)
What “exploits” are you talking about on blight?
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@th3syst3m said:
https://forum.deadbydaylight.com/en/discussion/comment/3192451#Comment_3192451
Well she's still playable so...yeah.
um.. yea.. she’s a killer in the game, of course she’s playable. What?