Neltaxis
Neltaxis
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- Neltaxis
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Comments
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Basically a M1 killer without any power then.
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So what ?
Take your free exit and be happy.
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Sole survivor, wake up !, self-heal and clairvoyance is the go-to build in soloQ.
No need altruism perks.
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@Annso_x said:
Yes, it prevents crows and forced DC because you're afk, you can report it under "refuse to participate in normal gameplay"
Definitely NOT reportable.
Waiting for survivors dieing and escape with "Wake up !" and "Sole survivor" is a viable strategy.
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Just do gens maybe...
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The problem is : developpers don't play their own game.
They just analyse data on a excel board.
They don't understand the essence of their game.
An they generally ignore all good feedback.
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I actually love the game.
Ok, pallets are a pain in the ass, but the more you play, the stronger the killer is.
And there is no "thing"-wall to run around like a brain dead zombie.
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@HoodedWildKard said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3393311#Comment_3393311
Players like you confuse me. Like why bother playing the game if you're just going to rage quit the first time you get downed?
I mean I get noping out late game when it's clear the killer is going to win. But quitting early? Game is still all to play for, I've seen so many people ragequit early then last 3 survs have managed like 3 gens which with another player they could've probably won. Like don't play if every other match you're just going to have a tantrum and ruin the game for the rest of the players.
As an early quitter I'll make a list why this happens :
- 2 people downed in 10 seconds
- Found 1st after 10 seconds of game
- Downed after 10 seconds chase
- A steath killer
- Survivors doing everything but generator after 30 seconds of game
- Killer being obviously bad but downing me anyway.
- Killer doing something very stupid with non-sense (like giving up a chase on a hurt survivor and coming at me full health).
I play to do do gens. Not running around tables like a brain-dead.
And so on...
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Definitely not.
I am not here to entertain people.
If a game bothers me I suicide.
And when I play killer, I kill. There is no fair play involved.
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No, you can't.
Deal with it.
Survivors are really toddlers whining when something bothers them.
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Definitely no.
I am not here to entertain them.
I play for me, bot for others.
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Trail of torment shouldn't be notified to survivors.
Neither should overcharge (or any survivors perks like wiretap).
Just learn to play instead of asking for more assistance.
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Well, yes.
But actually no.
Terrible ideas.
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Make it unique use in game (like decisive strike). Perfect nerf.
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@Veroles said:
Also scratch marks would be cool. On this "new map" it's really hard to track because of this red glows.
Yeah, I sometime have a hard time to deal with colour red. This map is hell for me.
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Easiest way to put someone on your shoulder with one hand.
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I thought survivors hated to play "gen simulator" anyway.
They should be happy to be tunneled and be able to play.
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Use Jill's blast mine perk to do this challenge.
Blastmine is a stun.
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I love it. It's a free win.
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Circle of healing.
That perk shouldn't even exist.
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In 2016 maps were foggy as hell.
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I did it with Myers.
So, even if they destroy your totem you can still have the exposed part.
Use a tombstone for the mori part.
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I'd love a map ban.
I can't stand Coldwind. I just don't play it anymore, either I farm with sruvivors, either I'm afk the wole match on this map.
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Freddy
Wraith.
The ones finding me 10 second after the game begin.
The one downing me after 10 seconds chase.
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I play this exact same build with trail of torment instead of insidious.
Quite fun on Freddy.
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I am one of those players.
Exiting/killing survivors is optionnal as long as I can do my challenges.
I play for challenges on every games I play, this one is no exception.
Challenges are much for fun than the game itself.
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"People not ruining the game experience for the killer because they are unable to suicide on hook ?"
How is suiciding on hook ruining the killer's experience ?
I love when survivors just give up.
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Solo Q is full of noobs.
I just refuse to play with people doing everything but generators.
I also refuse to play VS killer running after me on the whole map instead of quitting the chase to go after somebody else.
And VS killers doing stupid moves but getting me.
So yes, 8/10 of my games are suicides.
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Survivor play is miserable right now.
I went from 50% escape to less than 1%.
I am paired with total noobs and Rambo killers.
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Definitely : killers queues take forever and playing survivor is useless right now since I am paired with totally beginners.
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I suicide on hook when I'm bored/the game is lost anyway.
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1 flashlight save is OK.
But when you have 3 survivors running with you during 2 minutes just to save their pal with a flashlight. This is toxic.
Same for body blocking.
Survivors must do gen, not bullying killer.
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I really like hex : broken tools.
Currently we only have Franlin's demise to deal with items. Your perk is very cool.
Unending agony is a weaker nurse's calling.
Narrow path should be very tedious to play againt. But I WANT this perk, just to punish t-baggers.
And about the power (and passive power) it seems interesting to block loops effectively.
Passive power reminds me a little bit the oni : weak at the beginning, because you need to hurt survivors, But once the 1st hit is done, you can become a real threat. That would be the same with that killer. Slow at the beginning, then you can pressure survivors enough to prevent them healing.
I like your concept :)
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Haaaa :)
Didn't know that, thank you :D
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Because I had 100 medkits.
Now I have only 36. I can't use them. I keep them for the hidden secret boss after the special event boss after the last boss.
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I didn't check. But since I got notified when I had the spirit's mask and not notified the 2 other times I supposed I only got 1 mask.
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Oh :/
Guess I won't do this challenge then.