WishIcouldmain
WishIcouldmain
About
- Username
- WishIcouldmain
- Joined
- Visits
- 7,381
- Last Active
Comments
-
A Wraith with sloppy too who sent us to RPD. It was closer then expected though, another reason I insist survivors need to run more healing perks.
-
DS + OTR + Adrenaline + biggest factor, be in a SWF or hope your Solo Q teammates can do gens quick enough and hope enough pallets left.
-
Full 10 should be absolute top priority.
-
@DBD78 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3629945#Comment_3629945
I like Lethal on Hag. Perfect to see where survivors are not going so you can plan the set up of traps better.
That is a possibility, but for the other killers I use Lethal primarily to immediately start a chase.
-
For everyone but Hag, Lethal Pursuer, leads to more fun early game compared to Corrupt and the synergy with other aura perks is amazing.
-
My reason is that with more and more killers it’ll get more tricky to actually learn to play against certain killers.
-
The days of busted boons (Circle of Healing and nothing else) are gone so it makes it where minus the bully squad with exponential and I don’t consider bully squads a real challenge to deal with. Only will snuff if I by miracle end up next to it.
-
@Smoe said:
Some cult classic horror movies like Phantasm, Pumpkinhead, Re-Animator, Puppet Master, Killer Klowns from Outer Space, Wishmaster & Maniac Cop would be great to have in dbd.
-
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3628329#Comment_3628329
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3628389#Comment_3628389
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3628392#Comment_3628392
Just a reminder that The Thing, Outlast, Castlevania & Ghostbusters was mentioned in last year's license survey, so they do still have their chances of being added, especially Outlast as one of the devs during one of their Outlast Trial streams told people to ask bhvr for a collab with Outlast when asked about it.
https://us.v-cdn.net/6030815/uploads/11TIDLTZCCPC/trc40qc0k09b1.png
True, but what I hear most when I go posting about it is, this would be fun chapter but SWF would make the killer useless. Seeing Warhammer 40k made me think of good skins.
-
The Thing
While it is one of the most iconic horror movies. And it’d probably make lots of memes about the killer. But SWF exists so I doubt this will ever become a chapter.
-
I’ve never once in my years of playing have even kicked a gen more then 6 times, or even seen a killer do this (minus Chess Merchant and others). I really can’t see how this is suppose to be easily abused by survivors.
-
@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3623682#Comment_3623682
I have no hope the rework will be good, in my honest opinion none of them are. So I just want it to be delayed as much as possible.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3623687#Comment_3623687
WishIcouldmain! It is good to see you, my friend!
I take it you are here for the Hillbilly changes? Finally a good thing happening, eh?
And I sure hope you're correct and Swamp remains immortal. It is the only realm I have left. Don't want to lose it.
Yes, us five Hillbilly mains have been waiting for this day. Better then I expected not only overheat gone but actual buffs to the Hillbilly, which I thought impossible. Hopefully Freddy gets his redemption next year maybe
-
I will take this map over the abomination I consider Hawkins and the Shattered Square.
-
@GeneralV said:
Thank the Entity it got delayed!
Now I still have some maps in the game that I enjoy. At least for a little bit longer.
...If it really got delayed, that is.
Swamp is immortal at this rate, I will continue to get lost in the docks of the map.
-
@jonifire said:
Will he also be able to turn sharper?
Not sharper necessarily since turn angle and time frame to do so isn’t changed. But with hitbox change certain loops that had a weird item in the way could be easier to curve now.
-
It would have to be The Thing it has all the potential, great maps, greats survivors, one of the most iconic killers, along with lots of skin potential. And I am very big fan of the film.
-
I do love these indoor maps as survivors. I like the creativity required for loops and the challenge of avoiding the three gens, is fun. Big hit or miss though for which killer you'll be using.
-
Then destroy them both. Neither of them are balanced.
-
I love them as survivor, it’s fun searching for new loops and totems on those maps for me. But I absolutely hate them with a passion as killer, they always seem to bottleneck so many fun powers, which only stealthier killers having a good time.
-
Needs a new rework that sort of meshes the two main versions together. Plus something to make the dream world feel more unique I’d say.
-
If they actually make good PTB changes it’ll be legendarily good. If not, a complete catastrophe.
-
As a Hillbilly and Hag main, what’s the point of it all.
-
@KingFieldShipper said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3330052#Comment_3330052
That sounds like a bug maybe? I see it every so often in my matches, including one earlier and it worked just fine - where they get unhooked and are broken and they heal at full health after 20s. But what you are talking about almost sorta sounds like solidarity and not renewal. To my knowledge, neither of these perks have actually changed at all since their release though.
edit: do you mean, like, a progress bar on the perk icon? I never used the perk outside of adept steve like 3 years ago, so I really don't remember how it looks like. if so - were you doubling up on a heal?
The progress bar to get the heal after the unhook.
-
@KingFieldShipper said:
What was the nerf? I don't remember it ever getting nerfed, unless you count the name change?
It use to be where if you healed a person to full health with another person you’d get full bar, now you don’t get that.
-
@Blueberry said:
They should start by reworking and shrinking lots of maps. That's the biggest issue.
They still haven’t made any major changes to Swamps or Redwoods still, when they desperately can use some changes, I’d say those ones should be fixed first, or the absolute abomination of Badham or Garden. I don’t have PTB so don’t if Eeyrie is changed good.
-
Well, lucky for everyone here they just released the new Solo Q changes which are looking absolutely huge for Solo Q and should be able to help solve infamous situations such where two people working on gens thought the other was going for the save, so hopefully you’re back soon!!!
-
@JustWhimsical said:
With less variety Nurses will be forced to either go for information or straight up gen regression, I agree that the exposed perks were a good change, but I feel like we are losing a lot of variety with the change. Used to think it was positive, but then I realized we are just going to see more regression Nurses, until people start complaining that Nurse can see auras and make it so only regression perks are viable lol.
Yeah, the exposed change is brutal for her variety but the ability to blink on top you without you knowing you’re seen with an aura plus an expose perk was nutty. Also really think the add-on change will be good. But, this is the final nerfing stage with Nurse though anything further will make her either terrible, unfun, or both.
-
I do really like the update one of their best , these are some great Nurse changes that won’t kill her and keep her godly synergy with Aura perks and these were the exact changes I wanted for Nurse(plus TR and theme by looks of it). But, there still isn’t Twins changes which stink and there is still no changes for Red Forest or Backwater Swamp which is annoying for me
-
@TOFFU said:
no nerf?
SWF - counter to any perk in game and any build
now you are closer to swf ( GREAT JOB DEVS MAKING ALL LIKE SWF CHEATERS INSTEAD OF NERFING VOICE COMM ABUSE )
NO NERF???
all you need to do now is sit on gen - ouh claws icon - get of gen = you will never see eruption in games
but you will see killer bots
bec killer mains are done with this game
So when you see the claws moving you just shouldn’t be working on gens at all as a reliable counter? You do know they still don’t know when they’ll go down?
-
@GentlemanFridge said:
If Nurse gets unique TR, we’e officially reached the point where default TR + no environmental indicators = Bubba
Thank goodness, nothing sparks more fear then a Bubba while you’re by the basement.
-
Really awesome changes, especially bots a huge blessing to new player’s who need to get the hang of things better and can allow veterans to test out some things. I’m a big fan of the visuals so liking them too and I’m really hoping they update Swamp and Forest with the update they definitely need it.
-
@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3133294#Comment_3133294
I don't think the zombies are unhealthy. I haven't heard any legitimate arguments against them other than, "What?! I have to go against a killer AND 2 zombies?!" like someone with 50 hours would say.
It’s simply because they’re an AI and have no real player input into them which is my personal issue and would rather them be replaced with one of Nemesis’s weapons.
-
Personally have struggled hard with him on console.
-
The Hag, Twins, and Artist mains are in absolute shock.
-
@DredgeyEdgey said:
https://forum.deadbydaylight.com/en/discussion/comment/3157716#Comment_3157716
My rework had that too but this is the people's rework a combination of different ideas and nobody said anything about zombies other that better ai to not get stuck
Yeah, I’m honestly surprised how much people keeping da zombies.
-
@DredgeyEdgey said:
https://forum.deadbydaylight.com/en/discussion/comment/3157537#Comment_3157537
True that's just the name I gave it. In the re make they are all the same virus as nemisis so I figured it made sense
Personally I just don’t believe the Zombies are good for the game and should be replaced with a run mechanic.
-
Would’ve done it differently, but this isn’t too bad, but the zombie ability makes it seem too much like Necromancy.
-
It’s because Solo Q and the Nurses who burn map offerings, aura/insta builds or classical full regression, and when they run 3 blink, omega blink, instant blink, or a mix. The instances where Nurse can actually be considered OP.
-
Blinks as special attacks and hard add-on nerfs.
-
While I do enjoy playing Nemesis, he does have many frustrating features on both sides and he can be made much better then he is and truly feel like the Nemesis.
1.Zombies should be removed, they weren’t part of what made Nemesis such a fearsome Tyrant, and their current design is so unhealthy either they carry or are useless with no player impact, they will go.
2.Tentacle can remain, tier 2 can be base, with immediate pallet shred it should help tremendously, and infection would remain but with no speed boost keeping some of his old mechanics.
3.A new mechanic would be a dash allowing him some mobility and not limiting him to a sole 1v1 killer, because their gameplay is just pretty dull, and there could be some nice combinations of dash into a tentacle hit.
4.Special ability would be the option to unlock his Rocket launcher would be limited time, but allow him insta down potential, cross map snipes, and multiple hits of people are close enough together.
That’s my loose idea for a rework for Nemesis to make him more viable and enjoyable.
-
@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/3139132#Comment_3139132
Range and three blinks are fundamentally unhealthy because they remove or reduce her counterplay, I agree. They should both be fully reworked.
Recharge is strong but not overpowered because it doesn't change the mindgame itself, only makes it happen more frequently. And while not relevant for most players, is almost necessary at very high levels of play because of how brutal her basekit recharge time is at that level of play.
Yeah, maybe if map design was better she wouldn’t need recharge either but with maps like Mother’s Dwelling and Badham they can stay. I still get lost on how Nurse was able to get these add-ons.
-
@Nathan13 said:
I think only her add ons need changing but leave her base alone. Some survivors just need to learn to break that line of sight.
Yeah, her basekit is fine, but her basekit already gives her strength beyond any other killers, she doesn’t need the strongest add-ons in the game.
-
@SuzuKR said:
Why would she be nerfed? She's balanced.
Add-ons, she has the most insane add-ons in the game, No basekit changes are needed I just don’t believe she needs such nutty add-ons.
-
@Reinami said:
https://forum.deadbydaylight.com/en/discussion/341578/when-will-nurse-get-nerfed
She has the lowest kill rate in the game. Why should we nerf her?
Personally, I don’t believe basekit Nurse is an issue totally balanced, but I do believe that her add-ons are OP especially with a competent Nurse, like I can’t see how Three Blink, Omega Blink, or Instant Blink are fine. Especially with some of her perk synergies.
-
But I have Renewal + We’ll make it I need to heal team.
-
It should be made 4 seconds so at most people won’t flock back to it and people will still run OTR but DS still be an alternative m.
-
1.The problem isn’t the speed of generators it’s a whole extra 50 seconds in total that’s a lot and there’s still strong slowdown perks the issue is all survivors can spawn separately meaning when you find a survivor three others can be working on gens.
2.Survivor body blocking is already a risk since it’s leaving them vulnerable giving killer a free injure and it’s your teammates being actual teammates should they leave you for dead then instead?, survivors should actually try and save each other not just hide all game with a Key and Left Behind for hatch.
3.I don’t see issue with endurance now since it can’t stack for multiple hits in chase and Dead Hard I don’t think is OP anymore it’s less broken against weak killers still good against strong ones, no longer can be used for distance, and can be still waited out more effectively now and can’t screw over certain powers.
-
Yeah, Reassurance can be a very strong perk and help with camping a lot, but if has to get gutted because of trolls I’ll just give up, because why do people just need to be like that, it can be a massive loss loss scenario for Solo Q.
-
Hillbilly: Very skilled killers with lots of versatility in his kit and curves are so nice.
Hag: Very skilled requires lots of though and consideration in trap management and placement and predictions are very satisfying.
Oni: Strong and the huge snow ball potential and mobility and comebacks are too good.
Deathslinger: Can be very dominating in chase and shots do take good effort.
Nemesis: Also dominant in chase and can shred with maps that have too many pallets.
Other secondary killed I’ll play good amount are Nurse, Clown, Demogorgon, and Pyramid Head.
Others I’d like to try and improve with are Bubba, Spirit, Plague, Blight, and Artist.
-
With the extra ten seconds plus buff to many gen perks and many old ones still remaining strong toolboxes are fine. The real issue now are spawns and map design.
-
@MikaelaWantsYourBoon said:
I love Nemesis, i have no problem with him.
He’s fun, but he can be better.