The people's nemisis rework

A few days ago I asked the people how would you rework the nemisis and you answered

The responses were fairly similar with a few exceptions that stood out

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Quality of life changes

Improved the zombies ai to have more map awareness to be less likely to get stuck if a zombie hasent moved for 10s when nor stuned they will decompose and respawn in a new location

If a surivor is infected for 30s every 10s they will have the killer instinct effect applied to them for 2s

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First off on the rework is how mutation level effects

Starting with the start lv1 mutation base range of the whip is 6m

Was 5m

Lv2 is unchanged

Lv 3 is the big change

Whip range is increased to 7m

New ability undead command press and hold the ability button to target generators and any zombies in a nearby range will make their way to the gen this effect has a 120s cooldown.

Special condition when you reach lv3 your mutation bar press and hold the second ability button to have the entity make supply drop appear in the trial surivors can see the crates aura if they are within 24m of the crate

This will empty your mutation bar

The crate contains a single use rocket that will instantly down surivors if hit by the blast radius

If a survivor manages to obtain this they can use it to stun the killer for 4s but they must use with caution for the blast radius still exists and they could d9wn themselves.

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Addon changes

lickers toung reduces the cooldown for undead command by 20s

Shattered stars badge

Spawns 1 additional zombie in the trial increases respawn time by 25s

The other iridescent

(I can't rember what its called )

Changes the supply drop to be a trapped chest that will explode downing the surivor that tried to open it

Admin band

Reduces the range that surivors can see the supply drop by 16m

Wrist ban

reduces the range that surivors can see the supply drop by 8m

What do you think?

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