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Bluerry

Bluerry

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Bluerry
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  • Then you are talking about something off the topic start your own discussion don't mislead this one please

  • @justbecause said:

    https://forum.deadbydaylight.com/en/discussion/comment/2440950#Comment_2440950

    Alright than stay mad about it I guess hatch won't change because it can't and shouldn't and never ever will because everyone realize the need of it no matter circumstances but you go off with it here of forums and stay pressed about it

    You don't make sense dude. I'm here trying to do my best and suggest someting healthier for the game while you protect a abusement besides I didn't say hatch should be gone or changed ı'm talking about dc effect on hatch

    If any circumstances are okey with your way of look cheats are also fine cuz what is matter you should get out every circumstances should involve a way out even if its not ture

  • @justbecause said:

    https://forum.deadbydaylight.com/en/discussion/comment/2440937#Comment_2440937

    Stop sweating you got 3k and came to complain here and now even wants hatch not open because of some random dc imagine how many situation that happens without even planning that because ppl like to dc so I should be punished if random stranger accros the world decided to dc just to not get killed? Yeah no thx

    ı'm not sweating for my 3k you are litealry protecting an abusement if that person ahd a key ı' was okey with it bc it was how game designed I doN't like keys but ı got nothing to do ın this situation game doesn't tells yo uto dc so that someone can get away what u sayying is BS you are not getting punished btw you already lost that game he could ve slugged and get you too you first need to admit that was a lose but looks like you don't

  • @meatisadelicacy said:

    Killers just need to start demanding total removal of the hatch. Under no circumstances do they want anyone to have a chance, ever. Just say it already.

    another survivor main... I play as both sides and if u can't look at this objectively please don't use forums this is litterally an abusement

    And giving a chance to a survivor is a choice which is killer's choice he/she does what he/she wants. You don't have to get out every match game is already designed for survivors to win It just means you can't hanlde loosing that's all.

  • @justbecause said:

    Why is other survivor punished for others survivor action ?makes no sense also dc gives them penalty and it gives you free kill because it counts as one

    why is survivor gets rewared bc of other players action? makes no sense, dc gives penalty to survivor who dced not to other survivor. I am able to get that 2 kill by myself that's why one of them dced actually. Someone ss getting rewarded for no reason that's all.

    think about it objectively please and other player is not punished in anyways in my situation that game was already done they were gonna die anyway dcing saved one of them

  • @ZaroktheImmortal said:

    Sometimes it's needed for disconnect. I had all 3 of my team mates disconnect as soon as killer went for them and this was all at the start of match which screwed me over as well.

    my point is not that your teamates dced for no reason but rage in my situation someone dced for some other person can get away and get a free win for one of them what I think is when 2 person left one's dc shouldn't trigger hatch

  • @UncleStabby said:

    A dc counts as a kill. So you got a 3k. Any survivor who escapes through hatch was GIVEN their 'Escaped' status, and it wasn't earned.

    Dcing should never be a valid tactic, of this I can agree. Still, two dead, one dced, that match was a success for you.

    yeah even if it is the hook states are gone. I was going to give them more chances to escape and get more points out of it by hooking more or chasing more ı don't slug much ı got 6 hooks that game as much as ı can remember (with cages) 6 hook 4k (2k 1 dc 1 hatch escape ı mean) was not failure but not enough to get pip as well and ı don't think I played hardocre ı was even playing fair tbh

  • @Sypherpathic said:

    Meh, it's irritating when the killer leaves the second-to-last survivor slugged as well, which is EVERY match.

    You're just not guaranteed a 4K and the other side needs to have fun, too. Sorry.

    slugging can be considered as a tactic and if u read carefully again I didn't slug at all, I caged the survivor,which puts survivor in the furthest position to killer possible,other side is just killing my fun that's all. They didn't earn it.

    killer has right to slug anyway but if they wanna be a good guy and give u hatch it is killer's choice you are not guaranteed to escape in every trial

  • omg people are real thinking tunneling is a skill ######### ?

    Saying tunneling is a tactic and this is how you win means you are not skillfull enough to beat survivors and they are stronger than killer I know that and ı'm not complaining about it at least not this time

    In SBMM you are supposed to get a killer in your skill

    being a Rank 1 or red doesn't mean you are skillfull and this sytem should've shown that but it made it worse. The only thing I got was worse teammates or less skillfull but salty tunneler/campers

    first of Devs should ve been able to tell what is skill and what is not

  • on killer side if u don't play that killer often you ll play with new survivors so killer is side more likely to be unfair for survivors cuz eariler the game ı talked about as a killer was so easy for ı was new to that killer(twins) but survivors were new to game that's not how you fix that in my opinion but ı understand that this is harder to fix so survivor side is more important for me I mean as a team of randoms

  • I wonder how they know someone has skill or doesn't have skill

  • myers has an add on called scratched mirror description of the add on is

    A standing portable vanity mirror which has been violently scratched with a sharp metallic object.

    • When Stalking, Evil Within I reveals the Aura of Survivors within 32 metres.
    • Evil Within cannot progress past Evil Within I.
    • Each Hit Score Event grants 100 % Bonus Bloodpoints in the Brutality Category and additional 200 % Bonus Bloodpoints in the Deviousness Category.


  • and ı just had a match with killer it is soo much easier

  • thx ı knew about it but I haven't read it all through the problem is this skilled based system thinks that ı'm stupid af and keeps putting me with survivors who is trying to blind killer for 10 secs while in chase this is the 3th or 4th match and ı'm suffering due to bad teeammates ı'm not the best but definitly not like them there is a huge difference between me and my teammates there is at max one player like me exist other two is just baby survivors and their play of like that might be affecting my skill rank (or whatever it is name) ı came up with 2 slug game in a row

    @gendoss said:

    https://forum.deadbydaylight.com/en/discussion/271612/news-skill-based-matchmaking-test

    Read this. They're hiding old ranks because they're using an entirely new ranking system right now.


  • @MrDardon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2412294#Comment_2412294

    You have either 2 people not doing anything for 16 seconds, or 1 person not doing anything for 32 seconds. It's the same.

    you are saying yourself but still don't understand my point 2 people health state is more important than one person just this makes SC worse you are still considering it like they both happen in same time but what happens is more the time is same but you heal 2 person even you can heal only one person and use his health sate for both survivors by taking a hit SC is not the same

  • it is all about counterplays blight can be countered if you are playing good against him spirit is just luck for survivors to counter saying blight is powerfull kinda feels not wrong and not right acording to me spirit takes away survivors power that's what makes her strong in Blight' situation both sides can be strong and blight is just strong nurse is the same case the yare powerfull bc the yare just powerfull spirit like a said makes survivors weak mostly

  • @MrDardon said:

    Using SC or being healed is wasting as much time equally.

    32 seconds alone with SC

    Or 16 seconds on 2 persons, resulting in 32 seconds of wasted time because 2 aren't doing anything productive for 16 seconds.

    The most efficient way of healing us using a Med Kit (16 seconds wasted time while also being alone) or using SC/BK (24 seconds of wasted time alone).

    Self Care doesn't make any difference to normal healing, it's a myth.

    ı'm tired of hearing this can't you see that with SC one person heal time is equal to two persons this is not making sense 2 injured people yes takes 32 secs to heal if we are talking about two person then it is 64 secs with SC or you are wasting your perk slot and not using SC healing with your teammate ı just can't understnad what makes you guys think like that.Are you gusy thinking you are capable of getting chased for 2 person chase time so you can waste that time by just yourself? if yes it really doesn't matter no matter what do you do cuz that match is on your side probably

    You guys keeping do the math like they are equal but they are not in math it looks like this X=32 and also 2x=32 so x is not equal 2x but you know what yeah 32 is still equal to 32 consider the X don't consider the time if you are thinking about its math they are not equal

    btw don't thing it is personal or like ı am insulting to you ı am just really curious

  • @Mineguy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2410878#Comment_2410878

    You could also just read my post before writing a answer

    all those comments and yet you only reply to this one...

    @WexlerWendigo said:

    You could also just use a medkit.

    ı feel like you are just using selfcare and wanna make people belive it is ok you can use whatever you want but your using it doesn't gonna make perk good just admit it and say ı get hits a lot and ı'm scared to play injured my being alive is the important cuz you wanan play the game no hard feeling buddy but that's most likely the case you cannot see any good known survivor using that cuz they know it is bad perk if u don't believe in us as random go check out them talking about SC

    https://youtu.be/DH9Hmf6Xt10?t=436

  • @The_Daydreamer said:

    https://forum.deadbydaylight.com/en/discussion/comment/2411372#Comment_2411372

    First of all that you for your advice. Spine Chill makes of course sense so you can try to hide but the problem is more about getting chased.

    I don't tend to drop pallets immediately since paletts are way too important especially against wraith, but imo his speed if he uncloakes is so strong that I cannot loop him IF their is no window. So either I drop the palett or get hit depending on which side he comes and how bad or good I played it. The tip with vaulting is something I need to try still.

    that's definitly what i think but hiding agianst a wraith is might not be the best idea since there is add on that makes him see you and it is used so common ı ve never seen a wraith that uses ######### add ons you have to be cahsed but cahses are shorter or waste of resource are much more and mingames are even harder cuz he is fast af

    @The_Daydreamer said:

    https://forum.deadbydaylight.com/en/discussion/comment/2411302#Comment_2411302

    You are really rude for no reason and not even the slightest helpful. Btw he was right about Nurse: You can actually burn her with a flashlight, which no one is doing since it takes long and is hard to do, but you can do it. Right now you are the fool here with your attitude and how you talk people off without giving them real advice. And he was talking about BLIGHT not Bubba - you smartass should read peoples comment a bit more carefully.

    Just to remind you: At the end, this thread is NOT here to nerf another killer who clearly has everyright to be finally a strong and good killer. It's more about "Is the possible range of your hit after coming of your invisibility and what can a survivor do in a 1v1 against a wraith" and is it fair and where should he maybe still get buffed or tweaked. This has NOTHING to do with survivors no everything better, I mean this thread is here so people can discuss and share their experience with others or atleast with me - because I want to do better.

    All you do is shittalk people from a position where you think you know better, you are rude with no reason and not even the slightest helpful with even sharing false information. Who has ruined your day that you have react like this? This is not about any survivor or killer sides thing. A killer should be in the best case be FUN and STRONG for BOTH sides.

    and thx for the support man i appreciate it

  • @Power_Guy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2411186#Comment_2411186

    Nurse and Bubba don't have any built-in counterplay other than awareness. You're entire post is false, but congrats on trying to sound like you know what you're talking about. You failed, though. Don't feel bad; pretending to know how to balance DbD is a common trait amongst Survivor mains.

    Ghostface has counterplay; you look at him to cancel his power. You can't cancel or counter Bubba or Nurse's power. Well, that's not entirely true, I think you can cancel a nurse charging her blink with a flashlight.

    But continue to pretend you know what you're talking about. I mean, you clearly don't, but that never stops Survivor mains from thinking they know everything and control how the game should be balanced.

    Wraith is fine; you have no clue what you're talking about. Maybe learn what 'counterplay' means before trying to insist on balance changes. Dodging and awareness aren't counterplay; they're common sense that applies to all Killers.

    Counter''play'' it is not wrong what i said it doesn't have to be canceling killers power it can be a move (a play style just like in the name of the word itself)against the power so conguralations to you on trying to make up your fault

    nurse goes only one way with blink and obstacles makes her guess and this creates a counterplay for a survivor for bubba just vault the window and even locker has a chance of saving you these are counterplays counterplay doesn't mean your perks do the work or killer's power is being gone

    about wraith ı don't think he is op or smt like that just think about nurse she misses and she pays for it.Bubba hits and obstacle with his chainsaw he pays for it wraith's power is unlimited and only way for a survivor to make him not use his power is flashlights flashbang etc. and giving buff to those is wrong in my opinion cuz he is not weak anymore powers he has doesb'thim pay for his mistakes i think everything should be skill based and wraith's power is not skill based it is just multiple free hits and ı don't think this is right wraith has very good add ons bc he used to be weak and the ystill remain people use those use bamboozle and use wraith just like bubba no mindgame go fast sneak up see through walls with add on body block survivor bamboozle vaults survivor has very little to do when all these combined yeah survivor can do bunc of thing but not like a normal killer every pallets goes faster and soemtimes as i said before you don't get to vault places due to body block or bamboozle even very decent tiles becomes unsafe against him all of these are together without any punishment is not right man

    and just wanna tell that I play both sides so ı want both sides to be fair that's all

  • this is game neither survivor sided nor killer sided it is all about situations bunch of things makes it everything harder for one side mostly maps you got midwich it is mostly survivor sided cuz there are no mindgames or you can't cut off survivors all of you just press W if it is suffocation map you can trap survivors there are so much deadzones on that map so everyone at some points is right to complain about some stuff cuz map design isn't fair this is just common problem there are some add ons that definitly BS(wraiths seeing people through walls in 12 meters,spirits being able too see blood pools while phasing and keys exist etc.

  • even if it is haunted there are other 3 hexes the sooner you cleanse the better it is you might avoid devour before 3 stack yet gotta be carefull your team better be seperated in case you cleanse haunted

  • fun is subjective and ı don't think people are palying spirit or any other killer over and over for forever i keep getting diffrent killers in these days mostly wraith due to his buff and his being easy and acording to me playing agianst a wraith is the the most boring thing in the game i would prefer playing against spirit ı just doN't want a killer that has no punishment on its mistakes

  • @Power_Guy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2407753#Comment_2407753

    'No one should have to bring an item to counter a Killer'.

    Uhh...what? So, what? You think you should have a button to lightburn Wraith out of his cloak? A mechanic to turn off Bubba's chainsaw? Maybe a button to trip Legion while he runs around?

    The Killers with built-in counters are trash-tier. 'A Survivor thought about me last Tuesday and I lost my stealth' Ghostface, for example.

    The Killer is supposed to be strong. An unstoppable force. Survivors should 100% need help (via items) to shut down their powers. Anything else takes away the Killers threat and makes them a joke.

    ...Which makes sense; Survivors would want every Killer power to have an easy-off-button so they can win more.

    so your saying it is gotta item based to counter a killer if someone doesn't bring that item that player gonna be suck ? what a really good gameplay it is huh incredible idea from a killer main

    and keep in mind that niether bubba nor legion's counter is not items

    ''The Killers with built-in counters are trash-tier'' nurse has a counter play blight has counter play and they are powerfull

    a killer's being strong doesn't mean they should be unstoppable both survivor and killer should win a game without help that's the gameplay wh plays better wins that's it this just means you are salty not killers are joke you can't win every game

    and killers always want an unstoppable power if killer is gonna be unstoppable there is no point of playing the game and yet there are only 2 unstoppable luck based thing in this game first is key the latter is spirit

    Wraith's buff is wrong cuz he is fast undetectable you can't get distance on him so his having a ######### counter is wrong he was weak still not the best but unhealty for the game he is litterally not getting punished for his mistakes nurse misses a blink fatigue happens survivor got the secons cahnce blight misses the shot gotta have to wait for his power back until then he is a m1 killer wraith missed a hit no problem cloack again and use another 9231983129 km lunge wraith is a wrongly buffed killer

  • cuz it is suicide if u got downed you put other 2 survivor in a very bad situation even if not downed someone have to get that downed survivor and you are being chased presure is too much it is favour to killer not to survivors and only unbreakable is common other perks is not that seen that often you even should loose points

  • sooner or later I believe there will be perk that makes killer undetecable at the begining of the match for some time begging is the hardest for the killer so it can be soo usefull with right combinations

  • @God_Prof said:

    https://forum.deadbydaylight.com/en/discussion/comment/2410806#Comment_2410806

    Im pretty sure you don't know the 'old' sabotage.

    So you are saying items are better than perks. I won't argue with this cuz its true.

    but med-kits are not infinite(not just charge but also number of kits) so its better. and im also sure inner strength has some shortage. like, searching totem, and cleansing totem(it takse 14 seconds), healing time(8 seconds at least) but, yeah its faster than SC its true.

    ı don't need to know the old sabo it is old never coming back why do you even mention about it doesn't make sense to talk about old sabo

    Yeah and you don't need infinite heal the more you heal the more time pass the more time pass the harder game it takes bc you are wasting resources in time and not doing gens by healing and you need more time bc gens are not done but chases are getting shorter and shorter due to lack of resources it is really that simple pal

    ı think you haven't used inner strenght before the thing is about inner strentgh you cleanse a totem your perk active 5 totem spawns in game you can use it 5 times for match for max it takes 14 secs to leanse it true that's why you shouldn't try to find it so much you just check totem spawns when you are somewhere nearby and keep in mind the totems you have seen for later you already need your perk to be activated it before getting injured to be efficent about it even if you did'Nt do that like that it is still better cuz at total it will take 22-24 secs having it already active will make it 8-10 secs cleansing totems at high ranks is very likely cuz there are hexes so cleansing is not that a waste of time consider to selfcare even doing this may counter noed and all of these makes SC is time waste cuz there better options selfcare with bottany takes 24 secs so inner strenght is definity better inner also makes it like two stages but SC can be interrupted again all the progress is gone

  • @God_Prof said:

    https://forum.deadbydaylight.com/en/discussion/comment/2410670#Comment_2410670

    you know, healed by other takes the same time,(16seconds, 16seconds) so in bond case, that's not alternative option. just same.

    https://forum.deadbydaylight.com/en/discussion/comment/2410693#Comment_2410693

    so if SC is wasting time, so do healing others is also wasting time.

    it is not healing one person and two person at the same time is diffrent things pal

  • trying to find a survivor is shouldn't be gameplay stay injured do your gen you'll find them eventually can any of u say that ı don't see my teammates in game until EGC? I ve neer seen someone unhooks and runs away for no reason it is either is killer there or that person has a gen about to pop you don't wanna play with medkit then run inner strenght instead you are already wasting a perk slot for SC swap those two you can do same 99 heal with mdkit even it is more safe cuz SC is priority in game mechanics you might put yourself in a position that you don't want to SC is fine when combined with some other ehaling perks but itself it is a nightmare for your teammates 32secs only for one persons heal state is so much it is almost a half gen

  • @TeabaggingGhostface said:

    Its good if you smart with it, if you get 99ed to keep your resilience, but most of the time its an idiot teammate in the corner of the map with urban and iron will using it

    ı do that with medkit it is much better believe me cuz with SC sometimes both actions stucks at the same button instead of unhooking you start sc etc. yet if u are aware of it and use SC in chases that's great

  • @God_Prof said:

    https://forum.deadbydaylight.com/en/discussion/comment/2410745#Comment_2410745

    I'm saying consumable items are always better than perks, and it should be. so comparing both is nonsence.

    This comes same with not just medkits, but also maps and toolbox is also.

    Old sabotage was better in toolbox not soboteur.

    Maps are better than small game.

    Maps are better than left behind.

    Things are simple, isn't it?

    so why not use the better one? yeah it is that simple while you can bring a medkit or use inner strength why go for SC and waste time ?

    the old things are off the topic btw it doesn't matter how it was used to be now it is not so sabotaging is still diffrent than healing

  • @God_Prof said:

    https://forum.deadbydaylight.com/en/discussion/comment/2410752#Comment_2410752

    so if you are saying is, SC is just wasting time, and how about healing by others? is it also wasting time? so do you mean not healing any others but gen rushing is better?

    I prefer having medkits whichs only 16 secs and ı even use add ons to make it faster a gen nearby is in progress gen comes first if someone comes to me asking for a heal ı ll give my medkit instead of healing.Before ı unhook ı put my medkit on the gorund then unhook and leave if ı got hooked and the person comes to unhook me after the unhook ı point at the gen and start using my medkit if ı'm injured and there is another unjured survivor and we are not doing gens I heal the person and I use my medkit on my self after that so that other person can start working on a gen if ı don't have medkit there is a gen in progress also there is another injured survivor we risk it to do it to do the gen since onlyone person can be downed and chase at once the other person does the gen while other is being chased if killer insist on regress that gen you can consider healing with a teammate or a medkit still not with SC cuz 32 for only one person is huge you can also consider working on a another gen probably kill won't commit to you at that point if u are on death hook you are likely to choose healing other then that gens are priority so healing is not the problem when you know your priorites and know how to be efficent

  • @Lord_Tony said:

    https://forum.deadbydaylight.com/en/discussion/comment/2410098#Comment_2410098

    iron will (recently updated to be uncounterable now)

    dead hard (yeah yeah just "bait it out" the distance and iframes is the real problem)

    kindred

    small game

    counterforce

    plunderer's instinct (hoarder was suppose to counter this but removed after ptb)

    spine chill

    Resilience

    slippery meat

    keys/hatch

    borrowed time

    unbreakable

    that's just a few of them, there's more.

    Iron will --> they still leave pools of blood you can track them using those

    dead hard ---> saaid urself just wait a few secs and some killers add ons makes people exhausted tehre perks for it too

    if u think u need to counter kindred you are just a camper

    small game ---> just a perk tells you there is a totem nearby and if u play enough you ll learn all the totem spawns and you won't need it so it is useless perk you don't need to counter it

    counter force---> it is just a better small game thrill of hunt counters it totem cleanse speed

    plunder ---> just like totems you can know where a chest will spawn and for the items franklin counters it only key is uncounterable which is known by all of us

    spine chill---> moonwalk where you wanna go

    resilience---> thanaphobia and dying light most of the slowdown perks can counter it

    resilience spine chill combo fast vault built--->bamboozle,crowd control even maybe cruel limits it is ######### one tbh but it may counter at some points

    why the hell you would need to counter slippery meat? it is just more attempts on hook luck of it still remains very low

    key and hatch are not perks

    barrowed time---> you wait until it goes or be a good killer and go for the unhooker

    unbreakable---> they can only use it once and if still u don't want that to be happen don't slug you don't have to slug if u are concerned about DS it means you are tunneling and it is their way of counter your tunneling and you deserve it if u camp

    ı'm pretty sure others has counters as well

    and ı'm not gonna answer after this post since it is not the topic unless you open up your own disccusion if u do pls inform me about it

    I'm really sorry the person who started this discussion this was the last one no more off topic talks

  • @God_Prof said:

    I can agree with idea "healing is stupid" in some points, but not "self care is stupid". it takes just same time(in entire survivors) healing, but your idea that SC is troll perk, comes from noooobs using SC that can't aggro killer more than 32 seconds, while healing.

    and ı can only agree that sc is usefull at very few points you are saying yourself it takes more time which is the problem if u gave your teamtes huge amount of time at the begining you can do anything you want other then that there is very very few right use of SC it is not about being noob or pro it is just wasting time

  • @God_Prof said:

    https://forum.deadbydaylight.com/en/discussion/comment/2407577#Comment_2407577

    you never get the point. I'm saying comparing item with perk is not a logical. okay, i brought wrong example of current sabotage, lets just say its old sabotage that need to invest time to fully-sabotage. What you are saying is; map is always better than perk:left behind, small game, counterforce. There is no reason to use prove-thy self but we can just use toolbox and brand-new.

    It is simple, items are always better than perk. it is clear, and simple. cause items are consumable but perks aren't.

    So lets just come back to SC issue. I said it's not a SC issue but heal issue. check out above, and saying bellow too.

    dude ı really cannot understand you that's right why a medkits is being consumbable time makes it shouldn't be comparable to a perk that does the same thing but slower? but okey lets not do that hen compare perks why not use inner strenght instead?

    and your sayying map and perks etc. ı really don't understand what are you trying to say

    when did ı say map is better then perks?

    btw you are comparing wrong provethyself and toolboxes are for gens which is priorty and none of the mare making anything slower both are usefull not at same rate but they both are usefull SC is mostly not bc healing is not priority you don't win when you heal you win when you do gens

  • @FFirebrandd said:

    https://forum.deadbydaylight.com/en/discussion/comment/2410082#Comment_2410082

    If I manage to use that health state to waste more than 32s of the Killer's time and prevent a teammate from having to waste 20+ seconds traveling across the map to either pick me up off the ground or get me off a hook, then it was worth it... no?

    If you didn't want personal anecdotes about how I play the game, then maybe you shouldn't have included multiple personal attacks like this one "that is all solo game play all you care is your own hook count and your health state".

    your making up for it still doesn't make it efficient pal lets say say you didn't use SC and worked on a gen and then get chased for 32 secs then downed it was worth to trade your hook state for that gen cuz you give half gen and a half gen time for your teammates this is efficent game play The longer the match is the stronger killer will get and everything will keep going harder and harder SC makes game take so long as you said before you might need 3-4 heals per match and you are out of medkits 3 or 4 time SC means almost 2 gens considering there 2 other free teammate living game could have been done much earlier if u used that time on gens you are risking all the game for your health state your being a good looper doesn't mean you should SC like that ofc you can if u want but you can't tell it is worth it you are making things harder with SC and this is what meant by solo play your actions are paid by all your team but this was only one person's decision do not misunderstand me SC is using itself is solo play ı'm not talking personal at all saying like you did this etc. bc you use sc and using SC causes this not like you are saying ######### my teammates as long as i live nothing matters your perk says that but you are not aware of that

  • @TheClownIsKing said:

    Bite The Bullet + Self Care has saved my butt countless times mid chase because of how confused the killer is about my sudden, seeming, disappearance.

    if u are healing yourself while getting chased it is not waste time opposite it is efficient killer is already on you so I'm okey with that SC players mostly use SC in a corner for forever and keep doing that again and again that's the problem

  • @Lord_Tony said:

    https://forum.deadbydaylight.com/en/discussion/comment/2408748#Comment_2408748

    is it wrong to have an uncounterable killer?

    almost every survivor perk are uncounterable to the killer.

    almost every survivor perk counters a killer perk and power

    comms counter killer perks and powers

    comms are uncounterable

    almost every killer power and perk are counterable.

    1 uncounterable killer = oh no we can't have that! Stridor (not even meta perk) now no longer counters the top tier meta iron will.

    can u please name 1 or 2 uncounterable survivor perk

    it is off the topic ı don't wanna make thing looks complex but ı'm god damn curious what are those and what can make you think like that cuz u just talking like you got destroyed a lot and then came here to complain about everything in this game

  • @FFirebrandd said:

    https://forum.deadbydaylight.com/en/discussion/comment/2408725#Comment_2408725

    I don't think you quite realize how far you can get away from the Killer after you take a hit. Like you can legitimately go across half of most maps between the speed boost, the killer's weapon wipe animation, and the Killer only being 0.6m/s faster than you. There are some Killers where that doesn't work, but against a lot of them it does. The only way you aren't getting to something is if almost the entire map is dead and you got like... zero windows. If you're on a Gen in a dead zone, being healthy is way better because then you aren't feeding the Killer free hook states.

    "you are considering everything as a solo player". Really? Am I now? hmmm. Funny. You don't seem to have realized the one reason a Killer main would play a decent amount of Survivor. Playing Survivor with friends. You can't really play Killer with friends. If I'm playing DbD, I'm either Killer or SWF. I don't solo Survivor.

    Also, you do know that not healing and trying to just rush Gens is a decent way of handing the Killer a snowball right? I can't tell you how many games I've had that has looked like it was going to end badly, but then I managed to run through and slug all of them because nobody healed ever? I mean I probably get that more than most because I main Legion, but still.

    I'm aware of the boost speed after you get hit but you are not aware of that to get that speed bost you are wasting 32 secs which is bs yeah of course being healty is much better but not your priority you put your proirity on healing and waste of 32 secs there is no logic in this you say you heal in case of killer can catch you in a deadzone so you waste 32 secs which is almost a half gen lets say you got catched and got the hit conguralations man now you are wasting even more time cuz you gonna selfcare again and a gen time is gone at total and this is just for your health state meanwhile other players used the resources and your concern of getting downed is even more cuz the deadzones are even bigger and this makes you use that mf SC for forever Lets say killer didn't show up and after 32 secs of sc you worked on a gen but your teammate got downed now again killer is coming for you that gen is still not being done cuz you are littearly wasting chase time for your god damn health state and your teammate is lost a hook state for nothing cuz you were so concerned about yoru own hook state In both case all you do is wasting time and that is all solo game play all you care is your own hook count and your health state

    And ı don't give a ######### about your personel games or your experinces ı am talking in general.Your playing swf or killer is off the topic

  • @fogdonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/2408703#Comment_2408703

    Well I hope I will not get you as a teammate. I don't like teammates who DC or suicide, because "KiLlEr CaMp AnD tUnNeL". Maybe you get bad selfcaring teammates, because you are also not the brightest player.

    ı'm not dcing immidieatly and this is off topic you don't know when ı do ı am not a bad teammate you talk with little information you had about me which is annoying

    and please if u are gonna talk about another topic start your own discussion

  • spirit needs nerf and you are wierd pal

    @Lord_Tony said:

    https://forum.deadbydaylight.com/en/discussion/comment/2407826#Comment_2407826

    you don't see spirit often because she's hard to learn.

    so everyone saying "spirit is braindead easy" are lying.

    if spirit was easy to learn everyone would be playing spirit over wraith

    there was a time when everybody uses spirit it passed now time is for wraith this will pass too spirit is not braindead the issue with spirit it has really doesn't have a counter play lets compare these two killers you see wraith coming towrads you you can make a choice where to go cuz you know where the mf is at you may get hit quickly due to his powers and you ll see like yeah ı got outplayed or tile was weak you got the hit anyway with a spirit you see her and she phases good luck to you have no path to go cuz you have no idea what's going on you have to guess but she got clues where you mght be breathing maybe even injure sound scrath marks this makes spirit uncounterable you just have to guess all you can do is that In my opinion both of these killer right now is needs a rework

  • @PalletsAndHooks said:

    If a survivor is absorbing hits and thereby preventing someone else's hooks, what's the issue?

    Two injured survivors is not gen efficient, sure, but Im assuming the other two are doing gens.

    This would make self care highly efficient for 4-player escapes, irrespective of how long the trial lasts.

    if a survivor does gens you mostly not gonna need to take hits and you ll have more resources to extend chases everytime someone gets chased if u are gonna just SC and go take the hit you are gonna make game last long with less gen progress and this will make your game harder and harder there is huge bond with time of the match and winning saying the how long match takes doesn't matter is really wrong

  • @FFirebrandd said:

    https://forum.deadbydaylight.com/en/discussion/comment/2407811#Comment_2407811

    Me looping too well and the killer leaving me alone is actually my situation pretty frequently. Here's the thing though, sometimes you just mess up your positioning and get found by the Killer in a place where you have nothing to work with. I don't want to go down like a sack of potatoes when that happens. So... I usually bring self care and a med kit, heal up, and that way if/when I need to I can use my healthy state to get somewhere safer.

    " it is almost imposible for someone to not have medkit in this game" I personally am slowly running out of medkits. You know why? I main Killer. Most of my BP goes towards one of my Killers, trying to get them all the perks I want to use. My main Survivor has all the perks I've got unlocked so I don't throw many BP her way. So... I'm slowly running out of items. I still run medkits, but not high rarity and definitely not with add ons because those are guaranteed to go away. The only way I'm bringing a 2 heal med kit is if I run either Botany or SC and I prefer SC because in the games where I do need a 3rd or 4th self heal, I have that option. I'm sure I'm not the only person in that sort of situation BP wise.

    Also Inner Strength isn't exactly a perfect solution either because that's on a licensed Survivor.

    There's a ridiculously easy solution to healing for 30 seconds with SC and then getting downed. Its called "Heal under a pallet". Not that hard. Killer shows up? Start running or throw the pallet and finish your heal.

    ''Me looping too well and the killer leaving me alone is actually my situation pretty frequently. Here's the thing though, sometimes you just mess up your positioning and get found by the Killer in a place where you have nothing to work with.'' this sceniro doesn't make your SC efficient yeah it is sucks when this happens a health state may look like a good thing but if u are in a dedzone you are gonna get hit again and this puts you in a vicious circle you SC for 32 in a deadzone bc you are in a deadzone you are likely to get another hit in there and if u manage to run you SC again you are making game take so long which results in defeat you are considering everything as a solo player you are saving yourself with that SC waste time meanwhile resources are running out your being good at chase doesn't gonna make SC better survivors when played together are stornger if everyone in your game runs SC you ll never win

    And still ı'm pretty sure you are the at miniorty about not having medkits cuz ı just leveled up every survivor ı have to 50 level and done this in 5th anniversiry they were all like 30 level and considering you are not new in game it is so unlikely to happen yeah you might be a exception but still in general nothing changes I play both sides ı have lots of medkits and every killer except nemesis which ı don't have him are 50 level has bunc of things there maybe 3-4 40 level killers that's all

    even if it is licensed i ve seen more than once inner strenght at shrine of secrets you can get it easily

    There is ridiculously easier solutions for everything u have said instead of healing 1-2 times with SC go do a gen and you ll go out for max of 2 times healing and probably gonna win

  • ı don't care loosing all of the match points make him loose a little is the only option for me at that point If it becomes 3v1 and he is a ######### camper tunneler as long as that person doesn't get the pip ı'm okey with loosing my points tht was what ı meant

  • no thath would be a bad idea toxics would dance at the gate and it has no use ı want this gesture sb there is no communucation in game which is tottaly reasonable but there are some survivors that really needs to be guided like people cleanse at pools imidieatly against plague etc.

    @Power_Guy said:

    These are okay and useful.

    I was expecting more gestures that have no place in DbD; so many people think freaking DANCING should bein the game. Probably Fortnite kids. 🙄


  • @Lord_Tony said:

    Even with the buffs wraith still isn't as good as spirit.

    it sounds like to me survivors just want an easy killer they can meme on and bully again.

    Now that survivors can't meme and bully the 2 players that played wraith before buffs it's no longer fun for them.

    spirit is another disccusion bud ı don't like the spirit as well but ı don't see spirit like in arow ı don't even see them often but wraiths are everywhere and yeah wraith is not fun to go against yet this doesn't have anything with bullying he should ve been buffed in a diffrent way this is not right like you bullied wraith to much now it is his turn to bully you ######### is this tougth make thing rightfor both sides not for one when it is changed he was weak and he is not yet unhealty for the game in my opinion

  • @VioletCrimes said:

    Press 6 for "get out of that locker and come unhook me, the killer is nowhere near us".

    hell yeah dude :D

  • @fogdonkey said:

    https://forum.deadbydaylight.com/en/discussion/270547/selfcare-players

    I don't really see selfcaring survivors. Maybe you are in the noob ranks?

    ı am at rank 5 at the edge of 4 ı ve been red for along time but the last 2 months ı am having connection problems and game was keep kicking me out ı'm also using Nvida's geforce now to play dbd connection is everything for me it is suprising metoo tbh i feel like if ı rank up to 3 or 4 they are all vanishes matchmaking system is wierd af and ı dc a lot lately due to campers etc. ı don't wanna give them points

  • @TimeMonster said:

    I do Use self-care... but never without Borany Knowledge and sometimes take Deasprate Measurse

    In the end - i heal my self kinda fast and heal others kinda fast. But mostly - I just hate thous game where "The Wraith" injured everyone and then we all go down one by one because it's a solo queue noone seems to even know that healing exist in this game

    ı'm all okey when it is combined with some perks it becomes usefull that way and i feel the same way how you eel about that wraith situation i doN't even like wraiths

  • @FFirebrandd said:

    https://forum.deadbydaylight.com/en/discussion/comment/2407710#Comment_2407710

    So your "Solution" for situation #1 is to ignore your teammate asking for help and finish the generator which throws up a giant signal to the Killer that "Hey, there's people here"? Really? After the Gen is done, staying at the Gen is a terrible idea unless the Killer is busy elsewhere and at that point it doesn't matter which order you do things in. Also, your solution could easily result in you feeding the Killer an easy hit or in some cases, results in your teammate losing another hook state if for some reason you aren't able to body block the Killer correctly. Your solution is bad. Especially since there's a very high chance that your teammate will probably stand around spamming crouch for a bit trying to get you to heal them and your unwillingness to might just tilt them into throwing the game, especially if it gets them hooked again.

    Your "Solution" for situation #2 assumes that Survivor B will always have a Medkit. That's not an accurate assumption. Maybe he brought a toolbox or flashlight instead. Maybe he did bring a Medkit but he's already used its charges or the Killer brought Franklins. Maybe that Survivor is currently low on BP so he's running itemless out of necessity. There's a whole mess of things that can make "Just bring a MedKit" not a valid solution. Also this bit? "Let's say you are getting too much hits even a purple medkit with add ons not enough for you at that point you should consider what you are doing wrong" Needing to heal several times a match doesn't necessarily mean that you're doing things wrong. Maybe it means that you're doing things very right and the Killer is taking a while to get an injury and doesn't want to throw the game by continuing the chase so they leave you alone. Maybe that happens several times and your 2 heal med kit dies. Then it gets to mid/late game, you've still not been hooked and you have teammates on death hook. If you have Self Care, you can insert yourself into the chase and take a hit to give your almost dead friend more time without putting yourself into a permanently dangerous position. You know what loses the Survivor team way more time than self caring for 32 seconds? Having one of your team Die.

    yeah that's my solutions cuz if killer wasn't busy he would find u both before gens poped he is not wnadering around randomly patrolling gens it does matter the order a survivor heal takes less then a gen loosing a gen is worse than a health state and the longer the game takes the more diffuclt it will be healing slows down the game especially with SC players body blocking killer is really is when you do it right you don't try to assume where killer will go our block him just be right behind after your teammate you might need to go sometimes just a little left or right where the killer goes but mostly you should be tail of your teammate If someone just gets tilt not getting heal to end the gen that person is new or shouldn't play the game in my opinion cuz what ı said is the efficent way

    yeah my solution either medkit or using inner strength just like your all solutions has SC and it is almost imposible for someone to not have medkit in this game or you just have to be a new player and if u are getting injured bc killer can't catch you shouldn't be that afraid to play injured that but you act like priority of yours is healing so ı don't think that's your situation and if u are gonna selfcare to save someone pls don't bother someone who needs a protection hit not gonna last that long and if does that person is decent doesn't need much of your protection hit there some exceptions of course i keep saying that from the begining sometimes it can come in handy still my other options medkit and inner sternght does the same trick and does faster so what you said is valid to all other heal options SC is the worst one that's all

    and you are talking like lots maybes what if etc. i can give millions of maaybes to SC as well in general SC is suck and my solutions are better on those maybe situations here is an example that i see so often maybe you just almost heal your self like 30 sec and killer find u and downs you 30 sec waste

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