justbecause
justbecause
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@slendermansmoom said:
https://forum.deadbydaylight.com/en/discussion/comment/2563259#Comment_2563259
this is the link for the klim headphones i got, sry its a very big link because it's from amazon and we all know how long links on amazon are
just in case you were looking for a good headset
this is what i like to call the spirit headphones because they come with surround sounds and allow me to play as/against her
Thank you for link..
Thing is not just spirit but dbd in general is better with headphones so I agree
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@slendermansmoom said:
https://forum.deadbydaylight.com/en/discussion/comment/2562691#Comment_2562691
don't forget the spirit main max volume surround sound headphones
you will need them trust me i have experience as spirit is my second main
Yeah headphones are must need and good ones
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Idk tbh graphic is much better I literally cringe anytime I see old dbd video gameplay of how bad it was but I agree in one thing it had definitely better horror aspect and atmosphere
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2563046#Comment_2563046
I will add Lethal can be demoralizing some times tho.....Soon as the trial loads you may see 4 survivors on 4 gens one of your hexes is 2 meters from them...Sad times.
I do understand there's games which can take big turn in favor for killer but unless you're playing high mobility killer there's really not much you can do in my experience for example when I play Pig and trappee vs Freddy it's such a big difference with freddy I am able to put so much pressure while with trapper it's impossible with pig well once they have traps on you gain pressure but again she has very low mobility and not so effective power
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/2562903#Comment_2562903
it's not just 1 hook though. It's about defences the survivors have lost (such as pallets and breakable walls), etc. Its how with one on hook that just leaves one on gens (1 has to unhook and 1 in chase). It's about gaining momentum and keeping it. Gen speeds are fine.
It's not like unhooking takes 2 minutes? There's still one on gen, and the other two will jump on gens too after they heal or they might not even heal but go straight to gens... However you turn there's always at least 2 capable of doing gens and since you're down to 2 gens it won't be really that much of problem
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2562630#Comment_2562630
Nobody is saying everyone should be death hook by the first gen's completion. That's a strawman argument and you know it.
What people are saying is that having one hook (1/12 of the Killer's objective) by the time 3 gens are done (3/5 of the Survivors objective) is ludicrous.
Exactly.... It's literally so hard to controll all of that sure I'm not most experiened killer out there but I don't need to be to realize what we dealing with... Sure there's always less experienced teams but lately its only been swf over swf for me
Plus you get 1/12 hooks like u said while meanwhile they do 60% of their objective
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/2562275#Comment_2562275
I mean - same with gen speeds but here we are. "three survivors worked on gens while I only chased (pressured) one of them?! gen speeds are insane". Its like they dont understand the game is based around survivors having to focus on unhooks, chases and doing gens all at the same time and you realistically will just lose 2 to 3 gens before you can snowball efficiently.
Its the same conversations on this forum constantly. At first I thought it was just new players who werent around when these things have been rehashed but now it feels like we're just getting trolled...
Yeah try playing killer and see how it goes for you... You're saying it like u have any option at start by pressuring all of them first you don't know where they are running over map makes no sense even if first match lasts 40-50 seconds which would be solid considering all pallets are up it costs you 3 gens so yeah u got hook now what? 2 others works on 2 other gens 1 comes in rescue u chase away another one again all 3 are ready to go work work on gens while u Chase other person
Also we've been testing gen speed no prove thyself, no toolboxes no any perk that helps with gens... Guess what it took us whole 4 mins to do all 5 gens.... Waiting in lobby takes more time to find match than repairing gens
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@Trickstaaaaa said:
Welcome to ego city, where people like to boast about how good they are in a 4 vs. 1 asymmetrical game, in other words a handicapped game. Anyway this is why a survival mode sounds perfect getting rid of the most boring part of the game, aka gens. All both roles have to focus on is surviving, were there is a 15 minute timer and the survivors have to do is outplay the killer long enough or hide. So it would be a pure chase mode.
Agree with this something more like f13 although we don't need copy of it sure could have used some ideas game is pure fun for both roles survivors don't just sit around pressing m1 whole game and killer doesn't just gets slammed in head by 100438 pallets on every map
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/287088/gen-speed
It's easier to pressure 3 gens than it is to pressure 7. The game naturally shifts a bit more into the killer's control towards the end, so don't get hung up on the first few gens. I once had only 2 hooks by the time the third gen was done, and after the fourth gen, they were unable to get any meaningful progress, since the remaining three gens were in areas with no pallets left, leaving them little room to defend themselves. I was able to lock them down entirely and ultimately got a 4K.
Only the fifth gen is really of consequence, and even that is softened up if you have the build for it.
Well that's true
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2562224#Comment_2562224
Neither did I, but playing by some honor code will only keep you distressed, because the people you face aren't agreeing to this same code. You aim for 12 hooks, never tunnel anyone, keep short chases, and still get screwed. Your commitment to playing fair is what led you to create this thread in the first place. Playing fair as killer is rarely rewarded, and most often punished.
Also, camping allows you to exact concessions from the other side while leveraging what little power you have in that situation. It should be used sparingly because it can go wrong, but in the situation you describe, it's one of your few avenues of recourse.
I'm not playing it for honor code it's just that camping is doing nothing basically not interacting with game whatsoever while it's viable strategy I don't feel like it should be only way to remotely have chance of winning
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@Junylar said:
Try playing solo survivor and you will open new horizons.
As a matter of fact I'm just playing solo queue rn guess my horizonts didn't change no doubt solo is hell too but im here talking about gen speed not if players are bad enough to not repair them or be allergic to them gens are naturally fast but sometime team mates are allergic to it
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2562210#Comment_2562210
There is no such thing as "fair" in this game, especially vs SWF. And if you attempt to play "fair," you're going to be miserable because the other side does not have to play by your definition.
You play ruthless or you get rolled.
I didn't meant fair like letting them do all they want and please them but personally camping is boring and if I'm forced to do nothing while I play video game it's either problem in them or me because I don't feel like I want to just do nothing while playing
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I hate going against that r1 (ps4) simulator but I don't go afk because of it I just finish the game but idk why ppl do it maybe lowering their mmr down
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@[Deleted User] said:
Usually if 3 gens popped quickly, they're close together. That means the remaining 4 gens are close together too, so your mid game just got easier.
Also, 3 gens pop quickly, time to camp. The other 3 will fall apart because
A) they're solos, and just got really good spawns or
B) they're SWF, and SWF can be altruistic to a stupidly fatal degree. They'll practically hand the hooks to you while trying to get everyone out. The rare ones will sacrifice someone to get 3 out.
Finally, if you're Trapper or Shape, losing 1-3 gens before the first hook is normal, they have terrible early game.
Alright I do understand this but there should be a "fair" way to win don't u think instead promoting and forcing me to do such a boring thing as camping.
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They can't
1. We're past horror phase long time ago
2.game doesn't have horror atmosphere at all lightning ,enviroment etc.
3.we have shirtless anime dude, elephant clown, bunny legion etc
4.killers are weak
5.none of killers are scary which hard to say but it's true considering they have a lot scariest horror icons of our childhood such as Myers, nemesis etc but bhvr was too afraid to give them cool and scary power so they rather made them a joke
6.people are getting more experienced as they play so it's normal they'll be less scared of dbd killers who might seem scary only to person with 2 hours into game
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@Squirrel_Thicc said:
https://forum.deadbydaylight.com/en/discussion/comment/2561090#Comment_2561090
Most streamers I've seen say the game is killer sided are insanely good hardcore killer mains who stomp most of their enemies. They're good at killer so they think everyone else is too for some reason lol.
So that's the skill problem not balance problem
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Agree with most but I'm not done with it... I'll keep playing but it's true the killer role is meh rn
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@SlothGirly said:
my friend who mains Blight on console says that the compound 17 addon was an absolute lifesaver for him. Maybe try giving it a shot? Until you figure out the underlying problem with the aiming that is.
Sure will do still have no many add ons on him since I just bought him yesterday thanks
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2560547#Comment_2560547
Try raising it. Your turn rate is dependent on your look angle (to an extent), so being able to hit the max look angle quicker will effectively allow you to turn better. And again, if the default isn't to your satisfaction, the turn rate add-ons are pretty decent for controller.
Thanks for the help I'll try
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@[Deleted User] said:
You're using the right stick and not the left stick yeah? And your look sensitivity is set to 90-100?
If you find his default turning to be inadequate, try turning add-ons. Avoid adrenaline vial at all costs. And even then...yeah, the way controller is coded in this game is lacking.
Well yeah except that my sensitivity is on 75 I think
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@danielmaster87 said:
Precise killers never work for console. The mouse is so superior.
I mean if you have game on multiple platform ppl expect it to work they paid for all of that
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1.she's technically dead
2.she's not "dead" she's still one of strongest killers
3.first? She was never touched in first place for years
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It is true that pc has bit of advantage but don't let that affect you with good practice everything can be done
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@Rizzo said:
Please keep the discussion civil and respectful, thank you.
They can't because insulting someone personally is much better than having different opinions for them
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2560288#Comment_2560288
You clearly don't understand or play Myers if you think someone would use Iri tombstone over Purple just to kill for fun. There are plenty of ways to mori you that are easier than Iri tombstone. I'm done. Talk to yourself now.
As I said this matters how? Adds to story what? Idc what was his intention I'm not his puppet to do what he wants to or for example bringing my teammate to me who was on floor so she can pick me up so that he can grab me no sweetie we aren't here to help u we are here to play
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@Raccoon said:
Guess Myers now knows he should have grabbed a survivor and dropped them in that situation, slugging them until he gets his 4k.
Thank you for your service.
He was obviously not going for normal 4k and refused to do that exact same thing you said yes he did down me at some point and went for nea and bring her to me so she can heal me up so that he can quickly grab me well he was wrong I was laying next to locker and he failed if u gonna slug me and than forced other survivors do the things u want just for ur own achievement and fun expect that's it's not gonna go that easy we aren't puppets that needs to control we came to play
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2560278#Comment_2560278
No. Just no. If they wanted to kill you just for fun it would have been purple tombstone. You said Iri which is handicapping him. I disagree with your statement. You may or may not play killer (I don't care) but you clearly don't play much Myers.
We don't know that because I've seen this combo too many times and we have no proof of neither of those things that's not even important after all
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@GrayEyes said:
https://forum.deadbydaylight.com/en/discussion/comment/2560254#Comment_2560254
oh I promise you that you didnt know all 4 of her perks there's no way you could've unless you saw her dead hard in front of you, she could've had adrenaline or wglf or spine chill or powersteuggle and there's no way for you to know any of that it's literally impossible that how the game works you aren't psychic dude, I can tell you've never played myers cause getting tier 3 with those add ons takes for ######### ever bro ik it's hard to admit you got outplayed but you definitely did
Recognizing perks is easy if u can't that's ur problem she had dead hard because yes she used it in front of me also she has spine chill because she was getting off gen before he was even close to us which was major reason we had time to react and whatever else she had could not help her because she already had exhaustion perk
Also I didn't got outplayed he still hooked me and Nea too after some time because I couldn't die on time because u need to miss 2 skilchecks before that but he also hooked her so he got outplayed I guess we still got our chance to 4% and for her to find hatch that's all
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2560264#Comment_2560264
As I clearly stated it's a difficult achievement. No reason to have extra tombstone Myers just because you wanted 5000 BP camping hatch. I personally fear normal Myers more. I am always the lucky bastard he see's while he has 99'd his power.
Ppl dont do that only for achievements they just play because it's strong there was zero proof that he was doing it or was not doing it...
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@chargernick85 said:
I'll be frank (As I always am) You/Nea are bots....Sure I'll explain.
Running the 2 Iri add-ons takes so ######### long to hit Tier 3 that you should be able to do all the gens, totems, and circle jerk at gate. This is not an easy achievement to pull off...However he gets lucky to get a brain dead lobby that feeds him. Then out of spite the 2 survivors do everything in their power to prevent the achievement....Guess what now another batch of survivors (And him) have to deal with this killer/tombstone.
Please everyone if he has won the game give him the achievement so others don't have to deal with it. I too have made this mistake once and regret it.
Also not to forget to mention two survivors on their own did 4 gens with ruin/undying in the play so we also had to find two hex totems on big ass map and we did
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@chargernick85 said:
I'll be frank (As I always am) You/Nea are bots....Sure I'll explain.
Running the 2 Iri add-ons takes so ######### long to hit Tier 3 that you should be able to do all the gens, totems, and circle jerk at gate. This is not an easy achievement to pull off...However he gets lucky to get a brain dead lobby that feeds him. Then out of spite the 2 survivors do everything in their power to prevent the achievement....Guess what now another batch of survivors (And him) have to deal with this killer/tombstone.
Please everyone if he has won the game give him the achievement so others don't have to deal with it. I too have made this mistake once and regret it.
Two great megs fed him with power just like that Nea and I were just minding our business doing gens we did 4 gens 2 survivors did 4 gens whire those two were doing nothing but getting killed
Also why others don't need to deal with it? What's wrong? Isn't this combo add on fine according to precious killer mains on this forum?
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@LordSturm said:
imagine feeding the killer his tier 3, not doing any gens, holding the game hostage for an hour and then babyraging on the forums thinking it's the killer's fault. LMAO
https://forum.deadbydaylight.com/en/discussion/comment/2560236#Comment_2560236
bruh it's M2 not spacebar, that comment alone shows you've never played killer in your life (or at least not myers)
you were the one originally complaining that if he killed you it would be "zero effort", yet if you had put in any effort you would've escaped by the time he got tier 3.
I didn't feed him anything dude didn't even see me whole game I done 3 gens alone what my team is doing I have no control over
Second I'm not playing on pc so spare me of ur bullshi* about not playing killer that's biggest argument killer mains bring up when someone calls out bs play
And again I can use reverse card on you seems like u never played survivor u said if I put effort I would escaped sweetie if ur team is doing nothing and just running away from Myers and being scared u won't be able to do anything on ur own otherwise this game would be 1vs1 not 4vs1
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@GrayEyes said:
https://forum.deadbydaylight.com/en/discussion/comment/2560229#Comment_2560229
bro ima need you to sit down and think for a sec here are the facts ima lay it out for you simply so you understand it
you dont know what perks Michael has, you dont know what perks the nea has, how do you know she doesn't have sprint burst or lithe and second off at that point you were both dead anyways even if he did grab either one of you out the locker cause he would just grab one and then drop and then chase
neither one of you were getting out alive do you understand that now? neither one
all you did was waste 50 mins of your own time
did I make it simple enough for you
you know what I would do in that scenario? hop tf out the locker and move on to the next game cause I'm died no matter what but nah you'd rather baby rage and dc like a child
I didn't dc that's first
Second u really think I don't know what perks my teammate has after spending that much time with her? Lol
Third I don't care what you would do we were playing to have a chance at least one of us instead "just let him kill you bro"
And last y'all missing the point where he can mori whole team because he has infinite tombstone that should not be a thing I stand by my point tombstone needs rework
Eben if we let him kill us just like that doesn't change a fact that add on is busted and has no counterplay otherwise u'll get games like this where they will refuse to do anything and just waste the time
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@Hippie said:
https://forum.deadbydaylight.com/en/discussion/comment/2560220#Comment_2560220
While both would be kinda awesome (and a little terrifying, haha), I'll just settle for mori-ing Survivors in lockers. I mean, honestly, any Myers using Tombstone is either going for the achievement or just memeing around and there's really nothing wrong with that. Pretty cringe when Survivors drag out the game over it, though. I played against a Myers who was going for the achievement and it was just Meg and I remaining. I just followed him around because I knew what was up and the Meg kept flying into lockers and sitting for ages. He'd take her out, let her wiggle off away from the locker and she would fly to the nearest one and hop inside. It was very tedious and boring.
So he refused to hook her she refused to give him kill... Seems fair
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2560155#Comment_2560155
well is going up to a locker, and proceding to press the spacebar effort?
Is pressing spacebar for stalking effort? Is pressing m1 to hit or repairs gen effort? Is playing this game effort?
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@GrayEyes said:
https://forum.deadbydaylight.com/en/discussion/comment/2560197#Comment_2560197
believe it or not if you weren't so ######### stubborn and had just hopped out maybe the nea fouldve escaped cause he would've been locked into a animation killing you but no it's all about you, you'd rather sit and wait hoping your the one that gets out and then you get mad at some guy doing the exact same thing which is sitting and waiting lmaoo the hypocrisy is so real
Animation lasts basically 5 seconds and she's right next to me how she would have time to even look for it.... If he hooked me, she would get a chance to get away from that locker and go into search for hatch without tombstone Myers breathing on her neck but sure we are stubborn.... Also the hypocrisy u talking about well just look at ur comments you have front seat of hypocrisy
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@Hippie said:
This is why Myers should be able to mori Survivors out of lockers with Tombstone.
Yeah and dogs be able to fly
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@ShinobuSK said:
https://forum.deadbydaylight.com/en/discussion/comment/2560208#Comment_2560208
So a bad ending then? Shame
Not for me
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@katoptris said:
https://forum.deadbydaylight.com/en/discussion/comment/2560209#Comment_2560209
Definitely great advice if you add them to a party chat.
Well can't all of us play full comms swf now can we
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@katoptris said:
https://forum.deadbydaylight.com/en/discussion/comment/2560155#Comment_2560155
The effort you needed to do was gens and not be seen.
Ah yes because I control what other team-mates do great advice
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@ShinobuSK said:
Wow, wasting 50min of your life just to deny someone achievement in a video game? Holy #########
I didn't deny nobody from nothing two of us played for hatch he refused well he lost both at the end idc
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@slendermansmoom said:
So your saying tombstone myers is the strongest and least counterable type of Myers
https://us.v-cdn.net/6030815/uploads/T57CRCDALZH9/chainsaw-myers-png.png
Think again
here we have the rare tier 5 myers which was created when myers got into tier 3 and killed hillbilly and stole his chainsaw
Touche
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@Mr_K said:
If your the last or only two left, jumping in a locker is just denying the killer the achievement.
You spent 57 minutes trolling the killer.
Oh we trolled him? Not him us? Great logic buddy
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@GrayEyes said:
https://forum.deadbydaylight.com/en/discussion/comment/2560169#Comment_2560169
bro you wasted 50 mins of your own damn tme you could've just let him kill you at any time you only have yourself to blame for not moving onto the next game, you weren't even gettnf any bonus BP by staying in the locker so there was literally no reason not to just accept your fate
Yes it's my fault because killer refused to hook us and ur saying that I could have give him kill anytime could you say same about him? Or it's fine for him because he's killer? One of us had chance of either escaping through hatch or kobe since both weren't hooked once so there was a chance to escape at least one of us and last gen was about to be done too so you're telling me it's my fault we tried to escape while he refused to do anything that's not tombstone related...this community is ######### awesome
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@Dwight_Fairfield said:
Honestly I'd have just let him have the tombstone kill. The achievement is very hard to get, and you were dead anyway even if he did pull you out of the locker and hook you. So what difference does it make if its death by hook or tombstone. Dead is dead.
It does because my teammate has a chance of escaping or myseld depending who he grabs out and hook
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@Clowning said:
https://forum.deadbydaylight.com/en/discussion/comment/2560155#Comment_2560155
He could've opened the locker at any point and then hook you, correct? Everyone was dead and there was no hope for the two of you to finish the objective, correct? In that case, Tombstone or no Tombstone, you've already lost the game. If you decide to make it so that the Myers doesn't get his achievement/doesn't get to Mori you, that's your choice to make, but from what you've said, it just sounds like you've decided to be stubborn, in which case the Killer can just do the same.
It's no different from people spending hours standing in front of the old hatch, because they were too stubborn to let the other side have the win.
Actually no if he opened one locker and grabbed one the other one has a chance of finding hatch and escaping but he wanted or expected us just to give it to him effortless
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@Aneurysm said:
After careful analysis of the situation I've concluded that you, the nea, and the myers all have far too much time on your hands.
Well I have a flu atm so your comment is 100% right I have too much time now until I recover doesn't change a fact that thing is bs
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@Clowning said:
If a Tombstone Myers corners you, you've lost. You're dead. Jumping into a locker is only a viable counter play when there's still Survivors around to save you, as it delays your own death and thus buys your team more time to finish generators. Seems to me that stubborn has been met with stubborn in this case, Myers wanted his achievement and you didn't want to die to Tombstone. Sometimes that's just how it is, but you could've moved on to the next one at any point, you've already lost the game anyway.
So Nea and me should have just have gave up because there's no counterplay to that? He wanted achviment so we should have give it to him with zero effort?
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I know what you meant but I just said mostly it is bad players using noed so I call out noed simply by their playstyle but again using noed doesn't necessarily means they are bad and that they won't be able to handle higher mmr
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Ummm its 4 man swf on comms? Plus experienced players.... You do know this doesn't prove anything except that swf is strong and solo queue is hell