SleepyWillo
SleepyWillo
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- SleepyWillo
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Comments
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@Shroompy said:
I will never understand why so many people remember Scorching Summer BBQ as the best event there ever was
It was the EXACT same thing as Howling Grounds, but 2 event gens and hooks spawned by default. That. Is. It.
it was more hooks/gens when people brought offerings.
Survivors got points for gen completion (regardless of if they finished that gen).
Now BBQ Invites really just benefit killers.
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@bm33 said:
It just feels like they are ridiculously stingy when it comes to event BP and the way to get the limited event BP just makes games way more sweaty so it's overall not a great time.
but just survivor event BP.
Killer: Play as normal = profit.
Survivor: Only profit if youre touching the gen the second it pops.
The inconsistency bothers me. And the fact that they changed it to make it worse is just insane to me...
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I assume you mean Potential Energy and not Potential Gambit? I view that perk as the new self-care. The amount of survivors I see using it at 5gens to only get hit off the gen and lose all progress is insane! Plus, it's not even a 1to1 conversion- it's 1.5 to 1! I hate this perk as survivor. And as killer I only see use in it in a 3gen, but again I can just hit them off if I see them doctor stranging and they've just wasted their own time
Quick Gambit is it's own risk and can just as easily annoy/screw teams. If you're being looped next to gens being worked on that's it's own thing (indoor maps are their own problem)
PTS/Res is it's own thing and I won't get into that here...
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Unfortunately I think we need to see him actually work without bugs before attempting balance. I've had so many games where my power either doesn't work/disappear or I get stuck in the summon guard pose.
Once he's actually working and we can see how he actually performs we can address possible buffs.
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You forgot about Nemesis giving healthy survivors a speed boost when hit with his whip.
That said I am okay with some counterplay
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3256353#Comment_3256353
But suicides on hook DO count to overall stats. Thats why they are so bloated.
How is that bloated? Its a legitimate death/kill?
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I mean... you brought moris to an event instead of the event offerings. That's on you.
Besides, the event offerings are one of the cheapest things on the bloodweb so it actually meant getting better addons and offerings was easier. And you can use those next year instead of tunneling of the hook to avoid DS or saves (which was what every killer I versed did when they brought a mori during the event)
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I mean, is there a problem with people that actually play as/against him voicing their opinions? Isnt that the purpose of a PTB?
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Just put it back to what it was. There was no logic to the change and its just useless now.
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I they havent sandbagged me that game then absolutely!
So no...
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Theres only 2 times I have a problem with slugging:
1) Slugging al 4 players and just leaving them to bleed out instead of ending the match.
2) Slugging for the 4k IF you have no clue where the last survivor is. A 3k is still a win. You dont need to drag the game out for a further 4 minutes when you already have a greater chance of getting to the hatch first anyways...
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/3245156#Comment_3245156
https://us.v-cdn.net/6030815/uploads/JZMGMM873NKE/159c6406-16b8-4117-b8f2-967b8b998853.jpeg
This is what Peanits said. Forgive the cropping, I’m currently on mobile.
Thank you. I was just looking for this when I got the notification <3
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We have Jonah. I dont really like having a survivor thats killed more people than most killers in their lore...
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@Katzengott said:
So you guys really think they exclude games from the stats, where even just 1 surv DCs?
Or kills himself early on the hook?
they already said themselves that they don't include any games where a dc occurs.
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@BougieBlackChick said:
This is the first time I’ve seen these and I’m confused. What’s the purpose of this? How does this help you save BP?
You can only have a max of 2 million blood points at a time.
by completing the tome as shown claiming the red path and saving the yellow, you can complete the tome and claim the charms, etc while saving bloodpoints in unclaimed challenges for later.
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Thanks for this! Getting confusing when I try to search for the latest savings guide when it looks like people are taking turns with this now ^^
@Mandy Can we get this pinned please and thank you =D
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@GentlemanFridge said:
Close to 70% across the board, methinks. Perhaps even over it for (a) specific killer(s).
@Ghoste said:
Anecdotal, but I escape in maybe 25% of my solo games, mostly because of DCs and quitters. Would not be surprised if the solo queue kill rate is 70%+
This has been my thought/experience too. Interesting to see how others see the situation too.
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@Steel_Eyed said:
If you didn't get a 4k, it wasn't a bully squad.
I always try to punish them by not killing them and forcing them to finish the 5 gens lol
Worst part about being a nemesis player is that they'll just find zomboi's to down them repeatedly so they can bleed out...
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@Obelt said:
https://forum.deadbydaylight.com/en/discussion/comment/3243412#Comment_3243412
I'm showing bad map design
Youre not. Youre pointing to a guy on another part of the internet and saying "give this guy attention".
You have a voice of your own. If this is a topic you feel strongly about: Use your words to say why. You can site and reference videos but that shouldnt be the entirety of your post.
@Hensen2100 said:
I don't even know who he is, and I don't care.
Streamer posts highlight video of themselves winning games, with a thinly veiled argument to attract viewers. Color me shocked
I know who he is and like him but 100% agree.
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Why do you feel the need to post videos from content creators? Do you not think if we actually wanted to watch these videos we would...?
If you want to make a post about the contents of the video, by all means do. But I dont think Demi needs you to be his promo guy and post his videos here...
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So Bitter Murmur on steroids? Those times are also hella broken - and thats without the Undetectable status lol
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@Laluzi said:
Chains will target the box holder in groups of 3. Let them all fire and you can solve it safely.
They have to come at some point, or there'd be no penalty to carrying the box forever, but I do wish those chains didn't start within, like, the first 15 seconds of picking it up. It seems very random whether or not the box decides to hinder me, and if you get interrupted, Pinhead is probably headed towards you now.
Thats how its supposed to work. But not how it actually does work most of the time...
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@tippy2k2 said:
It's a bug. To my knowledge, it is purely a visual bug (so if you're playing the side with the bonus, you'll still get it even though it doesn't say it).
Good to know thanks! Couldnt find any info about it =S
I didnt think I was still getting the bonus but will pay closer attention and verify! ty!
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HATE it!
I mained Doctor for ages and the varied elevation meant your shocks would miss even when the person was right in front of you... So annoying!
And as survivor the hatch and hexes were always impossible to find >.<
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/3238906#Comment_3238906
I deleted it as soon as I made sure the code worked. 😂
Also probably won't use the Dwight outfit. If it wasn't linked it'd be way better to mix and match.
Linked is the worst. The only way I'd wear this as a linked piece is if the helmet was down...
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/3235271#Comment_3235271
I am pretty sure killers objective is to sacrifice survivors to the entity, not just hold them up until the entity can take them itself.
100% this.
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@Shartley said:
You do realize EGC was added only a few years ago right? Specifically because survivors thought it was funny to hold games hostage after the gates were opened
I do and this doesnt stop it from having its designed function: a conclusion to the match.
It just stops the ability to cheese easy kills
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@Seraphor said:
You haven't escaped if you don't 'escape'.
But the killer kills when they havent killed? Its possible for the killer to 4k without even hitting a single survivor which I think is an insane mechanic to have
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@GoodBoyKaru said:
Honestly I'd just leg it out because I care about the 7k survival bp
Same <3. I play for points more than escapes...
And my time is more valuable than waiting for 2minutes when I can just leave through an open gate...
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@supersonic853 said:
Good opinion:after the killer stays in a 6 meter area (same as afk crows for survivor) for 30 seconds, they lose collision allowing you to actually run through them. No more killer blocking.
This should have been in the game since day 1 and I have no idea why they havent implemented it yet...
@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/3235140#Comment_3235140
Why should i risk getting downed when i can just wait two minutes?
And doesnt a killer who closes the hatch and bms, also waste his own time? What is the difference? It just changes the victim.
BP? I would assume escaping through gate gives significantly more BP than just waiting out EGC. Same way as hatch gives more points due to the increased risk.
At the very least they could make it a draw - not a kill or an escape. That way neither wins.
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@Gamedozer7 said:
As other said survivors would just go into full stealth and hide it out or one person would open the gate and everyone would hide instead of trying to escape.
I haven't been slugged enough times during EGC for it to be an issue sure is happend like twice but that's super rare.
Also if they do add finishing mori the match will be over at that point anyway.
I mean, if the gates already opened then theyre just wasting their own time. If they hide for the entirity of the EGC instead of just leaving... Like they do anyways waiting at the gate, I know. But at least this will start the EGC a bit faster to get to the end sooner...
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@ZVom said:
https://forum.deadbydaylight.com/en/discussion/comment/3235136#Comment_3235136
exactly - Survivors would automatically switch to hide in lockers until EGC. What would be the point of even trying from survivors side?
OP gave very invalid argument
See above.
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@TicTac said:
But whats stopping me from hiding to escape then?
As in what? Hiding from the start of the match? Or just hiding during EGC?
If from the start: its the same reason you dont hide from the start now to get the hatch. 1 person would have to be alive for hatch to spawn and be closed in order for EGC to trigger.
If at the end when all gens are done and gates are powered and opened: I guess to not waste your own time? I mean, gates are opened and you can just leave. It just forces the game to end? The only issue I can see is if youre in chase for the entirety of the EGC but then I think maybe you still deserve to survive if the killer cant get you with BL5000 and presumably most, if not all, pallets gone?
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Games with DCs dont count to stats either. This could be why she has such a low kill rate on official stats - so many DC against her.
If people didnt DC they might have a better understanding of how killers, etc perform and maybe could actually balance their game a bit better...
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@BringShaggytoDBD said:
A lot of my challenged haven't been registering correctly recently. It's such a pain when it's the difference between playing 1 more game or choosing a new challenge.
Very true! I had forgotten about a few other challenges that seemed bugged too! I was doing the timed co-op one and had completed a few gens with another survivor and got literally zero progression towards it...
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@The_BiggCheeze said:
https://forum.deadbydaylight.com/en/discussion/comment/3235058#Comment_3235058
Got it, so I was supposed to know that the 3 survivors were gonna sit with me instead of opening the gate that was 5 ft away. Someone get me a floating chair and a school that's also a mansion because I need to be Charles ######### Xavier.
I mean, you gave up. You decided to use a mechanic designed to prevent matches dragging out to secure 1 kill by preventing another person from having any agency in any outcome. At that point you had already lost and I'm curious what that 1 kill would get you?
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Everything is fine here
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3229601#Comment_3229601
Do you want one that can be posted to the forums or not?
I do want to see it but don't want you getting banned for it 🤣
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@Sava18 said:
https://forum.deadbydaylight.com/en/discussion/350818/is-this-obnoxious
Uh what. Your saying they would rather have their item be deleted than another player pick it up.
My bad. I might have explained it badly. It was the killer calling me obnoxious for grabbing it before leaving...
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@IlliterateGenocide said:
Yeah the Myers photo is
I challenge you to find a better one. I'll wait.
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@WeenieDog said:
No, though it can be seen as crack headed behavior at times. carrying the torch out is an act of love most pure and plain. Give those items a good home.
I save them up and never bring them into a trail. They are my trinkets and souvenirs of loves lost...
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Pretty crappy apology if you ask me...
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@tippy2k2 said:
They're dead, they don't need their stuff!
It is now yours under the "Finders Keepers" law
He was saying it was because I didnt leave immediately. Not because of the grave robbing lol
If that was the gripe I could maybe understand it?
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I'm betting on a crappy charm QQ
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I just think its ridiculous that I still see post about gen rushing given the boost to gen times.
I wonder what some people actually want the game to be or will they only be happy if they face bots that do nothing
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So basically, "if I'm miserable then everyone should be!"?
Trying to unhook yourself can have its advantages. Either an attempt to unhook yourself if nobody is coming or to give the last person a chance at the hatch.
Either way, matches dont take long so just suck it up and finish the game. If youre getting owned by "a really good group of survivors and matchmaking failed you" then it wont take long anyway.
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Thanks for this. I was checking to see if CashelP14 had posted his usual one but from his recent comments he might be quitting DbD...
I hope its not true but I'm thankful people will keep his spirit going at least <3
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3193363#Comment_3193363
And me, too. I finally, after many, many tries, got the "Evil Incarnate" achievment. Hurray!
yeah I think a lot of people are attempting that challenge with the current balance of the game. I know I'll be trying when I return
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Im curious, if we make it a 61% escape rate would you be this happy?
Nobody should have any advantage. Even in a 1v4 it should still be balanced 50:50
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@Kirahie said:
https://forum.deadbydaylight.com/en/discussion/comment/3165013#Comment_3165013
This is probably the second most buggy killer after twins
I guess I've just been very lucky and haven't experienced many bugs with him. I'm not great with him though and chocked most things to me still learning to play him...
