Ghoste
Ghoste
About
- Username
- Ghoste
- Joined
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Comments
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It's decent. Personally, I rarely bring an item other than a brown medkit, so it's not a perk I ever use.
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39% solo escape rate.. This is fine :")
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He was already viable at high MMR, but the changes make him more skill-based instead of just back-reving every time. Good change.
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The voice lines are fantastic. His perks are fun but not meta by any means, so I personally don't think he's worth buying. But hey, I love Cage IRL, so it's cool to see him be part of DBD.
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Sprint Burst, Bond/Kindred, Distortion, Calm Spirit.
Hopefully if Ultimate Weapon is nerfed, I can switch out Calm Spirit for something more consistent.
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His fast ADS speed is what made him problematic before. He was almost un-loopable. If they made ADS speed add-ons, those would become the only ones people use because it's so strong.
They need to buff him in other ways, like giving him a secondary power, or maybe bring back stealth builds by reducing his Terror Radius again.
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Buffing it to 4 seconds would be fair imo. Would bring it in line with other exhaustion perks.
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The chainsaw is way too spammable with next to no miss penalty. 13m/s speed is also kinda absurd. Honestly, I think he’s stronger than Blight right now. Been getting demolished in solo queue. Not a fan of the changes.
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@WolfyWood said:
Why would a survivor ever want to play this?
Looks like the darkness applies to the Killer as well. It's not just a Survivor debuff haha.
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I feel like killer should be able to have 5 or six perks.
4 perks is plenty. If you're struggling, you're either using sub-optimal builds, playing one of the weaker Killers, or just need to improve. A good Nurse or Blight, for example, doesn't need any perks to win, let alone 5 or 6.
the game is pretty survivor sided
According to Nightlight, the current Kill Rate is 55%. So DBD is Killer-sided on average. In fact, not a single Killer is averaging below 50% right now.
every survivor we have gotten in the past year just have perks killers can't even counter.
The only Survivor perk in the past year that became meta was Made For This, which has since been heavily nerfed. No other perk is even close to meta. In fact, most of them have been garbage recently.
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No. The regression is not enough. The deactivation upon 1 death was not the issue with the perk.
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My only advice would be to stay healthy because Slice & Dice will hit you 90%+ of the time. You need to force him to injure you with Slice & Dice so you can play around the cooldown. Burn pallets so you don’t get M1’d. That’s all I got.
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@Rulebreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3621517#Comment_3621517
This is off topic but can you explain the "rules" of the game to us.
I mean that Nurse ignores pallets and vaults, which are the only defenses Survivors have.
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@Wampirita said:
well, it's not a survivor related bug, so it's not on priority list to fix
Or maybe it's not a simple fix and takes time. Plaything is bugged on the Survivor side, and I don't see a hotfix rushed out to address it.
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@AbsolutGrndZer0 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3621371#Comment_3621371
Agreed, heck why don't we say that The Nurse is a "relic of the past" and she needs to just be removed? They can also remove that relic The Doctor while they are at it.
I mean, Nurse is absolutely a relic of the past. She breaks the rules of the game.
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Money.
Also, idk if you've played mobile DBD, but the gameplay is terrible compared to PC/Console. So they add bonus stuff to entice people to play it.
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I would like a slight nerf to his base recharge speed. I think ,even without add-ons, he is able to rush a little too often. For comparison, Spirit has a 15 second cooldown from a full power usage, whereas Blight has a 10 second cooldown to recover all charges.
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It just depends what time of day you play. Early morning-afternoon generally has a Survivor bonus, whereas Evening generally has a Killer bonus. Makes sense - when work/school is out, people want to play with their friends, which you can only do on Survivor.
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Idk about worse, but I still think she's the least enjoyable Killer to face. Still see people giving up on 1st hook or DCing fairly often, and I still don't blame them lol.
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I know it's not as simple as hiring more devs, but they really need to find a way to speed things up. I wish quality of life and balance updates could take priority over DLC/cosmetics, but they are a business after all.
I love this game, but I do think it still has a lot of untapped potential.
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Luck of the Draw + increased fog/darkness were the only ones I'd see myself playing.
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1) Matchmaking accuracy should take priority over queue times.
2) The lobby should be deleted entirely. When 5 people are found, start the match. No more lobby shopping/checking profiles. (Not sure if hot-take, just wanted to post this.)
3) Charms are pointless and a waste of development time.
4) Lethal Pursuer ruins the pacing of the game by removing the early-game hide-and-seek phase.
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Head On + Quick & Quiet is always fun. You could also throw in Parental Guidance to be extra sneaky and lose the Killer after a stun.
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Deal. I prefer Sprint Burst or Lithe over MFT, and I dislike how Lethal Pursuer essentially removes the early game phase of hide & seek.
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The rank system was very flawed, but I am nostalgic for it sometimes. I really miss rank reset every month, where games became more chaotic for awhile.
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MFT nerf in exchange for Blight nerf. Deal?
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For those wondering, BHVR confirmed giving props has no effect, but apparently they do track it in case they want to make it do something in the future.
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I would say Lery's. There's just so many corridors that it makes rushing difficult. Same reason why Hillbilly struggles on that map.
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Females are smaller, and therefore easier to hide with. They also take up less of the screen, so you can see more around you.
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Are we forgetting they buffed kill rates to 60% across the board? The game is statistically balanced in the Killer's favor. That's an objective fact.
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UW is so good that it makes every other info perk irrelevant. That's the opposite of fine.
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I see Knight as an autopilot Killer. Place a guard, they chase one way, you chase the other, and you get a hit. He encourages "hold W" gameplay, which is not fun for either side.
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Really wish they had done a Game rework rather than add more Macmillan maps.
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I thought we had all agreed that nerfing things based on popularity is dumb. Jolt is the 2nd most picked Killer perk. Shall we nerf it? Huntress is #2 most picked. Does she need a nerf?
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Incredible. It only took like a year.
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@C3Tooth said:
- Nerf charges to Medkit
- Nerf self healing speed
- Nerf on Coh
- Nerf on Pharmacy
- Buff on Sloppy
I wonder why people dont want to heal.
I agree with the nerf except Pharmacy, but I can already see this coming when Medkit nerf announcement. Adding another 8sec on healing doesnt mean your Gen extended by 8sec on top of it, but you lose 16sec of Gen.
Facts. With healing nerfed, it just encourages rushing gens even more than before.
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It's hard to say. What is your ping? Can you post a clip of your gameplay? What are your PC specs?
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He's good because he removes the chase. Just put a guard down at a loop, have him go one way, and you go the other. There's no escaping the hit if there's no other loop nearby. If you get caught in a corner by Knight, you're just screwed :(
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Sunk cost fallacy :^)
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They've been attempting to solve this problem by making Killers with their own side objective (Singularity's EMPs for example). But that still leaves older Killers in the dust.
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Considering the smartest thing you can do as Survivor is to split up, perks based on staying together were always a terrible idea (except pre-nerf Prove Thyself I guess).
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It's problematic against Freddy. But I haven't seen a Freddy in like 6 months, so.
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I don't care about cosmetics, so ranking purely from a hide & seek standpoint:
Claudette is the best because she is small and imo hardest to see.
Jeff/Bill are the worst because they're the biggest and their grunts of pain are arguably the loudest.
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Not sure there's much you could realistically do to change it at this point. It's just a symptom of the game having been out for 7 years. The cat is out of the bag, y'know.
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@Blueberry said:
NWTH is the golden standard of how good aura perks should be, it does not need nerfs. Other aura perks need to be brought up to its level.
If NWTH was like other aura perks it would have a 60 second cooldown on it, thank goodness it isn't like that since it would be trash.
It does need 1 nerf. The aura reading should be based around the gen that was kicked. Currently, you can kick a gen and then zoom across the map with a mobility Killer and find a Survivor that was nowhere near the gen.
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Lol that reminds me of the Left 4 Dead days. I'd join a lobby and get kicked 5 seconds later for no reason. Same thing would happen here.
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Just buff it back to 200%. The deactivation after 1 Survivor is dead was enough of a nerf.
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2018 here. Wasn't here from the start, but I think 5 years is enough to be considered a vet :)
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I only miss it because it was the only decent Boon. Now bringing Boon perks is akin to sandbagging because they're not worth the time it takes to set up.
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A rework isn't necessary. Just buff her crouch speed and buff the dash, and she'll be a solid mid-tier Killer.
Also, +1 for Hello Zepp chase music.

