SleepyWillo
SleepyWillo
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- SleepyWillo
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Comments
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this has been the least bugged launch in a very long time! Perfect? No? But they've definitely improved!
Remember the last RE release? 🤣
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isn't there double xp from the 1st to the 8th? So it should start in approx 14hours. that's clearly better than bloodpoints... /s
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And I get out 100% of the time. Either;
A) The hatch
B) The exit gate
C) When the entity sucks me off
I assume if youre escaping 50% of the time youre playing selfishly? Left Behind gamer? Can you imagine how miserable all games would be if people played like that?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3160214#Comment_3160214
The only break from Wesker I've had today has been Artist and to say I'd prefer a Blight or Nurse at some point is an understatement
I was fortunate enough to get a Nurse! She was AFK in a corner with only Insidious and Lightborn but she was there...
Handy Adept Ada for me though!
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Rest In Peace, In Peace?
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I've been accused of subtle cheats as killer because of bbq or nemesis zombies/ doc illusions telling me where people are, etc
Bit as killer I've also had people running faster than me in bloodlust 3, auto dead harding (without even looking back), dead harding while healthy, etc. Not so subtle...
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@Triplehoo said:
I think that one way to nerf SWF's, is that 3-4 player SWF's shouldn't be allowed to bring any map offerings.
I always thought it weird that 1 killer map offering didn't have a higher effect than 1 survivor map offerings...
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I got 68k one trial (with 4 stacks of bbq but can't remember the exact number of flans). I think it was largely because of the green glyph challenge even though I didn't know it could give that much bp
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#3 will never happen... would lead to people being bullied for not using the meta
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@Hoodied said:
Sadly, his locks have a set cooldown when broken by a basic attack, so unrelenting doesn’t work iirc
Thank you for the info! Didnt know it had its own set cooldown!
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nvm just found out it doesnt... still handy for current Dead Hard. Thanks everyone that looked!
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@Babadook83 said:
the kkiller mains will stop compaining once each gen takes 5 minutes to complete... i mean we're getting there slowly.
Are you kidding? They complain that survivors can run away from them! They'll never not complain...
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@fulltonon said:
No matter how people gonna put it, a perk that can revert literal death is certainly a strongest perk of all.
It's like reverting an finished generator.
But they do need to do something about camping and tunneling. This change in conjunction with the gen speed change means that camping and tunneling is an auto win.
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@Steel_Eyed said:
I don’t think them saying you got lucky with zombie attacks is same as OP. Being carried in one match isn’t the same as nerf zombies.
99% of the time zombies do nothing but jam out to EDM in a corner. The only times zombies assist is if the killer pushes people to them or forces them to loop near a zombie.
I've never seen zombies actually do anything on their own.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3008053#Comment_3008053
This would be a good idea for a survivor perk if you ask me. Similar to Deliverance, you use an escape attempt to move to another hook. Providing it comes with a decent cost like unhooking another survivor prior, and consuming all 3 unhook attempts in one go, or something.
only if I can stack it with deliverance to unhook myself and move to a different hook at the same time lol
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/3007726#Comment_3007726
Define 'near', though. Because if the killer can just stand on the edge of that area, they could circumvent the countermeasure without giving up camping.
They could also just have a pyramid head style mechanic where the hook moves, etc. but I think the killer should be allowed to camp/tunnel, etc if they choose to. it just shouldn't be so rewarding for the killer
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/3005879#Comment_3005879
Slowing gens down is a direct and unmitigable buff to camping, so no, you do not first slow down gens. These issues are inextricably linked and should be dealt with at the same time.
Don't utterly ruin the game on a feeble promise from 'killers' that 'they'll be good, I promise!'.
just make gens faster when a killer is near the hook and no survivors are near.
this way it only really effects early game camping and end game remains uneffected
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you could go through your characters and check the cosmetics available on characters that can get masks.
but for last years crowns I legit wrote them down on a piece if paper and marked them off as I went
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Out of curiosity, are those upaet with 99ing and are calling for gate regression also okay with gate progression?
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@fulltonon said:
Probably because they want more killer players or smth
During any type of event there's never a shortage of killers. The blood point gains are too lucrative to play anything else.
My survivor queues are instant and my killer queues are 5 to 10mins
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if they want to die they can just wait for the EGC to take them...?
gg for being nice! Spread the love and the love might come back around!
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@xBlitzAce1989x said:
I think this "Community" event needs to be rethought in the future. I don't like that my ability to get something will depend on whether or not everyone else decides to complete their share. I don't see the first challenge being completed anytime soon simply because those numbers are outrageously high...
So you want to remove the "Community" aspect form the "Community Challenge"?
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@DrDeepwound said:
I swear one match, I didnt even chase survs, I ran around looking for invitation, never found one entire match LOL
5 more masks to go
if you have a Flan on you should see the aura of the invitation in purple when youre near. You do have to be pretty close to see it but its better than nothing
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I've had way more chill games playing as killer than as survivor.
The majority of my survivor matches are like this:
When I play killer, esp during events, I play as nice as possible. If I 2 hook everyone and just let them go my MMR tanks and I get even easier games for the rest of the event. Why killers go out of their way to be toxic, just to shoot themselves in the foot, is beyond me..
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The fact that you cant do community and solo challenges at the same time is whats killing it.
People will obviously do the challenges they can solo first. So once they have their solo event challenges out of the way they'll move onto.... Tome 4 solo challenges. That community stuff aint getting done.
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@Seraphor said:
Nice anecdote, mine is the complete opposite.
As in what? Survivors stopping you from getting any BP/items?
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/3002128#Comment_3002128
Where do you think your MMR is? One unfortunate consequence of the kills/escapes system is that you're going to get all of the tryhards at the top, and the people that are willing to meme for the event sink to the bottom.
Meh, though. It does suck when there's 4-5 flans and the killer decides to speedrun the game.
My survivor MMR should be pretty freaking low after the "escape with just no mither" challenge...
My killer is pretty decent tho (at least on my mains)
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I've played with at least one of those players (and reported same with video evidence)...
Shocked to see they havent been banned yet... /s
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@Viskod said:
I'm not this, Most of my game have been fine thus far. So either your lying or maybe our anecdotal experiences are nowhere near a relevant sample size to equate to the whole of the player base.
Maybe the fact that my survivor games have been soloQ but I dont see how that could make much of a difference...
From the General Discussions page you seem to be in the minority with your experience...
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@Laluzi said:
Four games isn't nearly enough of a sample size. I've played two full games since the event started and one of them had super toxic survivors that started harassing me on my profile after the game. I think I'll play a few more before deciding all survivors suck and taking off my flans and meme build, you know?
Up to 10 and not much variation...
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/3001909#Comment_3001909
Then maybe give it more time? Not everyone in dbd is toxic, jeez, imagine gathering data off of 4 games, 16 different people and saying they're the majority and that's how their games dictate how everyone else plays
If past events count then the data pool is significantly larger and proves the same thing.
When given the opportunity, this community will be as toxic as possible to each other. This is especially true during events where everyone stands to gain more. One side just wants to make sure the other side suffers...
And from what I've seen in this event so far the majority of toxicity during this event is coming from the killer side. I have more than 4 games for this event and its still holding true. How many games would you like for the data pool?
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@DBD78 said:
Yes we get more cakes if people use them! But people saving them for new chapters and stuff is ok though, since they get played. Most sad are people sitting on 100+ cakes and then quits the game.
*Killers get more cakes if people use them.
If youre tunneled out at 5gens youre not going to be buying more cakes
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5 stacks of flan. got camped to death and got a grand total of 15k BP...
I will no longer be using any flans this event unless I play killer
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@squbax said:
Yes 4 games are a representative data poils hence since I got beated twice as spirit yesterday spirit is a bad killer and the nerf was too much.
beated?
How many games do you expect me to have since the event just started?
Its enough for me to not use any event offering during the rest of the event on survivor anyway
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theres multiple. I've found multiple. players can only take one tho
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@Barbarossa2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/3000010#Comment_3000010
I agree and with all the standing around at the exit gates wasting my time i won't be either.
I'll also be on Holiday for 25 days in India so i'll miss out but that's besides the point.
I would have to assume that this event will actually encourage survivors to just leave. Thats the best way to maximize bloodpoint gains
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/3000789#Comment_3000789
I thought it would be 7 because I thought it was 2 in America. My swf though are certain it will be 4 so I'm not sure lol
The timing for things always throws me lol I always add an extra hour for DLC too (so I can buy it on platform instead of in store, etc)
Looks like we were both a bit off but thankfully Mandy saved the day again!
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@OnryosTapeRentals said:
No.
Because every time I do everyone else just runs Escape Cake or smth or I get tunneled out of the game instantly :|
Me and my friends call this "The Curse of The Bloody Party Streamers". If a survivor brings BPS they will be the first to be found and tunneled/camped out of the game immediately. That player will not get more than 5k BP in the round.
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/3000723#Comment_3000723
Thanks again mate 👍
https://forum.deadbydaylight.com/en/discussion/comment/3000751#Comment_3000751
Cheers mate as always! 👍 do we know what time the event starts tomorrow UK time?
I think it'll be around 18:00hrs GMT but thats just based on their typical schedule. Could get behavioured and it wont happen until 23:59 Asia Pacific time lol
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@CashelP14 Perfection! As always!
@MandyTalk Can we get this pinned before you get swamped with anniversary stuff..? Please & thank you! <3
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Worst exhaustion perk in the game imho.
Useless if exposed.
Useless if getting tunnelled off the hook (and the only exhaustion perk to be useless off the hook).
Even Smash Hit, as bad as it is, still works in both of those instances...
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@socalfusions said:
Lmao just run to the next hook preemptively? Sabotaging never works unless you have more than one guy doing it, any competent killer will be aware after one attempt and see the sabotager nearby then run to the next nearest hook immediately and watch as they are unable to catch up, happens every single time I try to do a sabotage build and the only chance as a single sabotager is to hug the killer and race them to hooks but you get hit and can't tank another one at hook.
Doesnt really work when theyre downed in corners, etc. Also, indoor maps dont exactly leave you with a lot of options (luckily that wasnt the case here but point still stands)...
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@Bot_Salvo88 said:
I down one guy and wait with him until he bleeds out. I don't care, they asked for this gameplay and I'm honored to give them what they want. Games like those to me count like nothing to be honest
Thats what I think! If youre entire playstyle is to prevent me getting any hooks - what do you expect?
I hate to think I'm being toxic, etc. but as far as I can see thats the only counter? Unless I'm missing something?
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2991536#Comment_2991536
Being injured all game isn't that big of a deal. You could literally just pre drop every pallet and you'll get out, it's that easy. Thana also really doesn't matter much. If you're a good looper just No Mither isn't that bad. Most people just aren't very good.
thankfully all killers are m1 killers with zero range attacks or anti loop abilities! it's such a relief!
/s
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2991782#Comment_2991782
Not quite mid-season, there's only 2 episodes of Volume 2 (though the season Finale is over 2 hours long.)
I heard that both the last two episodes are 2hours long. I really hope that's true because I've been loving this season and don't want it to end 😭
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I tried that challenge for the 20th time this morning... Got an Oni too!
They camped and tunneled me out at 5 gens...
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I remember my first killer game. I was told I was a baby killer and a complete noob. I told them I was and it was my first match - which was why I was so bad - but had fun regardless and hope they had fun too!
Was told to unalive myself and uninstall...
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/325181/why-i-wont-be-playing-this-bloodhunt
Nah, I'm going to do both.
I have no interest in prestiging, but this lets me max out Trapper, Oni and Slinger, the killers I've yet to unlock all perks on and stockpile a bunch of medkits and addons.
My worry is that if I max a character - all perks/P3 - then it would take a lot more BP to get the anniversary offerings on those ones.
If events could move away from offerings I would be oh so happy
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I think this was the safest and best option for BHVR as both a company and from a community standpoint.
As much as I generally dislike retconning, if they released a new character as "the gay one" that character would be insta tunneled by every homophobe out there. Plus, BHVR clearly are considering sales of these characters and would expect any LGBTQ+ character not to sell well (at least to homophobes) and still want as much money as possible...
By expanding the lore of an OG/free character, its one that everyone has access to and will likely not receive the same backlash.
They also cannot be accused of following stereotypes and I like how it shows that anyone in your life could be LGBT+ and that you should never just assume...


