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SleepyWillo

SleepyWillo

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SleepyWillo
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  • @KingSiege45 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2840804#Comment_2840804

    Dont know how I feel about this. Every hook? Eh screw it we can have infinite boons so why not. (:

    Yeah it would be like boons not having a range and being map wide instead.

    Blanket changes like the one suggested arent how the perks are balanced.

    I will say it is very infuriating when you bring a Scourge Hook perk and the 4 hooks are in a corner of the map with nothing. They should be evenly spread out at the least...

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2840808#Comment_2840808

    Same to you. Not really adding anything with your reply either.

    Would it matter if anything that doesnt agree with you is "entitlement"?

    I disagree and I'm entitled or I agree with you. What amazing options...

  • @danielmaster87 said:

    It's a good idea, because all hooks should be changed to scourge hooks when you're using one of those perks. Anyone who disagrees is conceding that when killers equip a scourge hook perk, they should only get to use it part of the time. That seems like entitlement to me.

    "anyone who disagrees with me is entitled"?

    Great way to partake in an informed discussion...

  • I've been getting her consistently all day and have only had like 6 other killers that werent her in the last 10+hours...

  • @anarchy753 said:

    https://i.imgur.com/Zj4saIi.png

    By all means, lock the body and head together, but there's no reason whatsoever to prevent us using the red prestige curse.

    It's honestly insanity to me that an outfit that costs more than the entire chapter put together has less functionality than the crappy common recolours we can get for free.

    Does that set need to be linked at all? Not even talking about the curse (which obviously doesnt).

    The head and body wouldnt have a line or clipping either due to the hair?

    I think it would be really cool to see that head on the default body or even the prestige one...

  • This is insane! I usually run Wake UP/Spine Chill for faster gates because a lot of teammates DC or suicide on first hook. This was always great for exit attempts when things go south...

    I was running this today and thought people were just DCing because they didnt get adept, etc. Someone said it to me in End game chat and I honestly didnt believe it until I checked the forums

    How can a perk, that wasnt even touched this update, cause the killer to DC?

  • @randonly said:

    That map of Sadako from the current lobby is so beautiful, it's a swamp in the middle of the afternoon. Devs missed the opportunity to put the well and lighthouse of sadako's lore (mixing a little with a black and white world)

    ps: miss Hawkins National Laboratory and Haddonfield

    I'd have loved the All Kill lobby to be one too...

  • @Big_Tam86 said:

    I am now experiencing issues with the bloodweb as well - unable to click on or allocate certain nodes. It is random and not a huge deal but very irksome.

    Yeah I think theyre even weirded this update now than before.

    I get an option of 2 perks and then the next web has the same perk but the next tier. ALL my perks on Yoshi are green. Its weird...

  • @Thrax said:

    can't have one dlc without something totally unrelated being broken

    pretty good so far

    I'm viewing this as a win! I think most people hate the breakable walls mechanic so if this is a sign from the devs that they hear us and will get rid of them thats great! I would like to see them put a permanent wall here and there to balance it but still - Its a good sign!

  • Seems to be all versions of Badham (ive played a lot) and the schools breakable walls have indeed been removed on both ends.

    The house (both) still has its walls.

    And so does the game.

    Havent checked Coal Tower yet but will update.

  • image.png

    @CashelP14 posts the best path for saving bloodpoints each tome. It usually gets pinned so hopefully it will soon. This is the one he posted for this Tome. Yellow is to save. Red is to claim/progress.

  • If it actually worked properly it would be fine. The fact it gets thrown out the window after 5 mins (meaning a 5hrs player can and does get matched with 5k players) is where the problems arise

  • This. Just had a match where this Zarina kept sprint bursting away. And when I caught her while she should be exhausted - I STILL couldnt catch up to her! End game screen she doesnt even have a single exhaustion perk equipped. These players arent even trying to be "subtle" anymore...

  • @MandyTalk Can we get this one pinned like the others usually do?

  • @TWiXT said:

    I just imagined Doctor with all 3 Calm (Terror Radius expanding/Reducing) add-ons... lets see, with Distressing setting his base TR at 40m, that gives him a TR of 58m when his static blast is ready, and 22 when he uses it. With Monitor and Abuse it gives him a TR of 58 while chasing, and 42m while not as long as static blast is fully charged, and then it gives him a TR of 24m when not chasing, and 6m when he uses his static blast while not chasing anyone. Without those perks it gives him a 50m TR while static blast is charged, and a 14m TR after using Static blast.

    Hmmmm...

    Yeah, that sounds like it wouldn't be game breaking at all. 😃

    get-it-thoughts.gif

    body

  • @CashelP14 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2824531#Comment_2824531

    I went past 5000 earlier this week so you'll be fine lol

    one-of-us-we-accept-you.gif

    I can almost hear the faint chanting in the background...

  • @Notionless said:

    https://forum.deadbydaylight.com/en/discussion/comment/2824585#Comment_2824585

    I have never had as much fun in this game as ive had playing billy. The only thing i despise currently is overheat whixh is designed to not let you spam your power which is already difficult to use. I've just now made a thread about it.

    I havent touched him since the overheat mechanic was brought in. If I cant go bBrRrrrrrrRRrrrRR around the map then I dont want it.

  • @Notionless said:

    Its fine if youre a billy main ig, but reading some comments here makes me remember the entire learning process over again. Gl!

    I started this game as a billy main. Havent touched him in years and even though I still play more killer than survivor I'm not looking forward to relearning him all over again

  • @CashelP14 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2824232#Comment_2824232

    God that sounds horrible. Well I guess I'll be face camping a few survivors lol

    https://forum.deadbydaylight.com/en/discussion/comment/2824340#Comment_2824340

    Yea I'm really not looking forward to doing it.

    https://forum.deadbydaylight.com/en/discussion/comment/2824474#Comment_2824474

    Thanks to you too 👍 your about to hit 2000 posts btw 🥳

    Eep! I just did! Yikes... Think its time I take a break lol

  • @Marc_123 said:

    There are already a lot which are way too difficult. A lot of the - do it in one trial.

    This. I'd be fine with any challenge if it didnt have the "do it in one trial" aspect and let you work towards it over multiple games.

    Challenges on both sides should allow you to work on them. A lot of people wont have put the hours into Billy to be able to get 7 chainsaw downs in one match. Or if youre too good with him you could get 4 in a game and its over (not even counting DC's)

  • Exactly what I came for! Thanks!

  • When I first started playing I was encountering way more hacking killers than survivors. Bubbas teleporting all 4 of us in front of him and chainsawing us all.

    Now I do find a lot more hacking survivors. And they are mostly subtle about it until they are going to be downed and then start meme hacking.

    I still prefer to play killer these days. Mostly more chill and dont get tilted when my teammates are hiding in corners/basement while I've been running the killer for 6 mins and no gens get done.

  • @Supernaut said:

    I'm going next level BP hoarding and not even starting Level 2 until the new chapter drops! Everyone is P3 all perks, so it's just a waste!

    Thanks as always!

    don't forget that grade reset is less than a week after the chapter release so you'll get 2 mill on top of everything too

  • @INoLuv said:

    https://forum.deadbydaylight.com/en/discussion/comment/2818498#Comment_2818498

    not nearly as killers when they camp, they are always treated as the worst human beings ever in the endgame chat; i think survivors should play optimally and killers too, killers just deal with worse because the toxicity to them is constant and behavior will nerf camping unfortunately

    just had a game last night. end game chat went something like this:

    me: gg! sorry for the blinds - was doing a challenge

    killer: f you. youre toxic. unalive yourself.

    me: what did I do that was toxic?

    killer: ye were all doing gens


    note: the killer tunnelled out one person. ignored unhooked when they tried body blocking for them, etc.


    tldr: both sides are called toxic for just playing the game. very few in game things are toxic. Endgame chat is the only really toxic thing

  • Had a game where the survivors were using subtle hacks. I knew from the first chase they were hacking because they were the same speed as me on a loop (I couldn't catch up). I dropped them and went for others. I git a hook but then they all started insta healing and jumping onto roofs of structures. They were subtle until subtle wasn't going to help them win. It was disgusting.

  • If they made hooks work like pyramid head cages you could effectively delete DS and BT and it shouldn't matter...

    Would love to see a good shake up but don't think I'll see it in my lifetime.

  • @Shroompy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2817352#Comment_2817352

    https://forum.deadbydaylight.com/en/discussion/comment/2817408#Comment_2817408

    You could always jump into the hatch while in Tier 3 Madness

    How ever you can't jump into it if the Doc shocks you

    back in 2017 you couldn't at least

    here's a thread talking about it.

    and one from 2020 about how you can't take hatch when you have to snap out of it.

    Don't know when they changed it though...

  • iirc you cant use the hatch while in tier 3 also? Unless they changed that?

  • Would love this.

    They could even reuse Hawkins assets for The Initiate.

    Midwich/Badhalm for the High School.

    Would live the graveyard and a town map too.

    This would be hype. I have always loved BtVS

  • Its all fun and games until nurse gets reactivated...

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2803270#Comment_2803270

    Where did i say that i get decent teammates on a regular basis?

    I get teammates that dc, suicide or are afk all the time. But passing on a jungle gym?

    Unless I'm missing something Aven never said they were good survivors. Never said they weren't terrible. All they said was they weren't afk. Am I missing something in this?

  • Almost all stealth killers lose their terror radius in chase though?

    Wraith would be cloaking/unloaking.

    Pig is slower croutched so wouldnt chase croutched.

    MAYBE you could argue it for ghosty but he typically is revealed mid chase

    If I'm doing something and I see a survivor run past its typically unfolds like an episode of Lassie

    whats-that-lassie-timmy-fell-in-the-well-i-wonder-if-i-can-have-his-playstation-dafbc.png


  • It's definitely worth it around events.

    Prestige and level up a character to get an ungodly amount of envelopes for max BP and event items.

    It also gives you something to do and strive towards.

    For rarity in bloodwebs? Not worth it.

    For everything else? Mastercard

  • @NathyP11 said:

    I have Steve and Cheryl P3, I have all perks on Cheryl but find her very boring. Who is the best to P3 if anyone?

    There's no real difference. It's all personal choice.

    That said, when I started P3ing characters I went with ones with limited or no cosmetics so I'd have options. So I started with Bill and Laurie.

    Kate would be a solid option as her default skin has bright arms. The blood at least helps her camouflage

  • Scream.

    Would live a Woodboro realm and Sidney Prescott/Kirby Reed survivors

  • @GentlemanFridge said:

    This is doing my head in.

    So Gann can no longer mention Spirit...but then... Is GBK no longer allowed to mention David?

    Yeah I'm triggered by the whole thing

  • @Smuk said:

    https://forum.deadbydaylight.com/en/discussion/comment/2777633#Comment_2777633

    High hopes during qna on this topic.

    Interesting they have job opening for cyber security

    I heard someone say (no links or proof so possibly just a rumour) that they are running the anti-cheat in the background to detect cheaters at the moment before issuing a ban wave

    Wishful thinking? Possibly...

  • @Nos37 said:

    10 minutes into the match. Four survivors alive. 1 gen left. They refused to finish it.

    Why don't the trials have hard time limits? Why am I stuck going AFK until they get bored, or eating a disconnect penalty?

    Such garbage. I get penalized for "ruining the game for them" by disconnecting, when it's their fault!

    Yeah a 20min limit like F13 had would be sweet. Would solve a lot of bodyblocking issues too

  • This is expected if you've been playing your main for a while.

    Before MMR was introduced it was collecting data in the background. Your MMR is based off of your most played killer at that time.

    It is not based off of individual killer play before/after that time.

    There also is no decay for not playing killer (though one is expected soonTM).


    Unfortunately, this is still MMR behaving as BHVR planned...

  • @StarLost said:

    Dammit, I forgot that in Win 10 the command to capture a screen is different, was trying to get pictures of this.

    Felix's head on a P3 Cheryl's body. Console player, so probably not a hacker...what the hell was that?

    It was most likely the James Sunderland cosmetic head (a skin of Cheryl's).

    Basically its just the cosmetics glitch again

  • @FruityCocktail said:

    How did they manage to get ALL 5 gens done when you tunneled one player out of the game at 5 gens?

    Also, Nemesis needs reworked along with Deathslinger and Pym Head.

    You can't make anti-loop Killers when Survivors only have looping to survive. And looping SHOULD BE THE ONLY thing that lets survivors "rank up." Swan diving the hooked survivors and only doing gens isn't useful as being able to loop a Killer who refuses to concede the chase.

    They didnt... They only got 1 gen done before he closed the hatch

  • @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/2767553#Comment_2767553

    I don't think quoting you has proved any more efficacious. Forgive me for getting creative.

    IF you believe they're getting addressed because they're PERCEIVED as toxic, I disagree with you and I've demonstrated why in my previous response.

    IF you believe they're getting addressed because they are toxic, I disagree with you and I've demonstrated why in previous responses.

    You are drawing a zero evidence conclusion either way, it is all correlation, and it appears just about everyone except this new stalker I have has misunderstood you if you're really genuine about the whole "I didn't actually say it was toxic" spiel. It's the association that is incorrect in either scenario. Toxicity is not what is driving these potential changes. Nor is forum crying (Although both sides love to claim that's the case).

    I ignored the part about you asking people to be nice to each other because it's common sense. I've only ever slugged-to-death survivors that were clearly being inappropriate. Same way I only T-Bag and EGC hostage against killers that do the same (Which to be clear, is not camping and tunneling.)

    TLDR: I'm not offended, your arguments are bad.

    So to address the points you've raised here:

    Do I think they WILL be addressed? I said could. And stand by that. It is possible. Anything is possible. And if the community is vocal enough about something I do believe we well see changes to that aspect they were vocal about.

    Because they're toxic vs. perceived to be toxic. Do I think they are toxic behaviours? Not in themselves, no. Do I think they CAN be used to be toxic? Yes. If I think of something as toxic or not is irrelevant. If enough people say something is toxic, even if it isnt, I could see the devs changing it. Just like I didnt think OG Freddy was OP but was changed because so many people complained he was.

    I dont claim what I said as a fact that will 100% happen. I said it COULD. That was the point. There is the possibility.


    Just out of curiosity, can you elaborate on your last section (before TLDR)? "I've only ever slugged-to-death survivors that were clearly being inappropriate. Same way I only T-Bag and EGC hostage against killers that do the same (Which to be clear, is not camping and tunneling.)"

    What was "being inappropriate" as survivor? And what is inappropriate as killer that "is not camping and tunneling"? Just genuinly curious as to what you deem inappropriate (when chat isnt a factor).

  • @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/2767538#Comment_2767538

    Buddy,

    https://us.v-cdn.net/6030815/uploads/CJ1AYDZ47S24/image.png

    Your entire thread is about toxicity. OG Freddy does not compute here, anywhere. And the claims of toxicity are NOT what drive BHVR's decision making.

    Even with Smartface, there is documented activity of players stalking and harassing specific players and streamers, it has nothing to do with the crying on the forum. It's based on actionable evidence.

    You know you could have just quoted instead of showing off your impressive Paint skills, right?

    You seemed to have used Ctrl+F and just highlighted the sentences with the word "toxic". Maybe try reading what was written...

    Where did I say I didnt mention toxicity? I clearly said that I was "not saying X or Y is toxic" (I quoted because I dont have your Paint skills) but have stressed, ad nauseam, that things perceived as toxic seemed to be getting addressed.

    I'm not saying claims of toxicity themselves are what drives BHVRs decisions - I literally said that it was the vocal portion of the playerbase! I've said this dozens of times now! And if that vocal portion becomes vocal about "toxicity" - which they seem to have - then that COULD be looked at!

    I've stressed that camping, tunneling and slugging in themselves ARE NOT TOXIC. Just like SmartFace cosmetic in itself isnt toxic. But people using those tools to be toxic that was the issue. Are racists not going to be racist because the cosmetic was removed? Of course not! Did people wear the SmartFace cosmetic and play farming matches? No. Did they combine the cosmetic with a playstyle that enabled them to target and harass a person? Yes. And dont even get me started on the chat logs associated with it.

    OG Freddy. Was he OP? No. Was it the vocal portion of the playerbase that got him nerfed unjustifiably? Yes.

    TLDR: I have no idea why you seem so offended by a post asking people to decent to one another (I notice you ignored that part).

  • @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/2767528#Comment_2767528

    You can move on whenever you want to, I'm not holding you hostage here.

    Toxic people are not getting these TACTICS and PERKS banned for non-toxic players. Your warning that they're potentially ruining the game for us good players is ill-founded and short-sighted. You can nitpick it after the fact all you want. It doesn't change.

    They complained that Freddy was toxic? Or that he was unfun, or too easy? Or too overrepresented? Again. You've been using the wrong word this entire thread. Toxic is not the word you're looking for.

    Again - you are either misinterpreting what I'm saying or deliberately misreading to fit a narrative.

    I at no stage said the OG Freddy was toxic? I, again, was saying that a vocal portion of the playerbase complained enough to have him changed.

    I am not saying X or Y is toxic. I am saying that the vocal portion of the community seems to be able to get things changed, regardless of statistics, by claiming that they are toxic.

    Again, I think we're just going around in circles here. Lets just agree to disagree because neither of us are getting anything out of this at this point.

  • @Crowman said:

    So according to your logic, we just need to be toxic with certain characters and the devs will remove those characters.

    What a "win" for the game. /s

    People are too concerned with removing everything from the game instead of playing it.

    Unfortunately it seem to be the case... The vocal majority seems to dictate how the game is balanced...

  • @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/2767516#Comment_2767516

    A large portion of the community cried about it being toxic, and that makes it toxic? And that also makes it why BHVR is nerfing it?

    That's correlation without causation, sir.

    The 2 years time was just some extra exposition. I'll give you a pass on not understanding that since you were so lenient about the sarcasm.

    I know you're wrong. That's the difference. Just like any killer who says dead hard is toxic would be wrong. Valid tactics are not toxic. If Dead hard sees a nerf, it will be because BHVR believes it's overperforming or it's being chosen too much. If tunneling/camping sees a nerf, it will be because BHVR believes it's overperforming or being chosen too much.

    These are not cosmetics.

    Literally the first thing I replied to you on this thread was:

    "Are all instances of camping and tunneling toxic? No.

    Are both of them tools used to harass people? Yes."

    I'm not saying that doing X or Y is inherently toxic by themselves. I've said that numerous times now.

    Same with the SmartFace mask not being inherently toxic by itself.

    The whole point of this thread was that a lot of people are calling these valid strategies toxic. With enough uproar and feedback I can see BHVR adjusting them. Similar to OG Freddy. Was he too powerful? No. Did that stop people complaining and getting him destroyed before he even left the PTB? No. Did BHVR change him because he was "testing" a certain way? No. They changed him because too many people complained. And then we got a killer so weak he required a complete overhaul to be playable.

    Again, neither of us are changing our views here. I think youre wrong. You think I'm wrong.

    Can we just acknowledge that neither of us will agree with the other and move on?

    Okay?

    Thanks and goodbye.

  • @ThiccBudhha said:

    But how will they address my Lightborn toxicity?

    LiGhTbOrNe OP! ThAt nEeDs tO Be NeRfEd! /s

  • @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/2767493#Comment_2767493

    We're still not going around in circles. I've addressed that nothing you've said at any point in this thread indicates or even supports BHVR nerfing these tactics due to toxicity. You just make weird counterclaims like, "When did I say we'd ever see changes in the next day or week or month."

    Even if the tactics aren't overperforming. They've become the norm. That's why BHVR is looking into it. Again, they don't consider it toxic, and toxic people aren't getting tactics nerfed for non-toxic people.

    You can beg to agree to disagree all you want, you're just wrong.

    And once again, I've pointed out that BHVR are literally changing the game based on aspects that a large portion of the community has called toxic. Just because you dont view it as such doesnt mean that others do. I also dont view a lot of things as toxic but I am aware that others find them toxic.

    You literally said that they could implement the changes I refer to 2 years time as if to insinuate that I said they would be immediate changes. Me having to clarify on YOUR points and then you trying to make it appear like I came up with it out of the blue is farcical!

    You think I am wrong. I think you are wrong. Can we agree on that much? Can you stop now? Can you also stop trying to insult me in other thread too? That would be nice...

  • @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/2767482#Comment_2767482

    Not fun does not equal toxic. Again.

    BT basekit, again, the devs made no mention that they are considering it because they think camping or tunneling is toxic. Hell, they didn't even say they're considering it. They just said they're not not considering it. So we may see it in 2 years. And when we do, it won't be an attempt to address toxicity.

    We're not going around in circles, you're twisting yourself into knots.

    When did I say we'd ever see changes in the next day or week or month? I didnt. 2 years would still be early in DbD time.

    Camping and tunneling have been a basic tool in the game since launch. Why would they be looking or even considering changing any of these now? Are they suddenly over performing?

    SmartFace was a cosmetic for Bubba on release. Why did it take so long to be removed?

    Again, I think we're just going around in circles here. Lets just agree to disagree, if you can even do that much, because neither of us are getting anything out of this at this point.

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