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SleepyWillo

SleepyWillo

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SleepyWillo
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  • @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/2767451#Comment_2767451

    I gave you the benefit of a doubt and rewatched your timestamps

    1) Where did they say it was toxic and unfun? Where did they say they were trying to outright take it away? Those are your words. And in fact, if you only used the word 'unfun', I'd of said great, you might be onto something there! But you didn't, from the get go your thread has been about toxicity. Lets not move the goalpost now.

    2) And you're connecting this to toxicity how?

    3) Smartface is not a perk, it is not a functional aspect of the game. It is a cosmetic. Borrowed time is a tool, Dead hard is a tool. You are creating a very loose definition to associate these facets of the game and it doesn't track.

    As for my comments on flashlights and crouching. SURE, they could absolutely do that, but then guess what? Those tools would still function to the advantage of the player using them exactly as they were designed to. They wouldn't disappear. Non-toxic people wouldn't be punished.

    Your entire premise is wrong.

    I can lead you to water but I cant make you think drink...

    I'm sure facecamping changes are because they were just too much fun for everyone involved... /s

    And BT as basekit would be to reward killers who stay near the hook... All that makes perfect sense! /s

    Again, I think we're just going around in circles here. You are not backing up your side with anything and ignoring what I say without addressing it in a meaningful way. Lets just agree to disagree because neither of us are getting anything out of this at this point.

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/2767129#Comment_2767129

    Camping/tunneling is not toxic, but it's very easy to abuse in public games. If people didnt abuse it against randoms, there would be no plans of making BT basekit.

    There have been many things made "basekit" to address mechanics that are abusable to both sides. Doesnt mean they are exploited, just that their effectiveness is a bit too good as a vanilla mechanic. Like, back in the day, doing gens with 3 people was optimal, on average, 1 gen would pop every 25 seconds. So a vanilla Thanatophobia was given to survivors based on how many people worked on any single gen.

    Look at the basekit BT to be a quick solution to camping and tunneling early game. I feel like it might only be applied to the first 3 unhooks in the game. Because at some point, you cant really consider chasing any survivor a tunnel any longer. Not on every unhook.

    100% this. BHVR typically applies bandaid fixes in the form of perks. When that doesnt work they apply can apply them to the base game.

  • @Bardon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2767396#Comment_2767396

    I get that you were trying to be amusing, but from the past few posts I've seen yes you do.

    I dont wish to derail this thread so if you could be so kind as to just comment on my profile to elaborate on this I would appreciate it. Thanks.

  • @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/2767426#Comment_2767426

    My stance is common sense. Flashlights aren't going away because of click macros, crouching isn't going away because of tbagging. Tunneling isn't going away because of some killers using it as a BM tool. There is no evidence to draw such a ridiculous conclusion. Or to even wield that as some kind of forum warning to toxic killers. (Not like it would make them hesitate for 2 nanoseconds anyway)

    I don't know why you need to agree to disagree if you keep making nonsense call outs of my responses and dismissing me. If you want to agree to disagree, you can just stop and it would be implied.

    1). Balance changes to Facecamping: Q&A Livestream 1/20/22 timestamp 45:45. This is in a prototype phase at the moment. This is literally a change where "the Devs decided they want to take away another killer strategy". Why? Because a lot of survivors complained that it was toxic and unfun.

    2). BT being basekit? Q&A Livestream 1/20/22 timestamp 15:20. Asked would DS/BT be basekit they said DS is not planned to be made basekit. When asked to clarify they simply reiterated DS is not planned to be basekit. Peanuts himself said that the statement would be picked apart because of that!

    3). BHVR have previously shown they will remove tools used to be toxic. This is seen with SmartFace. Did wearing the cosmetic make the palyer toxic? No. Could the player use it to be toxic? Yes.


    As for your comments on flashlights and crouching. I could easily see them putting a cooldown on rapid clicks of either the FL or ctrl button.


    Again, I think we're just going around in circles here. You are not backing up your side with anything and ignoring what I say without addressing it in a meaningful way. Lets just agree to disagree because neither of us are getting anything out of this at this point.

  • @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/2767411#Comment_2767411

    Yes you can bring those up again, and my concerns were still valid. Yet, those concerns have nothing to do with the fact that we are now crystal clear. Your stance is wrong.

    BHVR will not nerf strats to address toxicity. Especially when the claim of toxicity is weak.

    How is my stance wrong? I've layed out multiple points supporting my stance.

    Your stance? Semantics. Once you have an actual argument I would be happy to derail it for you.

    Again, I think we're just going around in circles here. Lets just agree to disagree because neither of us are getting anything out of this at this point.

  • @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/2767389#Comment_2767389

    I disagree with you're entire premise, there no misunderstanding there. Several people have responded saying the same thing. The devs will not ban strats to manage toxicity. Full stop.

    https://forum.deadbydaylight.com/en/discussion/comment/2767393#Comment_2767393

    Okay.

    You've repeatedly said you didnt understand my comments.

    You asked if statements were "typoed".

    You admitted to not understanding obvious sarcasm.

    Clearly youre misunderstanding a lot.


    Again, I think we're just going around in circles here. Lets just agree to disagree because neither of us are getting anything out of this at this point.

  • @CyberDragoon656 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2767214#Comment_2767214

    Which to some people is true however I'm saying it as a whole. Yes there are some people who abuse camping tunneling and slugging just to spite other much like people abuse stuff on the survivor side.

    I don't like to make sweeping generalizations. They're almost never true.

  • @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/2767327#Comment_2767327

    It's a horrible analogy. They were asked about two perks and they conveniently left one out. It doesn't mean they're actually considering making BT basekit, and it certainly would have nothing to do with punishing toxic players. Because again, these tactics aren't toxic.

    https://forum.deadbydaylight.com/en/discussion/comment/2767328#Comment_2767328

    Yes. I've explained to the OP why I don't understand their argument. They used sarcasm poorly (using sarcasm any time you have an actual point is a bad idea in a text-based forum), and what appeared to be the wrong words at the wrong time. They clarified, so what are you still on about?

    Look, I think we're just going around in circles here. You say you dont understand a point I make, I try to make it as basic as possible for you to understand and then you criticize the analogy. I'm doing my best to help you keep up but it's obviously not happening.

    Lets just agree to disagree because neither of us are getting anything out of this at this point...

  • @Akumakaji said:

    But lets run with this scenario: if this would hold true and survivors could not be slugged, camped, proxi-camped, tunneled, while killers could be no longer blinded, bodyblocked, pallet slammed or hook sabotaged, what would be left of the game? Would every complainer be happy then when the game only consists of doing gens and running around circles?

    Thats my point. These are valid and useful tactics. But because people use them to be toxic they could be taken away if the devs want to try and remove "toxicity".

    My point is not to avoid using these tactics. Its just to warn toxic players that if they keep using these tools for the sole purpose of being toxic, they run the risk of having these tools removed for all of us. And if that happens they have nobody to blame but themselves...

  • @ActualPainedFrog said:

    https://forum.deadbydaylight.com/en/discussion/306512/i-just-unlock-plague

    Corrupt and Infectious Fright are your best friends, if you don't have many teachables unlocked, whisperers and bitter murmur are two decent info perks on top of what I listed. As for her power, tap the power button if your infecting objects, hold it if your trying to infect survivors. Also yes, you can hit multiple survivors with her red puke.

    To add to this - I would suggest Thanataphobia.

    It rewards you if the survivors dont heal and will encourage them to cleanse - which will give you your power

  • @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/2767296#Comment_2767296

    So the whole point was to speculate on something due to the absence of referencing something in a comment made by the devs who have a HORRIBLE track record of bringing anything they say to fruition?

    Yikes. And you spoke with so much certainty in your thread opener too.

    Without confirmation or reliable leaks, all we can do is speculate?

    Maybe I can put this in a way you can understand:

    Police: Did you murder your wife and child?

    Murderer: Well I didnt murder my child...

    Police: But did you murder your wife?

    Murderer: I didnt didnt murder my child...


    Any better for you? Or are you still confused?

  • @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/2767244#Comment_2767244

    This is what you wrote:

    "They've clearly solved racism by removing the SmartFace cosmetics from the game so clearly if they do make BT basekit now it cant be due to racism anymore? Whats left then?"

    Either you worded it wrong or you did something else.

    The complaints about tunneling and camping are a misnomer. Those tactics are on the rise because COH has singlehandedly removed the divide and conquer strat. Full stop. The devs can fix that easily by further adjusting COH.

    Again, using legitimate strats to harass people will never result in those legitimate strats being curbed. They will only be curbed if the devs don't want them to be legitimate strats anymore. The devs ain't the brightest bunch this side of the gaming industry but they deserve more credit than you are giving them.

    Smartface was just a cosmetic. It had no direct impact on gameplay. Removing it, improving the reporting system, punishing griefers more effectively, doesn't matter what they did because smartface isn't a strat. Your whole point is a false correlation.

    "They've clearly solved racism by removing the SmartFace cosmetics". This was sarcasm. I thought it was clear and didnt need elaboration... I guess I was wrong on that one...

    I dont think theyre on the rise solely due to CoH. I think its mainly due to MMR but can see CoH playing a small role too.

    As for what the devs will or wont do, all we can do is speculate. That is literally what this post is regarding. The speculation of what actions we can see in the future. The fact that they went out of their way to avoid addressing BT becoming basekit (when asked for clarity) COULD be an indication. Again, not saying it definitively, but not saying its also not a possibility.

  • @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/2767149#Comment_2767149

    Your response makes me sad. I'm assuming you typoed. Making BT basekit would not be an attempt toxicity. If it DID happen, despite no evidence that it will, or anytime soon, or in it's current form, then it would happen because the Devs decided they want to take away another killer strategy. Not because they believe it's toxic. Literally the best streamers camp and tunnel when necessary to win their games, I have no clue why you're so desperate to brand it as toxic.

    What part do you think was a typo?

    "Making BT basekit would not be an attempt toxicity"? How would the devs doing that be an attempt at toxicity? Surely it would be to elevate the complaints about camping and tunneling which seem to have increased...?

    Again, as I've said prior, camping, tunneling and slugging themselves arent toxic. They are often the smart choice. What I've said is that they can be used as tools for toxicity. The entire point of this post was to point out that if toxic players keep using these valid tools to be toxic, they run the risk of having them removed for all of us.

    Again, tunneling, camping and slugging are not by themselves toxic and are often the best thing to do in a given situation. Its players going out of their way to be toxic using these tools that are going to ruin these tools for all of us.

  • Are they toxic by themselves? No. Are they tools used to be toxic? Yes.

    If you have all 4 survivors in the dying state and just teabag ontop of them for 4minutes instead of just hooking them - is that just being strategic?

    If you see a player wearing a pride flag and so you single them out every game and camp and tunnel them every game you are matched with them - is that toxic?


    Yes, camping, tunneling and slugging can be strategic. This doesnt mean they cant be used for other purposes.

    Can survivors crouch to evade the killer? Yes. Does that mean that survivors cant spam ctrl at the gate to try and be toxic?

  • @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/2767133#Comment_2767133

    So now you're not speaking in hyperbole and more measured responses? Great, lets breakdown the nonsense of your assumption. Toxicity will not move the devs beyond anything clearly racist and gamebreaking.

    • Flashlight macros
    • EGC hostage holding
    • Mass Slugging

    Not even a modicum of activity from the devs for months and months.

    So why do you think sanctioned activities like tunneling and camping are going to be nerfed? Also, in cased you missed the boat, they made no promise or indication of BT basekit, and when they did discuss it by absense of outright denying it, they didn't attribute it to toxic activity.

    which is why I said "could be" and not "will be"

    They've clearly solved racism by removing the SmartFace cosmetics from the game so clearly if they do make BT basekit now it cant be due to racism anymore? Whats left then?

  • @AngyKiller said:

    Except camping and tunneling are not toxic. They are tactics. Say it with me 'tactics'.

    Just because they're tactics the players on the losing side dislike, does not make them 'toxic'. Toxic is the new 'unfun' buzzword thrown around to control how people play.

    @CyberDragoon656 said:

    https://forum.deadbydaylight.com/en/discussion/306495/toxicity-pays-off

    Ok so the smart face gets removed :people are still going to be racist #########

    Camp/tunneling: is not toxic and just shows survivor biased if the devs make bt base

    Slugging is part of the game as well same with crouching

    This game rewards people being horrible along as it is something that doesn't get the devs in hot water that's why cheating still persist.

    Was everyone that used the SmartFace cosmetic a racist? No.

    Are all instances of camping and tunneling toxic? No.

    Are both of them tools used to harass people? Yes.

  • @TAG said:

    Alrighty, folks. I've never really properly tried to grind the Rift (the closest was to get 2/3) pieces of the Pink Elephant costum). Anyone got any tips on how to grind it as efficiently as possible to get whatever cosmetics are up for grabs?

    I know a lot of people have said "its easier" and "just do challenges" but you asked for tips so here are some of mine.

    1. If you play regularly, try and play at least one game of each role daily/when youre on. You get more from the first game of each per day.
    2. If doing killer challenges on a killer youre not comfortable/proficient on - do what you need and then AFK or let the survivors leave. The killer challenges always start pretty easy but can get harder. A lower MMR can really help if theres a challenge to kill every survivor with a bear trap, etc. You can also try and lower your MMR for the pig before next week if you like.
    3. @CashelP14 always does incredible work for each tome. It'll show you the best way to save bloodpoints while completing the tome. I find this handy if I dont know if buying the rift would be worth it/if I can finish it.
  • @gendoss said:

    Literally everybody would just use Sprint Burst instead.

    100% this! I'd much rather DH than SB!

  • I play less in general overall. But I play killer a lot more now when I do actually play.

  • @xteampp said:

    Back in my day, we would insult them worse and leave... what happened with people? MAN UP AND INSULT THAT FELLA.

    I'd be fine with general insults. But if you bring my family into it you're crossing a line.

    I don't know what defines "manning up" more than defending your loved ones

  • @Tr1nity said:

    Yes. Wishing death to anyone is reportable.

    Thank you. I was worried this would be a loophole. Glad that its not!

  • @Phasmamain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2757524#Comment_2757524

    I doubt they’d miss the opportunity to add Sydney judging by all the people who simp for her. Sam would probably be a legendary skin

    I do hope if they add them that they go that direction and not try and force Sam onto us in order to promote the new movies

  • @Phasmamain said:

    Honestly I’m chill with the Ghostface we got. He’s more interesting than most the movie ones imo

    I very much disagree. Nothing comes close to the Ghostface of my childhood.

    That said, I'd be hype for Woodsboro map and Sidney/Kirby survivors. Even a paragraph with those would satisfy me. Unfortunately, I feel if we do get a Scream survivor it would be Sam...

  • @IronKnight55 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2757026#Comment_2757026

    I would love if they added Sidney to DBD. I've seen a few people mention Kirby and I don't get why anyone would want her. She wasn't even that interesting in the movie.

    Kirby resonated with a lot of people as she was a pure horror movie fanatic. She had attitude and was a good friend.

    Plus the way 4 ended and you werent 100% sure if she died or not left it open. She could easily be taken by the Entity in that time.

  • @SunsetSherbet said:

    What was licensed? Ghost Face? Scream? They're separate licenses. If you license Ghost Face, you don't get SCREAM and vice versa. Behavior has never licensed SCREAM, just Ghost Face. Funworld isn't very exclusive when it comes to that and will license it out to pretty much anyone since they're a costume company and not a media company or anything. They also get special perks for licensing to DBD, such as being able to make costumes out of whatever costume they put in the game. Scorched Ghost Face halloween costumes exist and are made by funworld. Devilface, too.

    The article says its Scream to promote the new movie.

    Not sure about the COD one though

  • @Johnny_XMan said:

    I really want Sidney Prescott in this game.

    She would be a very popular character IMO.

    What I would give for Sidney Prescott with legendary skin for Kirby Reed!

    And a Woodsboro map/Stu House

    @anarchy753 said:

    Wow and only 2 years after anyone played Among Us!

    To answer your question, no, I would not believe BHVR are satisfied with their Ghostface over the real one, but I believe they are stubborn enough that they wouldn't get the license for Scream.

    Also, ngl, I feel like subverting the licensing for the character by just getting the mask and not the movie rights probably burned any bridges with the people who own Scream in the future.

    Very true. But I also think at this point Scream TM could be thinking - theyre already using our killer and we're getting no money. We might as well let them use Woodsboro/survivors to get SOME money out of this!

  • @Tsulan said:

    Anyone remembers the weekly dev streams we had years ago?

    I miss those.

    They stopped doing them because they were crucified for any answers they gave.

    If they were asked about something and said they were working on it, they got backlash if it wasnt in the next patch.

    If they said they werent currently working on it they were vilified for not doing what the community wanted.

    If they didnt answer a question they were already asked they were accused of ignoring the question.


    The playerbase killed the regular Q&As with their unrealistic expectations/demands/

  • This proves Lightborne is OP and needs to be nerfed

  • @Dionysus42 said:

    Instead of deflecting by conflating the buff with the accessibility aim of the new system, simply answer the question, thanks. So far the closest thing to an actual answer has SleepyWillo saying it was only a buff to 'death squads'. We would question why the best players need a further buff.

    To be fair, it's hard to make any changes to the game that wouldn't directly benefit the most experienced and skillful players...

    They needed to change the current system for reasons stated. But they wanted to maintain the "feel" of the stressful wiggle. DbD thinks stress=skillchecks and that's why we have what we have! I do think in tests it's just under 1sec reduction in time. If they didn't make the better skill checks more rewarding it wouldn't feel stressful. If they make all the skill checks difficult they hurt everyone else. The only other thing they could have done would be to make the great skill checks = default time and add 1sec for regular skill checks. But that again would be a nerf for everyone else...

    TLDR: The game isn't balanced around either end. It's balanced for the middle

  • Accessibility. People with certain physical restrictions have difficulty doing the current wiggle mechanic. The new version makes it easier for everyone, reduces wear and tear of equipment, while keeping the stressful feel that they've wanted. The 1sexond reduction will only be felt with death squads and most people won't hit all the greats. Plus with how close hook's are it shouldn't be a problem until peeps have died on hooks

  • Not to mention that Ghostface already came to Call of Duty Warzone in October.

    Would be a good time to look for the licensing if they havent already done so...

  • @TragicSolitude said:

    https://forum.deadbydaylight.com/en/discussion/comment/2752817#Comment_2752817

    Yeah, I got the 111 cakes after P3ing him, so I'm happy about that. I think that angel number is lucky: Nemesis is one of the more enjoyable killers for me.

    A lot of times when I'm prestiging characters, I use their personal BP offerings but trash the BPS (I always end up with a few even though I try to avoid them in the Bloodweb). Bad matches feel so much worse when there's a BP offering.

    Its the curse of the BPS...

    Burn them as killer and get a death squad.

    Burn them as survivor and get tunnelled/camped out at the start of the match.

    Should read: This offering is cursed to all whom burn it.

  • @TragicSolitude said:

    https://forum.deadbydaylight.com/en/discussion/comment/2752518#Comment_2752518

    I have 111 Anniversary cakes on my Nemesis. I'll never use a single one.

    I had a smiliar amount until I P3'd him. I'm not even bothered that I wasted them. Rather erase them than let a sweat squad benefit from them >.<

  • @Nos37 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2752661#Comment_2752661

    No. I'm looking out for myself.

    If I help, it is positive. If I work with the killer, it is negative. Leaving others on the hook is neutral.

    The others are not looking out for themself, or else they wouldn't run to the killer and put themselves in danger. They just want to see me get killed, even if it costs them their own life (and some even hope to earn favor and a free escape from the killer).

    I'm not saying it deserves to be sold out to the killer but if youre not even taking a single hook stage and everyone else is on death hook/dead you are actively working against your team...

  • I think BHVR are testing things out with servers/regions. Possibly to lower queue times, etc but pings do seem to be fluctuating lately...

  • "If I'm waiting for hatch or not unhooking other survivors" are you then griefing your team?

  • Thats always been there and to my knowledge has no meaning. Its just part of the maps background every now and then

  • I typically just use boosted BP when survivors activate snares...

    I think the skill check one was meant to punish people waking up without using Clocks but doesnt seem that much of a punishment...

  • Is it you...? Are you someone somewhere...?

    stare-staring.gif


  • @Gamedozer7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2747394#Comment_2747394

    They have been nerfed bbq use to be 32 meters and ruin got a full rework

    two seems a bit less than "every single killer perk"...

    and a lot of people view the ruin changes as a buff (not a nerf)

  • Its been in the game for over 4 and a half years... How is it suddenly that youre having an issue with it?

  • @GannTM said:

    You’re leaving because of one perk?

    He's leaving because of one perk thats been in the game for, what? Four and a half years now?

    Its as if a lot of people have gotten tunnel focused on the next perk after DS got nerfed...

  • fxvd88pli9m11.jpg

    If you found that unsettling then golly gee wilikers do I have something to show you!

  • @Tr1nity said:

    No ones even using a flashlight.

    Shhh... Let him have this. Internet points mean a lot to him

  • @mischiefmanaged said:

    https://forum.deadbydaylight.com/en/discussion/comment/2748612#Comment_2748612

    Nice. Do you know by any chance which pool gets used first? So if I go into a math, get 20k bloodpoints, then immediately spend it, am I taking from the pool with the cap or taking from the rewards pool?

    If they havent changed anything the pools are added. So you have to spend below the 1mil cap to be able to earn any bloodpoints again from games.

    You would still be able to get points from codes, etc and add them to your cap though

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