IsMmrReal
IsMmrReal
About
- Username
- IsMmrReal
- Joined
- Visits
- 167
- Last Active
Comments
-
@MigrantTheGreat said:
https://forum.deadbydaylight.com/en/discussion/344858/bring-the-5-second-stun-back-to-ds
DS stun time never should have been 5s, it was like that because of Enduring (killer perk) and than Enduring got nerfed to only effect pallets, and Nurse is also the reason why it got buffed to 5s.
2 reasons why I think the 5s stun shouldn't come back.
1. You bring back the 5s and you might as well undo 6.0 update and the game might as well be boring with a stale meta.
2. I don't like talking about this because the community is too far gone, but the game is 4v1 and not 1v1. Killers shouldn't fear a perk. They should fear survivors working together.
I totally get a killer shouldn't fear a perk. I totally think the endgame disabling the perk was enough. How does one change erase a whole patch? I am just curious because it wouldn't make much of a difference except actually punish the killer for tunneling viscously.
-
@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/3049095#Comment_3049095
The activation requirement is vaulting the window yes but other than that you just have the perk, you don't need to do anything else
Spirit Fury has a counter to it and thats to pre-drop pallets. Realize SWF do this much more than Solo Q teammates? Thats because they actually know that Spirit Fury is in play. Solo Q don't unless they're the ones it got activated on or they just so happen to be nearby. Dissolution would have the exact same problem if you remove the notif. Just because one perk has a problem don't mean adding it to another perk solves said problem.
idk why you just list of a few survivor perks but go on
The perk is far from useless as just like Starstruck its presence alone will make a Survivor play differently. They'll play a lot more safe and in the occasion that there is nothing else around they're basically dead.
I do agree on this last part. It being dependent on the Terror Radius is a bit odd, should just be a flat range.
Sorry I see you wrote that EndoFury has a counter to it. So does Dissolution!!! It would go off once and the survivor would know you had it and make sure not to vault the pallet or to embrace it!!! I just think the perk is super underpowered and would make people really not want to use it knowing it is just going to warn their enemies.
-
@GoshJosh said:
Would a decent change be that any survivor losing another health state (after the initial activation with damage) within your TR would destroy all downed pallets within the TR? Too much? Ok?
What are you getting at here? All I am saying is why make it dependent on Terror Radius. Just do what they did with Jolt make it a base distance from the killer. There is zero synergy with some perks and killers based on the TR requirement.
-
@DY86 said:
https://forum.deadbydaylight.com/en/discussion/comment/3045480#Comment_3045480
They actually do tho. Starstruck notifies whenever u are in its range ( same as dissolution). And bamboozle there’s literally a visual cue on the windows
What about Spirit fury? That doesn't alert the survivor. I think its silly to tell the survivor the killer has anything until they are affected by it IE the pallet breaking after the vault.
-
@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/3045480#Comment_3045480
Starstruck does notify the team as long as theyre in the TR, same as Dissolution.
As for Bambam, its just a passive perk. Doesn't have an activation requirement
The activation requirement is vaulting the window. Spirit Fury doesn't alert the survivor and that has a requirement. It's silly to alert the survivor. Thats like saying the killer should be notified of DS, BT, DH, Prove Thyself ETC.... The perk is useless if the survivor gets a tip of it activating. Also is dependent on a Terror Radius which means if the survivor is oblivious, or you are undetectable it won't activate.
-
@[Deleted User] said:
HAHAHA I still remember the time when Deathslinger's reel was glitched, survivors could wiggle WAY too much when speared, that made him almost unplayable, it felt miserable to play as him, so no, horrible suggestion.
killer in general is unplayable. I look back at this and say wth was I thinking. Survivors shouldn't GET ANYMORE changes in there favor. The game is already a mess with how it is now and to think that I want a killer change to sway in favor of survivors was not a good suggestion what so ever.
-
@GannTM said:
You think Off The Record is healthy?
I mean the survivor would legit have to do absolutely nothing for 80 seconds. Which in turn helps killer in a sense.
-
@shalo said:
They dropped that Killer nerf into Hot fix 5.5.1: Wiggle progress will no longer regress when not actively wiggling, with both the new and old wiggle interactions.
Wiggle never regresses, once you drop a Survivor slugging is your only option.
WHY!!!! It makes 0 sense to take that way from killers. All survivors do is body block and force drops and they take the killers only defense away? Geez!!
-
@IsMmrReal said:
I remember it regressing when not being carried. When did the devs take that away?
Just another thing to add to making the game more survivor friendly.
-
@GannTM said:
I took a 2-month break and came back. The game does feel fun again. Maybe taking an extended break that isn’t just a couple of days could be good.
I took about a week off. Maybe you are right though.
-
I mean I heard they are nerfing the meta on both sides and maybe then the matches will be more fun. But its more the map design. Take the new map for example. The main building has an essential infinite in it. If two windows spawn in specific rooms the killer is not catching you unless they are nurse. Its boring.
-
@[Deleted User] said:
Its’s a bug. If you get blinded out of Frenzy the moment you start a Frenzy, you’re stuck in a non-lethal state for the rest of the game, you cannot interact with anything, and the only way to fix it is to be blinded again.
Well then.... That stinks. They knew it too because they were taunting me while I was stuck in frenzy!!
-
@Bladeisbest said:
Turn off the game and stop logging in. If people are tired of the experience, show it in the only way that counts.
The problem with that is I love the game too much lol. Just getting very very stale.
-
@Mazoobi said:
A lot of matches now are just the same. Starting to become a snoozefest.
Went to OW for a bit and had a blast and I never knew how much fun Pharah was.
I love DBD and it has been my main game for 5 years. I really would hate to archive the game. I hope they do come up with something to fix this issue. I get people like the competitive scene, but DBD is most certainly more of a party game imo. There is so much potential to have fun but each side is far to invested in this MMR thing which is silly in itself. Adding MMR to this game was the mistake imo.
-
@El_Gingero said:
With m1 killers it’s often a damned if you do, damned if you don’t situation.
What’s the usual advice if you’re stuck in chase for too long? Drop chase and find someone else, right. But what do you do when you’re stuck in the next chase for too long? Doesn’t matter. The games already over by that point.
Agreed. There really isn't much you can do being an M1 with how the maps are laid out now a days. Solution Don't play them. But that should not be the solution.
-
@TransverseCaster said:
Just play Ghostie Billy, or Onryo. There's nothing to sweat over then.
ehhh
-
@Tostapane said:
usually i've a golden rule for those issues... don't be a prick and i won't be a prick toward you... bring something that i don't like at all (dead hard+boons, map offerings, white wards, toolboxes and flashlights to deny my deserved hooks, hook offerings or jar of luck. Usually those things are used in combination together by swf teams) or be generally toxic and you'll get what you asked for.
I get maybe map offerings but Dead hard and perk choices aren't legitimate reasons to be a bully imo It isn't like the survivor who has or uses it knows who they are going against. Again map offerings like Ormond Farm Game any survivor friendly map for that matter opens it up for fair game.
-
@tippy2k2 said:
I've said that on here plenty of times.
People whine that the only killers they see are the high powered high mobility killers but when I play as a basic m1 killer, I pretty routinely get made into a punching bag.
Granted it's not all the time but if your choice is risk humiliation being a survivor chew toy or always being able to have a fighting chance no matter your opponents, it's not shocking people stop playing bad killers that can't keep up with good survivors.
Absolutely my risk for choosing that killer. But all I am saying is survivors that have game knowledge KNOW that the killer has no chance and they legit taunt the crap out of the killer. No matter when/where you find them being a simple m1 basic attack killer is detrimental in itself. Land a hit and they are gone off to the next safe tile which is followed but 4 filler pallets that happened to spawn all right next to each other and the others are slamming gens with BNPS and Prove Thyself its just boring. That when I pull out Blight and get the DCs just for being Blight. If survivors don't want to have to put up with this crap they should stop being big ole jerks when a killer is trying to play a killer who isn't S tier. Again survivors are free to doe what ever they please they bought the game, but can't complain about a blight if you are tea bagging and pointing at the Pig.
-
@GoodBoyKaru said:
well this is the mmr we're all used to because today isn't a day they're running a test
I am aware. But its just crazy right now. Its deterring me from playing. I get it. These survivor are at my skill level. But I have 0 room to breathe EVER. But if I go play a survivor match I get day ones.
-
@danielmaster87 said:
And I don't care what perks they're using, even NOED, or what their playstyle is. That doesn't change that you're being toxic to a low tier killer, this forcing them to switch to higher tier killers so they won't get bullied anymore. How people don't realize this, I'll never know. "Nurse OP. Blight OP. Tired of seeing those boring killers." But let's tbag Clown and Legion, right?
That's EXACTLY what I mean. When I play survivor there is no need to be cocky to a killer that ALREADY has the odds stacked against them, in fact I just play the game. No teabags not taunting no none of that. Yea I get its a game but we know you're taunting because you know there is abs nothing m1s can do about it.
-
@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2880311#Comment_2880311
https://us.v-cdn.net/6030815/uploads/SHCYH722UI67/image.png
well, here's a Ghostface sitting in an area where ppl can't unhook this Cheryl so.. Yeah that's not happening soon.
So you can do gens fast but killers aren't allowed to get kills fast? where is the logic? I'm not sure this was what happened in your game but survivors are legit bming right at the start. I get the camping is annoying but looks like you had a team mate there to help which the save it possible.
-
@Barbarossa2020 said:
Unhook safely means they get away from the killer.
If they stand there and die it's crap but it doesn't count.
It will come up in your points on the side in game as "safe hook rescue"
Yes I am aware of this. I was more so asking if the ritual is supposed (NOT) include the safely unhook them part because I was rewarded for saving someone who ran directly at the killer and then stood there to be downed by the hook bombing bad boy resulting in an unsafe rescue.
-
@Barbarossa2020 said:
Unhook safely means they get away from the killer.
If they stand there and die it's crap but it doesn't count.
It will come up in your points on the side in game as "safe hook rescue"
Wait so they never changed it to safely unhooking survivors? I could have sworn you had to save safely.
-
@DoritoHead said:
Speed Limiter gang
i love speed limiter. Survivors are so shocked when they are still standing after a chainsaw hit it most of the time allows for a second saw. LOLOLOL
-
@IsMmrReal said:
Would be nice to see who the killer is name wise not even which killer. Tired of running into people who try to ruin my game experience because of their god complex.
I am on xbox so the name thing would be great because people cant change their name unless they pay for it. There is this one guy who literally purposely aims to try and ruin my experience because my friends and I once escaped his nurse. Like dude.... seriously.
-
@GuyFawx said:
Its to give you a few more hits might as well take em
Def not to give hits because when you go to the gate they bounce out before you could hit them. It is literally to just taunt.
-
@Jay_Whyask said:
The challenge you're complaining about boils down to "play one match as The Hillbilly".
I haven't played Billy in over a year lol. I then go to do the challenge got it first game but failed to select the challenge!!!! Then it took 8 games to get it which is my fault because I used the speed limiter and I mean, every survivor I got matched with knew to abuse vaults and pallets to force main attacks. I was just frustrated at the time of this post and joking around. I forgot how serious people on here take things. Sorry for the false alarm peeps. : )
-
@[Deleted User] said:
Bubba does not have overheat though, it's a tantrum meter. So it wouldn't really do anything since tantrum would just damage the people in front anyways.
Yes maybe they make "tantrum happen 4 times faster and then the charges dont recharge when withing 10-15 meters of the hook and as you get further away the faster they recharge back to the normal rate.
-
@ChiSoxFan11 said:
I got it done on my 3rd attempt a few days ago, and I rarely play Billy. I had a TTV in my lobby and a Kate, both Iri 1 ranks, and a Bill and a Dwight that were clearly the weak links of the team. I got either 8 or 9 saws without farming. The TTV I avoided chasing (even though they were clicking away looking for a chase), but I did eventually downed them twice during the match with the saw when they were out of position. The Kate I chased for a while, but she clearly outclassed me, and I left her. The remainder of my saws were on the Bill and the Dwight. I purposely slugged them both and avoided hooking the Bill on what would have been his death hook so I could get him with the saw again later (which I got, for what turned out to be the 7th one I needed).
I definitely avoided using his basic attack, and I got a pretty wide-open map in Shelter Woods, so a little luck didn't hurt. I'd be happy not to see any more chainsaw challenges though.
I got it but my challenge wasn't selected and now there are NO WEAK LINKS!!!! everyone I chase is sweat city.
-
@lkalin91 said:
because they can, and game encourages it
I dont see how the game encourages it. But yes they can but those same survivors will cry about going against nurse or blight.
-
@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2827992#Comment_2827992
Ok, so to clarify, you're saying you want Deathslinger to have instant ADS again but not be able to easily reel in survivors after a hit?
Would be a fair trade imo.
-
@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/312169/slingers-chain
You woke up this morning and decided this man needed a nerf?
Why?
You are reading too far into my post. Im asking for a little bit of control once chained. Once you are hooked theres absolutely nothing the survivor can do and it feels cheesy man thats all. He most likely will have the addon which makes it take much longer to break the chain anyway but you cannot move AT ALL once hooked.
-
@WeenieDog said:
So you think the only killer that has a 32 terror radius + 110% ms, slowed down by every every aspect of his kit (walking speed, animation, reel speed, and general chase loop), can be ran from early, held w on, has now a noticeable wind up and a spear that has a smaller hitbox needs even more counterplay.
Just let the man live.
I mean giving the chain a tiny bit more slack to at least make it feel like the survivor can do something after being chained would be nice.
-
@Firellius said:
There's no point in going for boon-wide nerfs when only CoH is OP, and the rest of the boon perks range from mediocre to trash-tier.
CoH could do with a longer bless time, a shorter range, and a cooldown.
I feel like Shadow Step is a really strong boon as well. I can tell you there have been realy crucial moments where because it was booned The killer lost the game form not being able to track the survivor. I have seen this on both sides. So I don't see how that perk is trash tier even Exponential is pretty gross. Survivors getting up in like 12 seconds is disgusting. Throw the new boon on with shadow step and that makes a pretty big difference. I just think boons are crazy good when put in certain spots and in certain situations. The fact that the killer has to waste time snuffing them is another story.
-
I would rather blight over nurse any day. Blight still has to play around pallets.
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/310169/please-dont-find-a-fix-tooo-soon
There's an un-cleansable totem on RPD. We should disable it too
AGREED!!!
-
My faces for Bubba have been taken, but I am sure we were promised shards for them. Although I don't think 6k Shards does justice for the work put in for all 4 faces.
-
@The_C12H15NO2 said:
Borrowed Time, that's the one you meant which has zero counter.
Borrowed can be waited out, Unbreakable has zero indication. BT you know is there when a survivor farms in your face, well 9/10 times lol.
-
@SunsetSherbet said:
Play Nemesis. I actually enjoy Gideons on Nemesis. Plenty of narrow areas for zombies to block or trap people in or get a surprise hit, and Nemesis is probably the best pallet breaker around, so the resources get used fast and aren't as punishing. But yeah on 90% of the cast the map is god awful and an insult lose. M1 only killers are extremely wrecked on this map.
I'm not gonna face camp survivors to spite them for getting a random map, but I will absolutely play harder and less nice on a bad map. And that does generally mean more camping and tunneling. Even if they didn't pick it, they still have a strong advantage on the map, and I'll have to play that much harder to counteract that advantage. If it's something like Haddonfield or Springwood, I'm gonna play in absolutely any way that can make those hellholes more than an auto-lose.
Tbf blight with compound 33 is untouchable on that map but I dont want to restrict my play to 2 killers.
-
@Kurri said:
It may have very little window to counter, but how often do you actually get to use it? Let alone you only get to use it once in a match. Multiple survivors taking it just wastes perk slots so the Survivors are all weaker trying to each use a perk they may not use the entirety of the match.
I wouldn't say any of that is very true. Unbreakable is used at least once per match for me. Not a bad thing and sometimes slugging is the only option. Gens speed with efficient survivors is near unstoppable and can feel like the traditional chase down hook routine is useless because you get a hook a gen pops 2nd hook another gen etc...
-
@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2755252#Comment_2755252
By that logic facecamping shouldnt be a thing either, so I should just use game map offerings?
That is your choice. :)
-
@GoodBoyKaru said:
You're on a roll with making new discussions, that's for sure.
I would say complaining, but fair enough :)
-
@Marigoria said:
So even if you get the map randomly you're going to facecamp? Kind of odd to make the game as miserable to everyone as possible because of a map.
It shouldn't be a thing IMO. Until its changed that's the game plan. I am not sure it is going to happen but the map is an auto win for any survivor with half a brain.
-
@MikeyBoi said:
https://forum.deadbydaylight.com/en/discussion/305599/i-swear-im-just-going-to
The game is ruff for sure but I think coldwind is by far more atrocious for killer. The rework for coldwind is truly truly awful… The devs need to revert back to old coldwind and same with crotus…
At least there are Dead zones on Coldwind. I have yet to come across a variant of gideons where there is a deadzone. closest i have seen was there were 2 tiles in a row that didn't have pallets. But still enough distance to make it to one.
-
@GeneralV said:
No one blames you.
My hatred for reworked maps is no secret, but that one is a monster among monsters.
I just don't know how it got past testing like YEP this is PERFECT... TOTALLY balanced.
-
@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2752799#Comment_2752799
Oh... Just gotta pray they’ll miss the skill check.
Thats why I as what feels worse. Because there's nothing you can do in either scenario.
-
@Nathan13 said:
Dead hard out the gate is more rough. DS I can leave the person in the ground and wait out the timer.
I was talking about the senario where they can crawl out.
-
When I say DS I mean you down them right near the gate where they either crawl out or you take DS.
-
@Pizzaman said:
Could it ... maybe, just maaaaaaybeeeeee, be due to the scarcity of window-based loops?
I know, it's a wild theory. But, just maybe.
Wait..... You think because it lacks window based loops that they can add a god pallet every tile? I think this is a bit much.... If you look at the maps even with window tiles there are still dead zones in between and you have to strategically use pallets to ensure you dont leave someone for dead later on. With game no doesnt matter just run drop run drop run!!!
-
If only you saw the clip of what happened in this match!!! It is most certainly in my VOD!!!