CashelP14
CashelP14
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- CashelP14
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Ngl I haven't looked at this in years. Nice to go back and re-read my old ideas ๐
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@OrangeBear said:
Amazing ๐
Thanks mate ๐
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@ShyPirate said:
Nice!
But something has bothered me since last year. Maybe I'm just missing something obvious but I can clearly see 3, 4, and 5 candles on the 3rd, 4th, and 5th anniversary cakes. This year's has the finger candle in the shape of a 7. I can't seem to find a 6 on the flan. Is there one?
Yea I'm not a fan of the 6th year cake. Just looks weird to me.
@Akumakaji said:
This is awesome! Thanks for sharing this :)
Thanks mate ๐ I only had 2 3rd year cakes left so I'm happy we got it 1st try.
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Quite surprised you've only played 2k hours tbh. I would've assumed most people over 5k posts would've had over 3k hours lol
Congrats on the accomplishment ๐ also congrats for not having more hours and enjoying a variety of other games
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3416926#Comment_3416926
freddy has one redeeming factor. He is F-tier freddy. He gets nerfed all the time. I think freddy is waste of development time. They had him in an ok spot in the past but survivor disliked him. Its loss cause. I rather they change perks and make the game more fresh to play.
I agree he is a lost cause without another massive rework. I enjoy easy to use killers like freddy but his add-ons are uninspiring and the movement speed nerf after using a snare was unwarranted.
He could be saved with a really good add-on pass. So long as no add-ons are "gen slowed down by x" or "healing slowed down by x".
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Yes. Imo most other killers have some sort of redeeming factors. I.e
Sadako has a mori
Myers has instadown and great add-ons
Ghostface has instadown
Trapper has good add-ons
Freddy for me has literally nothing good about him.
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Got bored so decided to revisit this old chapter. Made a few number changes to balance the killer power.
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Good path ๐ keep up the good work
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I've honestly been considering quitting dbd recently so I've also been exploring new games.
Been playing overwatch a bit but as a single player game I'd recommend Incryption.
It's a card game which I found thoroughly enjoyable. Reviews were like 9/10.
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@Zoozoo563 said:
Thank you so much! This will definitely help.
No problem mate ๐
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@DH3206 said:
Thanks for the effort!
It's no problem mate ๐ it's not too difficult and I always do it for myself anyway
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@Rizzo said:
Thank you as always, @CashelP14 !
Thanks for pinning it again mate ๐
@ShinobuSK said:
Thank you, I was waiting for this. Good timing too cause I am still at work
It was uploaded yesterday but no one saw it for a bit lol
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@Steel_Eyed said:
Thanks Cashel
Thanks again mate ๐
@Jesya said:
ty <3
Ty โค
Nearly forgot about this week because I haven't been playing the game ๐
Hope you have a great day also
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@Bedslamb said:
Ta ver y much :)
Thank you and no problem ๐
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@CLB198 said:
https://forum.deadbydaylight.com/en/discussion/comment/3144423#Comment_3144423
I meant design as in numbers and theming.
I also have no drawing talent.
Ah ok I thought so but just wanted to check ๐
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If you mean design as in draw then I'd appreciate it if you designed a few perks and a power.
I have no drawing talent whatsoever ๐ I'll credit you at the bottom of my fan chapter as a thanks
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@Marik1987 said:
My german friend, keep up the good work.
Mein deutscher Freund, weiter so mit der guten Arbeit.
I'm not German sorry lol I couldn't log onto dbd because I was in work so I got a friend to send me the level 3 archive.
@Supernaut said:
https://forum.deadbydaylight.com/en/discussion/comment/3141419#Comment_3141419
Yup. Since the BBQ/WGLF changes, despite being at home a lot more, I've played a fraction of what I had played in the past. Perhaps it's not needing to grind out Dredge/Haddie further, but am hoping with the new content that I'll be getting back to the grind!
I hope so too
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@Jivetalkin13 said:
Ah yes, I remember commenting on this a couple months ago.
I like the updates for the power, they seem more streamlined. I am still wondering why you would transfer generator progress from one generator to another instead of to a power plant. The main design seems to be the power struggle between the power plants being filled and emptied so why not help out with that in an active way.
The killer perks seem good. I imagine Rotten Roots would be annoying given you wouldn't be able to do anything for 20 seconds, but it's fine. I like Rush Hour, seems like something that should have been put in the game by now anyway. I like the idea behind Death Waits for No Man (kind of a mouth full), but I could see it being unfair is some circumstances.
The survivor perks are okay. Close Call sounds really good, although I'd either remove the increase to the amount of windows that can be vaulted or put in a short cooldown to how often you can get a tokens cause you could literally vault 1 window 4 times and get all your tokens.
I don't think Take The Heat is good. I see what you're trying to go for, but you're just giving the killer a free Exposed kill. Maybe instead it could be something like "If the killer were to reveal the aura of one or more survivors in the trail, only your aura will show." Almost like an anti-Distortion.
Time Heals All Wounds doesn't sound that good. I would rework the numbers a bit to heal quicker, but heal less. As is, you would need to be in a chase that lasts 100 seconds to just get to 50%. If your team is competent, that's at least 2 generators popped. That's assuming you aren't hit in that time and all that progress is lost entirely.
I had no idea it was you I'm sorry ๐ I wouldn't have asked if I knew it was you lol
You can't transfer progress to a power plant. Basically if you work on a gen for 10% then the power plants also get 10%. I don't want the killer to be able to help towards filling them since I think it would be too OP. Moving progress is to help create 3 gens, slow the game down long enough for the power plants to fill multiple times.
I was worried about DWFNM but when I did the numbers it wasn't terribly oppressive. Here's the numbers. I wanted a perk to encourage killers not to camp but if they had to around end game then it would have some value.
I might remove the 4 vaults that seems like a fair change ๐ I'd like to think someone using take the heat would be confident in a chase and use it whenever they feel confident the killer won't down them. Basically to help distract the killer a little bit. CMIYC I'll up the numbers to 1% at tier 3 and maybe increase it to 75% at max. Was worried it would be too stronger with med-kits. However I think I made it too weak.
Thanks for the feedback mate. I didn't realise you gave me the original feedback so I'm sorry I made you look again ๐ but I'm happy that I accidentally read over your chapter and gave it feedback like you originally did for me.
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@Supernaut said:
https://forum.deadbydaylight.com/en/discussion/comment/3141171#Comment_3141171
Yeah, let's see how it goes with the new chapter and 3 characters to P9... it is feeling more of a chore with the minimal BP gains from game to game though. GLHF!
I don't know if I can P9 everyone ๐ as you said the BP gains are horrendous.
I think I'll soon be looking for a new game with the way things are going ๐
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@Jivetalkin13 said:
https://forum.deadbydaylight.com/en/discussion/comment/3141023#Comment_3141023
Sure, no problem. Next chance I get I'll check it out. Could I get a link?
Thank you mate ๐ ignore the add-ons since it might be too much.
@CashelP14 said:
Killer Details
Name: The Voltaic
Movement speed: 4.6m/s
Terror Radius: 32m
Power: Power Plants
Two power plants spawn around the map. As survivors work on generators the tower begins to fill up. Both plants start off empty but after 300% generator progress has been done by survivors, they become powered. While these plants are powered, generators become blocked. Survivors must go to one of the two plant and change the battery of this plants. Batterys hold 150% generator progress and can only be changed once the battery is full. Changing a battery takes 8 seconds to complete. The killer will get a notification once a survivor has changed a battery.
Secondary: Electric Crossbow
You have 3 shots you can use before needing to reload the crossbow. The crossbow shots an electric beam which is 4m wide and moves about 16m forward. When a survivor is hit by this they are stunned for 1 second. The beam moves relatively slow. If the beam hits an object it will split in order to continue moving forward. While the two power plants are powered the electric crossbow grows in strength. The electric beam will now injure any survivors it touches instead of stunning them.
Secondary: Steal and Transfer
Hold down the power button while looking at a generator to start stealing progress. The longer you hold the power button the more progress you take up to a maximum of 25%. You now can transfer this generator progress to a different generator. While stealing and transferring generator progress you move at 3.6m/s. After moving generator progress you will be given a 60 second cooldown.
Add-ons
2 Ultra Rare Add-ons:
1. While transferring generator progress you can see all generators progress by the intensity of their aura.
2. Every generator completed fills both batterys by 25%.
4 Very Rare Add-ons:
1. Both power plants start the trial powered up. Batterys take an additional 4 seconds to change. Crossbow remains stronger for an additional 5 seconds after a battery is changed.
2. Crossbow holds 2 additional shots.
3. After the last generator is completed, both batterys automatically fill up. This will now block exit gates till a battery is changed. Batterys require 20% less power to fully charge.
4. Batterys become unstable. If a survivor starts changing a battery but it gets interrupted, that battery explodes and puts the survivor into the dying state. A new battery is still required for generators to unblock. Killer no longer gets notified when a survivor starts working on a battery.
5 Rare Add-ons:
1. An additional 10% generator progress can now be transferred between generators.
2. Survivors are stunned for an additional 0.5 seconds when hit by an electric beam.
3. The electric beams are now 4m wider.
4. Movement speed increased by 0.4 m/s while transferring generator progress.
5. Crossbow holds an additional shot.
5 Uncommon Add-ons:
1. Electric beams move moderately faster.
2. Batterys take an additional 2 seconds to change.
3. Batterys Require 20% less power to fully charge.
4. When transferring generator progress, 5% is lost during the transfer.
5. Movement speed increased by 0.2m/s while transferring generator progress.
4 Common Add-ons:
1. Batterys require 10% less power to fully charge.
2. Electric beams move slightly faster.
3. An additional 5% generator progress can now be transferred between generators.
4. Electric beams stun survivors for 0.5 less seconds. Gain an additional 100% bloodpoint bonus in the deviousness category.
Killer Perks
Scrouge Hook: Rotten Roots: After a survivor is unhooked from a scrouge hook that survivor gains the broken and incapacitated status effects for 10/15/20 seconds.
Rush Hour: After hooking a survivor your movement speed is increased by 10% for 6/8/10 seconds.
Scrouge Hook: Death Waits For No Man: After a survivor has been unhooked from a scrouge hook while your more than 32m away, you gain a stack. For every stack you've earned the hook state timer is decreased by 1.5/2/2.5 seconds. This is applied to all survivors.
Survivor Perks
Close Call: After vaulting a pallet or window during a chase you gain a token. For every token earned you gain a 2% increase to vaulting, up to a max of 2/3/4 tokens. After dropping a pallet all tokens are lost. Windows are now blocked after vaulting 4 times.
Take The Heat: You can activate this using a secondary action button. After staying out of a chase for 60 seconds. You can show the killers aura to 1/2/3 survivors for 8 seconds however your aura is revealed to the killer for 4/6/8 seconds and you get the exposed status for 30 seconds.
Time Heals All Wounds: For every second that your in chase you gain 0.5% towards your healing progress. You cannot go above 30/40/50% healing progression.
Final Thoughts:
This is chapter doesn't have a killer background, survivor background or map because I haven't decided on what that is yet. This was a killer I started working on 2 years ago but never came back to it till now. Names of powers can be changed if anyone has any good suggestions.
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@Supernaut said:
Thanks dude, will save all of this for the new chapter. Currently P22 with my Steve, but seen higher out there in the wild! How are you doing?
I'm doing well. Been playing dbd less recently because I've been getting bored. After completing my flashbang challenge I sort of stopped caring lol currently 21 on my Meg but I haven't really played much the past 2 weeks.
@Rizzo said:
https://forum.deadbydaylight.com/en/discussion/comment/3140468#Comment_3140468
There is an issue with the forums regarding the notifications, we already contacted Vanilla about it and they are working on it.
Ok mate thanks ๐
@wimpy said:
Thank you! You are so cool!
https://forum.deadbydaylight.com/en/discussion/comment/3140897#Comment_3140897
I believe CashelP14's proposal is the best.
However, it may be a difficult route for those who do not own a Jonah. As an alternative, I have considered a route not from the Jonah Challenge, although I would use CashelP14's route as it has 20,000 less BP available to save compared to his proposal.
https://us.v-cdn.net/6030815/uploads/ZWDCGVA2HKMF/12-3-2.png
Cheers for helping him out ๐ I tried my best to avoid that challenge also because it feels weird taking a master challenge so early but unfortunately there was no better path.
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@Jivetalkin13 said:
https://forum.deadbydaylight.com/en/discussion/comment/3138221#Comment_3138221
Thank you for the feedback. I liked you're ideas for the perks and made some adjustments.
I like the idea of changing Malpractice into an aura reading perk, but I think making it so it activates after a heal would be better.
Surgical Precision has been changed to be additive to exhaustion times, but I'm keeping a short cooldown. The delay in activation is mainly so that perks like Overcome would still have a place in the game and not be hard countered.
You're right that Dark Harvest is too much so it's per seconds on hook that it loses charges, increasing per rank.
More details have been put into the power. The concept is a sort of stealth/area control killer. Obviously, very rough around the edges and maybe a bit too passive, but I've always wanted another killer with AI elements built into the kit.
The only thing I will say about the power is 2 metres is a very small detection range. Survivors will need to be touching the killer in order to be detected. Also if the golem is trying to bring a survivor to you there's a good chance that survivor will wiggle out. I'd say the golem tries to hook the survivor instead. Lastly I think 3 samples is too much bearing in mind how weak stealth is.
Good perk changes ๐ I still think Surgical Precision is weak but it was always going to be a tough perk to balance.
Also I like the change to Malpractice though I will say if you did it my way (while the survivor is getting healed) it would have good synergy will slow healing perks like Sloppy and Clourophobia (probably botched that spelling).
Btw I hate asking this but could you give me feedback on my chapter? You can ignore the add-ons if you want.
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@Bane_of_Games said:
I like that the ideal route leaves plenty of both killer and survivor challenges for swich mains like me. Thanks as always for doing this!
Cheers mate ๐
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@Steel_Eyed said:
Thanks Cashel
Thanks mate ๐ hate how I'm not getting notified about replies though lol
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@SacrilegeGG said:
Awesome work, appreciated as always!
Cheers mate ๐ no idea why I wasn't notifed of this but cheers ๐
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It's hard to tell how strong the power is since there isn't a lot of information. My main questions are:
- How exactly does the killer get his samples? Does he injure any survivors when he takes a sample?
- How does the A.I act? Is it similar to Nemesis's zombies but faster/slower/smarter?
- Can the A.I hold multiple samples? Once a sample is used does the killer need to get a new one from that survivor?
There's a few more I could ask but these are my immediate queries. I'm worried it could be annoying like the Nemesis zombies but it depends.
Perks:
Malpractice: I don't see the point in this perk. It makes the killer want to hit and leave the survivor but for what gain? Maybe instead of breaking the obsession it shows the auras of all survivors while the obsession is getting healed.
Surgical Precision: I think this perk would've been a good counter to DH before it's nerf but I don't think it's great now. Most exhaustion perks will be used before you get them injured. I'd say maybe the perk should increase that survivors exhaustion time by 20 seconds? Plus remove the cooldown.
Scrouge Hook: Dark Harvest: So items lose 45% of their charges after getting hooked? Seems pretty good for killers who don't M1 (I.e Franklin's), though I'd say it's bit high. I'd say change it to survivors lose 1% per second on the hook. Good counter to swf teams who will try to unhook their friends as soon as possible.
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When I saw this perk immediately knew I'd hate it. I don't understand why it was ever added tbh.
It should be quite obvious this perk will only be run on Nurse with Agitation and Starstruck. So you added a perk that only suits the most annoying build in the whole game.
Same with the skill check perk. It's only good on the really skilled players. At high ranks survivors don't need perks to make gens go faster.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3133952#Comment_3133952
It should be R2, same as locking lockers against Dredge.
R2 is using items. R1 is healing. L1 is running. L2 is crouch.
I just remembered Triangle and Circle have no key bindings yet so it's ok.
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@SoloQKev said:
https://forum.deadbydaylight.com/en/discussion/comment/3133918#Comment_3133918
Yeah, the layouts sounds like they need adding more settings or tweaks if that makes sense. I mean make it so you guys can access it more easily. Also be good if it had some custom controller settings, not sure if you get what I mean. But for example; if you played some games like resident evil when you go to controls it would say layout and have a, b or c and each one will have a different controls layout. That would be good and also let the player customise it to their liking.
I've changed my bindings so dropping pallets and vaulting windows is square on psn. Normally it was R1.
I'm kind of worried the devs are going to make the 2nd secondary action button be square with the new update and new perk Reassurance.
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Yes. Annoying for the example you said and Trapper.
You can change it like I have but i only did it last year because I was used to it. Kinda worried with the new secondary action button that it will mess things up again.
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Hag.
- Very little interaction in chase
- Usually camps
- If they aren't decent then the game is boringly easy
- Annoying add-ons
- Gets good value from boring perks like franklin's
- Tries to control half the map, trying to get a 3/4 gen
- Generally forces you to heal
- Forces you to walk, which no one wants to do
Everything about this killer I despise with a passion.
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@Raptorrotas said:
Wow. Devs announce range addon-fix and suddenly ... Silence.
Its creepy how accurate your post is. Even if it was sarcasm i didnt get.
"Top killer bad, nerf it, choose next target, repeat"
The reason is because if I remember correctly the devs never announced the changes to Nurse so I believe people are waiting to see if they "fix" her or not.
Plus I would say a lot of people are waiting to see what she's like when she goes live. Need to see does she need further changes or not. People are used to only seeing double range or 1 range and 1 recharge so it'll be interesting to see her without them. I feel like she might need a lot more tuning even after this change.
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Worked on this a little bit more and made some changes.
- Killer has a name - The Voltaic
- Updated the power with more information
- Updated some add-ons
- Changed killer perk
Anyone who would like to help with designing perk icons would be welcome ๐ still haven't added a backstory because I personally find that the most boring part of a chapter.
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@lauraa said:
I miss Iron Will
I probably miss it more than dead hard. I never enjoyed healing so it suited my play style perfectly.
@Crowman said:
I've gotten pretty good at the change Dead Hard. I would say about 90% of my Dead Hard's block a hit right now. Sometimes latency messes me up.
The perk isn't dead, just requires more skill than it did.
I enjoyed using it a bit over the past few days but for me it's definitely dead. It's just so much worse than all the other exhaustion perks. Some of the times I get hit I just have to laugh.
I might be wrong but I believe a streamer said you can start your lunge at the same time as dead hard and hit the survivor just as it ends.
I'm going to keep trying to use it but I'm not sure how much longer I can take it ๐ just wish they let the 1 second version come to live, after the DW nerf, to see how it actually is.
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@GeneralV said:
Now that is very impressive, my friend. Congratulations!
I only managed to do something similar once, with a Winter Party Starter long ago. It is a good memory, because such saves often are.
Thank you very much mate ๐ tbh I couldn't have done it if it weren't for a few friends who basically jumped in lockers at full health to give me an attempt ๐
My first ever one was a Firecracker. Had never seen it before and ever since I've been perfecting my technique lol
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Flashbangs are very inconsistent. Generally looking up if fine unless it was on a slightly higher level than you (I.e Hill).
I'd personally look away from it but generally looking up is fine.
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@Supernaut said:
Despite grinding for P100 on Steve, I'm still saving these! Up to 17 at the moment... How are you doing?
My Meg is 17 also lol I've got plenty of challenges saved up too ๐ might need to spend them on the new chapter tbh.
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@DH3206 said:
Thank you!
That's no problem mate ๐
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@vanGlasse1 said:
hero!
Thanks mate lol
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@Rizzo said:
Thank you once again!
Cheers mate ๐
I swear whoever is creating these is trying to make them more difficult for me ๐
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I played for a few hours yesterday and I'm surprised the perk isn't dead.
Every game bar 1 the killer was using this perk. I only had 1 Wraith, 1 Plague and 1 Legion.
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Don't think it's overpowered but I agree that the incapacitated status is a bit too long. Especially in a meta where everyone kicks gens.
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Wish you put a buff option there tbh.
The TL;DR is he takes too long to expose people vs good players. Even if he exposes you he's still just an ordinary killer with nothing to help in chase. This plus a lack of map pressure makes him extremely weak.
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Solo q been rough and Flashbangs taking longer to get is horrible. This plus the fact my map offerings (brown and yellow ones) are now retired it's been tough.
However I'm still enjoying it a bit.
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I agree fully about the add-on thing.
All Oni's used run Topknot but the devs decided to nerf it because it made him too strong. So I don't understand how killers like Spirit, Blight and Nurse can get away with it.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/3101058#Comment_3101058
I'm just easily amused
Maybe it's cathartic to me knowing that the killer's trying to make a web of traps and I'm just getting on their nerves the whole time. It's double funny when two survivors start doing it at the same time, constantly ping-ponging her back and forth between traps while also being just out of swing distance
Although yeah, if Hag gets someone in basement - good luck getting out unless you're a minesweeper expert
Genuinely happy she is played so little lol I'd hate if she was played as often as Nurse or Blight.
I genuinely struggle to do any of her dailies ๐
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3101042#Comment_3101042
Oh lol I see. My apologies then!
@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/3101042#Comment_3101042
Oh...I see.
I apologize, my friend. I had forgotten about that.
My apologies also if I sounded confrontational or something. I always add an "lol or ๐" to show I'm not being that serious ๐
@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/3101042#Comment_3101042
Tbf it's not bullying it's her actual counterplay
Letting a hag set up is letting a hag win basically
I understand your POV tho, hag's not super interactive most of the time. They can be very 'flow-chart'-ey.
She doesn't really interact with people. At least Tarpper it feels like you have to corral people into your traps mid loop lol
She either has traps everywhere and the survivors die, traps destroyed constantly and she loses or she camps and probably wins. I've genuinely never had a Hag game that's I've enjoyed in my 5000hrs on this game ๐
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/3100750#Comment_3100750
I like playing as and against Hag.
Why?
I'm joking around mate lol I always say on here how much I hate Hag so it was an easy joke ๐
Genuinely don't enjoy any games I've had to play as or vs Hag so I'd actually like to know why.
@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3100750#Comment_3100750
Are people not allowed to like what they like?
They are ๐ I know people hate vs'ing Bubba whereas I love facing him. As I said above I was joking since I always joke about Hag.
@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/3100750#Comment_3100750
tbf if you know how to counter hag it's fun
Messing with a hag all game is one of the most hilarious things you can do as surv. Like watching her put a trap, then I just run over, angle myself properly and trigger it to make her swing straight into a wall. Priceless.
some of them can't handle it and DC
I don't find that fun though. I find that similar to Nurse she makes a bunch of average perks extremely annoying (I.e Franklin's). When I play as her I feel the matches take too long when I play well and too short when I play terrible.
For me annoying a Hag all game just seems like bullying which I don't like. Facing a good Hag is slow and boring. A camping Hag is also boring.
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Your joking with Hag right? ๐
Part of the criteria was fun to play as and against lol
