CashelP14
CashelP14
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- CashelP14
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Comments
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@Coordi said:
I am a big fan of BOO!!!! killers, so Dredge, Ghostface, Pig, and Onryo are my favorites! π
Ah that makes sense lol I like the stealth killers also
This challenge is so tough because of the nature of getting Flashbangs. It would be so much easier if they worked like stack out and stacked on the perk. Maybe even got 3 from 1 gen instead lol
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@TheKissKing said:
https://forum.deadbydaylight.com/en/discussion/comment/3095452#Comment_3095452
yep, that was before the question was rephrased to improve on clarity so i changed it to team 7 after it was made clear that the winning team was not the team that would survive the longest, but instead get flashbanged the fastest. either way OP if youre reading this big congrats to you for completing your mission
Thank you mate π it wasn't easy and I missed a few but I'm not stopping till i get everyone saved. I also want to teleport Dredge save.
@StarLost said:
https://forum.deadbydaylight.com/en/discussion/337023/which-team-do-you-choose
EDIT: Disregard, I misunderstood the question.
It's ok mate lol
@Thusly_Boned said:
Team 2. Plague and Sadako are two of my most used killers.
I rarely see Onryo so I hope I'm happy ther is more Onryo mains lol
@BadZilla said:
7.
π
@DoritoHead said:
6 doesnβt have any interactions with lockers unless Artist for some reason checks it, and they all have normal pickup animations that will be easier to time. Only real problem is that Oni players tend to slug.
Sometimes you have to force the grab but when you do the only awkward killer there is Ghostface.
@KerJuice said:
Are you attempting this with 3 of your friends?
No. Sometimes it's solo q, sometimes it's in a 2 man, sometimes I'm in a 4 man but only 2 of us are talking. It's very hard to convince a random to jump into a locker π
If I'm attempting it at the weekend I'm probably going for them drunk also.
@Coordi said:
Team 2 takes my bet!
Onryo is easily the toughest of that group but hopefully I see her more often soon.
@Sadako_Best_Girl said:
Team 2 because I really like both Sadako and Pinhead. I alsoo like nemesis but not as much as the other 2, and plague... I hate plague.
I'm recently starting to hate her too lol
I'm surprised this discussion got a 2nd wind lol I posted the results in the chat but I removed them for the sake of the challenge.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/3095257#Comment_3095257
I was going to guess 4 when I clicked on this thread and read the topic... Only now I look like a McLiar because you spoiled the results. Disgusting. And my second place was team 4 because they were all base characters. Why team 6 over team 4 in that case? Tons of noobs play Ghostface. It doesn't even matter that he is paid dlc. I bet you got multiple saves against a Ghostface, even.
If wouldn't have said anything if the discussion was still alive but it was dead lol
Ghostface is the toughest killer to get a save on, he was actually the last of that team. He teleports really close to the locker after the animation is done.
Got multiple vs Artist in 1 game and at least 2 vs Oni.
@AetherBytes said:
Team 1
people will locker hop against a Billy and Bubba very often, as well as try and hide from Michael or avoid the instamori, and people just play stupid against clown
Clown is kill-switched btw lol I have the results in this discussion but I'll go back and add spoiler to it.
Can someone here explain to me how to do spoilers π
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Deleted
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@ohheyitsbobcat said:
https://forum.deadbydaylight.com/en/discussion/comment/3094465#Comment_3094465
I think that's the exact reason why. There's a pretty big difference in the responses based on a persons forum presence since people know them and will be more sympathetic whereas they won't be so kind to strangers.
They've been around since 2018 but with so few posts it feels like they're new and even though I have over 1k posts I bet I'd get similar responses as them since I don't have presence where as people would be sad if you made this post since you're quite well known.
It's almost like a family dynamic in a way. They'll hear out people they're close to while not caring about some random stranger, even though they are both going through the same thing.
Of course there are people sympathetic to a strangers problems like you and people like me who feel for them but also understand when other people don't.
But at this point I'm getting way off the original topic and getting a bit too real over a forum post when it's probably just people enjoy being sarcastic because it's funny in the moment.
I get the family mindset but I personally don't think that's the case here.
There's a bunch of reasons why people do it but I find it super rude. Just kind of gives me bully vibes.
I'll stop now also mate. I get what your trying to say and I respect it but I just don't think what they're doing is anything other than rude. Literally have a draft saved from few months ago on this topic but never posted it.
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@ohheyitsbobcat said:
https://forum.deadbydaylight.com/en/discussion/comment/3094220#Comment_3094220
I mean, it'd be like if I went to a Dark Souls forum and started complaining about PvP and how I'm going to quit the games over it since I want to play online but have PvP be disabled.
Now don't get me wrong, I feel for the guy but I can understand where the snark comes from.
But why do people need to reply? They're obviously upset and are venting. Sometimes we need to vent.
I bet 1000% if this person had 10,000 posts and said this the replys would be different.
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@I_am_Negan said:
https://forum.deadbydaylight.com/en/discussion/comment/3094220#Comment_3094220
My reply was meant as a funny.
Nothing more
Yours was fine mate π I would've probably added something extra like "Sorry your not enjoying the game anymore, hope you do come back" but that's just me.
This is something I've been wanting to say for many months after seeing multiple leaving discussions.
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God I hate how rude people can be to these threads. I don't see the point in replying to these if your not going say something nice.
Sorry your not enjoying the game mate. Chances are you'll be back because everyone comes back lol if you don't then I hope you enjoy your future games π
Also hate how if this was someone else on this forum, that is known, the replies would be a lot nicer.
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I would've said yes shorty before it's 2nd nerf.
However since then I've seen it used in a lot less games. Don't see why it would need changed now.
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@TheKissKing said:
ohhhh, alright then. hmmm... 5, 7 or 2. Id go 7 probably
@Brokenbones said:
My money's on Team 1
They are all basic killers, don't have any special interactions with lockers that might screw you over (Like plague, dredge, etc)
These 4 killers are also played by newer players a lot from my experience
@Remedicist said:
I'd have to go with 3. Dunno why, I can just see that happening with them first.
@Mister_xD said:
I'm putting my money on Team 2.
None of them have any special interaction with lockers or an easy way of locating you in one and at least 3 of these Killers are not very rare to encounter.
@GannTM said:
Team 7 without question
@EvilSerje said:
Team 1 is easiest (of all), team 4 is the hardest (turkey just carry you out without open locker and granny won't even bother and draw a triangle nearby).
@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/3089402#Comment_3089402
ooooor you just enter (and therefore infect) all closeby lockers as well, so the Plague doesn't know in which one you are!
@bm33 said:
My bet would be Team 6. I think you're more likely to come across all 4 of those killers. They usually don't normally run starstruck or iron maiden and being able to take hit when dropping Flashbang increases odds of getting successful blind.
Team 1 has instadown killers so that already decreases your success rate since they could down you before you could drop the flashbang. Clown could throw bottle to throw you off.
Team 2 has Pinhead who usually runs Franklin's so could knock it out of your hand before you get to drop it. Nemesis zombie could come around and screw you over. Plague you'd need to be cleansing against so you're not 1 shot.
Team 3 has Huntress that usually runs Iron Maiden for the faster reload so again the insta-down will hurt you.
Team 4 has Dredge who has add-ons for lockers so less likely to be successful.
Team 5 has Doctor so you'd need to make sure you don't get tier 3 madness - that will make it so you can drop the Flashbang.
Team 7 has Nurse and Trickster who will most likely run Starstruck, Trickster if not running star struck will run Iron Maiden for same reason as Huntress.
First off I love the variety in everyone's chooses π no love for team 4 or 5.
I'll give some more information just for the fun.
- You can get a save vs Iron Maiden however you need to be practically touching the locker whenever the survivor is grabbed
- Most difficult killer 100% is Ghostface. Other awkward killers are Legion, Pinhead, Hag, Onryo, Demogorgan, Pig and Blight
- You can get a flashbang locker save vs a Dredge teleport. I roughly know the timing but I haven't got it before.
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@TheKissKing said:
team 3 because a flashbang locker save might be hard, but finding a twins and freddy is harder πΒ
I updated the discussion. It's the team you think I'll get my 4 flashbang lockers saves against first.
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I like the variety in this patch. I only dislike how they nerfed my Flashbangs as survivor. Also don't like how camping + tunnelling is even more viable. Otherwise I think this was a very good patch.
Tbh when I heard they were making these changes I wish they just made more gameplay changes. Don't like how the meta still has similar concepts (I.e. Exhaustion + Second chance perks vs Slowdown perks).
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You are correct 100% correct you very smart 20,000hr player who has insider information from the dev team.
I'm drunk so I have no idea why I'm replying to this. Sorry in advance.
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@d2kemps said:
https://forum.deadbydaylight.com/en/discussion/comment/3083794#Comment_3083794
I definitely said left when I meant right. Here's a pic:
https://us.v-cdn.net/6030815/uploads/VEMALWM0B8M3/tome12path.png
I can't believe I missed that π well done mate π
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@bm33 said:
I wish they'd replace the prestige numbers with survivor portraits instead.
Tbh I agree with that
@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/336143/can-we-stop-seeing-the-survivor-names
It would be way better if the username was BIG and the character name was LITTLE.
Literally yes
@KerJuice said:
https://forum.deadbydaylight.com/en/discussion/comment/3079644#Comment_3079644
This. Exactly this.
This. Exactly. This.
@BadZilla said:
Yes it's annoying just make usernames bigger instead, and what happened to killer lobby? survivors and their names are way smaller now barely can see anything..
It is. Genuinely struggle to see who the survivors are before a match as killer. Always pray it isn't someone I know.
@Pepsidot said:
https://forum.deadbydaylight.com/en/discussion/comment/3079644#Comment_3079644
Yea, swap them around!
After listening to all the ptb feedback I don't understand why they didn't change it.
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@T6_ said:
You can also not claim the killer challenge at the bottom (Another for the entity)
This adds 10k total to the saved total, but you lose out on an instant 15k since you don't claim it
I see what you mean and I used to do something similar but my guides are about completing every challenge.
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@Rizzo said:
Thank you as usual, @CashelP14!
Cheers again mate π
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@Star99er said:
Thank you for doing the lords work.
Thank you for spreading his work lol
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@Bane_of_Games said:
Something I noticed for the survivor mains out there, you can do Jump-Start instead of Another for the Entity (see attached image). Both are the same rewards and give access to the same nodes.
https://us.v-cdn.net/6030815/uploads/U7TN8A53JH27/tome-12-1-options.jpg
That is correct mate π every level generally has a few challenges like that which you can do differently to mine and get the same rewards.
Thanks again mate π
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@Bane_of_Games said:
https://forum.deadbydaylight.com/en/discussion/comment/3075305#Comment_3075305
Faster change than fixing the text in game. :P Just teasing, love you devs! <3
Thanks for always doing this mate!
Takes 10 seconds for me so probably something similar for them π
@Supernaut said:
Thanks dude! With the changes, wondering if it's worth me saving these... ahhh, you never know!
I'm racing a buddy to P100 with our mains, I figure using these points would be cheating; I'm currently midway through 13....
Thanks again!
Race to 100 that's a long race lol I wouldn't be saving these if I was doing that race π
Thanks again for checking it out mate π
@Bedslamb said:
thanks for this :)
Thanks for checking it π
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@Nemmy_Wemmy said:
Change the text to 2 million now
Done π
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@Laluzi said:
Big ol' sadge. I loved seeing these things pop out of the woodwork every few months. They were little pieces of history. And it's not like they were disruptive or provided a feature you can't get anymore.
They hardly ever worked either. It's a real shame if I'm being honest.
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@gelukrait said:
Thanks as always, bro!
Thanks for checking this out again mate π
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/3075061#Comment_3075061
Wait, really? So we won't see the occasional cattle tag or fuming signboard? That makes me sad.
Made a post about it yesterday. It's a shame because I enjoyed using them the odd time.
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2 things:
- Flashbangs take 5 seconds longer to get now
- My old map offerings have now been retired
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This patch really isn't that bad. For me every game has had campers and tunnellers but I wasn't playing solo q so it was easy to survive.
Surprised I didn't see any killer run STBFL though.
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@Mr_K said:
At least they are still there
At least they are but I don't see why the did it. They had no right! π₯
Massive RIP..
@humanbeing1704 said:
I wonder why the ability to use them really didn't hurt anyone
They didn't. It wasn't like they were bugged and gave the same map chance as a green offering. It usually didn't work but I found it funny to use.
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@M4dBoOmr said:
https://forum.deadbydaylight.com/en/discussion/comment/3069239#Comment_3069239
Sorry but what does this got to do with anything, of course there are still good survivors "duh" but there will be a LOT of shorter chases since the good ones used DH to make you chase them twice as long, which in a game where every damn Second counts is #########
The good players used dead hard well but this didn't mean that all resulting chases lasted "twice as long". My point is these same survivors will find a new perk to take that place and will be fine without dead hard.
Here's what will change:
- Survivors will drop pallets sooner and play safer
- Survivors will be less inclined to be injured. This could result in more med-kits being brought or CoH being used again.
- Sprint Burst will probably to its place. As a result survivors who are doing unsafe gens now will make it stronger pallets without getting injured.
I see the dead hard nerf being similar to the pallet and tile nerfs. The good players will be fine.
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@RavenBirb said:
https://forum.deadbydaylight.com/en/discussion/comment/3069183#Comment_3069183
Nothing equates to a survivor hitting a button and restarting a whole chase.
Trust me when I say this. As someone who has more hours in this game than days you've been on this planet that once dead hard is nerfed, these "bad" players will show you the perk won't be missed.
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@RavenBirb said:
https://forum.deadbydaylight.com/en/discussion/comment/3069121#Comment_3069121
No doubt there's dumb complaints. Mother daughter ring for spirit doesn't exist anymore. It's a cup now i believe, she got nerfed.
Nurse is easy to counter and has been nerfed hard twice since 2016.
Blight you need to work at in order to even get the down , you don't just walk up and down someone. Unless you're saying blight is an easy killer then
First off mother daughter ring still exists and is a very strong ultra rare for her. Secondly I specified Nurse Nurse add-ons, not basekit Nurse. Btw Decisive Strike was nerfed hard 2 times and got nerfed again this patch. Thirdly you've also completely ignored Blights add-ons. Btw killers using these, with strong perks also talk smack.
All of the things I've mentioned are add-ons that aren't strong at low ranks but with high rank players they are borderline broken (aka dead hard). Dead hard isn't good on a 500 hour player but stupidly strong on a 2000 hour player.
When you come here trying to say that players who use dead hard aren't good, you got to at least know the game your talking about. You have to know the other perks, add-ons and items before making such ridiculous statements.
Summary: You sound like a new player who is a killer main. This is fine but you got to know what your talking about before saying anything silly. Dead hard needed nerfed but you'll soon find out these "bad" survivors will be just fine without it.
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@RavenBirb said:
https://forum.deadbydaylight.com/en/discussion/comment/3069099#Comment_3069099
They aren't good at the game and that's my opinion. You're missing the fact that many players use it and talk smack
So they're not good at the game and that's your opinion. For the sake of asking is there anything a killer can use which means they aren't good? Here's some examples:
- Blights add-ons (Alchemist Ring is the main one)
- Nurse double range
- Spirits mother daughter ring
They're just some examples but feel free to let me know.
Also people talk smack in this game on both sides for stupid reasons. I remember watching a streamer complain after losing in a 3v1 as killer. Complained about survivors abusing main building even though 1 survivor was afk the whole game.
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@RavenBirb said:
https://forum.deadbydaylight.com/en/discussion/comment/3069095#Comment_3069095
stay mad tbh nobody asked you to comment
I'm not mad. I'm one of the many survivors who agree dead hard needed nerfed.
I just don't see the point in this discussion. Just trying to say that players who use this perk aren't good is wrong.
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Think the clownery is this discussion tbh
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Very few will leave. Newer players won't realise what's changing. Veteran players will stay. Players in the middle might leave but it would be very very few.
I know this is what most people are saying but I wanted to be involved π
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@Leachy_Jr said:
Nonono I wake up to a surprisingly wholesome forum thread instead of nurse complaint thread number 874? I must be dreaming. Back to bed.
Anyway, @GoodBoyKaru @Aneurysm @GeneralV @Grandpa_Crack_Pipe @Tsulan @Orion ( :( ) @Pulsar @TheGannMan (spirit simp) @C3Tooth (amazing art) @CashelP14 @MikaelaWantsYourBoon @Tricksters_Wife @Phasmamain and like anyone i forgot I'm bad with names.
And of course, who could forget @Sluzzy (btw still waiting for the collab between you and @Lord_Tony)
In fact can I just put @everyone ?
Cheers mate for mentioning me π appreciate it lad
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@Brokenbones said:
Oh and
Special shoutout to @CashelP14 for their saving BP tome threads
MVP to bloodpoint gremlins like myself
Thanks mate π us bp gremlins got to stick together π if I was doing this list you'd definitely be on there.
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ππ
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@ElleGreen said:
https://forum.deadbydaylight.com/en/discussion/comment/3058641#Comment_3058641
That would be so cool so like the longer the chase the more you heal yourself when Injured?
Yes. So if you have a 60 second chase you'll recover 30% healing.
However if your already 40% healed then you'll only get 10% since you can't go over 50% at tier 3.
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Time Heals All Wounds: For every second that your in chase you gain 0.5% towards your healing progress. You cannot go above 30/40/50% healing progression.
Can't remember the killer perk idea I had.
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@MilManson said:
https://forum.deadbydaylight.com/en/discussion/comment/3057348#Comment_3057348
No sometimes they break up the monotony, getting huge maps constantly in a row isn't fun so sometimes you can force a map change.
SWF however don't need that.
Edit: Tried to play Hag, survivors popped Dredges map now... fun.
AFK corner time this place has almost the same pallet count as meat factory.
So your saying a killer should be ok to being a map offering but not swf because of getting consistently bad maps. So if a swf is getting RPD, Midwitch and Lerys a couple of games in a row they shouldn't be allowed a change?
So what about solo q players? Can they bring map offerings since they don't have swf advantages? You said survivors brought a map offering but you said nothing about it being a swf. Maybe a solo q player, with no swf advantages brought it.
The Garden Of Joy doesn't have the same pallet count as The Game.
Map offerings give an unfair advantage to one side and they should be removed.
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I'm pretty sure it should. Pretty sure it worked with endurance before since it "avoided" the hit.
However we'll not know till it's live.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3055441#Comment_3055441
To be fair. Dead hard is super easy to deal with as nurse. All it takes is an accurate blink, and hitting them after dead hard with the second blink. That's different then say using pig, and then dead harding for distance. No amount of skill is preventing that
Given the maps. Range is neccesary ATM. If they ever decide to reduce eyrie, and mother's dwelling, and temple, and Ormond, etc etc. Then yes. They should absolutely reduce the range add ons. But for now. Huge maps sort of makes it a neccesity. You either want a nurse who sticks close, because her traversal isn't the best without range. Or a roaming nurse who gives chases and goes away from hook
Yes but given you can a good Nurse pretty quickly in a match you generally don't dead hard the first blink since you expect her to wait. I usually wait till her 2nd blink tbh.
Maps are a massive problem and need to be made smaller however I don't believe range is necessary. The secondary effect where her shorter blinks get you to the location faster I'm not a fan of.
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@Alphasoul05 said:
https://forum.deadbydaylight.com/en/discussion/comment/3054965#Comment_3054965
Any good Nurse is going to bait DH out to make it completely irrelevant. Which means anyone that says that DH has any impact on Nurse just isn't playing a good Nurse
I watch a lot of streamers and they very rarely ever go up against many Nurse's, and even the Nurse's skill is often pretty debatable. So I don't quite understand how everyone on these forums seems to play nothing but Nurse, and also every time she's a god who 4ks in 2 minutes with the same addons and perks, every time. Well, is that surprising? What killers don't often use what's best for them? I'd say the only people running into "nothin but nurse" are probably SWFs, and I suppose I would be upset if I couldn't easily win against non-top tier killers with my friends, too.
So if I'm reading this right your saying I only have a problem with Nurse because I can't easily beat her in my swf? Seems to be what your implying.
A lot of balanced steamers (example Otz and Scott) think her range add-ons are busted. Scott never plays swf and Otz from what I've seen plays very little swf games. For me personally I am completely fine with how strong Nurse is, without add-ons.
She doesn't need add-ons which give her bonus effects outside just the intended ones (I.e Range add-ons making you teleport to your location faster at short distances).
Also if the idea about "a good Nurse could bait out dead hard" is false. Could use the same argument with every killer in the game at that rate. If dead hard was so easy to bait out by good killers then it probably wouldn't be getting nerfed.
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I hate it when people do this. I think what I hate worse is when they open it and just stand in the gate doing nothing.
If you have a daily open it but don't just stand around and do nothing.
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I've always had the opinion that Nurse is only balanced out by Dead Hard. Now that it's getting nerfed (and also DS) I think she needs a change.
I don't mind basekit Nurse being strong, so long as her add-ons don't make her stupid. Imo her add-ons (range and recharge) need looked at. I also think Blights add-ons need nerfed also.
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@FrostyEyesSusie said:
https://forum.deadbydaylight.com/en/discussion/comment/3053001#Comment_3053001
What is new Off The Records but an even stronger Decisive Strike?
Think you ignored the part where I said they'll probably nerf the endurance stuff. You also didn't explain how gen speeds are faster. And you lastly ignored the part about solo q being dead.
OTR isn't a stronger DS, just a strong perk. DS imo isn't worth running with it's new nerf. I would've been happy to cancel it during endgame but not the reduced stun.
This patch was a buff to killer and a massive nerf to Solo Q. Once the endurance stuff is fixed then you'll see it's an overall nerf to survivor.
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I agree that this is annoying as #########. I also believe shouldn't exist in this game and hope you agree with me lol
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I think they'll nerf the endurance stuff. I don't know how DS is stronger or gen speeds are faster.
Solo q is dead that's the main takeaway.
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@honestscript said:
will you do this again for tome 12?
I do it for every tome.
Been doing it since Tome 2 I believe. So yes I will be doing it again π