CashelP14
CashelP14
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- CashelP14
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The hatch only spawns when there is only 1 survivor left. Doesn't matter how many gens are done. If your saying it shouldn't spawn if all the gens are done and your the last survivor then I have to disagree with you mate.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3009183#Comment_3009183
Thats why I always kinda play like if I don't have Lightborn, when I use it, ie trying to avert my gaze, quickly look up and to the side when picking someone up. Usually the flashlight user will think that they juuuuust were a tiny bit off and try again later, instead of totally abandoning their idea if you just blatantly show them that you can't be blinded. Its all in the mindgames *ominious music cues*
True but generally a good survivor will know if they weren't getting a beam or will also test it out earlier at a pallet. Once I know you have Lightborn I just on gens since I have nothing else to do. No reason to loot and chest and I want to keep my item.
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@keepingitril said:
https://forum.deadbydaylight.com/en/discussion/comment/3001458#Comment_3001458
Just returning to my earlier comment, as I've been playing fairly consistently (and mostly decently) in recent times - mostly survivor.
To cut a long story short, I stand by my original claim that this should move down to Gold. This is still a solid challenge and more in line with the other offerings.
It might be more achievable as Killer but I think it's the wrong combo to have as a duel option; if it were any of the other 3 sets of emblems, then ok.
I'll be honest after going for this challenge I have to agree with you lol I thought "oh this will be easy" but after getting a literal hair away from iri chaser so often, I agree it needs toned down.
Killer version is 20x easier but survivors is just too much. Certain killers don't have proper chases (Wraith) and other times you need to take hits to keep survivors alive.
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Basically every survivor after Jeff has been extremely loud and I don't understand why. They don't need to be much quieter, just a little bit.
From what I remember Jill is the only exception to this.
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@MrMori said:
https://forum.deadbydaylight.com/en/discussion/comment/3009282#Comment_3009282
And all that requires game sense and some map knowledge you don't need to get free DH distance exactly when you need it in a chase. The best part of DH getting nerfed is that while SB may be stronger at times, most mediocre survs that can easily extend chases with DH will never utilize SB to its full potential. So they'll run other exhaustion perks too.
Most mediocre survivors aren't why dead hard needed nerfed lol those sort of survivors would've dead harded into a wall or not lasted any longer in that chase. It takes both perks to be run by a good player to really see their strength.
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@Chocolate_Cosmos said:
I would rather face SB all game then DH. DH is way more annoying and "unfair" because you use it at loops. SB you just run and then end up in loop, where if the killer mind games you well or just Survivor do a mistake, you won't press E to get free escape card and continue the chase for the extra 40+ sec.
The thing about Sprint Burst is that your never out of position. You'll always be able to run to a loop before the killer hits you. Plus they can reach more loops so they'll choose tiles that are stronger. This plus the 99% sprint burst once you get close.
I'll be honest I'm surprised it also isn't getting changed. I'm not saying it's worse because it definitely is not but I do think people will quickly get annoyed at it.
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Here's one reason why some do it. Now I'll be honest and say I do it from time to time (not much recently though because I prefer to run flashbangs). It basically is Lightborn.
I'll use myself for the example.
If I see more than 2 flashlights in the lobby I'm worried about the killer bringing Lightborn so I might swap last minute instead. It's not because I don't want to click the killer and be toxic, it's just that I want to go for flashlight saves. If I wanted to win I would've brought a med-kit.
Bringing Lightborn overall is a bad choice for killer. I know that if I see Lightborn I just go "right time to sit on gens" since the thing keeping me off them is gone. I probably would've killed myself staying near the killer going for silly saves but now I can't.
The TL;DR is people don't want to sit on gens the whole game. Lightborn sort of forces them to do it since they have no reason to follow people being chased.
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Your too quick to believe the devs are just doing this to help survivors. Both sides have problems from tunnelling/camping to gen speeds. The devs are making these changes to help the overall health of the game.
What this event has proven to me is that killers and survivors almost become more toxic when an event starts. Survivors constantly DC'ing and killer constantly bringing map offerings.
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The thing that I was most disappointed about the 6th anniversary stream was the fact they never mentioned these changes whatsoever.
I'm assuming they decided against doing it which is a real shame. We'll see if next weeks changes have some sort of effect on this.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3007849#Comment_3007849
I'm 100% sure 4 sb is order of magnitude easier than 4 dh.
Depends on the killer tbh. I definitely remember being quite annoyed at 4 sprint burst users as Bubba lol
Generally yes 4 dead hard users are worse than 4 sprint burst users.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3007840#Comment_3007840
Yes, but even with workaround it will be much healthier and dev can find problem if it exists.
I'm happy they're nerfing dead hard but people shouldn't just believe "Dead hard is gone the games are going to be so much easier now!". I don't think a lot of people realise how annoying 4 sprint burst survivors are.
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@Devilishly_Rowdy said:
https://forum.deadbydaylight.com/en/discussion/comment/3007646#Comment_3007646
Yup those "good survivors" will be dropping pallets a lot earlier when they realize they don't have their get out of jail free card anymore. That is IF the devs are brave enough to properly nerf DH.
You do realise that after dead hard is nerfed the good survivors are just going to start using comp strats. Basically predrop most pallets and basically not loop at all.
Don't forget also that Sprint Burst will take it's place in the meta. You'll basically find a survivor, see them run away, take 10 seconds to catch up and then they'll predrop pallets and be extremely safe. Dead hard is annoying but with every big survivor nerf, they always find a way to work around it.
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I'd love a slight buff to Flashbangs but that's not a rework.
Personally would like Prove Thyself to be changed since other gen perks are getting nerfed.
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@NerfedFreddy said:
3-man swf doesn't treat their solo-teammate as equal. I wish there was option to opt-out 3-man swf groups as survivor
Don't treat them as an equal? Of all things this post talks about you take that from it? Ok mate π
@Grandpa_Crack_Pipe said:
The worst feeling is having someone DC on their first down and almost bringing the game back anyway, just so you can see that the game was completely winnable if it wasn't for someone's refusal to play Dead by Daylight.
Like that Doctor game was the perfect example. Look at that build and we got 2 out somehow. That game could've been a 4 out if they just didn't decide to give up after failing a head-on.
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I agree!! I genuinely got very annoyed when I saw they kept the hat on him.
Can we please run a poll asking do people want this changed or not.
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@Brokenbones said:
I've faced a few legions lately and I haven't had this happen although
I wonder if there's some weird bug with the loadout system that might be causing this since loadouts let you pick different addons for each slot
@sizzlingmario4 said:
I havenβt personally encountered this however I have seen others mention it
@[Deleted User] said:
Yes. Mix Tape themes stick even when theyβre not being used.
I remember on Thursday saying "I swear this Legion has Julie's mix tape however that's impossible because we know the two add-ons".
Then last night I could hear Joey's mix tape and after the game I was very confused when I didn't see it.
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If we remove swf for one weekend then enjoy losing 15k players that weekend.
Every multiplayer game gives people the option to play with their friends.
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Both sides have been trying hard this event. While playing yesterday I had 7 killers bring either a black ward, mori or a map offering.
Unfortunately people just love to sweat. I hate that while I'm playing survivor I need to use prove thyself to get more gen points but I do.
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I don't understand the reasoning for this lol
I've been using cakes every game and I've got 350 stored. So there's no way someone can use all their cakes unless they waste bp.
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Been old for a very long time
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Some people can't handle the loss even though they were trying to be the bullies.
Same with killers who try to bully by face camping one survivor and bringing a very toxic build. Sometimes those killers after failing at being toxic will dc once the survivor gets close to the door (had this happen plenty of times)
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In the 4 hours I've played I've had 3 map offerings and mori offerings brought by killers lol random teammates aren't the most generous either but aw well π
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@Mandy said:
IS this still happening?
and can you screenshot exactly what you're seeing and what error codes there are please?
I started spending my bloodpoints a lot shorter and in-between games and it seemed to help. Basically some sort of save game error.
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@keepingitril said:
Hi @MandyTalk,
Any chance the 3 Iri Evader / Chaser challenge could be changed to 3 Gold, for 6.0.1?
This feels somewhat more achievable in a reasonable timeframe while still requiring that a pretty decent effort be made.
Thanks.
I'll be honest this challenge compared to some of the other ones.
You have just under 3 weeks to complete this levels challenges so you probably will get it done.
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Ah ok I missed that tweet. Cheers mate π
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@Rizzo said:
@CashelP14 thank you as usual for this β€οΈ
That's no problem mate π any word on when the event goes live btw?
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/3000773#Comment_3000773
I think it'll be around 18:00hrs GMT but thats just based on their typical schedule. Could get behavioured and it wont happen until 23:59 Asia Pacific time lol
I thought it would be 7 because I thought it was 2 in America. My swf though are certain it will be 4 so I'm not sure lol
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Thanks again mate π
@SleepyWillo said:
@CashelP14 Perfection! As always!
@MandyTalk Can we get this pinned before you get swamped with anniversary stuff..? Please & thank you! <3
Cheers mate as always! π do we know what time the event starts tomorrow UK time?
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I never bring DS and stopped using BT recently.
Can tell you in 15 matches tonight as survivor at least 10 killer proxy camped their first hook and the rest either played normally or dc'ed. I never run DS because I find it boring but can 100% see why everyone else does.
Also talking about seeing the same perks every game. Maybe every game bar 2 had Pain Resonance and Corrupt. Lots of Ruin and Pop (like 9/15 games) but just not as common as the other two.
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Mate Hag is just super unfun no matter what happens. Add-ons are annoying and all builds are annoying.
The more you face her, the more you'll realise just how boring she is.
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@Steel_Eyed said:
Thanks Cashel. I was gonna use today to Prestige Haddie before the event kicks off. My Dredge is ready to go for tomorrow.
Fair enough mate π I'm all set on both Haddie and Dredge
@wimpy said:
Thank you every time. You are wonderful!
No your wonderful π
@CaulDrohn said:
https://forum.deadbydaylight.com/en/discussion/328266/saving-bloodpoints-tome-11-level-4
Why should we wait though, what did I miss?
Yea I meant wait till tomorrow before doing any challenges so all bp earned would go towards the event. I only posted this because I always do.
@Pokino said:
Not much time if you want to complete anniversary challenges as well, if you have a life I mean XD
Yea I know lol
@Brokenbones said:
Many thanks once again!
No problem mate π
@DH3206 said:
Thanks again! :D
No problem mate π
@Bedslamb said:
Thank You , always a great help seeng this x
It's always great seeing people check it out also lol
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@Bot_Salvo88 said:
https://forum.deadbydaylight.com/en/discussion/328266/saving-bloodpoints-tome-11-level-4
Thank you so much for the effort put into this π
No problem mate π
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@DrDeepwound said:
Thanks
No problem mate π
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/2997879#Comment_2997879
Lucky you, I already went against a few tunneling and camping Dredges.
But fair enough. I thought there was an audio cue for his remnant though. Maybe not him dropping it, though you can tell he is holding the remnant because of his animation, but I thought you could hear his remnant when in close range. But maybe I am mistaking.
I'm actually quite surprised I haven't lol faced him a bunch so I just got really lucky.
There's a que when he teleports but I don't think there's any information that he's left the remnant behind. The animation does help but I think the killer can do stuff like moon walking to throw you off.
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That event was fun for a week but it's gotten boring now. Imo the devs are gathering data on those maps to see why the community is voting them.
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@Thr_ust said:
Dredge is fine. Give it a couple weeks before we start asking for nerfs. I remember people thought nemesis was A tier when he first came out ffs.
I remember people saying he was really weak on release lol
To the OP I don't agree with a lot of the nerfs. I like killers that are easy to play but also decently strong. The only nerf I really agree with is the no bloodlust while using remnant. I'd also personally like a slight audio cue for anyone near the dredge (12 metres) to let them know he's left a remnant behind.
The anti-tunnelling part I have no option on since I haven't faced a proper tunnelling dredge yet. Maybe in the future I'd agree.
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/2995668#Comment_2995668
... They do? Like, I get Balanced Landing (however there should be like 2 spots for every map anyways) but outside of that I cannot think of any other builds lol.
Hears my reply to someone else who had the same thing. I personally believe whether it be for a build or not it creates a miserable experience for the other side.
@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/2996639#Comment_2996639
Survivor builds aren't as map dependent as killer builds but they still might require certain maps to make them better. Certains builds require in door maps to be stealthy (houdini) others require more lockers (head-on).
I just think when both sides decide the map, whether it be for a build or not, it makes for a miserable experience on the other side.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2995668#Comment_2995668
Eh disagree, theres not a full build that only works on a certain map. Sure some maps are better for perks like BL but it's not like scratch mirror myers
Survivor builds aren't as map dependent as killer builds but they still might require certain maps to make them better. Certains builds require in door maps to be stealthy (houdini) others require more lockers (head-on).
I just think when both sides decide the map, whether it be for a build or not, it makes for a miserable experience on the other side.
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@TheLastHook said:
https://forum.deadbydaylight.com/en/discussion/comment/2994887#Comment_2994887
Agitation? why on Earth. If survivors are dummies that rush to the Killer while you carry a survivor that has nothing to do with Nurse.
Survivors don't rush to the killer. A smart Nurse usually will bring Infectious Fright and use it to locate if survivors are close to her or not. If they aren't she'll move to areas closer to gens to expose survivors near them.
Agitation and Starstruck is extremely strong on good Nurses.
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I'll take anything so long as it isn't charms. That portrait would be nice but nowhere near enough.
For me I would want a stackable bonus to either bloodpoints, shards earned or xp while playing that character.
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@EntitySpawn said:
I mean I get some killers using map offerings especially as you physically have builds that only work on certain maps such as jump scare myers, impossible skill check doc etc.
Survivors I dunno what the point is personally, i never use them and I do feel survivors use it for a competitive advantage not to fit a certain build.
So imo killers should only get to pick, I know people will see that as one sided but I dont wanna lose jump scare myers etc. And i dont want this...
https://us.v-cdn.net/6030815/uploads/QCM40HZ2P3BW/20220410-212334.jpg
Survivors have builds that require certain maps. Personally I think map offerings should be removed from both sides.
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People love to shame console players which I find hilarious lol some people really don't like thinking they're as good as console players
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I think he's fine.
Solo Q is horrible vs him especially with Ruin. Swf is fine once you coordinate who gets the box. As him his power is hard to control but if you play him enough you'll be fine and probably be very good at predicting where the box spawns.
I think he is underrated tbh.
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I personally find the fact you don't hear the dredge using the remnant really annoying.
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There's a lot of perks and builds that are broken on Nurse.
You've got:
- Agitation and Starstruck
- New locker perk (can't remember it's name).
- Floods of Rage
There's many more I'm not thinking about. Anything that gives instadown or information is stupid on her.
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@Wampirita said:
Hag literally jumps inside the locker.
Spirit gets inside the locker more than other killers.
Ghostface imo has the same animation as others, he's just short so it looks weird
Ghostface like most killers has the same animation, however once he completes it he gets teleported closer to the locker. Test it in kill your friends and you'll see what I mean.
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@Supernaut said:
Thanks for this.
Just done a quick sum of everything I've got saved up from these Tomes and have a grand total of 8,700,000 bloodpoints banked.
Still got L3 to crack on with in earnest and will hold off until the event starts I think.
How did you get on with the Rift? I would imagine you are already well done! I was finished just by playing the game with all the double fragments we've been having! :D
I'm done the rift.
Wow 8.7 million christ ππ that's like 3 mil more than I had last year lol well done mate
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I find this map actually pretty decent for him.
The map is incredibly dark already and the nightfall makes it stupidly dark. Also trying to find pallets is difficult enough on new maps.
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I'd say I saw Dredge:
- Day 1: 8/10 games
- Day 2: 8/10 games
- Day 3: 6/10 games
- Day 4: 3/10 games
I'm glad tbh. Playing against this killer is really frustrating in solo q. How can I get my Flashbangs when people close EVERY SINGLE LOCKER?!
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Cheers lads π