BadZilla
BadZilla
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3698793#Comment_3698793
Of course it makes sense. You are calling it "easy mode" without depipping, which somewhat implies that it is not really an achievement to reach Iri 1 unless it is not reached "fair and square". You even say that you "only" play a few hours a day, but getting to play a few hours a day is most likely more than the average player in DBD plays. It just comes off as rude.
And yet you bring the points WHY it is changed (even tho the biggest is probably that the Devs dont know what to do with Grades anyway, they are even hiding them now from the player itself, because you need an additional click to see the Grade, which makes it even more pointless IMO)
Yes. It's not an achievement anymore to rank up after the next update that's why I challenged myself into it.
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@Nazzzak said:
This is the reason I always supported removing depips. Because it gets to a point, particularly once you hit iri rank, where depips feel out of your control. Your experience was people letting go on hook, so through no fault of your own you missed out on unhooks and heals. People being tunnelled, so you missed out on chase, or if you were being tunnelled then chase was all you got. Other people gen-rushing, so no time to get any other objectives done. It sucks to depip through no fault of your own.
Exactly as you said
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@Aven_Fallen said:
I think it is strange that you call it "easy mode" (which has a somewhat degrading touch to it) and then you describe in perfect detail WHY deranking is removed and WHY it becomes "easy mode".
Your comment makes no sense, but only gaining pip's without losing them is way easier than this is what I'm saying.
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@Caiman said:
- Survivor HUD
- Anti-Facecamp mechanic
- Anti-3-Gen mechanic
- Circle of Healing nerf
- Dead Hard nerf
- Medkits nerf
- Gen-kick meta destroyed
- Survivors can carry killer-related items and normal items simultaneously
- Visual terror radius feature
- Killer FOV slider feature
- FSR graphics option on consoles
- Alien, Chucky, and Alan Wake licensed DLCs
Thank you, How does the anti face camp and 3 gen mechanics work? is the visual terror radius on by default?
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Same I keep getting coldwind like 3 times in a row it's annoying.
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Every now and then I come across a survivor that I can never catch up to, the cheat is so subtle that you always have the same distance between you. To confirm my suspicions I usually chase the other survivors and compare, I hit them quite quicker but the cheating survivors you can never reach them to land a hit.
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@ClarityOfWill said:
https://forum.deadbydaylight.com/en/discussion/comment/3119373#Comment_3119373
Same boat, I'm in the UK region and my queue times are between 5-10 mins. Tried VPN'ing over to EU for a test and it was still 5 mins. Seriously killing my desire to keep playing DBD. At least survivor is nearly instant even as a 4 stack so it's not completely terrible.
I mean cross play is on and the game has a decent amount of player base but still takes forever to play killer.. I end up playing 2 killer matches max these days because of how long the queue times, what makes it even worst that 80% of my matches are against 4 stack swf's .
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@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/3119373#Comment_3119373
this how my are you in the US?
nope , EU
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I always had instant survivor queue matches but killer took too long before the update 3-5 mins but now it takes 10-15 min to even play killer..
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I wish they made the bloodweb automatic or something, it's torture going through it to prestige..
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OTR and DS combo is not that great since DS timer runs out way before OTR , if you get tunneled and run the killer ( usually longer than DS timer in most cases) only OTR will benefit you or it will give you a hit boost that will extend the chase long enough for DS timer to run out every time. (In case you get face camped and killer never leaves the hook then the combo works but in normal circumstances you gonna waste a perk slot equipping both of these).
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With how long killer queues are taking now, every time I end up going against a swf with RPD map offering and it's a maze with endless god pallets.. Toxic squads love that offering.
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Having a faster killer match is much more important than bloodpoints, I'm tired of waiting 15 min everytime to only get queued against sabo squads..
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Highest I seen so far is 13
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@DudelPuma said:
yesyes, I also thought to myself, "no no bhvr please make it a bit smaller, I can still see something"
or "oh sooo that's Meg Thomas ? omg I wouldn't have thought of it at all, please make the character names even bigger and the names that interest most dbd players even smaller"
but now really which of the devs came up with the idea that this is a good idea? I hope this gets taken out soon it's very annoying bhvr no one likes it so please change it or at least make the people's names bigger than the damn character names, spoilers: you can see the difference between the characters
Exactly ! like why character names are way bigger than usernames ?? even in post game results you can't see them.
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@ausanimal said:
Yer i noticed that as well that they have made the names small and is a pain in the ass trying to read the nanes
This patch ruined everything..
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E where all the hot ladies are.
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@Pulsar said:
I dunno.
I've been having such a miserable experience with Survivor these last few days. Almost every single Killer follows the exact same strategy, tunnel someone out as fast as humanely possible while stacking gen slowdown and camp the 2nd person. You can't effectively trade anymore when the Killer is camping either.
We literally just had a Pig with Crate of Gears + Tampered Timer who relentlessly tunneled us out. We literally couldn't do anything.
Same experience sadly and when I try to play killer I get faced with them 15min queue times, It's insane that I can only play 2 killer matches per hour now while survivor matches are instant.
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Wraiths always camp and tunnel and 500% they're using noed.
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7.
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Lowkey ? more like Highkey 😂
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Yui - Cybil - Ace
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@CluelessWanderer said:
https://forum.deadbydaylight.com/en/discussion/comment/3094822#Comment_3094822
Same. I just stopped playing. Last time I logged in was Sunday morning and due to all the camping/tunneling at 5 gens- d/c's, hook-suicides etc I never escaped. It was abysmal. Now I'm stuck in low MMR Hell with true potato team mates (not their fault, they're new), but Idk if I have the strength and patience to crawl out of that pit when it's such a losing, uphill battle.
They've just taken out every conceivable way to escape this year unless you have a perfectly matched team. They trashed a lot of the aspects I found exciting /engaging (as a Solo survivor and no, I never used Dead Hard). They've completely discouraged altruism in end game (and at times, mid-game, AND with the entire SBMM system valuing escapes over everything regardless of how they happened) so that Solo Q really feels like every man for himself. It just sucks to realize that when I load into a match, I really have no hope of escape. I just think; "What kind of shite behaviour will ruin this match?".
It's too bad, because it's been my favourite game for 2 years, and I've never played PVP games much. Oh well. Maybe it will improve, or maybe it will be BHVR'd to death lol.
Problem is that they ain't even addressing it yet so the game will remain this way for a long time looks like :/.
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Same.. killers are playing x10 more scummy after last patch with hitting you on hook on top of all that. Trying to play killer takes forever, all my survivor games are terrible because of mass dc's and hook suicides.
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The new surprising change I noticed these days that games load nearly instantly like in 4 seconds or 5 after the ready timer ends.
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@adirgeforthedead said:
It's basically how my games have been... I've been trying to do the "Cleanse 8 Totems" challenge from the new Tome today. First match, a tunnelling Oni who would ignore everyone to go and chase me. A single generator was finished through that lapse (but God bless the Dwight that was trying to take the aggro).
And, in my stupidity, I thought it couldn't get worse than that and my second match was a facecamping Legion with Insidious who would step out of the range of Kindred and just wait for people to go for the unhook. No generators were completed in that match. Why is always Susies who are the scummiest of Legion players?
Gotta love this community.
I'd play Killer, but this 15+ minute queues are atrocious...
It's still the same for me 15+ min queues to play killer and I can only force myself into playing 2 killer matches a day since it takes forever. Survivor matches are pure dc's and hook suicides, every killer is using corrupt and thana so people are giving up always.
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@VideoGameMage said:
If a survivor doesn't want to be in a match, forcing them to stay won't magically make them team players. The amount of times I've saved some trying to die on hook, only for them to sandbag and throw a tantrum is too many to count.
That will make them think twice before queuing for a match..
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People will use Nvidia filters to make it bright anyway.
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@Remedicist said:
https://forum.deadbydaylight.com/en/discussion/comment/3086712#Comment_3086712
Does it not spawn behind you when you first enter the trial? That's what mine did. If you have to actually find it and I just got lucky, then that is going to suck in the future tome pages.
They never appear near my spawn , I always have to look for them and then you can hear a sound that indicates it just appeared but I can't find anything, I rarely end up finding one.
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I keep hearing it appear but I can't find them, annoying.
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Merging some perks will make them op and unfair
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One of the few killers that makes me want to dc, his passive is annoying af..
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Had 0 escapes tonight in soloQ since no one wants to do gens anymore... Every killer is running thana.
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@Gorgonia said:
Trickster is one of the killers I consider DCing against, together with the Plague. I don't like their playstyle, it's very boring to play against
Add pinhead, legion ,nurse to that
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I had 0 escapes tonight so far because everyone is refusing to do gens, Instead they chase killers around the map until everyone does..
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@Gary_Coleman said:
Make sure you bring flan! Just kidding.
Too many wasted flans this patch lol.
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Just do 2 gens alone if no other gens are being done, then it's not worth it just do whatever your teammates are doing.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/3083079#Comment_3083079
Who do you think did all the gens then?
If he's using pink add-on, and double hooked all of you besides nea the only reason EGC started is because of Nea, you're not telling me the three of you managed to unhook multiple times safely while he camped with an incredibly camp centric add-on and also did all five gens between the three of you.
We had 2 nea's and 1 nancy that had prove thyself .. me and the nancy managed to to 2.5 gens while the 2nd nea was good at running him he didn't patrol gens instead he focused her then he hooked her and started camping from there everyone traded hooks while one of us is doing the remaining gens, a face camper gives you enough time to finish gens.. if that useless nea helped anyone we'd have a chance. 2 hook states struggle is enough to finish gens, are you blind ? check that nea in the screenshot she wasn't hooked at all because she was hiding and roaming waiting for everyone to die so she can get hatch.. It's okay to do that end game but the whole game? that's bs..
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@GeneralV said:
Average Trickster match.
In all seriousness though, Solo Queue was very unlucky this time. Most of my Survivor experience from 2018 until leaving the Fog was Solo Q, and I was thought people made it look worse than it really was.
But now...
Now it seems to have gotten really bad, and it is easy to see why.
And that troll nea made it much worst for everyone.
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@Grigerbest said:
So? Whats wrong with this scenario?
2 dead, all gens done, 1 on hook and 1 is hiding. Killer can eather camp the hook, or could've slug you and find last one. Tactical playes to make sure you die, what's wrong with that?
Did you even read the post lmao? he camped everyone at 5 gens slow match of swapping hooks and doing gens he didn't chase anyone.. just face camping everyone.
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@Seanzu said:
Gens done, door open, huge maze like map, idk why the trickster would go anywhere? Nea could try and save but then that means trading the hook and you're no more entitled to leave than she is, I see no issue with this.
That nea did 0 gens , 0 unhooks through the game we had to help each other but she was just running around like an idiot refusing to help .. if you think that's fine...
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@ACleverName4Me said:
To be fair...it's RPD a very disliked map not just for the killers. Also many people don't like facing trickster. A trickster AND RPD? sorry but my soul is being taken away.
He had the red addin that exposes you too ,perfect for camping...
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@Tsulan said:
There's a reason why Nea appears among the killers in the Samination videos.
Nea is the real killer!
On a more serious note. Randoms can be pretty toxic. Best thing is to move on.
True she's the entity just observing us getting slaughtered.
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@Nazzzak said:
https://forum.deadbydaylight.com/en/discussion/comment/3079977#Comment_3079977
It's become a battle for the hatch instead of the exit gate lol I wonder if the devs suspected this would happen and that's why they buffed Sole Survivor (to help escape via exit gate if killer finds hatch first) and Hope. I've never had an interest in endgame perks before but I'm seeing them in a new light now
Another annoying problem is that if you intent to hide till hatch opens it takes like forever since your other 1 or 2 team mates will stall too so that you get killed first. It's not worth playing 25 min games to get hatch.
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@MilManson said:
I'm just killing myself on the hook now if I get hooked first, don't wanna drag a boring game out.
People like you are a part of the problem since you ruin everyone's else chance of doing anything.. 3v1 games are impossible at 5 gens.
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Most of my games in solo queue we don't even get the exit gates powered anymore... Killers are overpowered.
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Yes it's annoying just make usernames bigger instead, and what happened to killer lobby? survivors and their names are way smaller now barely can see anything..
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It's just killers got insanely buffed and survivors nerfed + the usual ######### mmr and matchmaking
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@GravelordNito99 said:
Survivors had their 2 win buttons (E and W) neutered and now they've been reduced to snivelling babies for the first time since launch. It's so pleasant to have survivors be weaker for once. I doubt bhvr will let it last since most of their playerbase are survivor masins that cherish their power role and they need to appease the majority. I, however, will be enjoying this brief period of actually having some power for once as a killer main. As soon as survivors are forced to actually loop, it's weeding out the cheaters (dead heard reliant people who hold w 3 times before they go down after a minimum of 60s) from the actual players that know how to loop.
No one cares about DH lol ... Did you even read the update changes ? Killers got like 999 buffs while survivors got tons of nerfs
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@Xord said:
Learn. To. Play. You play terribly and get punished for it. Here, I said it. That's okay to have things to learn, it's not an insult or a judgement, but stop blaming the game.
Yes, there are a few problems with this patch I believe, imo removing dead hard from the game was a bad idea and leads to killers playing lots of slowndowns perks.
However, you're not talking about those problems but you're making a problem out of tiny changes. 10% faster pallet break won't stop a survivor from reaching the next pallet. Same for kicking gens. 2.5% on kicking gens won't do much because the killer is still losing a lot of time kicking gens. 10 seconds longer gens litterally does nothing else than change the absurd mechanic that allowed for gens to pop almost instantly even if the killer is doing amazing, especially with toolboxes or prove.
Stop asking for the 80 second gens to be back. They won't be. They will never be. That was absolute garbage and it's good riddance.
Again, I do think there are balance changes to be made after this patch but you're just asking for a terrible mechanic to be back. No, it's not normal to lose 3 gens instantly after the first down if survivors spawned separately. It's not.
I'm good I loop killers for enough time but it's solo q no one does gens and teammates die quickly 🤷