Seanzu
Seanzu
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- Seanzu
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@Alice_pbg said:
i wish
they mention it in the video, I can't see them putting that video out and then saying "it's not coming".
I'm hoping it's all platforms. -
@Lixy said:
To unluck it you need a redeem code, it is BLODDYGREAT , you can also use BLOODFEST for something else ! It's available till March 31, hope you'll see this message soon enough :)
There is a typo here, it's "BLOODYGREAT". But other than that, the charm is cool, enjoy it!
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@ReverseVelocity said:
I don't think either perk is dead. You're overreacting.
been a while rev, hope you're keeping well
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@Azulra said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3687184#Comment_3687184
I'm referencing immersed/stealth survivors who spend over half of a match hiding from the killer while using perks like Calm Spirit, Distortion, and Adrenaline together.
And because they're stealthy, and you haven't found them or hooked them means they haven't touched a gen?
Never touching a gen and playing stealthy aren't mutually exclusive, you can do both, or neither, or one or the other.
You absolutely cannot say "this person was stealthy so they did nothing and didn't earn it" . -
@Azulra said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3687148#Comment_3687148
That argument is invalid actually- You could literally never touch a gen the entire game and still get rewarded for "doing your objective." All Adrenaline is is a "Get Out Of Jail Free" card from Monopoly that you don't actually have to work for. If you want a perfectly fine perk that ACTUALLY works with this argument then it's Hope because it doesn't just let a survivor get a free second chance/escape with no risks and it's just a permanent speed boost.
99% of matches do not have someone "never touching a gen" and is a strawman argument used to justify a nerf.
If the killer hasn't killed you while you're stood around doing absolutely nothing, it's on them, conversely, the rest of the team has had to work even harder to procc your perk.
Nobody ever said you have to do the entirety of the work to earn it, not ever, not even once. -
@Azulra said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3687114#Comment_3687114
Clearly you don't pay attention to status icons- The status icons show you how much longer until a gen is completed which can be used to time your perk activations. I do it relatively commonly whenever I'm playing by myself.
Status icons don't dictate when you need to use a window (activating lithe), or you know, running mid chase activates sprint burst, I would absolutely love to see you walk an entire chase to proc your sprint burst into adrenaline.
You're absolutely god tier at this game, I'm sure, lmao. I've even had survivors get off gens because someone is in chase hoping they can pop the gen after the surv is hit to activate adrenaline and they die because of it, all of these factor into it but you think it's as simple as "yellow bar almost full, activate perks and good to go" -
@Azulra said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3687085#Comment_3687085
Actually that isn't entirely true- Not many people realize this, but you can run either Sprint Burst, Lithe, Smash Hit, Dramaturgy, or Overcome with Adrenaline and get both speed boosts at once since exhaustion perks are actually just Haste instead of setting your running speed to a specified value like Fixated does meaning that they can potentially stack together with Adrenaline since it ignores the Exhausted status effect.
I have 8000 hours, I know they work together, but you can't say… get adrenaline and then sprint burst away as you're exhausted, they only combo if you proc the other perk first, which means you then need to time generators being completed with your team and if you're not playing together it just isn't going to happen.
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@Azulra said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3687056#Comment_3687056
Most likely not- Y'all were saying the same thing about Pain Res when it was nerfed and its pickrate basically didn't change.
There is a substantial difference between Adren & Pain res though.
Pain res couples incredibly well with multiple perks, is used during match, and is "earned" via hooking which is an entirely normal gameplay element, couple it with dead mans switch / pop or even both in a lot of cases and you're knocking 50+% off generators for at least 4 hooks.
Adrenaline couples with… absolutely nothing and only works when the majority of the match is played out. -
@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3681662#Comment_3681662
They absolutely are part of the base game, things like throwing the rest of the team under the bus for Hemophobia, slugging and sweating for adepts, even things like the Tome challenges to hook all players in basement or get 4 hooks in end game collapse.
This all encourages more unfriendly and toxic styles of play to accomplish, this stuff is absolutely in the base game.
No achievement is necessary for a normal match to finish, at all.
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3681610#Comment_3681610
The survivor had no option to continue the match beyond getting tombstoned.
"The killer had no option to continue the match beyond not getting the achievement." The latter is actually worse because it's a lot harder to get the damn achievement than it is to escape. That survivor was dead anyway. They knew that. So the only reason they chose to stay in the locker was to spite the killer. It's not like you are punished for dying to the Tombstone instead of a hook.
They held the game hostage on purpose for the sake of an achievement.
That was a pretty bad situation for both of them. And technically the survivor did have the option to end the game at any given time. So, the killer did not take them hostage.
The survivor could not come out of the locker because the killer was in front of it with tombstone active.
That's where you're wrong. They could have left the locker at any given point in time. What was stopping them from it? The Tombstone would have killed them but let's be honest, their decision to jump into a locker was calculated. They knew they were going to die. What was the problem with just getting out of the locker and giving the Myers his achievement? If they really had such a bad time then all it would take to end the match was pressing "space" once. But they didn't. Because they knew the killer could not open the locker without letting the entire match go to waste.
The killer was in control of this situation and refused to play further for an achievement.
The killer didn't have any more control of that situation than the survivor did. Technically the survivor had more control because they could decide which way they were going to die while the killer had to live with their decision.
At the very least the survivor had a chance to wiggle off had the killer opened the locker.
Yeah and there also was a chance the Myers fell asleep, so they could have simply left and found hatch. That's such a cheep argument. We all know, why that survivor chose to enter a locker and stay in there and it wasn't because they technically could have had a chance to survive. In fact, we know that they had a guarantee that they could deny the achievement by just staying in the locker until the match shuts down.
The killer was in complete control over this situation but chose to waste someone's time over an achievement they probably could've gotten in their next match in the time they wasted in this one.
"The survivor was in complete control over this situation but chose to waste someone's time over an achievement." See how that works? Replace "killer" with "survivor" and the argument is just as strong as before. Which is not at all.
Both of them did the exact same thing here. They were holding the other in a position with no good outcome. Either we punish both of them or none. Everything else is hypocrisy.
Achievements aren't part of the base gameplay, using the argument that a match couldn't be completed or played to the end because of an achievement is silly.
I've told this plenty of times but I'll tell it again, I've given the Myers his kills before for Tombstone, and multiple times they've already had the achievement for years, so I'm absolutely going to be hopping into lockers at any point in the match if I can't make it to a pallet, I've never had an achievement given to me and I'll never try to help someone out with theirs, either.
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@jonifire said:
They should give killer and survivor 5% more speed in the blood zones.
why would killers need 5% more speed when they can lunge from earth to the moon, also both surv and killer getting the same speed boost essentially cancels them out.
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@th3 said:
While the % being upped is nice it still is kinda pointless when over half of the blood zones don’t cover gens or hooks that might be in play. Also the lack of any meaningful incentive ingame makes it pointless to interact with the event as survivor
I'm not sure how it's pointless?
You're getting a flat 200/300/400% bonus to bloodpoints earned at the end of the match, without even having to interact with blood zones.
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@averagemikaelamain said:
they dont even give you anything for gens lol
you're supposed to earn more bp inside the zones, but the zones never actually hit anything survivors can do basically, and chases in them let killer lunge further, it's actually awful.
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@Habil_K said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3596766#Comment_3596766
Hey, with that being said, you've been good at using 'MADE FOR THIS' in the past, right?
You have no right to criticize killer users.
'MADE FOR THIS' Only people who have never used a puck should throw stones.
Is there even one person? haha
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3596696#Comment_3596696
OK, I'll admit that 99% Gen and Heal went a little overboard.
Because I'm asking for 'Ruin' & 'SLOPPY BUTCHER' as a passive skill.
However, I hope we can somehow prevent the 99% Exit. (As a basic feature, not a perk.)
Because of this, there are many perks that we cannot use.
What is the issue with 99ing gates, exactly?
The Devs have explicitly stated multiple times that EGC is not supposed to be a mechanic that favours any one side, however it is a minor and I mean MINOR buff towards killers due to forcing time constraints etc. 99ing gates have got me more kills than I could ever imagine, the amount of times a survivor has been caught by myself and many others having to finish that last 1% is honestly immeasurable.
The fact of the matter is, there are numerous perks that do stuff to gate opening times + bloodwarden, all of these perks would have to likely be heavily nerfed if gates were to regress, it would be nigh on impossible for a last survivor to slowly work on gates and maybe earn their escape, unless you think you're entitled to the last kill simply because you've killed 3 others?
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@tyantlmumagjiaonuha said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3596760#Comment_3596760
What are your thoughts on replacing the same thing with crawl leave, hook destruction, light PT, etc.?
Or are you only going to fix the items related to survivor frustration, as mentioned in the Trickster section of the latest patch notes? Certainly the comfort level of survivor play has increased greatly over the past year, but with it the game has become less about thinking and more about monotonous power plays.
It seems to me that Killer is forced to play with one mistake being fatal, while Survivor is forced to play in a comfortable but monotonous manner with numerous auxiliary wheels.
What is crawl leave and light pt? lmao
Hook destruction is almost a non-issue because you can just bleed someone out if you really have to, you'd have to explain these new made up things, unless crawl leave is... survivors crawling away because you've decided to slug, or do you mean "heal teching" where a survivor heals another survivor as they're crawling out the gate to prevent pick-up? If so, sure let killers override the healing action in the exit gate area.
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Not that it's an excuse, but maybe they're just bored of playing against Chucky every match?
I know there's a new killer released and everyone wants to play him, but VSing the same killer 10+ times in a row can get a little boring, it sucks but it's the truth.
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@drsoontm said:
I expect the worst, a bit like with the anti-slug mechanic.
I hope to be surprised though.
You mean the mechanic that never made it into the game because they said they didn't wanna add it?
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Wired 100% even if it's slower, this also usually just means your cable is a lower grade.
WiFi will ALWAYS have more lost packets than Wired its just a simple fact, you will 100% have a more enjoyable experience wired.
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@Foempticol said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3594965#Comment_3594965
Probably not, I don't think BHVR cares about prestige at this point sadly. If they did, prestige would be hidden from the lobby already
They've actively been testing it so.
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@solarjin1 said:
no more cringe sitting on the hay? Massive W
I kinda feel a bit bad for the survivors tho..the harvester right back to being a terribly weak loop. Can we please open another rancid abattoir window in the main building now.
The "cringe sitting on the hay" literally lasted two weeks, you've been hittable on those haybales for years. they should put the haybales back to being hittable but you don't get full on staggered for dropping off them.
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just gunna leave this here, giving Mikaela hatch because she was being cute.
You could do yourself a favour and stop taking the game so seriously, it really hasn't been that hard on either side for a long time.
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@RoastedGarlic said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3566013#Comment_3566013
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3566017#Comment_3566017
its in beta, some people prestige is hidden, while for others it is not. I don't understand what this test is supposed to prove only testing on a portion instead of on everyone.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3566022#Comment_3566022
Its a massive issue. When I play my high prestige kate I watch killers join and leave over and over sometimes for longer than 15 minutes this is also after the initial queue to even get into a lobby. we're talking an upwards of 20-25 minutes just to get into a game. Then the poor replacement is usually a baby killer who I sadly trounce or a savage monster and I get tunneled right away.
however when I play a low prestige character I don't see the dodging and m unless I have a high prestige in the lobby.
dodging over prestige is stupid as hell because prestige is only proof of time investment, not skill.
It's called A/B Testing.
the data they are trying to gather is if seeing prestiges REALLY makes people dodge.
If a killer that can see prestige dodges 20 lobbies a week or something, but killers who can't see them dodge on average 2 / 3 lobbies then it would show that hiding them is helpful and would likely alleviate some (not all) dodging issues.
The only change I want is seeing your friends prestiges, it's annoying that I have to ask my friend what her P level is because I can't see it, and often when I'm P100 someone will change to match me and I always wanna know if they're a "true main" because it makes me appreciate them more.
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@Mandy said:
This has now been fixed, so your Event Items should be showing on your bloodwebs!
Thanks for the flag on this everyone and for your patience <3
Thanks for the quick fix!
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Yea but did this person factor in that she can just teleport on the other side of objects? I don't care what any graph says, walking around a wall Vs going through it is going to be slower.
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Hit about 20 bloodwebs and not a single event offering, lmao.
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This example is awful by the way and Otzdarva in my opinion shouldn't have posted it with that phrasing.
this is something a single killer can do, in a single specific map under specific circumstances, Wraiths lunge being longer was a permanent fixture to his kit that also increased with the use of certain speed add-ons and are absolutely not comparable.
The same goes for most other things "nerfed" they aren't some highly specific thing tied to a map, to a specific killer but basekit changes that affect every power use.
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It's a progressive thing they've started doing before major events.
I can't remember if they did it for this years anniversary, but the event with the void holes had a black hole in the sky getting bigger over a few days before the even started.
For this, it initially started closed and has been getting progressively more grotesque in the last few days.
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It's more likely than ever with Alien being in the game, they're both under the same company, Disney.
Surprisingly it seems Disney seem to be pretty lenient on allowing BHVR to try things too, like the Alien Blighted skin which is very cool.
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@C3Tooth said:
A match progression of a survivor may never touch a gen, may never heal others, may never touch a totem. But they will always be chased.
There are many good perks, only its so depended on how killer play. I can use healing build, only to get tunneled out with nothing to defend myself. I can use 4 aura build, only to get tunneled out with nothing to defend myself. I can use totem focus build, only to get tunneled out with nothing to defend myself.
Only chase perk and 2nd chances are always be used, being tunneled or not.
Oh and, do you know how survivors get rewarded by use off meta perks?
"Its smart to tunnel the weak link"
Killers will say this despite only chasing one person for almost the entire game lmao.
They'll see a video of a survivor getting tunnelled from the start of a game and be like "he was tunnelling the weakest survivor" as if they've somehow calculated the skill of all survivors without even looking at them.
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@[Deleted User] said:
People are busy plain and simple. Wait till the holidays for a boost.
Yep, Uni in europe just started back up for a lot of people, new semesters etc.
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I just can't see this working.
Working on gens to 99 them, only to have things like Jolt, Pain Res, Call of Brine slowly chip them away?
Best course of action is centre gen and then opposite corner gens.
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@Sleem said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3559903#Comment_3559903
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3559893#Comment_3559893
I will say that as someone who does not have alts, I can't play the game at all. Since it is account specific, what would be the best course of action?
I have no advice, sorry - I don't actively play on my alt account but saw someone mention it on a tweet that their alt worked and wanted to test it.
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@RallerZ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3559912#Comment_3559912
No idea, I do not have any alts but 2 of my friends do and they reported that. Right now we just can't play the game and they probably closed office by now lol.
It's not even 3PM for them yet, I'm sure they're still open for now.
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@Coordi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3559884#Comment_3559884
I have mine handy out of game just in case; worth a shot in case any of you have it somewhere. <3
i will say if I use my friends account or my other steam account the game loads just fine, so it's definitely specific to certain accounts.
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@Coordi said:
Can you please DM me cloud IDs?
We can't get our cloud IDs because we can't get into the game.
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I'm also getting this error, same one they had when they put the PTB up, lmao.
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@KaTo1337 said:
https://forums.bhvr.com/dead-by-daylight/discussion/392098/why-should-killers-play-nice-and-fair
Deactivate Endgame-Chat. As Killer, this is a VERY WELCOME feature, because you will earn nothing but bad words.
just hide the chat like I don't get it lma
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@ProfessorDunwich said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3547395#Comment_3547395
One requires another Survivor to come off gens. The other does not.
You could chase them off the gen while the other is hooked, which means ANOTHER surv has to get off a gen, so that's one hooked, one in chase, and one saving, crazy I guess.
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@ProfessorDunwich said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3547277#Comment_3547277
Survivor rule book is being forced upon Killers, at least the ones who continue to play.
What is the difference between you tunneling someone off hook because they were saved by a survivor vs you tunneling them off hook because they self unhooked?
You're still free to tunnel and camp.
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When survivor hit boxes are so large, and often trail behind them when they're running, making hits around corners so easy, why does his hitbox matter?
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3543426#Comment_3543426
Or we could just switch to a killer that has a reliable hitbox on their M2 power. "Just deal with it" sounds like a bad option, when we could just play a killer where we don't need to "just deal with it".
you will find a complaint about every killer either way.
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@Tsulan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3542628#Comment_3542628
https://twitter.com/cyndalavosion/status/1702387108533641520
Really? Both Nemmi and Mendslinger would have hit here.
Hits/Misses like this happen all the time on both sides, you just have to deal with it.
https://twitter.com/SeanzuTV/status/1702419447527731424 -
I think you're entitled to put up with whatever you want, even if the players simple says that match sucks.
However - I'm also fully aware that 99% of survivors comms is never heard by the killer so it really doesn't matter what they say as long as it isn't taken to End Game Chat, but even then, the Devs themselves have said a little heat (nothing offensive) is fine in a game like this.
I just shrug off what people say when I SWF if it's something that particularly bothers me because ultimately no one is really affected by it. I've seen huge content creators down survivors and it's been laughed at when they down them and call them something spicy and that's essentially what private comms is, spicy words without any meaning, at least to me it is.
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@Brimp said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3533372#Comment_3533372
And from my own tests i cross dead dawg faster than nostromo. So something aint adding up on the wiki. Given how on the wiki its under the same realm as borgo which it's not if it has an offering.
Bruh, you really gotta stop saying things as if they're facts when you clearly don't know
They're clearly listed as different realms, and if you MEANT to say it has it under the same realm as Toba then you'd also be incorrect
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Nostromo is pretty small.
Coal Tower for example is 132 sqT (Square Tiles)
Nostromo is 120 sqT.
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@GannTM said:
I’m sorry but when was the last time BHVR gutted a killer shortly after their release?
Makes me laugh because people still to this day bring up Freddy 😭
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@JustWhimsical said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3528816#Comment_3528816
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3528772#Comment_3528772
Okay, you guys need to understand that just because something gets talked about on the forum doesn't mean that ALL killers want this perk nerfed. It happens with every perk/killer/item in the game. At one point or another, it will be complained about. I mean, Lightborn gets complained about, Franklins was complained about, then nerfed, and stuff like that, not even strong perks. It happens all the time, but to act like it's the entire killer population when most people don't even know about these little posts is silly.
If it exists, there will be someone who dislikes it; it's just the case with everything. I have met people complaining about Spies for the Shadows, saying it's overpowered, yet I don't make counter-nerf posts gauging from the few people I have heard that think it's overpowered. Like we don't need us vs them posts it's just so annoying like genuinely, I don't know how you guys can keep doing this you have been doing it for how long now lol.
I've seen it on reddit, twitter, end game chat - I've seen complaints about this perk everywhere.
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@LeFennecFox said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3527545#Comment_3527545
No one complained about this perk it's just run with the chase builds now mft resil hope windows and I guess they decided windows was the problem genius devs.
ain't no way you're going to pretend killers weren't complaining about windows lmao.
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@Raccoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3527823#Comment_3527823
Why the histrionics and yet another US vs Them post?
Why do you need to add "us vs them" onto every comment people make as if it adds anything more to the conversation.
You know this happens so why does it matter.



