Seanzu
Seanzu
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@GoodBoyKaru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3527652#Comment_3527652
Nerfing perks based on useage and useage alone is a terrible idea when you could put all that effort into fixing the damn maps
Killers when survivor perks are nerfed based on usage: OMG THIS IS PERFECT I LOVE IT THANK GOD
Killers when killer perks are nerfed based on usage: OMG WHY IT'S SO SILLY TO NERF BASED ON USAGE
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3527749#Comment_3527749
It's the same exact wording outside of the aura distance being 20 meters. Which could easily be due to the perk grabbing the value in the code so if they did update the aura distance value, they wouldn't also need to update the perk description.
It's very likely just the old perk description being merged into the main branch from someone's work machine who didn't properly merge with the master.
There is a precedence for this, though. We've had add-ons being changed between versions with nothing said, only for them to be changed in that way a patch or a few patches later.
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@OnryosTapeRentals said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3527545#Comment_3527545
This is exactly the kind of attitude that prevents meaningful and constructive discussions from taking place on these forums.
It’s a shame that so many people seem preoccupied waging the us vs them wars and the “who has it worse” Olympics.
Yea like all those people complaining about Windows on the forums and now it's likely going to be nerfed, such constructive discussion.
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@CS1_6 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3527545#Comment_3527545
You're so childish you know that?
It's ok dude, you're going to win so many more matches now that this perk has been nerfed /s
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Never going to listen to another killer complaining about their perks being nerfed when something like Windows gets nerfed LMAO
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@SlowLoris said:
I'm gonna be honest. While I do think there are certain tweaks that are a bit "nutty" in relation to filters. It's as simple as those certain filters being black listed for use with Dead By Daylight. I'm not talking about black listing Nvidia Filters / Reshade, simply the filters that can create a ridiculous advantage. Most competitive games block the specific ones I'm talking about.
I use Nvidia Filters, because if I didn't, I couldn't stream this game every day. I have very poor eye sight and this game is EXTREMELY blurry / muddy by default. I use the game to legitimately make it look prettier and not hurt my eyes / give me migraines. If they got removed, I would not be able to stream DBD anymore.
Here are some examples of my filters. Due to the limited function of Nvidia Filters a color filter with contrast is the only way to really add "depth" of color to the game. I wish I could keep the darker tone of the game, but it's just not possible without it being so dark it hurts my eyes. For a very obvious example in these pictures. Look at how blurry/dark Billy's weapon is without filters, then look how good it looks WITH them.
This is also with my ini file edited for reduced anti aliasing / and lighter shadows, BECAUSE the game on Ultra makes certain areas INSANELY dark. I would like to clarify, this "lighter shadows" change, is just the same as playing the game on low settings, but I like the game to look nice, so I want it on Ultra, but with the shadows of Low Settings simply due to the fact I have very poor eye sight. For months after the origional R.P.D release, you couldn't even see in the Leon's Office area, it was so dark. Or Garden of Joy inside main was pitch black - game lighting problem after they updated the lighting engine.
Mac WITHOUT Filters.
https://us.v-cdn.net/6030815/uploads/V92SXL9KFJUW/macnofilter.png
Mac WITH Filters
https://us.v-cdn.net/6030815/uploads/AIO3E9DZ8LKM/macwfilter.png
In both of these pictures I can see the survivors the same way I would before. You might not originally think that, because it LOOKS brighter, but I have not changed the fog, just the color temp and sharpness. I just don't have to hurt my eyes to actually see them with how bad my vision is. I do not have reduced fog, I do not have it overly bright, just the color temp has been changed, so it appears "brighter". The contrast is up purely to accentuate the colors they already have and you can clearly see how nice that looks when looking at Billy's weapon, or the trees.
If I could keep it the darker tone while doing these things I 100% would. I don't do it for advantage, like many others, but because I genuinely stream it every day and I get migraines without filters due to my poor vision. Besides SHARPNESS - this can all be done with monitor settings already. Sharpness will sort of be doable with the addition of the ability to turn off Anti Aliasing next patch. That will help a lot.
I also missed the Blue tone of Mac and Green of Aza, so the filters bring that back.
Here is Gas Heaven.
Aza WITHOUT Filters
https://us.v-cdn.net/6030815/uploads/IR8733Q0LCXI/azanofilter.png
Aza WITH Filters
https://us.v-cdn.net/6030815/uploads/328PPQE2MH6P/azawfilter.png
These two maps are the least painful to look at without filters, I have more examples below of the bigger offenders that legitimately require me to D/C if I play them without filters.
R.P.D No Filters (R.P.D lighting has been greatly improved, but I've added the second set of pictures to show you kinda what most rooms looked like for me BEFORE they updated the lighting. I COULD NOT play this map without filters previously.
R.P.D WITHOUT Filters
https://us.v-cdn.net/6030815/uploads/KCMYV3EBJOZZ/rpdnofilter.png
R.P.D WITH Filters
https://us.v-cdn.net/6030815/uploads/VI3GV1Z5T16H/rpdwfilter.png
R.P.D WITHOUT Filters
https://us.v-cdn.net/6030815/uploads/U418DQJ8TGQ0/rpdnofilter2.png
R.P.D WITH Filters
https://us.v-cdn.net/6030815/uploads/Z7XPA1VW76D2/rpdwfilter2.png
Eyrie WITHOUT Filters
https://us.v-cdn.net/6030815/uploads/4Z8TIEEFQ2V5/eyrienofilter.png
Eyrie WITH Filters
https://us.v-cdn.net/6030815/uploads/95DN4J3CLNUA/eyriewfilter.png
My Eyrie filters are mostly sharpening/contrast/saturation. Due to being mostly blind in my right eye, if I didn't have this, I could not discern depth perception on this map with the color pallete being so similar.
Borgo WITHOUT Filters
https://us.v-cdn.net/6030815/uploads/N35BD4WKCB12/borgonofilter.png
Borgo WITH Filters
https://us.v-cdn.net/6030815/uploads/0TXWDQ5ZE4D2/borgowfilter.png
Borgo is my most "INTENSE" set of filters, because the entire map is high saturation RED. In fact, I'm actually at a DISADVANTAGE on this map, because I have to use a layered Black & White Filter + Color Blind Filter, so I can have any sort of depth. This leads to scratch marks being much more faded, because I had to remove so much red. The color blind filter is the only thing that lets me even be able to still see them, because their color is altered.
I'd actually like to BEG BHVR to please redo the color pallete for Borgo. It is so painful for me. Like, even not being able to resolve the issues with filters without being at a negative is so frustrating. You re-considered the saturation on Toba (thank you), please reconsider the Borgo pallete. I don't know a SINGLE person that actually likes it.
Before posting this, I wanted to make sure 100% I wasn't just "blowing smoke" Every single one of these filter sets (once the AA change comes through) can be achieved by lots of monitor calibration / in-game colorblind filter / disabled AA. Nvidia Filters just lets me have separate profiles for the maps (3 sets), so I can put them on a hot key and change between them. Again, Reshade does offer certain filters that are possibly a bit "too much", but that is why there are two versions of Reshade, and one is for games that don't allow a filter to give an advantage, the other is just EVERYTHING. Any of the filters that would be "unfair" are simply resolved by only allowing the competitive version of Reshade filters.
There seems to always be some talk of accessibility when it comes to beamers, etc, but so many act like Filters cannot be used for accessibility, but they are FOR ME. I am almost completely blind in my right eye. If I didn't have filters, like I said, I could not play.
As for EQ, good luck. Even console players can technically have EQ options simply by having a good head set that has it built in. Even my headset that is wireless can connect to my phone, and let me create EQ profiles, so that I can use them all the time by pressing a button on the side of my headset even if I'm connected to my console or my PC at the time.
EQ is just about your hardware, and yes there are things like PeaceEQ that let you adjust it through software, there are HUNDREDS of softwares for every headset that let you adjust EQ in someway. Even if it's not done through Software it can still be done through Hardware like I mentioned above. There really isn't a way for them to resolve that. While I do think it's ridiculous that Spirit Players can tweak their audio to the point where I saw one person make it so they could hear the uninjured Meg breathing ACROSS the entire beginning tutorial area, it's just not possible to resolve. I will say, it's very rare to encounter someone that goes to those levels, but it is possible.
The majority of players that use filters do use it for a bit of blur reduction/contrast, but there will always be people that will use stuff for an advantage. The only thing you can do is remove the filters that go too far. Contrast changing is available to EVERYONE. Simply adjusting your monitor / tvs contrast settings can give the same affect. Same for brightness, etc. I have tweaked my NVIDIA filters many times, because Borgo is so painful to look at and I have never once created something with them that I felt was "unfair". Even with the Reshade to Nvidia filter pack, it gives you the filters that are fine. It's just Reshade having certain filters that can exacerbate the issue, but there are two versions of Reshade, because of this exact problem in competitive games. In fact, there were definitely filters I could have used for Borgo to make it look much better and also have the scratch marks bright, but I felt like it was unfair, so I didn't do it...but is it really my fault if the contrast on that map is so painful it feels almost required sometimes?
So, I'd say this is where it boils down to, is DBD a party game or competitive? It seems many people want to say it's a party game, but also complain if people have wacky filters, etc. I personally think it can be both. You can joke around with you friends or run silly meme builds on killer. Or, you can get into competitive and learn really optimized teamwork / macro.
In general, I don't think filters are cheating if they just enhance what is already there. I do hate how ridiculous EQ can be on Spirit, but there really is NOTHING you can do about that.
need your borgo filters ngl
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@GannTM said:
Punishing people for trying to avoid getting DDOSed isn’t the way to go.
You can VPN to your own country and keep the ping relatively the same.
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@naweyn said:
At the risk of sounding stupid, where do I find this folder?
C:\Users\USERNAME\AppData\Local\DeadByDaylight\Saved\Config
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@Mandy said:
This is something that's being looked into, as settings do not seem to be saving right now.
Please remember, that editing any game file is done at your own risk, definitely not something I am recommending
https://twitter.com/SeanzuTV/status/1648348480975372289
this tweet by a very cool and awesome person explains what happened and why the settings were "reset".
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double posted mod pls delete this comment if you can.
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@Nameless said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3358016#Comment_3358016
I feel like you're missing the point here. We can argue all day how often we encounter survivors using auto dead hard, but I don't see how that's relevant here.
The point is that it does happen. Maybe not every game, maybe not every day, but it happens and therefore it should be fixed.
Well, the thing is, I don't come to the forums and blame every loss against a killer on wall hacks.
The same cheats that provide Auto Dead Hard provide wall hacks / speed for killers & survivors etc. I'm sorry but auto dead hard simply isn't as common as people make it out to be, or you'd have way more people complaining about way more, but no, the focus is solely on dead hard for... some reason.
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@Veinslay said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3358016#Comment_3358016
I ran into 2 more of them tonight. They are not uncommon
No, you THINK you ran into two more, because now you've conditioned yourself to blame anyone using DH efficiently on "auto dead hard" lmao.
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@Veinslay said:
Lmao you're crazy if you think this player is legit. 99%+++ players can't hold a dead hard that long or anticipate a future short swing. Either I played against the most amazing survivor in the world or it's clearly cheating
I'm not doubting that you've played against auto DH'ers but your title is "Auto Dead Hard Scripts are Out of Control" you're implying a huge majority of players are running it when it simply isn't true.
You know Auto-DH'ing is a literal monthly subscription to a cheating service? People aren't paying £30 a month so they can simply auto-dh you lmfao.
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lmao, killers saw one video about auto dh and now the entire killer community is using it as an excuse, she can hold her dh as long as you hold your swing, latency is also a thing.
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I've made a metric ton of friends through Dead By Daylight, but that's like because I stream it and people come by and then we end up queuing together if I'm playing survivor.
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@RainehDaze said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3349260#Comment_3349260
Many EULAs aren't legally enforceable, oddly enough. See, they have this bad habit of only presenting themselves after purchase--i.e. after the completion of a contract--and trying to establish terms of use then.
It doesn't have to be "legally enforceable" as it isn't a legal matter - BHVR are well within their rights to ban whomever they wish from their service.
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@huntinghunting653 said:
ye but i dont use cheats, i have used that account for some hours is not like i was using speed hack or idk whatever the cheats of this game are
It doesn't matter - you used 3rd party tools to modify an account, at that point they don't know or care if you've used any in-match cheats they just know you cheated.
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@thrawn3054 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3344971#Comment_3344971
It still makes no sense they can't just say Ptb planned for such and such date.
The end of the trailer said "Learn more on Feb 15TH", they said last week there is a PTB "Next Week". If us DBD players could unite and put some braincells together I'm sure we can figure out what this means.
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no they aren't oh my god please stop lmao, this forum is ridiculous.
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@wydyadoit said:
but the cover is subject to change?
That's just a disclaimer incase it does but it's unlikely.
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@Pepsidot said:
I was going to but am concerned about the shipping costs - they don't specify them, just warn me.
Even so, might be best to wait a few days because they said more comics are coming out, so I can order multiple ones together.
Comic for me was £3.30 with shipping being £1.
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@Alionis said:
You're spending money just to get a charm? I don't see any reason to spend my money just to get a goodie, but you do you, I guess.
If I buy a comic, it's because I want to read it and I'm honestly not interested in this one.
I was going to buy it before I even saw the code thing.
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There's a name slightly visible in the trailer "Adriana xxxx"
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Looks like grass and tall weeds to me, I think he might be ok on this one :P
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@maschinen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3341094#Comment_3341094
They give a survivor buff on top of it all. Hahaha
No, they gave a perk a buff.
If they change a perk I can't suddenly say all killers are buffed / nerfed - that's not how it works.
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@BarnesFlam said:
No acknowledgement on the time-limited collections being called out by the community. Disappointed.
Probably means it's here to stay unfortunately.
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If you would like to read the blog or share it, the link is here -
It’s about that time for another Developer Update, the series of posts where we discuss upcoming changes making their way to Dead by Daylight. This time, we’ll go through some notable changes happening in the next update alongside a brand-new Chapter and beyond! Red Forest Visual Update Over the past few years, various… -
I mean, when you get players like thia...
I'm well aware of the naming / shaming rule but this is clearly not the persons online identity and was likely changed after they stopped doing this, if this is still against the rules then I apologize, it's just an example of how the community can be.
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@Laurie268 said:
Mods please give us the ability to filter out posts based on words in the title, please I beg you
No, you have to witness everyone whining about every perk all day.
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@PowZapBamWoofMeow said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3335699#Comment_3335699
@Seanzu youre a console huntress? Please teach me the ways! I’m on console and I avoid killers you need to aim with using controller. I’m an ex-PC player. How do you aim well with controller????
I'm a PC player.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3336719#Comment_3336719
Scott also made this video where clearly states that build is more important than anything else, and that "yeah, if killers don't bring slowdown, they lose"
https://www.youtube.com/watch?v=StPRuce8SrQ
And here is another from otz, where it is discussed that killers basically have to tunnel in order to win because they simply don't have the time:
Sorry but what point does the video with Scott prove lmao? Killers use good builds AND their power, no killer is picking either or, lmao.
Also, his video TLDR; is literally this
Not "If you don't use slowdowns, you lose" lmao.
And as for the Otz video... "Here's some builds where I got 75 wins in a row with, they aren't so viable anymore" ok, i don't see the problem with that lmao, also I'm watching the otz match where he Played Demo and he quite literally ignored the last gen, he never went to check on it once I'm so confused by this match because it was a gen, all on it's own, he hadn't seen the meg in ages and he just never checked that gen not for a second.
He even has addons to show when they're being worked on and just ignored it saying he can't find the meg, he could have done so much better this game.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3335699#Comment_3335699
"Ya Huntress is very hard to play without tunneling or slowdowns or anything like that, granted none of them actually used the perk, dead hard, they we are talking about, but i don't see why dead hard matters"
So like, this thread is about dead hard, and you play a game where nobody actually uses it, and win, and somehow that proves that dead hard isn't a problem.
That makes a lot of sense...
Their complaint was that gens go so fast so they can't wait out dead hard, here we have no slowdowns on a slow killer and a 4K. There is plenty of time, lithe is stronger in most cases anyway.
https://www.youtube.com/watch?v=B_4SCwg74PY
I think Scott made this video for like, 95% of the people in this thread, hope it helps.
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@LordSturm said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3335848#Comment_3335848
Sure, whatever helps you sleep at night. Lol
Well, dead hard certainly isn't going to keep me up at night.
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@LordSturm said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3335747#Comment_3335747
...you didn't have to wait out dead hard, though, because there were no dead hards in that match... so your point seems largely irrelevant to this thread.
Well - thank god that I'm just phenomenal at this game and don't care about dead hard, nor do I wait for it.
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@LordSturm said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3335699#Comment_3335699
wat?
"I don't see the problem with Dead Hard, I can 4k in one random match that doesn't have even a single Dead Hard in it"
Are you lost?
their complaint is that gens get done too fast so they can't wait out dead hard, here I am playing the killer they complain about with 0 slowdowns but they have "gen rush" perks, seems to fit imo.
Player likely isn't as good as they think they are.
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ya huntress very hard to play without tunneling or slowdowns or anything like that, granted they all had lithe but like, I don't see why dead hard matters so much lmao.
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It's the same if a killer DC's when you're going for adept surv, it definitely should be fixed.
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@Ithiria said:
My problem with using stuff like chase music to make things hard to hear is the same as my problem with trying to use darkness to make things difficult to see, or having no crosshair available.
You're giving a huge advantage to people willing to use external software, which isn't available at all for console players, and isn't practically bannable either.
Everyone already knows about NVIDIA filters for visuals. But Windows itself has a volume normalization option that makes footsteps and the like much easier to hear, and lowers the volume of the chase music. If you're truly sweaty, you can even use an equalizer and tune it to boost those sounds even further or use a compressor (the only ppl ive ever heard of doing this are spirit mains though.) All of this is super common in other FPS games like PUBG.
That is not how it works at all, if you have great thumping terror radius music on, windows is not manipulating the games audio to make footsteps hidden in that music louder it's just not a thing.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3330870#Comment_3330870
It's simple.
If the audio played, and it was physically possible for the killer to hear it thus knowing "where" the survivor is relatively speaking, then an indicator is shown for people who are hearing impaired.
if the audio cannot physically be heard, due to being too quite, too far away, iron will, chase music, etc. Then the indicator is not shown.
Turn your music on full blast, have someone tap the floor, sometimoes you'll hear the taping, sometimes you won't, the game cannot decide when you would and wouldn't hear this, brains are dumb and smart. HOWEVER the systems in the game will always see both of these happening and show you even if you didn't hear it.
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@WesCravenFan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3330872#Comment_3330872
Yes, but my point is their reaction to it. They feel so entitled to that E, they will scream so loud it could get the cops called. A sane player often deals with their flubbed perks with some measure of self-respect. Dead Harders are a different breed.
Imagine if you kicked a gen to use eruption and it just didn't work, I'm sure you'd be like "that's just the game, it's fine". Yes, you are infact entitled to the tools you bring into the match working, that's why you bring them.
Yea, the amount of killers that have DCd when their hex is destroyed is definitely not 0, I'm sure they were coping with it really well.
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@WesCravenFan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3330659#Comment_3330659
I hate to pound on this point but it is 100% true. Look at all the videos out there of entitled survivors crunching Dead Hard and screaming "I PRESSED E!" when it didn't work, then raging at the game that their crutch perk wasn't timed right.
It was a genuine issue way back when where you could be exhausted on the ground, meaning the game knows you pressed E before getting hit but you were sent to the floor anyway (seeing as you can't press E after being hit, it doesn't work), the devs quite literally explained that hits from the killer side and were determined by the killer side and that's why it would happen, it had nothing to do with survivors timing things wrong, it was simply the game giving the killers ping the benefit of the doubt, something you can't predict or time.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3330114#Comment_3330114
Right, so then you wouldn't HEAR that information, so they wouldn't show a visual indicator. I am missing the point here.
Yea that's evident, even though you can't hear it, doesn't mean the sound isn't playing, if you turned the chase music off, the steps would be playing, but the game can't determine what your brain heard, so you may have heard that grunt, or grass move etc, or you may not have, but that audio is ALWAYS there, so you would always be getting info from the visual indicators.
I literally am struggling to see how people aren't understanding this, if a survivor behind a pillar presses w, the audio plays, but it doesn't mean you heard it or recognised it as a survivor movement, the game however knows what that is, it knows it's a sound a survivor would make, and would just ping the "visual indicator" showing you that a survivor was there.
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@DarKStaR350z said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3330027#Comment_3330027
I’m colourblind and haven’t found they make any difference at all.
I still can’t see scratch marks on many maps, and still can’t see downed or hooked survivors on farm maps.
I don’t think they affect scratch marks at all tbh?
Hmmm, maybe your colour blindless is more acute or something? I (as far as I'm aware) am not colour blind, and can absolutely see a difference in Scratch mark colours.
For what it's worth, I think people should be able to choose their own scratch mark colour / map dependant coloured scratch marks.
Default is red
Deuteranope is a light orange/brown
Protanope is a pinkish-red
Tritanope is a more vibrant red
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@DBDVulture said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3330159#Comment_3330159
How about : just let the killer break bones by interacting with the boon. Then any boon can only be used at most 5 times before there are no bones left.
And then change Noed so that it can trigger from broken bones - not that anyone is still using it.
I don't think having NOED spawn on broken bones would be very fair or fun, someone brings a totem build and spends the first part of their match getting rid of the bones just for it to mean absolutely nothing? idk about that.
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@TheWheelOfCheese said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3330125#Comment_3330125
unlike a normal terror radius, which you can always hear
Sacrifice SFX has entered the chat.
(To clarify, I agree with your overall point.)
I'm finding it very hard to find the correct words to explain it really, lol.
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@burt0r said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3330121#Comment_3330121
Unimpaired people don't hear the precise direction of the footsteps and stuff because of built in sound of killer powers, chase music and ambient sounds like the fire barrels (always made me mistake them for survivor footsteps).
Giving a semi precise directional visual indicator wouldn't only help hearing impaired people but also the ones that don't need it and "buff" them in an unfair way.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3330125#Comment_3330125
They would need to blurr or fade the indicator in some way in relation to the in-game soundscape and it's volume.
Like you said, when the chase music intensifies or the killer makes use of their power it would need to become way less precise and blurry or something in that line.
But i don't think it would be a solution that hearing impaired people would be satisfied with.
But i also can't come up with a form to this indicator that wouldn't be either uselessly imprecise or brokenly unfair.
Like, my worry is that, survivors moving makes sounds, some are quieter than others, and a killer could walk over to a gen, kick it or whatever, a survivor could be hidden and slightly taps a key to get a better angle and PING, an indicator shows up showing the direction they're in simply because they tapped a key slightly.
I would love there to be a perfect solution but like you said, it would either be useleslly imprecise or ridiculously accurate, it's hard to get an inbetween.
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@LordSturm said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3330119#Comment_3330119
so your argument seems to be "if your hearing isn't good enough you don't deserve to have the information that's given to you", except the whole reason you would add an accessibility feature is to counter that specifically, so it sounds like you just have a fundamental disagreement with the concept of accessibility features in DbD.
Luckily though BHVR does not feel the same way, as made evident with the incoming visual terror radius.
No - that's not what I'm saying at all.
The chase music is designed to mask survivors sounds and make it harder to pin point survivors, this is intentionally hiding information to make chases more fun, footsteps + moaning isn't supposed to be 100% accurate because chase music is there on the killer side for this reason.
When part of a chase music is lower, you can hear the cries / footsteps better, when it's louder, it's intentionally louder to hide those cries / footsteps to make chases more interesting, however, it doesn't mean the audio for those isn't there, it's just a lower volume than the chase music INTENTIONALLY to make chases more interesting.
So it's not information you're supposed to have all the time, unlike a normal terror radius, which you can always hear, and always gets louder and quieter depending on the distance of the killer, there are perks and certain powers that turn the terror radius off, but never mask it, unlike chase music for footsteps.
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@LordSturm said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3330114#Comment_3330114
If you can't hear it, then there's no reason it would show something you can't hear, the proposition was not for the system to give you information you wouldn't have access to normally, just to let you use your eyes where you might usually use your ears.
The fact of the matter is just because you can't hear it, doesn't mean the audio isn't playing - the terror radius and chase music is there to aid survivors in being somewhat stealthy instead of stampy moaning characters, but that doesn't mean in moments of quietness during the music you can't occasionally get info from footsteps, and that audio is always still playing regardless, just because you didn't hear it / pin point it doesn't mean it didn't play, which would obviously still make the feature being suggested activate giving you information you may not have had.







