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Bluerry

Bluerry

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Bluerry
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  • Sometimes he doesn't get the value of pop goes the weasel,BBQ information and his not being a m1 killer even makes sometimes surge doesn't work on him so I use ruin/undying/ı'm all ears/discordence

  • wraith needs a rework this is bullshit

    @Killing_Time said:

    https://forum.deadbydaylight.com/en/discussion/comment/2370664#Comment_2370664

    I use BAMBOOZLE too lol. Don't even bother looping at a T Wall playa


  • ı just had a match with wraith who uses bamzoozle why he is able block the window when is claocked??? are we really can counter this guys only with TL walls??? wraith is definitly the most annoying thing in the game right now

  • I just had a match at suffocation pit and at the middle 2 TL and a long jungle gym was connected how the hell am ı suppose to catch someone in there littreally there was no right way to chase 3 connected gyms???

  • So as far as ı can undesrtand we are all agree with this fact I mean haven't seen anybody sayying maps are good for game's healt(talking about the maps said earlier) why devs don't do smt about it then? reworked one is just visual rework and haddionfield still exist etc.

  • @ObscurityDragon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2366985#Comment_2366985

    I didnt say one more gen was the solution

    Yet ill keep on repeating myself, the game should NOT be balanced around bringing slowdown perks, it should never be

    well yeah but the argument in here is 6 gens thats what are we arguing and also respect what you are thinking I'm all fine with slowdown perks

  • I hope they see this (not the challenge part I hope they don't see that part) it would be awesome

  • what if she just make her slower her at everything? for instances breaking pallets are slower %10 making stuns endurance weaker cuz if we had any info on her her ability becomes really useless that's what makes her strong our not knowing anything what the hell she does changing it so difficult in anyways and so likely to ruin her but her being punished more like this at least can make survivors stronger against her with the stridor being nerfed I think that might work and if she brings brutal strength or endurance it means we used her perk slots to make her a normal killer and she can't run all the meta perks

  • game can be fair only at one point and I think that is maps playing on midwich is not a fair thing for a killer playing on thompson house as a survivor and being in the that dead zone of corn field is not fair.It could be changed but there is more important stuff like making cosmetis,visuals of the maps etc.

  • hits are broken sometimes you hit and game doesn't count it sometimes you don't but due to hit boxes it is count so it would be better to have a small rework on huntress' hitboxes

  • I think that pallet only exits there but devs are more concerned about visiuals of the map than map design of the pallets,gyms etc. so it doesn't matter

  • ı think wraith is the most picked killer in these days andı don't like playing against him due to some wierdest add ons like seeing people in 12 meters yeah what skill based killer he is at least that add on should be changed

  • @ObscurityDragon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2366935#Comment_2366935

    It really isnt hard for the first chase, as a survivor, to be like 80 secs long, youve got all yoir pallets and winows Open and ready...

    And even if you just run of the opposite of your team and the killer downs you quick, he gotta hook you and go across the map, giving enough time to complète 2-3 gens

    And xhen 3 gens are down, if you dont hook or kill someone quickly, you got waywayway too much pressure as a killer

    well you can tell if a survivor tries to take you somewhere just don’t chase that one and even if you don’t get the down you can have the pallets and if you focus on your 3 gen you would be fine with your regression perks I am not saying it is easy but adding one more gen is not the solution and still if u loose 3 gen at the start it is probably bc of a bad call

  • I think you are chasing someone more than you should gens are fine if u down someone before 80 secs and hook that person now someone has to unhook which means 2 people on gens and you presure one of them so at the begining you ll loose one gen or two loosing 3 gens i think you were just commited that chase more than u should ve

  • I play game with Nvida's geforce now when the last chapter first came out even the geforce's servers were having problems to run game properly ı could see my fps is fine but game doesn't act like it but now it is not that bad

  • in killer aspect game is designed to protect the gens.When there are no gens left the only thing to protect is hooked person.Whoever thinks it isn't that person is a survivor main

  • ı apprecite the reworks as visual they are better but if the map is not fun to play there is no point of doing such a rework so now thompson house is just a better looking ######### map that's all they should ve done sometihng about it when they first started to rework on that map ı hope we ll see other reworks being more than just visual updates just like a said before starting of those maps for sure

  • well killing someone shouldn't be a win that's what causing the camp or tunneling if game considered the hook states instead of killing it would all be solved and everyone or at least more people would stoped doing this strategy and all these terms would be simpler as a killer to get 4k yeah you might need to camp or tunnel ı wouldn't mind this situation that much but bubba face camping is a diffrent story those bubbas they are just suck

  • i don't like them either but nothing to do the worst part after the game chat most of the cliky person ı ve seen isn't the kindest

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/266595/are-the-hooks-a-design-failure

    Hooks removes the survivor ability to play the game and killers like Leatherface can facecamp someone the whole game since they have no incentive to move away from it.

    That's not a hook problem, that's a Bubba problem. On-demand instadown that can chew through multiple survivors and cancel out BT is why facecamp Bubba exists.

    Hooks aren't a problem. Getting put in timeout because you were taken down isn't that big of an issue, especially since you're technically at your safest while you're on a hook, allowing you some down-time from what could otherwise be a high-octane game. What's a problem is that killers can sit on a hook for an extended period of time without any in-match punishment for it.

    I tottaly agree with this maybe waiting to much near to a hook when there is still gens to protect killer should be punished

  • @Emeal said:

    https://forum.deadbydaylight.com/en/discussion/comment/2364525#Comment_2364525

    Well, spend some time finding a good safe loop before you work on a gen, if you are unsure where to find one.

    yeah but maps are not well designed at some point it is not that possible and also that counts for every killer yet thx for the advice

  • @Akito said:

    if he tries the trick where he puts himself into the pallet trying to use his speedbost to make it up to you you have to use your game experience.

    Rather a) the loop is long enough you just have to be very focused what he's doing and which side he chooses.

    or b) the loop is too short, so once he's 60-70% uncloaked you just run to another trial

    or c) you're in a dead zone and you wait until he's 99% uncloaked to just drop the (and only if it is a) bad pallet

    or d) you bait him out. When it comes to those pallet standoffs, the first time the very most Wraith gamers will just stop uncloaking at 99% so the first time he does that you just leave or go for another loop or a,b,c,d.

    Oh and ignore those "just use a flashlight" guys. That only works on bad killers and everything works on bad killers, same with survivors as opponents. Doesn't matter what you do. Very easy to troll. A good wraith is way too fast and he's invisible so he will just run past you and uncloak. That's more a free hit than anything else...

    Perks? I will give you one recommendation: Lithe

    Since the Killer meta is shifting to makro killer you need les skill-based tools. You need a perk that extends the initial chase distance because that's what those new types of killer ######### up. If they have to hold W for even longer to get in range, without a chance to hit you.

    thx i think i should be more focused to do these and keep trying then ı'm not a baby survivor but wraith is kinda hard for me to juke

  • the cage system like pyramid head has might be a good idea on hooks but still that bubba will probably go find and tunnel that person maybe problem is not the hooks the player is and in some cases camping is only thing to do like no gen left you got a hook all you can do is now protect the hook it isn't simple thing but I can see the point of what you said

    @Arachne said:

    Just think about it, Hooks removes the survivor ability to play the game and killers like Leatherface can facecamp someone the whole game since they have no incentive to move away from it. Other asymmetrical games does this way better. Example: Last Year puts survivor in random lockers where killers have incentive to go there. Home Sweet Home Survive have a revival system like Apex Legends. Seriously, they should just rework the hook in general. Everyone wants to play the game, not only the killer.


  • nurse is all fine she needs skill to play if someone is good at her this doesn't mean she requires to be nerfed

  • ı keep getting midwich even sometimes in a row like 3 midwich then crotus again midwich

  • @KajdanKi said:

    My tactis is either to stand near a pallet or window if I see him following me.

    He usually gets stunned when tries to lunge at me (sometimes I get bhvrd and get injured anyway) or I outsprint him with Spring Burst (you need to make sure he will uncloack completelt).

    Always make sure you are running toward next loop window if you see him cloacking again.

    90% of wraith relies on their fast and long lunge attack

    well that's what ı am trying to but not works out for me that much maybe I'm bad at this game style

  • @Emeal said:

    Wraith is extra strong vs weak loops and the "Hold W" meta. So what you need is a strong loop to loop him at, his power is useless there.

    You can also annoy him a lot using Flashbangs and Flashlights as the Flashbang takes him out of stealth, making him at m1 killer at unsafe loops or giving you a chance to run to a strong loop if he chooses to cloak again.

    I recommend, Spine Chill. Lithe. Windows of Opportunity and Flashbang.

    Pick a Flashlight too, you will dominate Wraith.

    yeah that's all true but ı don't run flashbang perk or anything like that inculding flashlights and once the strong tiles are gone there isn't much to do about it or strong vaults are not in everywhere which is a normal thing the game should be based on mindgame loops but as to wraith this thing is doesn't work so makes it very boring and feels unfair

  • are you kidding?

  • ın a day ı come across with a wraith at least 5 times it is been like that for a week so I can't say this a valid one for everyone this is just your games I hope devs share us a info about this though i really like to know about it

  • I don't think misleading is the right word this is just what we think

    @Warcrafter4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2364431#Comment_2364431

    Depends on how you hit them but its rather buggy on how it does it.

    Its supposed to saw the survivor then the pallet if the survivor is vaulting but doesn't always do it.

    https://forum.deadbydaylight.com/en/discussion/comment/2364428#Comment_2364428

    I'm not a Wraith main. Wraith's honestly a killer I rarely play but I really don't like people misleading others to try to make their arguments.


  • @Warcrafter4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2364394#Comment_2364394

    I brought up legion as BOTH Legion and Wraith are hit and run type of killers who can keep survivors injured very easily.

    Wraith is more lethal then legion but Bubba is #1 and always has been, with only empowered Oni/Corrupt Purge plague being comparable in downing power at loops.

    At loops Bubba can both instant down a survivor AND break the pallet at the same time while having an AoE attack.

    Bubba's looping lethality is extremely high with their only real comparison between Wraith and Bubba's looping being that they are both weak to windows while using their power.

    As for the billy part it really should have been left out as its very misleading to how fast wraith actually is.

    Trust me I have seen these false comparisons like this billy one spread like wild fire here which is why I tried to disprove it so quickly.

    Sorry if I come across as hostile. I didn't mean to and I am sorry.

    bruh ı was checking forums and you are everywhere if there is wraith word in a page you are wraith main ı suppose

  • @Warcrafter4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2363673#Comment_2363673

    Hence WHY YOU TRY TO USE WINDOWS!

    There's a reason why the killer-shack, jungle gyms, and, TL walls spawn on nearly every map in the entire game. Its most main buildings have windows.

    Sometimes your forced to use pallets poorly but that goes for all killers and you don't always win.

    There's no 100% way of beating every single killer or else they'd be F tier and be unplayable.

    dude i don’t know why are defending him this much but you just said doesn’t make any sense you can’t play all the game around windows this is imposible there gens in deadzones or just near to unsafe pallet not every map is gym based if i can only waste a killers time with windows what the point of pallets in the maps it makes my gameplay field smaller

  • you can just run around the object where the unsafe pallet is then drop it and then playing it is a risk when i go against a wraith going into that unsafe pallet is already a risk that causes the source consumption faster i get punished more compared to other killers

    @Warcrafter4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2363650#Comment_2363650

    Depends on how safe the pallet is:

    A lot of unsafe pallets you run a large risk getting hit at regardless of the killer and wraith is stronger then average at those. Those pallets are usually pre-thrown regardless of the killer unless your very confident in your looping.

    However wraith is more or less an average M1 killer at good pallets and can have his power being detrimental at god pallets.


  • still doesn't feel right if the counter play is vaulting at gyms what do you do at normal pallets ? pre drop every single one of them?

  • @Warcrafter4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2363587#Comment_2363587

    Shadow dance is a very minor effect in most games as at max its 60% faster or reduces the kick/vault time by ~30% or about .78 faster.

    For comparison Demo's shred breaks pallets in 2 seconds or .6 seconds faster(Default kick is 2.6 seconds) then normal and up to .9 with a single add-on.

    Also I do not know if its vault speed even works as I have never seen it and its so minor when I used it I swear it didn't have any.

    and swift hunt if you bothered to look at the numbers even when stacked with both the purple and the green only add up to 0.4(~.2 per for green and purple) second(22% faster) faster uncloaking.

    It seems like your grasping for straws to justify why your having trouble with wraith instead of trying to learn how to counter him.

    dude ı'm not playing wraith i do not know how minor his add ons effects are he is just harder to play against and ı'm not having fun doing that and the counter play you just said is vault windows vaulting windows is a counter play most of the killers it is like you saying use pallets yeah very helpfull thx for the advice

  • a quick research and i think what ı am sayying is caused by add ons

    “Shadow Dance” - Blood

    • Tremendously reduces the time required to vault windows, open lockers, break pallets and breakables, or damage generators while cloaked
    • Stacks

    “Swift Hunt” - Blood

    • Considerably reduces The Wraith’s reappearance time
    • Stacks

    well then isn't add ons need a rework then?

  • well that's exactly what i do man still can't figure what to do cuz yeah you vault the window then he vaults back by the time you go back to otherside of the window he can just uncloack and hit you maybe not at TL walls not the entire map is a TL

    @Warcrafter4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2363543#Comment_2363543

    Hence why I said preferably windows:

    You can infinitely vault windows while wraith is cloaked which makes things like TL walls extremely good against him(And also Oni if you were having trouble with him too).

    So you can spam fast vaults and run to the other window every time he tries to uncloak until he's forced too play it normally as a basic M1 killer.

    If you run the moment you spot him chasing you, you should always be able to reach a window in time unless your in a total dead zone.

    However being caught in a total dead zone is bad against literally every killer in the game.

    and i don't have any problems with oni since he has a penalty with the speed he has he can't turn curves very well

    maybe ı am bad at countering wraith ı dunno stil not fun to play against

  • ı wasn't playing for some time and got to green now as a purple people farm me or don't take the hit doing wierd ######### am ı the only unlucky person???

  • ı dunno man everytime i find myself with him blocking something or in a deadzone sometimes even just his being somewhere is enough pallets that are unsafe is so easy for him to take a hit

    @bjorksnas said:

    Its a combination of factors but I know in all my matches with wraiths recently I felt I have done extremely well against him short term and depending on my team even long term, he has powerful tools but so do survivors just play smart and you can do just fine since while he is strong he isn't overtuned and you can still do well against them


  • he is a fast killer now pre drops what he wants he can just kick them while cloacked and create a deadzones or gets the hit easily that's not a counterplay that's using resources even faster

    @Warcrafter4 said:

    He's highly over rated and most people don't know how to play against him as he was a laughing stock for 5 years.

    He is probably one of the highest survivor perception requiring killers but he can be easily beaten by noticing him approching and running to the nearest loop(preferably one with a window) to loop him there.

    Also just pre-throw unsafe pallets as he's very strong at them.


  • I don’t know how some people change the subject but it was all about rank progresion ı really try to find something related to getting revenge but can’t figure out Lets make an example of it then bc clearly some people misunderstand and think killers are right there is no right and wrong on what ı wanted to say (which side doesn’t matter) let’s say in the early game killer and ı got into a chase and it took long than it should have taken 3 gen poped and wasn’t able to due gens and killer also wanted to kill me so bad and at some point i got stuck and hooked and camped other survivors got out didn’t came for me match ended ı lost rank progression even though ı am the one who killed all the killers time so that they can escape is this a fair rank system ı don’t think so if ı was unhooked ı could at least done the last gen but didn’t happen ı wasn’t doing gens in games opinon but in all game ı was unable to anything(ı mean the hook stage)or ı was in chase for a long time at this point why the hell do ı have to loose my rank progression

  • I am not trying to say lets do smt about campers all ı wanted was to keep progression when this happens ı don’t want loose my rank progression

    @deckyr said:

    https://forum.deadbydaylight.com/en/discussion/comment/2198536#Comment_2198536

    have the survivors ever considered going easy on a bad killer the same way killers sometimes go easy on bad survivors?

    like. i get it. but if you've done something that's aggravated a bad killer to the point they actually will just kill you specifically and let everyone else leave, then i'm on the killer's side here. don't make people feel bad for trying and you won't get revenge camped.


  • I don't think getting caught once is a fault I might be chased for 2 or 3 min which is pretty good enough for other survivors to do gens but after that how am I getting rewarded about it if killer camps me and wait for me to die there I'm playing solo and due to rank reset other people not always willingly to help me out in that sitiution and also there is nobody can be chsed for forever so getting hooked isn't a failure and I shouldn't be punished for that bc killer wanted me to die

  • well I think they would just do it 9 times then and it still would be toxic you know

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