Killing_Time
Killing_Time
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- Killing_Time
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Comments
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@bornagain234 said:
If their logic is some killer perks are highly used, take nothing to activate and give lots of reward why isnt windows of opportunity being touched then?
Got to keep those survivors happy. Busted survivor perks will always be the last thing looked at. DS got buffed AGAIN after how it was but hey... Slowdown needs nerfs tho.
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Isn't looping "hug tech" tho? Survivors exploiting their smaller hotbox to run around clutter on a map is an exploit. It was never intended
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@SoGo said:
To everyone weaponizing DS and wondering why are you getting slugged/tunneled, if you are constantly in the killers face, chances are, the killer will tunnel you.
It never was about tunneling. It's about survivors needing second chances when they're making mistakes. They actively use DS with something like OTR to troll. They love having the freedom to get outplayed.
This is what usually happens in my games. There are two ways this can go, and both result in a L so I take the path of least resistance.
Option A: After they're unhooked, they body block me from going after the rescue person. I'll usually hit them but most of the time they got OTR. IF I chase and down them... I get hit with DS. I'm a tunneler.
Option B: Same as option A, but I go after rescue person after hitting the unhook guy. Hooked guy comes back and interrupts the new chase. I down him yet again. I get hit with DS ANYWAYS! I'm a tunneler.
I play Billy... I'm getting you out of the game immediately. No sense in going after anyone other than who I originally hooked. I'll eat DS and throw the entire game to remove you.
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@jmwjmw27 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3704557#Comment_3704557
If you are still missing surge and play on steam, send me a message with your steam name (or reply here) and I'll gift you the stranger things DLC so you can get it again. Sorry this happened to you.
Ok I will...
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@Blueberry said:
I see DS used aggressively trying to force it on killers and hit killers not tunneling way, way more often than I see it hit killers "actually" tunneling.
It should at least turn off once the killer hooks a different survivor. Idk how this wasn't already changed years ago.
If DS only hit people that were in fact tunneling I'd be totally fine with it, but that's just not the case.
This was the main issue with DS since it's inception. It's another stupid second chance perk that can be used offensively. This is why it's better to just get someone out of the game as early as possible. DS usage rate will go up to 99% again and it won't be NERFED because survivors gotta have them second chances.
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Yay... Another killer that won't be seen in high MMR
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Pretty much it's gonna be mainly... Nurse, Blight, Spirit, Wesker & probably Billy.
The only killers that are threatening... 🥱
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@ratcoffee said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3704558#Comment_3704558
Well, there's no real way of knowing if you're in High MMR or not, but the 10k+ hour streamers I follow regularly see at least half the roster, so I would imagine that's just incorrect
So based on this logic, because the professional players play most of the roster, most of the roster is fine? Trapper is just fine and can actually deal with COMPETENT survivors?
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@ratcoffee said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3704308#Comment_3704308
I really don't like the argument "if you and your opponent play the game perfectly…" because nobody plays perfect. Games where you think you played perfect, you made mistakes you just didn't notice. Games where you think your opponent made mistakes, you either weren't around for them or you failed to capitalize on them. This is coming from someone who used to say "if a nurse player plays perfect she always wins," I no longer think that's a meaningful argument for that exact reason.
Explain to me why at high MMR... You only see 4 killers then?
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@BlightedDolphin said:
If you bought Surge before they removed the Stranger Things DLC then it’s probably a bug and you should send a ticket about it.
“Jolt” was never in the shrine though. If you only got it after the DLC was removed then you most likely didn’t buy it from the shrine and got it because it was given to everyone for free as a generic perk. They went back to teachables when Demo returned. If you didn’t buy it before he was removed then it isn’t a bug and you need to buy it again sadly.
It was definitely in the shrine because I did not buy demogorgon
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@HerInfernalMajesty said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3697453#Comment_3697453
See I think this too since survivors HAVE to have a chance at escaping right? The game wouldn’t make sense if the killer could win any game regardless of survivor skill.
The killer has to be like a mistake check on the survivors. Some killer players are more forgiving of mistakes than others, but at the end of the day the killer is the security role keeping survivors on their toes. Every game is the survivors’ to lose. Survivor is the more difficult role by far but isn’t that by design? It makes sense that escapes would feel more worthwhile too.
So this explains WHY when you get to high MMR... You only see Nurse, Blight, Spirit, & Wesker buddy. In a 4v1 game, how does it make sense that essentially the power role is weaker? If Docktah plays a PERFECT game vs PERFECT survivors... He loses EVERY SINGLE TIME! How is that proper balance?
Nurse is skill... Period. A God Nurse wins because of her skill. Where do you see them? The highest .01% oh player base. That's why balance is bad. Wraith only stands a chance at winning if survivors goof off or mess up. If they don't…he loses every single time.
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And stop the money flow from cosmetics and new killers? Not a chance in… you know the rest
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@MaddieMage said:
I agree with all this except the fact that they kept all the adrenaline nerfs. That took a perk that you had to survive the entire match and make it to endgame to use, and made it almost pointless to want to run.
I agreed with it not working against Freddy’s power. I also agreed that getting the full heal and speed off hook was too strong. (Personally I felt like they should keep one of the two: Make it not heal off hook but give the endurance or make it heal but no endurance off hook) However the 5 second endurance to 3 seconds was not even asked for or needed.A perk that you can only use in the last minutes of the game should have strength to it, and they took that from a too strong perk to a “meh why bother?” perk.
NOED would like to have a word with you sir
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@Funky_lPunk said:
Was there even need in another rework? I'd say on old patch it was pretty balanced
You can't be serious
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I'm waiting too. All the other codes are fake
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@ChaosWam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3698921#Comment_3698921
As long as DBD has been out, it's kinda wild to me only Fire Up gives this bonus.
And it's only good late game
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@okaayletsgoo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3697065#Comment_3697065
Man you are so disconnected from the survivor side or the game it's no wonder killers keep getting stronger and survivor gets weaker.
That vid proved what exactly? That it's not bannable to slug? Never said it was I said he didn't play as intended. You know hooking survivors. The way the game was meant to be played.
You do realize survivors control the game right? Killers can only capitalize on survivors mistakes. His skill is irrelevant if survivors don't mess up.
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You do gens... Simple
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This is nothing but another attempt to get regression NERFED. You took away old ruin, you took overcharge, you took original pop, you took BBQ, you took eruption, you took onryo regression perk like what more do you want?
You also took NOED.
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It didn't need a buff
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Bro honestly BHVR made it harder to get them from the web
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@okaayletsgoo said:
Good killer design? Yes. Balance changes needed? Yes
More slow down when charging uvx. He should not be able to charge a ranged shot while keeping pace with you enough to cancel with little cooldown and m1.
Shots should not be able to go through floors and walls. I'm not talking like nemi whip hit box where you can crouch to avoid behind short walls. I'm talking being long full size walls. It makes absolutely no sense why those should go through floors and walls.
Change those and I think he would be perfect
No... These will destroy the killer. He's fine
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@Hexling said:
https://forums.bhvr.com/dead-by-daylight/discussion/409329/geez-with-the-escape-cakes
To be fair out of every 50 levels I get maybe 2 bps and 3 escape cakes.
Very unfortunate truth. I've been through 2 prestige as Plague and haven't saw one streamers.
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Thank you
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Very unfortunate. I have much more progress on PlayStation but my original p3 Billy is on PC. Thought Switch could bridge the gap!
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@Doxie said:
Let me field this. First game... Tunneled out...second game...tunneled out. So third game ...caught right away..not worth finishing. They bot out and and go to next game. You can't beat camping killers and 70 percent of them camp. That's why.
Best strategy to win. No point in spreading hooks
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@Volcz said:
To be fair, mentioning the streamers is ok. You're not badmouthing or attacking them. Momo was the Blight & Superalf was the Nurse.
And I'm glad their streaks ended, it shouldn't even be a thing.
Why not? They're elite level players mostly pub stomping. Elite survivors beat elite killers 99% of the time.
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He's fine
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You're not entitled to a free unhook
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@Hex_Ignored said:
4.6 nurse go brrrrrr
Except Nurse
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No! We already have the OPTION to play 110 Billy but NOBODY USES THE ADDON
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I want to get someone out of the game as fast as possible since it makes the game easier on me.🤷🏿♀️
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@Blueberry said:
I don’t care if it goes back to 5 seconds as long as they fix it being used offensively. I shouldn’t ever be getting hit with it when I’m not trying to tunnel. Also, what we really need to come along side this is incentives for killers not tunneling. Currently not tunneling is just playing inefficiently for the sake of being a good sport.
Yeah old DS was complete nonsense. Hook someone, go all the way across the map, down someone with Billy, hook them, end up running into the other guy, down him... DS LOL.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/406772/bhvr-proved-they-can-do-it
They proved it mostly with Billy which is amazing! However, Sadako, Trickster, Freddy and potentially pig on the other hand…..not so much.
Sadako still needed addons corrected and after 2 addon passes none of this changed. Tape Editing Deck for example. It’s designed for OG sadako. Has no use for the current. If tapes were actually cursed again and meant something like they use to this addon would be fine.
All of these killers got reworks which took away the best parts of them. Sadako at least got her tp back to where it use to be but they never gave her back her tapes.
They change killers completely from what you paid for instead of just buffing them where they need it.
This is very true and why I dropped her. I miss Freddy. He didn't deserve the nerfs he got. He's extremely boring now.
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@RFSa09 said:
what´s the point of the onryo nerf? she looks really weak ngl
Yeah it's just a flat out NERF at this point. I know OPW is sad about this!
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Come on guys you knew it was disguised as a straight up nerf. I'm scared for Billy! I really want him to be good again!
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That's us exactly why we don't need nerfs to blight...
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@KatsuhxP said:
Maybe it's buggy. It was one of the base-perks after they removed him and they said now that he's back it will be an character-perk again after a while. So I guess it just took it away and ignored the shrine for some reason.
That's BS tho given I paid 2000 shards for it. I was leveling hag desperately and it just didn't come back! Basically, I got finessed out of 2000 shards on console and 2000 shards on PC.
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@mecca said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3627421#Comment_3627421
Imagine if a survivor perk was hated for 7 years.
I've searched hard and I've never found a survivor perk that can turn around and win the game after the survivors have failed miserably.
Dead Hard, Borrowed Time, OTR, Pre nerf MFT, DS...
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@Adara said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3626242#Comment_3626242
I honestly don't think so. The only reason for overheat to be introduced were tards who stayed in front of the hook with chainsaw 99ed the full sacrfice. You can't do this anymore, cause survivor will just unhook themselves. No reason to nerf Billy right now.
I just lost faith in BHVR. Again, this version of Billy seems to definitely be better so I hope he hits live. He's my only P3 and losing him hurt ALOT. When I do play, I only play Nurse.
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Don't jump for joy yet. It has to make it to live.
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As an old Billy Main, I'm scared. He's good again, but I don't think they'll let us live. There will be nerfs probably.
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No
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@GoodBoyKaru said:
The only 2 things I'm looking forward to are Billy coming back and being able to use Ruin to avoid kicking gens again I'm ngl
Dude I'm excited about this. He had to be my main and I may come back now!
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Blame survivors... NOED got so many nerfs that it's ridiculous lol
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Skull Merchant is fine... She's still just an M1.
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Nurse is fine...
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@jonifire said:
Why does everybody hate blight? He is one of the most fun killers to play against! Also his addons are fine.
Because you can't look like Noob3 against him. He's fast and an actual threat to survivors. He can challenge at any loop and holding run won't stop him. You need actual skill to beat him.
You notice nobody ever complains about trapper? Yeah... There's a reason for that.
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@Chilli_man2400 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3609325#Comment_3609325
They literally made a Onryo into a killing machine. Legion is stronger and skull merchant is arguably even worse to go against.
only case is Billy but he’s still strong and Freddy cause he sucks
Dude Billy is NOT still strong. The roar is annoying, there's still a limit to how much you can use the saw with overheating, his perks for pretty much destroyed when all you had to do was make charge speed not attack and the saw hitboxes are weird.
I think curving got NERFED.
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Just shows how non threatening most killers are if they don't even bother to heal!