Killing_Time
Killing_Time
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- Killing_Time
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Comments
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@Zarathos said:
Personally I find him much more playable with his boot add-ons the turning without them is just horrible. Its kind of sad they took a classic well designed killer and pushed him into a poor state b tier killer. Not only that but his rework added nothing to the killer but a put a cap on the only exciting element of his kit. Then again who cares right? Billy been like this for a while and the community has voiced little to no criticism once the initial opinions were made. I really think they need to do something with the overheat that has a positive element. Because as of right now it as a mechanic its only there to punish you for using the only interesting and unique element the killer has.
As a former billy main, I just dropped him. If I'm going to play with bugs, I'd rather play nurse. Atleast then I can actually control the game. They killed billy.
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I'd honestly like to know why the bugs with nurse have not been fixed or even addressed. Every nurse thread gets deleted and/or ignored.
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@darktrix said:
If they never take off the band-aid they don't know how bad the injury is. You want buffs to weaker killers? This is a first step.
You really think viable buffs to weaker killers will happen because of this? I must say your optimism is amazing. Good on you
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@Ryuhi said:
its an inherent flaw to the design of the hatch itself, much like 99%ing exit gates. If they want an interesting way to change it, make it so that a slugged survivor (must be in dying state) can open the hatch if there are only two left.... BUT, in doing so, it will immediately reclose and will be unable to be reopened, including with a key. then, the egc starts.
This would cause it to have a small chance of being able to avoid the last man slug game (by chance,) but would still be able to be prevented by the killer. If the killer sees it near where they slugged them, they'll be forced to abandon the strategy but also know where the hatch is, so they can still deny it and push on to the exit gate game.
Technically this would be worse for killer than the current system, but it would also be better. most importantly, it would be less boring for all parties involved.
NO! That gives A FREE ESCAPE and that's WHY people are slugged for hatch. If you got outplayed with gens left, you shouldn't be able to just STILL escape. You failed your objective.
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Dead Hard doesn't reward survivors? Borrowed time? Unbreakable? Decisive Strike? NOED has so much counterplay. There's no reason to bother changing it. Do them bones...
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I say just remove breakable walls because all they do is waste killer time. I saw a breakable wall on coal tower upstairs with the window. The only way to break that powerful set up IS to break that wall... Which gives the survivor a great deal of distance! 😂
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The only way to fix this is to balance the game around high level play. I know the game is balanced around low ranks so they can keep taking in cash, but enough is enough.
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Worst killer in the game. No mobility, no pressure, and no real threat to survivors. Neat concept, but not enough to make me buy.
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Who cares and why is it important? No disrespect intended!
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1726881#Comment_1726881
Theres also freddy, ph, and slinger. And depending on the map, you 1000% depend on survivors making mistakes as nurse, since there are some places you can't blink, like a quarter of midwich
You're right but those are bugs etc. Without the bugs, the nurse player is dependent on their skill alone and can decimate a team.
The crazy thing is, at high play... A perfect killer vs 4 perfect survivors 99.9% of the time results in a LOSS for the killer. That's been proven several times over.
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No surprise people want her nerfed. She's one of 2 killers that don't necessarily have to rely on survivors to do well.
The other is nurse.
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Honestly, this question makes no sense lol. I say... Buff nurse. The stats clearly show she's the weakest in the game. Here are my proposed changes...
For the love of God, FINALLY, fix all her freaking bugs.
Revert all Basekit nerfs
ANOTHER addon rework WITH NO ADD-ON HAVING PERK EFFECTS.
NO add-ons with dumb effects like "hemorrhage" or whatever lol.
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Here are my changes...
Buff weak killers to pre last nerf nurse levels.
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I'll just respectfully disagree with their "edge" or whatever they call it lol
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I don't think it's going to happen for consoles. I'd love it if it did, but I don't expect it to happen.