Killing_Time
Killing_Time
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@madminer95 said:
So survivors are being given a separated hook widget to let them know when to take hits to prevent someone on death hook going down or to prevent them wasting time running to unhook if someone's on death hook.
But killers are being denied the same information with the excuse that it "would encourage tunneling" despite actual tunneling wouldn't be effected because a killer is going to tunnel they'll still do exactly what they do now and go back to the hook as soon as the survivor is unhooked and only chase them.
in that same conversation they state they don't see tunneling as an issue, they see it as a valid tactic.
this really begs the question why should a killer have to remember each survivors hook state but the survivors be given that information freely?
Because survivors bring more money to the game. That's always the correct answer sir.
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1912159#Comment_1912159
45 seconds: DS timer is actually perfect, if it's reduced even by 15 seconds it will be way more common to slug the ds user and just wait it out. the only issue with the timer is it AFTER all gens are done since 1 minute is enough to crawl out an exit gate.
DS deactivating upon another survivor being hooked: WAY to exploitable in so many ways, just think of all the different scenarios where the killer tunnels you before or after also downing another survivor. it will just allow the killer to tunnel especially if they camp since you will easily get both the savior and the unhooked depending on your killer.
DS deactivating on gens: yes I agree with this but this is really all it needs besides it's timer getting reduced AFTER all gens are completed. Also 10 seconds is too generous i would reduce that to 3 or 5 seconds.
DS deactivating upon healing: Awful, stealth killers and insta down killers will allow the heal to happen then tunnel. this also makes survivors not want to heal and DS should be for survivors to recover and do other things besides the objective.
DS deactivating when you are picked up: No, this won't even be an issue any more if it is disabled by gens since unbreakable+DS is used for free progress on gens and that really is it's only issue.
enduring: it shouldn't affect DS, DS is for anti tunnel we don't need the killer to lessen that in any way with such a common and good perk.
also i highly doubt the devs will make a list of all this on the perk XD at most they will restrict it with one maybe two conditions and the most balanced ones are deactivating on working on gens and it's timer being reduced after gens are done.
Dude just say you NEED DS.
As far as tunneling, it's SMART to remove a survivor as quick as possible. If I catch a god looper, you dang on right I want him out of the game.
Why is the image of a weapon? An item should be used to whack the killer. No item, no DS.
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@Zeus said:
This will quickly make franklin's demise meta especially for tunnelers. DS is necessary but the current version we have is overkill and can be weaponized easily.
That's a small price to pay. You want to weaponize DS? Go ahead, I have Franklin's. There IS NO COUNTER to DS right now. This gives it counterplay and forces a meta shift on both sides.
You don't wanna get DS, bring Franklin's. You wanna trick the killer into wasting a slot? Don't use DS. Swap DS for something else!
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How come survivors never have to git gud? It's funny how you say these things, but after every nerf, killers adapt... And get nerfed more.
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@TheeclumsyNinja said:
If people wanted slow down that much they’d be using 3 regression perks now. Most i ever see is 2 dedicated regression perks
Or play Freddy... Like I do😈
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@GhostMaceNotCrusty said:
Oh no, now you need skill instead of relying on a perk combo. As a killer main who uses ruin undying often, I thing undying is extremely oppressive. I'm fine with the nerd and honestly I'm excited to use devour undying
You mean like DS/UB? BT/DH? SB?
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@Regulus47 said:
https://forum.deadbydaylight.com/en/discussion/comment/1904900#Comment_1904900
So Nurse didn't need a nerf? Come on, that's ridiculous.
Her add-on needed to be looked at. A cool down on top of BUGS and another cool down was just lazy. Let's be real...
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RNG will be the death of this game
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1903934#Comment_1903934
Don't forget that most of the killers lack mobility in the first place.
You don't have to tell me man. I have a good one for you.
Have you noticed, the most hated Killers are the ones that don't necessarily depend on the mistakes of survivors? Have you noticed the killers that force a different approach to the game are constantly on the nerf block? (Nurse, Spirit, Freddy)
Huntress add-on pass will be a complete nerf with a cool down to prevent full charge hatchets back to back. Calling it now.
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@FrostySeal said:
Difference is that "gen rushing" doesn't really exist, unless we're talking about something like Marths depip squad. If your playing killer and multiple gens are getting down really quickly, your just not putting enough pressure on the survivors. I main blight and use pop + corrupt + tinkerer with him and I havent had game where I was like "Damn I was completely powerless to stop the survivors and they actually gen rushed me."
Just apply pressure huh? You mean like the pressure Billy could apply before he was nerfed? Oop. You mean like the pressure you could apply with Nurse BEFORE the BUGS/NERF? Oop. You mean the pressure you can apply with Undying/Tinkerer/Ruin right now? Oop. You mean like the pressure Spirit can apply? Oop. You mean like the pressure Freddy can apply? Oop.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/1899297#Comment_1899297
Nope, just versing spirit and nurse all day would be boring. I dont mind any killer at all just actually want to verse all the killers, some need to be buffed tbh but the game would be boring with such little killers. And not all but most people do. I want range of perks and killers to be seen not lack of them, if I only see 3 killers out of all of them that's a big issue
Listen to what you just said. The op is about HIGH LEVEL PLAY right? If all you'll face is NURSE & SPIRIT, shouldn't that say killers need to be buffed BECAUSE those are the only two you'll consistently see at peak performance?
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Any killer that doesn't rely on survivor MISTAKES. (IE... Nurse & Spirit)
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You have ways to totally PREVENT NOED, but you CHOOSE not to drop 1 second chance perk for it. If you get caught by NOED, that's on you. The perk has been changed like 4 times.
Do the bones
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@Mr_K said:
The Devs want it to last just long enough to ######### you over.
This really tickled me... I'm sorry
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Every Killer that can't be looped 5 gens is hated by Survivors.
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@SilentHillOnDvD said:
I play wraith and chase at jungle gyms and unmindgameable pallets, I get tbagged and called a trash killer. I play pyramid and never get tbagged but called boring for playing a op killer. Survivors only want to play follow the leader, anything other then that needs a nerf and counterplay (even though there's plenty).
Pyramid Head isn't OP. He's still just a M1 killer.
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"make the mascot if the game threatening and actually viable? Nah, can't do it playa!" -Devs (jokes)
😂
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NOED is fine. Do the totems and it'll be ok.
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Might have been given a promotion because of all the great statistical data he's provided. Without him, OoO would've been nerfed unjustly. /s
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Nurse...
Fix the bugs... PLEASE. Rework her add-on. Remove the silly cool down meter. Why does she have a cool down on top of a cool down?
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@Bullettimegod said:
The upcoming undying nerf. Survivors should adapt like how killers adapt
Making the game harder for survivors = less money. Never going to happen.
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Nurse
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Do you really want to put THAT much responsibility on them when they patch/update something else breaks? I'm sorry, but no.
No disrespect to anyone.
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I wouldn't want it because he won't truly be powerful.
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I just dodge the lobby. Simple & EZ fix. Not going to be frustrated with this game any longer lol.
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@Mr_K said:
Now Freddy is problematic.
No he's not. Just stop trying to loop forever in the same spot.
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Without question it's going to be NERFED too where it won't be used anymore. All strong addon will be done like this eventually. Look at Billy, Nurse, Legion, etc. No good add-on
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I expect this post to be either closed or moved to feedback. (Knowing nobody goes to that forum.)
The synopsis is just what I said many years ago. Competition. There has been no carbon copy true competitor outside a mobile game. (Identity V)
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@MrGrizzly said:
PSA to all bubba's: please run devour, it's a better no ed I swear please switch them out, thank you.
Niles. I'm running NOED on EVERY killer so you better do the bones lol.
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What did you do that made him behave in this manner?
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1867450#Comment_1867450
When I say I was a sniper I mean I was laying on my belly in a grassy knoll and shooting people across the map. I didn't do that quick scoping barret crap. I even used the M21 EBR(semi auto rifle). I actually played "like a sniper" in CoD. Ever since MW2 maps have been made smaller and smaller, more obstructions are in the way and people with fully auto AR's can accurately hit you from across the map. Hence why I stopped because the game hated snipers.
If they were to ever take out aim assist from CoD. SOOOOOOOOOO many people would suddenly suck at the game if they had to actually aim.
I'm glad they nerfed you. Nobody likes snipers man lol
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1867383#Comment_1867383
It's one of the reasons I stopped playing CoD. That and it felt like the game punished snipers. After MW2 I felt I was handicapping myself if I wasn't running around with a fully auto weapon with a fast snap to aim.
To be fair, Quick scoping is complete bs and the reason I put the game down after mw2. Come on man you're running around with a sniper 1shot everyone at various ranges. GTFO lol
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@VexTheHex said:
Egh, so fighting back against people torturing you endlessly makes them evil? Killer mains really are desperate to play the victim cards. Really desperate.
Also, pretty sure Felix, Yui, and Feng were trying to stop the spread and use of the Blight based on their outfit lore.
It's just a joke man relax lol
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@EvilJoshy said:
I said this in a similar thread and I'll say it again.
You know when you play CoD solo. You join a room. Your team is made up of randoms and the entire other team is in a clan? You know you are at a disadvantage and it's going to be an uphill battle. That's what it feels like to play killer most of the time. I'm not just talking against a swf. If the survivors are solo but have brains it can get very frustrating. Even if you are a skilled killer, unless the survivors make a mistake or are goofing off, the odds are stacked against killer because it's 4v1. Many find killer frustrating and would rather play something else. Unless the devs find a way to make killer enjoyable, the que times won't improve.
This is exactly why I went on hiatus playing battlefield. If you play with complete randoms, it's hell man lol.
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@WishIcouldmain said:
Try Billy out I have fun with him. A nasty curve is just as satisfying as a precise hatchet
After the nerfs... Please. He's frustrating to play as well and boring. His add-on are terrible. I'd know, Billy is my only p3
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Notice how STRONG Killer perks are only STRONG WITH ANOTHER ONE, but Survivor crutches are strong alone?
DS alone can change a win into a loss.
UB can save you from an all slug to survivors healed.
BT gives you the sack to save in killer face and he can't do nothing. And so on.
Undying was useless on its own and strong with arguably 1 other perk. Tinkerer is cool, but useless on low mobility killers. Spirit Fury is useless on its own and needs Enduring. PGTW requires a hook. No hook, no use of perk and it can't be paired with RUIN or be used on regressing gens as is. Surveillance was NERFED (*fixed) and so on.
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Anything to keep the survivors happy. It's no surprise it got NERFED and if Undying + Devour is too powerful, it'll be NERFED too. As long as there is no competitor to this game, it will keep happening.
No disrespect to anyone. Just my opinion
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DS shouldn't activate if you don't have an item. That way, Franklin's is a direct counter. Look at the icon, it's a glass shard in her hand.
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Until there's a competitor, it won't. By competitor, I mean a Battlefield vs Call of Duty type situation.
Last year, Hide or Die, etc aren't exactly the same and were destined to fall.
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@Shirokinukatsukami said:
Mettle of Man was nerfed in 2 weeks of its release.
Get over yourself.
Meanwhile BBQ is still going strong for like 3 years now.
MoM SHOULDN'T HAVE BEEN IN THE GAME TO BEGIN WITH.
They KNEW that but had it broken to sale DLC. We all saw the nerf coming and knee since the leak it'll break the game.
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@tt_ivi_99 said:
You dont want to clean totems? That's fine, our good old NOED friend is still intact :)
Seriously guys, just chil. Undying nerf is not really that bad, if anything It was more of a buff to Devour of Hope...
I will personally start using NOED on M1 killers from now on. As most killers will.
I've ran NOED on EVERY killer since the Nurse nerf. I'm going to keep doing it too
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@Moxie said:
The totem locations, particularly on the new or reworked maps, can be difficult to find.
I recall an Otz video where a totem was on the edge of the map, inside a crate facing the wall. It was completely invisible.
"Do bones" is correct; but while survivors are running around looking for totems, the killer is (usually) gaining pressure through chases and hooks. As a solo survivor, it can really spiral out of control quickly unless the totems are found quickly (refer to above)
Why not just, ya know, dedicate one of your 4 perks to a totem perk like killers usually donate one or MORE to Gen Slow Perks?
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@ChurchofPig said:
https://forum.deadbydaylight.com/en/discussion/comment/1858016#Comment_1858016
I would not be surprised if that were the case. I don't think his power was built for map pressure and even though it wasn't finalized, the little tidbit the devs showed us during a Q&A live stream didn't seem to show any real rework of the power. I doubt he will have better map pressure after the rework and he'll stay in a similar spot.
What they showed us looks like it just burns precious time that he already doesn't have. I'm not being negative or disrespectful, but I just don't think it will be an that impact vs like his power totally preventing actions like Doctor.
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@ChurchofPig said:
https://forum.deadbydaylight.com/en/discussion/comment/1856059#Comment_1856059
That's everything in the game though. "Until patch notes are out, everything you say is just that. Words"
People are saying this will be Clown's midchapter rework, is that confirmed anywhere by the devs? no. Do we think it is though? yeah.
Most likely tomorrow we will know what's going on with midchapter. We always find out the friday before the ptb. I'm assuming ptb is tuesday.
I don't think Clown will be that much better. If he can't get around the map better he'll still be where he's at.
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They can say whatever they want about DS. Until I see the actual patch notes, it's all hearsay lol.
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@Chilli_man2400 said:
Alright guys we know it’s coming the mid chapter announcement place your bets what do you think is coming this patch here’s my predictions
Clown rework
blight changes
Undying nerf
DS nerf
and many more changes to other perks what do you think is coming
DS nerf? In your dreams man lol. I'd wager DS never gets changed again.
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@Zagrid said:
https://forum.deadbydaylight.com/en/discussion/comment/1854736#Comment_1854736
Making up which part? The part with them balancing for the top 1% of killers.
I have an excellent source for that, just watch Almo, the game designer. He streams and said the reason they are looking to nerf Freddy is that the top 1% of Freddy players are "overperforming"
However, he neglected to say whether or not those games were against the top 1% of survivors. My guess is that they aren't because of how poorly ranks and matchmaking are. There might be like 7 Freddy games like that. And even then we have no idea what the RNG of those games was like. Or the map, or the perks, or whether or not the players were actually playing seriously.
That's, why I say balancing anything in this game based on the data they pull from the game, is nothing more or less than a complete joke.
This is exactly my argument. The best of the best killers are "overperforming" but AGAINST WHO? Again, I'm a former R1 playing as a R14 that normally plays against purples and reds. None of these players have escaped my Hag... None. I'm not even an amazing player, but the quality of these players are undoubtedly bad.
I'm overperforming against players that don't belong at their ranks... That's The point. We need true skill based matchmaking to determine who is actually overperforming. The 2 kill 2 escape design is also flawed because no matter what, the best of the best stomp. The are trapper mains that make him overperform.
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God forbid the killer actually have the power to make you take them seriously.
Huntress will be gutted soon. You won't have to wait much longer.
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/1854437#Comment_1854437
And don't forget: Use Object Of Obsession and tell your team where the killer is at all times.
That's why we need proper skill based matchmaking to truly see how R1 survivors are escaping in these games. The potatoes will be filtered out quite easily.
Imagine if they disabled PWF for a month to test. You will truly see where everyone stands then.
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@Wesker09 said:
https://forum.deadbydaylight.com/en/discussion/comment/1854384#Comment_1854384
What's wrong with swf? I swear y'all hate people who play with friends and idk why lmao
SWF has way more advantages than solo like proper coordination, comms, extreme perk synergy, etc. It's really unfair honestly. Imagine going into every game and the killer knows pretty much everything you'll do before you do it... That's SWF in a sense.
You got downed? Tell other survivors work on gens. Killer headed to survivors? Tell them urban evade away. Getting chased? Tell others to hammer gens hard.