Killing_Time
Killing_Time
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- Killing_Time
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Undying is fine...
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The perk is fine. It's basically useless on its own.
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@Aldofer said:
https://forum.deadbydaylight.com/en/discussion/comment/1853027#Comment_1853027
it would destroy their stat so don't count on it
I think Franklin's Denise should be basekit. How do you get hit with a chainsaw but don't drop your item?
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@Ghoste said:
The real question is what does top 1% mean. They still haven't defined a win. Max emblem score? Max bloodpoints? Escapes/Kills?
Still no details on MMR either. Whatever parameters they use are kept secret, and if they really use escapes/kills to define balance, then there's a ton of flaws with using that raw data without understanding why those escapes/kills happened. I assume DCs and hook suicides count as kills? Much of the data they've given us isn't credible because of the uncontrolled factors.
That's what I'd like to know myself honestly. Killers are nerfed because the BEST OF THE BEST Killers supposedly "overperform", but my question is...
Are they overperforming against the best? Potatoes? Like who are they supposedly destroying when we just saw a game end in 2:30!
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@Aven_Fallen said:
And now everyone will pretend like this is the norm and they ALWAYS go against these kind of teams. This is a tournament squad going for a record (at least Deebee is a tournament player, if I remember correctly). The chances that you run into them again with the same loadout are around 0. Chances to find a team like that with that loadout are not that much bigger.
But can we post the records of Kills and pretend those are happening all the time please? I mean, Tofu had a Billy-game where he got a 4K in 2 minutes. Can we pretend that this is happening on a regular basis?
But as I know this forum, only one side winning super-fast is a problem and should not be possible, but if the Killer does that, this is fine. :>
It's not the norm, but the POINT here is... SURVIVORS WILL ALWAYS WIN WHEN THEY DECIDE THEY WANT TO.
What could this killer have done to win this game? Not even OG NURSE could stop this. That's the issue here. As the "power" role, you're dependent upon survivors either screwing up or simply wanting to play around. You're not in control at all.
Have you noticed, the two killers with actual control are the most hated? (Nurse & Spirit)
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@WeenieDog said:
https://forum.deadbydaylight.com/en/discussion/comment/1852724#Comment_1852724
I doubt they'll do that because according to their stats, swfs dont have that much of a higher success rate than solos.
That's incredibly false
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@Zagrid said:
The data that they use to make changes based on killers is from the top 1% of killer players.
If they made survivor changes based on the top 1% of survivors, well there would certainly be more survivor nerfs than what we are seeing.
But to be honest I don't think we need survivor nerfs. We need a solo player buffs.
Bring solo survivors up to the level of an SWF team. Then buff all the killers accordingly. Then every survivor would have the tools to succeed if they work together.
I disagree because survivors are too boosted. We need to filter the potatoes out by skill based matchmaking like COD COLD WAR.
Can we really say Freddy is so overpowered because the R1 killers are that good with him or because the survivors they're playing are boosted potatoes, DC, or simply don't know how to deal with him?
I'm a former red rank that's now green. I play against rainbows all the time and NONE OF THEM HAVE ESCAPED MY HAG... NONE! How am I a green rank (14), decimating reds and purples with a 110 killer?
Keep in mind my build is Devour, BBQ, Ruin, & MYC/Bamboozle.
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Trapper is arguably the worst killer in the game
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@Father_Dark said:
Freddy is OP because the top 1% of Freddy players play better than the survivors he is matched against. That's why he's getting nerfed.
Of course, the survivors AREN'T the top 1%. They are random.
To me, the top 1% of any killer SHOULD be getting more kills than the average. If you can't match a killer's skill by giving him survivors that are equal, the stats are TRASH!
That's my point tho. The Freddy players are elite while the survivors more often... Aren't. If the top 1% were matched against top 1% more often than not, you'll see he's not as powerful as he looks. Tournaments still prove what happens when survivors actually WANT to win... They do.
Matchmaking isn't matching players correctly and that's why it appeared Billy was "overperforming" despite getting thrashed by survivors who actually know how to loop. With so many boosted survivors, the trend of killers "overperforming" will continue. Looking at the stats, can you honestly say Pig is a vicious as the stats made her seem?
As always, according to the stats, Nurse should be buffed.
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@GannTM said:
Haddonfield and Disturbed Ward imo. Midwich isn’t really survivor sided, it’s just disorienting and boring to play on. Rotten Fields and Mother’s Dwelling are also up there because of how huge they are.
Dude I'm very surprised disturbed ward isn't fixed yet
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@JimbusCrimbus said:
Haddonfield, with Disturbed Ward as a close second.
Dude, I forgot all about that map. Is the window sill broken? Every time I play that map and they run towards the building I just don't even bother.
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DS rewards survivors for nothing and so does the hatch when you think about it!
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@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/comment/1844334#Comment_1844334
Your post was moved to the feedback section because it was deemed a "suggestion" or a form of "feedback"
I said this would happen lol. Nobody reads anything here. The op was not feedback, but more of an observation of the events that have been unfolding from his perspective.
Not disrespecting anyone or being argumentative, but that's how I received it.
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@EvilJoshy said:
The Nurse rework was not meh. It affected her. Yes she is still top tier but she is zero fun to play as now. There's so many bugs with her blink that id rather play someone else. Her bugs have been her since her rework which was over a year ago and they still haven't addressed them. Which only further shows the devs cater to low lvl survivor players.
Exactly my point. When DS was bugged, it was fixed within 48 hours. Nurse has been messed up for a year and change... Nothing. Any mention of her gets ignored and sent to feedback KNOWING NOBODY POSTS THERE!
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More like they nerf killers, based on casual low level play/strictly red ranks (nurse is the perfect example)... Which further empowers high level survivors & SWF.
They then BUFF survivors based around casual low level play/red ranks (where usually the best of the best killers reside)... Which also further boosts high level survivors & SWF.
Ruin was nerfed because low levels with no understanding of the game. This benefited high level survivors insanely to the point Corrupt was the replacement.
Nurse was gutted based on elite R1 god nurses to the point entry level killers can't learn her. The logic is always to please low levels, until it's the killer who benefits.
Do I make sense? We could go on and on but I know I'm going to be attacked. The most recent was PGTW. It was nerfed because you can do too much in 60s, but that logic doesn't apply to DS where you can do gens, save, heal, and STILL get to use it.
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@Damarus said:
So, basically, you want survivors to not stand a chance no matter what killer they are facing. How about survivors also start the game injured and there are neither exit gates nor a hatch?
In all seriousness, not a single one of the things you asked for are balanced, nor are some of them as they are right now (Blight being the only exception).
- Freddy needs a nerf that makes him less of a mindless spammer and more of a strategical placement killer. He would need to have 5-6 snares or 4-5 pallets. Also, he should receive a slight movement penalty everytime he sets something up, until he is done placing. And don't get me started on his hitboxes.
- Spirit should become partially visibile/appear and disappear if she is in a certain range of survivors.
- Deathslinger would actually need to lose fast reload add-ons, so he can become something different than a spam spam killer.
- Ghostface: As much as I think hooked survivors should not be able to reveal him, that would also encourage camping, which should not be a thing.
- Twins are kinda ok, though they could use some adjustements. Victor should be recalled when you want to, instead of only after some idle time.
- Plague could use that vomit regressing, but it should be less than Tier 1 Ruin, as it would be demolishing if paired with Ruin.
- Clown should receive some buffs (which he appears to be receveing in some time) but be unable to spam as much as he does now. Spamming should not be a thing on any killer. No idea about how to buff him, though.
- Pig is ok, maybe give her some more traps or allow her to teleport between lockers.
- Leatherface should lose a charge.
- Huntress should receive new add-ons and lose Iridescent Head. Also, her hitboxes should become more consistent. She tends to hit when she should not and miss when she should have hit.
- Nurse can still wreck as she is right now, don't see any reason to give her that much power back.
- Billy is ok as he is now.
- Wraith could use that true invisibility until a certain radius from survivors, and if you want him to have no slowdown on uncloak, he should not get a boost after that.
- Pyramid Head is kinda ok-ish.
- Hag can already do that, with an add-on.
- Trapper could use a buff that lets him start with 2 traps.
- Doctor is ok as he is, he already spams too much.
- Oni is ok as he is, perhaps he should actually have his power meter completely depleted after picking a survivor up if he still is in Yamaoka's Wrath.
- Legion is ok, they do what they are designed for, slowing the game down.
- Demo needs a slight buff, no idea what to do for him though.
- Myers could maybe have the ability to reset stalk level on individual survivors, but that's it. Going against someone who downs you in one hit for a whole match, while also doing most things faster and having a bigger lunge is already tedious enough as it is.
Freddy is fine. Survivors can't loop EVERYBODY!
Spirit is fine. She's been nerfed ENOUGH.
Deathslinger doesn't need that nerf. He's already 110% and all his add-on are useless except reload.
Ghost face... I get what you're saying, but let's settle on they can reveal you if you're within view for a certain time. I personally think they can't since their head is down on hook.
Twins... I like my changes more, but we can agree then.
Plague keeps my changes but it don't stack with ruin. Fair?
Clown is fine with my changes. It'll require a different playstyle. He still lacks map pressure do the usual gen rush will stop him.
Pig... Don't even care lol.
Leatherface is fine as is. He does NOT need nerfs at all.
Nurse can only do that when used by the best of the best killers. The way she is now dudes away new players and that is distantly what the devs don't want.
Billy is not fine... He sucks and you know it. He's not fun to play at all and I'm a Billy main. He's my only p3.
Wraith I can agree with you on that. I still like my changes but we can agree.
PH needs the nerfs reverted. Play more unpredictable and you'll be fine.
Hag don't need that as an add-on, it should be made.
Trapper needs all his traps at minimum and the reason I added darkening is because on certain Maps it's useless. On laboratory, the traps stand out too much. They need to match the terrain.
Docktah is better with my changes. At minimum shock delay base.
Oni is better with my changes. He doesn't need to lose all rage when picking you up. That's disastrous.
Legion is better with my changes
Demo... Don't even care. Hate the character...
Myers is better with my changes
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@KingFrost said:
These killers would be braindead to play.
Survivor is braindead to play. It's no secret survivors only die because they're either fooling around or just don't like the killer. Threat changes would give survivors the true challenge they need.
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@C3Tooth said:
As Trapper main, yes too far.
What's too far?
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We don't need more skins. We need health patch for the game.
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That addon is gone for sure. All the addon that hinder survivors second chances are gone.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1839031#Comment_1839031
Stick to the ps5 version, you don't get the trophies so save you some time, Internet speed, and another read/write cycle on your SSD.
Thank you for the help. One more thing, cross play/save between ps5/ps4 good?
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@NAERUUU said:
Broken power ?
Unbalance addons ?
Stridor op ?
No counter ?
Passive ability ?
Tell me why people hate spirit
Because she doesn't necessarily have to rely on survivors mistakes AND she forces a different play style. Regular looping does not work!
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So guys should I also download the ps4 version or I'm good with just the ps5 version?
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1837347#Comment_1837347
Most dc's often occur when a survivor is close to death or goign to die anyways so i doubt that would change much, especially considerign a killer dc would count as a 4man out.
Just like survivors can have depip squad and destroy killers, these days killers can go on 150+ win streaks consistnetly. I don't see any 150+ 4man escapes, infact the highest recorded is under 50 i'm pretty sure.
Idk from what i've experience, whenever I loose a game 98% of the time i can rewatch it and clearly pick apart teh mistakes i made which caused the loss, there are the occasional games where you just can't win no matter how perfect you play because of rng, map etc, but the same goes for survivor. A 3 gen agaisnt a nurse/blight or a coal tower 3 gen is a good example, if a killer chooses to defend this, sometimes there's not much you can do, especially if they are a decent killer.
I will agree suicides probably do skew the figures slightly but not even close enough to cause an over 15% swing.
We've seen his much "power" survivors have. Let's not forget, DC penalty was introduced because MASS suicides on certain killers. (Which eventually lead to nerfs)
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@Mandy said:
Survivors complain about killer perks, killers complain about survivor perks - that's pretty much the way it goes.
Use whatever perks you want to use and forget about what anyone else says about it, it's your game that you're playing, not theirs.
As killers, we can't just forget about what survivors say. It usually leads to nerfs.
See... Pop, nurse, somehow Billy, soon to be spirit, Freddy, undying and RUIN... AGAIN!
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1837330#Comment_1837330
Devs have stated that to balance this game, a 50% kill rate is the pinicle of balance. Are you sayign that balance should be around killing everyone?
If killers were truly the power role, like some killers (Nurse/Spirit), they wouldn't need to depend on survivors mistakes.
Perfect survivors easily stomp perfect killers. Depip squad and tournaments proved that forever ago.
As far as kill rates, I wouldn't be surprised if these devs considered DC as kills. You also got rage hook suicide to inflate kill rates to get certain killers nerfed. The rabbit hole goes deep.
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Killer players upset about the changes. Since it's killers, nothing will happen. Nothing new. Honestly, it's time to let it go. The whole point of the NERF was to yet again make it so survivors wouldn't keep crying about it.
Same thing happened to Nurse, same will happen to Huntress (she's going to get butchered), same will happen to Freddy and so on.
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@Mandy said:
I'm not a fan of playing against Hag because of the particular playstyle that a lot of Hags choose - ya know the many traps around the hook type of Hags, which do lead to an unfun playing experience.
A friend of mine plays Hag perkless and addonless because he's a very good Hag player and playing against his Hag is a lot of fun, despite the fact that I always die. It's just that so many Hags do play in an unfun way.
That don't mean she should be NERFED and I'm hoping you're not pushing for that. Just crouch
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They won't be getting any changes for at least another 2 years or so. That's if they game lives that long.
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@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/1806803#Comment_1806803
Its scummy business 101 you mean.
I agree 100%, but this is what it is unfortunately. I've been on hiatus for a year or so lol.
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You just have to practice and take the losses. Every legendary nurse has lost hundreds of games before they got gud.
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Why does it even matter? Why do we HAVE to know the orientation? What importance does it have?
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We shouldn't have to even use shards IMO
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@DaKnight said:
Nah. The issues have been in the game since it came out. But it's only now they decide to nerf mori's in a hotfix, with little to no warning? Instant medkits were spammed for a month solid prior to the nerf, because it was announced.
Now, I have seen more keys in the span of one night than I usually do in a week. Tons of people are running object of obsession with no fear. It's a travesty.
I will still keep playing the game, but not as a weak killer. You get the Spirit or Nurse from me until they fix keys.
When I do play, this has been my go to for about a year now lol
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@Mushwin said:
Sorry but Mori's NEEDED to be nerfed, it's tiring and pathetic to be one hooked then mori'd in 5mins, wooh hoo!
Gens can be done in 5 minutes. Isn't that boring for killers?
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@ipiper34 said:
https://forum.deadbydaylight.com/en/discussion/comment/1805739#Comment_1805739
I think it's pretty unfortunate it all depends on the nurses skill, and the survivor's skill isn't really applicable in chase. Considering the community's stance on her I doubt a change will come anytime soon.
Nurse is the only killer NOT DEPENDENT ON RNG & SURVIVOR MISTAKES.
All killers should be like Nurse.
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The purpose is to get you not to use them. By the time you 2 hook someone, it's useless to use it unless you're getting a last ditch struggle kill.
The plan was to please survivors, which they did.
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At this point, Mori should just be basekit. What's even the point of Yellow Mori?
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That's the point. Survivors will never be how they should be... Struggling to survive. They pay 4x more than killers so they're priority. It's business 101.
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You have to understand something OP. We are far past the days of killers like Spirit & Nurse. I didn't buy this killer, or any killer past Clown/Spirit because I saw the trend. I saw the bait and switch tactics. Have you noticed EVERY KILLER RELEASED SINCE SPIRIT HAS BEEN NERFED IN A WEEK AFTER RELEASE?
Every single one has. This killer was so terrible and unfinished, it needed a fix... But the fix is a nerf lol. Again, I'm not upset and mean no disrespect. I've simply learned my lesson.
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@Rydog said:
https://forum.deadbydaylight.com/en/discussion/comment/1799129#Comment_1799129
Customers are always gonna customer. People buy substandard stuff all the time and don't really get up in arms about it. For an individual customer, hey, it's $6.99, no big loss right? You don't have people boycotting them over that amount, and so the people in charge of looking at the profits and weighing the cost-benefit stuff shrug and go, eh, it's fine to keep going along like this. Behaviour is demonstrably a very metrics-driven company, and what we're seeing here is a consequence of that.
My conclusion about them is that they're never going to stop doing it this way because there is no outside force -- no publishing partner or other external partner -- that is telling them "no" or that can exert pressure on them to try different things or change. They're like the Star Wars prequel-era George Lucas of video game developers in that way; they make all the decisions, and no one is in a position of power to convince them otherwise, because they own the entire stake in this thing.
This will never stop happening because there is no competitor. Look at COD vs Battlefield. BFV, they just did whatever they wanted and the hardcore players abandoned the franchise. COD on the other hand watched BFV go in the trash, and made sure not to follow. Cold War just sold crazy and has high praise overall while EA has skipped a cycle and we're stuck with BFV. Huge L for EA.
BHVR doesn't have competition. There's no game of the same genre. Identity V was the closest but it's a mobile game.
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I expect this thread to be hidden and OP jailed before daylight.
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Let's imagine... Keys are disabled... DS/UB disabled.🤔
I'd honestly Love that.
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I've already dropped him. He'll get the Nurse, Billy, & upcoming Huntress treatment. I already know it isn't going to go well for him. It's funny how killers ALWAYS have to adapt, and when they do... They're overperforming. You have to "overperform" to stay at red ranks.
The system BHVR created forces you to play a certain way, which is consistent 3K/4K. High rank killers have perfected the playstyle and that's overperforming lol. I'll miss you Freddy.
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I'm it surprised. We all knew the suicide hooking etc would inflate the kill rates. We all knew the devs would eventually nerf him, after he's already been nerfed twice. It's the same fate that's ultimately coming to huntress, then slinger, the spirit (AGAIN) and possibly nurse one more time.
I'm not surprised anymore honestly.
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You just have to get better at the game. Hag is top tier, when played correctly, but she's very loopable and 110!
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Every nurse thread ends up in feedback purgatory. I love her, but I don't think she'll ever be fixed.
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You know that's not happening lol. It really infuriates me when they answer questions about the lore and all the stuff that don't mean nothing. Very rarely do we get meaningful questions answered.
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Basically, it's OP because it makes you have to get off gens and do something?
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Honestly, I'm not surprised at all with this update. It's the same, every time with these releases. The entire idea of this killer made no sense and I knew they'd be the worst killer in the game. For this reason, along with others, I've been on hiatus for a long long while (though time to derank to r20).
I saw someone mention nurse and her bugs. You know you won't get a reply to that unfortunately. She's been bugged and broken and that won't be fixed because it makes her worse, which adds to the nerf she got. I haven't bought anything from BHVR since Spirit or Clown I believe. I'm missing more than half the killers.
I've said it once and I'll say it again, until there's a legit carbon copy competitor, these things will continue to happen. There's a monopoly on the genre. BHVR can do what they want and because there's no threat. This is not an attack, just my opinion.