Aldofer
Aldofer
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- Aldofer
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Comments
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@Pennywise said:
Doing a sequel to a live service game as unique as DBD could be tricky. Would BHVR have to renegotiate all the licencing deals for the killers? There is no way a DBD 2 could release with the same content as DBD and not everyone would move over to the sequel, so BHVR would be competing with themselves for a long time. I think this is as good as it gets for DBD.
yea i get ya it will be super hard
@eff said:
I want them to just thoroughly fix everything, releasing game health patches, not useless updates to graphics and such. I loved the game concept, characters and gameplay when I got in and that's why I'm still here. I don't think the game is broken beyond repair, I really believe that serious work on every bug will fix it. The thing is, devs seems to not realize that. If they're concerned about money I don't understand it either - money flows to the good games, not the unplayable ones. Besides, with the poor optimization they lost a part of playerbase who doesn't own the top tier gadgets yet could run the dbd before all those graphic bugged updates.
that's what i want too, i hope you're right the game can be saved, but right now it's just impossible to me
@Mistikus said:
its just time for us to move to others games
i can't, guilty gear is not out yet
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like- wraith and trapper change, it add consistency. the new map look great?
bad- map are horrible gameplay wise as of now (and the hud/animation suck too don't worry)
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wow it's getting better and better here
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"you are the minority here everyone i know love the change"-some forum minority
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it was done thepatch before, not anymore pls i'm depressed enougth with corona
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i came back for this patch, i havent be playing since binding of kin dropped, i plan to do the same with this patche unless it's fixed in the next week. i may connext to get the free stuff of the event but i will not be playing for sure.
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shm these dev understand nothing of the game i'm with you. lets' hope killer lose their ability to kill cau's is so broken like they can kill me but me i can't kill them smh so unbalanced
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@Yehzue said:
https://forum.deadbydaylight.com/en/discussion/comment/1934039#Comment_1934039
what does that have to do with the animations they work fine hit boxes are wack but they always were going back to old animations won’t suddenly fix the game since it was still complained about highly
it's beceause it broke the core game even more on top of it being pretty bad to begin with. i don't want to make a big post about it, but everyone is fed up of behavior making bad decision over bad decision destroying the core game. It's like the animation were functional and inherent to the core game, they are replace by bad animation. it's not much on his own, but after all those bad update, bad decision, bad balancing it become more and more tiring, when fog whisper say it's time to move on, you know behavior need to change quickly.
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DED BI DEYLITE are awsom niw thx m8t
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@Yehzue said:
https://forum.deadbydaylight.com/en/discussion/comment/1933881#Comment_1933881
i walk like that also yeah i made a post saying they should be a little more hunched over but not as much i even mentioned that in what you replied to saying it was a little stiff. that doesn’t mean they should revert back to the old movements which were severely outdated
i agree there, but they need to rework those animation asap
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@Yehzue said:
https://forum.deadbydaylight.com/en/discussion/comment/1933875#Comment_1933875
they just changed two highly complained about perks and were flamed cause of it i see why they don’t do it often and the only real bugs in this is the hit boxes which i get is really annoying and they should’ve left it in the ptb longer but other than that this was a fine update
1: theyre not live yet
2-idc about the balance if the core game is in a bad state like now
you know what, they can revert all the good balance change if that mean we have a more fonctionnable game with little to no bug
balancing perks and powers come second, making sure the core game fuction is the top priority.
EDIT: those who flame the dev for good balance decision are survivor/killer entitle main. This as nothing to do with what happening now
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@Mileena_Kahn said:
https://forum.deadbydaylight.com/en/discussion/comment/1933810#Comment_1933810
I’ve never had the devs back or side in the updates they’ve threw at us because something bad always happens. But at this rate, and with all the whining, the devs are more mature than the player base at this moment. I used to have the mindset that they were immature when it came to the core of Dead By Daylight but it’s now the opposite. Yeah no one asked for this but they didn’t ask you or anyone else if they’re allowed to because you know what? , It’s THEIR game NOT YOURS and they have a right to do things the way they want when they want.
omg the toxic milenna community is coming to dbd, i need to leave asap
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@DragonMasterDarren said:
look, I get it, New UI isn't great and is scattershot as hell, the new animations are stiff and if I can go one game without some sort of random hitbox tomfoolery whether it be killers with extendo-arms or weapons phasing through survivors I would buy a lottery ticket, but all I've seen on the forums is 2 groups of people angrily yelling at each other like they're planning to go to war.
Just.. take a deep breath and calm down, make a cup of coffee, put on some low-fi jazz, and argue with actual discussion instead on yelling like a group of drunken frat boys arguing over which girl is prettier
keep calm so the dev get some slack for the horrible decision they make for 4+ patch....yea no i will keep the pressure on
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@Yehzue said:
https://forum.deadbydaylight.com/en/discussion/comment/1933797#Comment_1933797
what?! survivors used to look hunchbacked and you’re saying them looking like actual humans and standing up straight (yeah it’s a little stiff) but it’s a lot better than before
they were like that beceause they were trying to keep a low profile cau'z you know they have a killer coming for them, it had lore reason and gameplay reason (easier to hide), the new animation look even worse tbh. They don't look like human they look like robot or that vladimir poutine meme when they walk.
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people that want to boycott (like it will do something just before a event) do it cau'z it's been 4-5 update that comes with heavy bug and gameplay problem. On top of that, the devs says they listen to feedback, but actually don't. So no it's not beceause the animation and ui is bad, it's becasue behavior does bad practice and it's tiring.
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@thisgameblowsmajord said:
its impossible to dodge hits now
it's not impossible, it's just that the animation does not match the hitbox (that's why freddy arm grow longer when he hit, it's to match the hitbox) i don't understand how they didn't think about the hitbox before changing the animation
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@rubixscube said:
i don't understand this thread at all. only the ANIMATIONS got changed, not the actual movement.
you can't juke like before? that's not the devs fault, just your own.
no one care about the juke you say? well it's a big part of the game and was (before looping) the intended way to loose a killer.
aslo beyound that the new animation are bad, it fell like you play a robot and has i said before survivor don't seem to be bother by the fact they may die and suffer. Like they are action heroes or something.
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that idle stance is funny, that's why it"s so bad it's 100% out of context no tension no nothing on those survivor, they are robot
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ace/felix and i don't main a killer in particular but i play huntress and legion more
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/1933351#Comment_1933351
I meant 'make them smaller in relation' (and i'm on 100% on the scaling and a lot of elements are hard to read for me.)
yea they really drop it this time, this should be change asap or the could just show us why it's needed isntead of staying silent and ignoring people
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@spicygarlic said:
Love the new update <3 Hate all the negative feedback though, people will always find something to complain about! 🙄
wow you created this account just to troll that some sick stuff
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appart from the big exhauste nerf he's litteraly unchange at the base level (they just add a speed bottle that's okay to use i guess until everyone will find a counter to it))
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/1933303#Comment_1933303
make the items/abilities smaller and we're fine.
You can make everything smaller in the settings, there is a scale slider for that (Steam version, no idea if that's also a thing on console).
The best option really would be add an option to customize the placement of the elements somewhere, then everyone can build their own HUD. Maybe add an option to remove certain elements if someone doesn't want or need them.
https://forum.deadbydaylight.com/en/discussion/comment/1933238#Comment_1933238
A TV screen is much bigger than a PC screen (90% of the time it is, some people have huge screens for their PC games). Before it was all clustered together for information. Now it's all over the place
It seems like a lot of people who dislike it have big screens / TVs. Have you tried changing the scale in the Settings menu to see if you can find a value that improves it for you?
i play at max scale and it's still too seperate for me to see well. the ui is bad don't try and defend it by telling people obvious stuff that everyone does
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yea i watch the stream what the point?
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@OniWantsUrLocation said:
They simply have their own plans. In a few weeks, everyone will have gotten used to the changes and will no longer talk about them.
their is no "getting use to", the design is amateur level at best and really ugly and not thougth out
whatever is their plan it hurt the game.
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@Kolonite said:
See you in a week
yea right i haven't be playing since the binding of kin launch and now i already want to leave omegalol
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shadow nerf for the win, now you understand huntress and pig main smh
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@BaldursGate2 said:
Just talking about SOLO survivor.
The last meta perk was released in 2017! with dead hard on David. All other past that one, are niche perks that are not frequently used. The 9 metaperks (DS, Adrenalin, Unbreakable, BT, Dead Hard, Sprint Burst, Self Care, Spine Chill, Iron Will) are much better used in SWF, because who needs kindred / bond if you have voicecom? Nobody!
On the other hand, aura reading perks like kindred, bond together, aftercare would just be much better on solo survivors, but most people refuse to change that, even when it ultimately would be better for them and helps a lot to survive.
From the 9 metaperks, only 1! is not for protecting your own butt. I thought that was a team game? Not "every man for himself"!
The solution would either be, nerfing the meta perks to the ground or better buffing the "niche" perks to a good level, where people really begin to question: Are those meta perks really that essential? Nah, i go for kindred / bond / empathy and so on.
Just to explain how "mediocre" some meta perks really are: You remember much more the times they actually helped you, but you forget about the games where you haven't to use it at all and other perks would have been much better for you and your teammates.
DS = No tunneling / camping? - Wasted perkslot
Adrenalin = Didn't made it to the endgame? - Wasted perkslot
Unbreakable = No slugging? - Wasted perkslot if not combined with DS and then only if you got tunneled / the quicker recovery speed could help sometimes
Self Care = Damn use bond or aftercare to find someone else or plunders + pharmacy (or only plunders if you want to try your luck) to collect a medkit, it heals you quicker.
BT = No camping? - Wasted perkslot, because kindred is better
The other 4 are much better than these ones.
Just go out, take off the meta perks and play a couple dozen games without them and look if you really do worse without them.
And i know somebody will join the discussion with: Nice try killer main, now that we don't use the meta perks anymore, you can free tunnel and camp!
Nice try killer main, now that we don't use the meta perks anymore, you can free tunnel and camp!
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/1919903#Comment_1919903
I wouldn't say its difficulty that stopped me from playing as much. The game IS a lot, A LOT easier than it was when I started killer. It's just become boring. No new mechanics really in a couple of years. Every so often a new killer with a new playstyle but if you don't like it? 3 months minimum before a potentially fun one.
3 of the last 4 killers have been painfully dull to play and a nightmare to play against.
I'd say bad killer/map design and stagnant gameplay is whats driving me away.
yep they need extra game mode ASAP but the dev seems to not see this
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@Freudentrauma said:
https://forum.deadbydaylight.com/en/discussion/comment/1919903#Comment_1919903
Ehm no. I remember back the old times, when you were a red rank survivor, waiting in a long queue time until facing most likely a Hillbilly and sometimes Nurse. Back then the game was harder for killers and the killer player base most likely lower than now. What changed since then, that the overall playerbase got bigger and that many changes lead people to adapt more and play more efficient in general. Maybe the ratio kinda got screwed back then. But I remember also time when you had long killer queues like around the ghostface releases.
That ratio is mostly more of an up and down. Caused by all kinds of things. My survivor and killer queue times e.g. heavily depend on the time of the day. And it makes sense that the survivor ratio is higher in the evening hours, because that's the time when everybody is home, that only plays SWF. I honestly think even those current queue times are the most logical or natural for this game, if I think about it.
i think it's more that than the statement made by our friend, they were less people playing the game. hell i got scared away back then because of how toxic and unbalance the core game was, i only join a bit before ghostface dlc when the game got better. they are just a lot of new player that play survivor but don't want to play the more stressfull role or just are not interested by killer while new killer tend to drop the game quickly when they see the abuse (same for new survivor but to a lesser extend) and the stress coming with the role (for a low reward i want to add). i think now with those change a lot of killer will comeback cau'z now the most broken perk is finally balance in a good way but time will tell. next gen being too fast issue or how to make a 2nd main objective.
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i just hope huntress donse't get gutted of her fun like billy and nurse.
Freddy receiveing nerf is the number one thing to do with killer right now
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now that survivor cannot do any objective and healing action i don't care if survivor can hop on locke i'll just leave them there
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@CLAUDETTEINABUSH said:
https://forum.deadbydaylight.com/en/discussion/comment/1894698#Comment_1894698
Is this really what you took from my post? I said that a good deathslinger feels uncounterable. Scott has actually made a pretty good video that goes into detail about this. When you're in a loop with a deathslinger, basically, if you don't get hit by his power it's not that you dodged perfectly, it's mostly that the desthslinger missed. It doesn't feel fulfilling at all.
A good nurse isn't boring, for me at least, because it's remarkable how well they predict. As I said, I find good hags really fun to play. But a good, hell a mediocre freddy or twins are the most boring ######### you can go against, especially when they're running only slowdown (forever Freddy)
Hope I was clear enough this time
well countering a good spirit is not boring, cau'z i get amaze on how they adapt to me negating their power and advantage and doing good 50/50. same for deathslinger, making them missed a shot and make them think before they shoot is a amazing feeling (the fact you say you can't dodged and deathslinger can only miss is a big misunderstanding of his power tbh, cau's it's the same for huntress you don't dodge her hatchet at loops you make her miss. how it is fine for huntress and not for deathslinger just beceause he can shoot faster is really funny, aslo scott is not a saint parole and don't agree with him when he talk about boring killer but no freddy is fine lol)
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@CLAUDETTEINABUSH said:
Nope, there's a difference between good killers and boring killers. For example I LOVE playing against a nurse because it feels so good when you juke a good one, or bully a bad one. BUT I despise going against freddy, not because he's broken but because he's one of the most boring killers to go against, especially forever Freddy.
Twins are also a great example, they're not even close to op, but they're so boring to go against, since 90% just camp the hook and get rewarded for it.
Do people hate spirit? Yes, because stridor spirit is literally uncounterable. Do people hate pyramid head? Yes, because it feels that you can't do anything sometimes. Do people hate deathslinger? Yes, because a good deathslinger is ######### annoying to go against. But:
People don't hate the nurse, arguably the strongest killer in the game.
Neither hag (well most of them, I've been trashtalked for playing hag). She's strong as hell in the right hands.
so basically, a good killer player make it feel like tere is no counter play to the killer, therefore the killer is boring....
OKAY
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yea more stress for the killer, but no it would be op
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can we stop necro dig a post that 's one year old and begin a tone deaf debate, mod lock this pls
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@Awrhy said:
like ffs, i swear to god every other game im in has AT LEAST one guy kill himself on the hook, first hook, despite the fact that people are coming. This game NEEDS something to punish this behavior apart from a report system that dosent work.
no, they would dc instead
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can't really time, with 100% proof they were hacking is super rare (and sometime i even get to kill them)
But sometime survivor gain speed when in the open in a very weird way (no they didn't have sprint burst i checked at the end screen), can't tell for sure if they are a hacker or something else
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@Klakky said:
https://forum.deadbydaylight.com/en/discussion/comment/1882596#Comment_1882596
Probably cause of so many movement bugs and fact no sane person likes the new mobile template hud, just adding hook counters on everyone and everyone is happy, too many blind spots with the hud they proposed.
it's regular, the mid chapter is suppose to release in 1-2 week
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you maybe just gifted with her, me even if i know her i have a hard time sometime, i envy you
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@halfmanhalfape said:
https://forum.deadbydaylight.com/en/discussion/220183/so-survivors
Holy crap. I understand frustration but death threats are going too far. I hope you feel better my dude.
i get death threat everyday, so now i play basement bubba
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toxic land, with the usual ddos cau'z there is no security, harrasement in post-game chat, bullying in game (wich believe it or not is not as bad as it seem) , one sided people that act like their side should always be winning and wine on the reddit/discord/forum and hacker trying to stream snipe little streamer and making the game worse for everyone.
Aslo the balance suck and the bug are out of control but i understand why now since scott video. Overall i feel this game was a waste to get into. And i'm sad not because i wasted money on it, wich i did, but because i gave my time to dev that don't seem to care (again if i believe what scott said) and to a community that's not worth it unfortunatly.
EDIt: i don't attack the dev, they are one of the best side in teh story, the toxic community is the real issue
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it will be an untinresting killer with no power. but i bet on original killer
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@jrinkwater said:
https://forum.deadbydaylight.com/en/discussion/comment/1875172#Comment_1875172
Absolutely false. If you slow it down and watch it, that is not what happened. Like at all. For one, I had already passed that mark a good bit ago, and two, my head is not visible at all in that spot it registered. Please don't make things up
don't worry, the new maps have broken hitbox and a lot less shot spot. so soon the huntress will follow very close just like every other killer.
On a more serious note he used an arc shot, he made a video explaining all the shot possible go check it out, if you want i can send you the link or the title of the video. But basically arc shot have a higher hitbox and do an arc motion, that's why he was able to go above the obtescal and hit you.
To counter this when you hear her preparing a shot you should duck since it lower your hitbox and wait for the ping. a fully charged shot cannot hit you here standing or crouching.
Don't give up, to learn you must go down first, yes a lot of stuff appear broken but once you know how to counter them they need to mindgame ans that's where you steamroll baby killer and have a fun vsing good killer
Edit: i hope i don't sound comtemptuous, i just try to help you understand the game and how learning it can be infuriating
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well to be fair rank don't matter anyway so yea maybe there is that. but idc personally, i have been waiting for a rank rework or mmr system for a while so yea i just hope it's just better this time aroud
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@druggedpug69 said:
This hasn't been taken down yet? I'm very surprised. Usually, it would've disappeared into the feedback void.
or just deleted for hatred or something
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underrated? no he's pretty good and have a huge skill gap to learn forever, everyone agree on that.
Could he be better? yes with better turning he could be S tier, but right is a tier for the best player
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@Gods_Lil_Reject said:
https://forum.deadbydaylight.com/en/discussion/comment/1872022#Comment_1872022
This is honestly an excellent point. People keep saying a Triple-A company with the DBD formula would be much better, yet fail to realize Triple-A companies are just as lazy, greedy, and dense as people claim BHVR is, if not more so. CDPR just showed to the world that even the most beloved Triple-A companies are willing to lie and throw players under the bus for maximum profits. The idea that some benevolent Triple-A company will somehow make a better game without abusing the hell out of its staff and player base is ridiculous.
While I definitely want more out of the game, I don't want to sacrifice people's mental and physical health, just so I and other players can get what they want. With the pandemic going on I can understand why changes/updates are rather small. BHVR themselves even said they "outlawed crunch" which, if true, is very admirable. Take it with a grain of salt, as it was said by the CEO, and could just be PR garbage, but again, if true, is miles ahead of most Triple-A devs.
We all want to see Dead By Daylight improve, but I'd rather it not be at the cost of other people's wellbeing.
yes triple a is not the way to go, just look at ubisoft activision and ea. all hngry money compagny that milk their concept while doing copy paste with a lot of bugs.
only a strong indie or double a dev can be good competition
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@Sluzzy said:
DBD is not like Path of Exile. They can't go in and change several perks all at one time, several killer powers, several maps, UI, animations, all at one time. There is a lot of balance at stake. There is A LOT of code that has to be changed. Nobody knows how all the code is intertwined except for the devs. Patch notes are not quantitative either. The one sentence of changing survivor locomotions and animations is a huge change whether it looks like it is or not on the surface. That change alone could equal an entire page of Path of Exile's patch notes in terms of effort and time required.
DBD is successful and they must be conservative with their changes or they can blow it up. From what I can tell, they are changing a lot in this update.
actually they can do all that together if all the team started working on this objective.
aslo path of exile as a lot of balance at stake too, so how behavior dev get a free pass and work when they want while path of exile dev have to work they ass off to patch and balance their game.
aslo yes you have to be conservative in some way, like not introducing event in the main game, but what keep them for adding an extra objective to make the game more interesting or add extra event map for fun and player retention.
you know like path of exile and 100 other game with smaller team and budget do?
i don't want to ######### on the dev i'm sure they're very pationate and wonderful people, but if what scott say is true about the work time this need to change right now cau'z they get nothing done with that and make the player infuriating.
hell i'll say it, dbd could have more than 200,000 player on steam right now if the game receive more attention and more useful and focus update from the dev.
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y'all complaining, but you forget that the developer were hard at work making sure the new animation had t-bag.
that's real commitment there.
See ya all if i get ban