Aldofer
Aldofer
About
- Username
- Aldofer
- Joined
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Comments
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@HungTop said:
title. hope they change exhaustion addons with this update cuz those are too strong ever since exhaustion got nerfed.
they will still be there tho, just not 90 second wich is hiralously long
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@sulaiman said:
I actually belive keys are fine, and dont need to be changed.
Keys and hatches are one of the few things that keep solo survivors going, because there is still hope. Otherwise, they can at times just run up to the killer and get themself killed.
I would rather see keys unchanged and see some all-over-killer buffs, like a lot of the reworked maps (even though some of them went to far in my opinion; i am ok if you can either loop, or hide, and not both, but none is surly not the way to go).
I agree that killers need something, but keys usually only come into play if the killer won already (often due to a dc or something; its not always earned); insisting on the last kill seems kind of petty to me.
When i played killer, a 3k was as good as a 4k for me. But then, i don´t play killer anymore since the mori nerf, because mori was one of the few things i had to deal with swf.
SWF with a key is something different though, since they have the advantage anyway, and then a "what-if-i-fail"-option seems a little much. But for solos its needed, unless you want to turn every survivor into an swf player.
yea, those killer crybaby complain about key while they have easy game.
key are fine and should never be change as much killer main want it
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@stargazer9 said:
https://forum.deadbydaylight.com/en/discussion/comment/1865176#Comment_1865176
There’s just no way this was done by a professional UI designer. Looks like it was done by someone who just got into UI design, so many beginner mistakes.
i didn't want to say that but yea clearly fresh out of school or something
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badly done, and they were super exited about it but it's just too much, i feel bad for "her" she seems so proud of it but it's just bad
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@Zozzy said:
They don't want people to play her.
She was a non stop source of complaints and even had fog whisperers telling people to dc against her.
Funny how everyone learned to use cover against her the moment they got their nerf.
must be beceause she's fair now, just like when they nerf dathslinger or spirit everyone will remember how to counter them. how lucky to have a memory like this
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1: make everyone play both side
2: add a casual or ranked mode when sfw group have a limit of 2 player
plan and simple
edit: 3rd point : add bloodpoint and emblem point (or whatever replace them fir mmr) for survivor that get facecamped and/or tunnel and don't kill themself or dc
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@Feather said:
We all know how bad is soloq. No informations, wasting time... Here is my concept how i would make soloq better: Just simply add quick chat for survivours! Quick chat would contain sentences like:
I'm making a generator! 68% (progress of gen)
I'm being chased
I will go for unhook
I need healing!
Killer is nearby (available when hooked to say if killer camp)
Another thing that i would add is marking. Survivours behind their portraits would have colours (pink, light blue, lime, light gray) that would match those of their own marks.
Pressing 3 key button would mark hexes/generators/traps/KILLER (to say where he is) if looking directly at them. Marking would give something like Survivours Instinct (killer instinct for survivours) for 2s and will give information what u marked on quick chat (without revealing aura).
Last thing i would add is totems counter to know how many totems were destroyed and how many left on map.
Every information u can easily get by playing with someone so giving this to soloq wouldnt be bad and will make playing with randoms better!
already been suggested, dev say it would destroy the core design of the game
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wrost time ever to come back tbh, i would have waited the mid-chapter patch, the last chapter was disaster and there less people that play especially since the tome ended. i would wait a bit before totally coming tho, killer meta getting nerfed and all and new clown change coming with new ranking and mmr.
Overall the game will change a lot in the coming weeks so better stay away for now
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@thrawn3054 said:
Killer has never been easier. You complain survivors don't want a challenge. How much easier do they need to make killer?
well it's simple when evryone quit cau'z of queue time, since the survivor queue time exploded i got only potatoes half of my match, killer or survivor alike
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the new hud is just meh, i don't hate it but it's certainly has no identity to it, look like a mobile game ui tbh
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i mean it's will just be like the ranking system we had, broken, at least now rank don't matter at all and we won't have potatoes posing as red rank pro anymore. but still i have no faith it will be good, at least for the first month, maybe after it will be better but let's be real it will be for at least 50% of player it will be like the old matchmaking and ranking system.
and worst of all they don't tell us what's a win, is it escape? kills?
Number of hooks? Number of gen and save done? as long as we don't know that this system look fishy.
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wrong post sorry edit later
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@Chilli_man2400 said:
There probably going to buff Dragons grip, Hex:blood favor, Visionary and built to last. Then they will nerf undying then buff all the other perks that needs buffs
you're new here? they will do unecessary change and nerf perk that don't need nerf as usual
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@jzinsky said:
https://forum.deadbydaylight.com/en/discussion/comment/1856592#Comment_1856592
It's all true though.
I'll ask this, what perk, add-on or item has been strengthened in the past year?
idk it's all useless anyway since expect for killer the meta didn't change at all the las 4 year, only recently hardcore sfw has a person that has a chest build cau'z finding key is easy and it counter franklin, but unless that nada
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bye bye iri head, bye bye arc throw, bye bye useful add on, bye bye holding hatchet to mind game, bye bye a tier welcome to c tier.
i wonder how much of what i just mock will be true
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since when popular opinion are unpopular?
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i mained legion, stopped quickly then i mained hag, but since agaisn't sfw it's super hard and agaisn't solo it's too easy i dropped her. so now i switch killer a lot, if it's sfw i loose no big deal if it's solo i get 2-4 kill depending on their skill
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@Chrisko said:
https://forum.deadbydaylight.com/en/discussion/comment/1852724#Comment_1852724
I would love to see Kindred be basekit for Solo Q (ONLY for the non-SWF players).
it would destroy their stat so don't count on it
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@WeenieDog said:
https://forum.deadbydaylight.com/en/discussion/comment/1852913#Comment_1852913
https://youtu.be/WXbh4jwENSw?t=2091
it's at 34:52. But what that means exactly, I dont know and Tbf, this video is old (It was around the deathslinger era).
well if sfw is 2 squad to 4 squad then yes the escape rate is not that high, again if sfw is 2 and 3 squad included then yea no ######### sfw have normal escape rate, aslo when they escape what perk do they use ect...
i don't believe a word on what they say about stat unless they public show the raw data for everyone
@Killing_Time said:
https://forum.deadbydaylight.com/en/discussion/comment/1852724#Comment_1852724
I disagree because survivors are too boosted. We need to filter the potatoes out by skill based matchmaking like COD COLD WAR.
Can we really say Freddy is so overpowered because the R1 killers are that good with him or because the survivors they're playing are boosted potatoes, DC, or simply don't know how to deal with him?
I'm a former red rank that's now green. I play against rainbows all the time and NONE OF THEM HAVE ESCAPED MY HAG... NONE! How am I a green rank (14), decimating reds and purples with a 110 killer?
Keep in mind my build is Devour, BBQ, Ruin, & MYC/Bamboozle.
really? i have been playing red rank killer and survivor during the day and evening (contrary to the night before) and guess what a lot of very competent survivor out there, it's really common to have 3+ escape in a match and at minimum agaisn't the best killer that slug and all those stuff there is 2 escape.
I play solo survivor btw. idk if it's beceause of vacation or something but as a killer i find no fun playing cau'z even if i have 2 kill i only hooked the survivor less than 5 time. no fun whatsoever to slug like a ######### to win but it's mandatory or they 4 or 3 man escape
No wonder survivor queue time are bad, this game should have bot as killer so at least everyone in a match as a good time. It may be du to vacation or covid but at 18-21 pm it's where it's the hardest cau's it's so mixed if you play well you have potatoes and if you play a low tier killer everyone escape.
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@crixus006 said:
https://forum.deadbydaylight.com/en/discussion/comment/1851358#Comment_1851358
Hahaha Main survivor in sight, freddy is strong and ruin and immortal are boring, you have to nerf them
ban in 3-2-1
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1851373#Comment_1851373
By that logic Nurse needs to be nerfed.
Sure, it can happen, but frequency is a factor.
but she does need to be nerfed, i see complain everyday about nurse so yea
not a valid point
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@Aneurysm said:
God it's irritating when any discussion of legion's many anti-fun mechanics for those playing as or against them is countered with kill rate stats. Honestly I'd take a nerf in return for not essentially eating a DS every time I use my often-useless power.
a devlopper loves stats according to the data, he justyfing averything with it tho sometime their wrong or should not be the main factor.
edit: name dropping is bad ;w;
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@ChurchofPig said:
Is it just me or is Legion one of the few killers where they aren't weak, but play style can have a huge impact on whether or not you're able to do well at them?
they're avrage if the data is correct, but infuriating to play as and sometime agaisn't.
they need change period whatever strength they have.
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According to my data that's a big grind and i don't see why the grind should be a reason being nerfing or not a perk.
The data says that bad and useless perk take as much point as a op perk, same for items.
Grind is bad but should not be use to make statement about perk design
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@Almo said:
Legion's performance is average. It's right in the middle of all the Killers at all ranks including among the very best players.
This guy's a Legion main; I'm pretty sure checking his YouTube content and Twitch channel can help you learn better how to play Legion. :)
according to my data this statement will be mocked for a while
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yep but when we talk about ds + UB we get whataboutism abour UD + RN so why killer can't use that and survivor can
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1847965#Comment_1847965
You have to consider two things:
First of all, Ranking is way too easy in this game. On both sides there are players which clearly dont belong in Red Ranks. You see Killers who just hold w while chasing, having big problems on easy tiles (even unsafe Tiles, you saw that during the Bloodlust-experiment). You also see Survivors who are camping Pallets, go to the Corner of the Map to get healed (where NOTHING is in case the Killer comes around), are unproductive (just yesterday I saw a David walking around while I was hooked. He was not on a Gen, he was not running to find a Gen or to the Unhook, he was just walking... And he did not have Sprint Burst, just taking a stroll).
Second, ranking up is too easy, but the Rank Reset is also basically non-existent. If someone was at Rank 4, they get reset back to Rank 5, which is not even a Reset. So they are back in Red Ranks pretty soon. Of course Ranks show that someone is playing a lot more than anything, but before, you could see how fast people were Ranking up. If you got a Killer who went from Rank 11 (or whatever it was when you were Rank 1 before) to Red Ranks at the first day of Rank Reset, you knew that this guy was good. Same with Survivors.
And if you had people who reached Red Ranks barely at the End of the "Season", you knew that those either dont play much OR that they have trouble ranking up, often switching between Rank 4 and Rank 5.
But now, since everyone and their mother basically starts at Rank 5 after Rank Reset, it is easier to get into Red Ranks. So you will have even more people who dont know that they have to do, in this example: Repair some Gens to escape. You get Survivors who want to get healed against Sloppy Butcher with 1 Gen to go instead of doing that one Gen to trigger their Adrenaline...
i'll add that you can get boost on the discord server, and if that don't work there is a whole discord that has been created to promote boosting/reverse boosting.
Super cancerous in my opinion
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@Mandy said:
I've played 10 matches in a row right now and not seen a single key.
I think it's just the effect of people talking about them, so everyone imagines that they're in every match - and therefore pays more attention to them.
Key escapes account for less than 2% of escapes from a match which is a pretty minimal amount.
you are lucky, cau'z in my last 10 game i got 6-7 keys in the game, they are more and more common
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no cau'z the data will be exploding in escape rate
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3 choice:
-their doing their dailies
-doing this stupid challenge in the archive
-they think beceause mories got nerfed key are next so they use it while they can (wich is probably the reason)
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1837630#Comment_1837630
"hard" is the wrong term, though. What you are describing is "luck based" as you can not mechanically win if your team refuses to do play the game and dies in seconds.
"hard" suggests that your individual skill has an impact but really if you got 3 teammates that just hop from bush to bush you will not win even if you are the best solo survivor in the world.
what i mean is that it can feel hard and unfair, but it's in all multiplayer game with a team and yes it's bullshit and i want everyone to understand is that it's worse in this game because ranks mean nothing thanks to boosting and generally how easy it is to pip as a survivor even if you play poorly.
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@Blueberry said:
Your title and the video have absolutely nothing to do with one another. You got hit because the dedicated servers aren't great. IE his video would show you as being much closer to him than he was on yours. I'm not sure how we get from bad dedicated servers and hit detection to now the game isn't survivor sided. Quite some stretches we're making here.
big brain bullshitargument to nerf killer. but i have to say this game in solo survivor is super hard cau'z you always get teamate that got boosted to red rank smh, they playu like they are rank 15-14. hiding, not doing gen while the killer is in chase (yes they saw him chasing someone else), not saving at all and if there is 1 or 2 kill they hide and wait for tha hatch. solo potatoes boosted teamate is cancer and his the only way the game can be killer sided. And believe me it happen quite frequently.
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@lagosta said:
https://forum.deadbydaylight.com/en/discussion/comment/1832806#Comment_1832806
Bruh, see what Blizz did with Warcraft:Reforged and the backlash of killing the previous active game.
it was a joke chill, and fighting do it, but it don't split the player base, i think people can play different game so why not play dbd1 and dbd 2?
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@lagosta said:
DBD 2 would be an unwise decision. They'll be effectively splitting the player base in two.
not if they close dbd servers
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to be fair i get those in red rank too, guess i was wrong about red rank and now it's just the data that is flawed based on the matchmaking (still red rank is mess normally tho lol)
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i would only change her crouch really, make it mor viable to be use to actually ambush and use the power for something else than 70/20.
i would make the charge faster so it is on par with the addon use and make it so it reach the maximum speed fatser.
trap are rng and should stay rng. an another thing that will never happen is pig can choose in wich zone the trap remover will spawn. but it need a lot of tuning and a new system just for that so i will be fine without it (it would be aslo nice for trapper to choose where to place his trap so i can plan a pick up route, but again too hard for them seeing how the game going)
but no big change or rework is needed really, only small change.
EDIT: btw red rank is a mess, you have people of all skill level for survivor in those rank (so playing solo is 3 chance out of 4 to get ""potatoes"" and loose), less for killer tho but still it's a mixed bag between actual red rank and green purple rank.
i wouldn't take the data seriously knowing the state of red rank right. but if they is a rank rework or a mmr now it would be interestin to know the mmrrank/rank and killrates.
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no they shouldn't cut killer, but if thay had too they need to keep 1 killer of each playstyle.
lucky for us all original expect deathslinger and plague represent a unique playstyle so expect 2 of themm all original killer can stay.
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red rank queue is horrible for survivor that's a fact, at lower rank there still killer that play, but you got no challenge, they are just getting stomped by solo. all of that beceause at 6pm to 10 pm the game is unplayable for killer.
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135 bug holy #########, if i was the dev i would have dig a hole and never come back (tho to be fair i can see 20-25 bug that were already here but still 100+ new bug) it's depressing they did my country dirty again (unity flashback)
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@Adeloo said:
https://forum.deadbydaylight.com/en/discussion/comment/1791089#Comment_1791089
i mean 39K playing right now in the middle of the day in the middle of the week is still impressive.
I recall a time when there was around 20K active players in the afternoon ;)
yea but now dbd is a big game, and it's very low for a big game, normally is ok but not impressive but now it's just super low
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1788081#Comment_1788081
To be fair, they already said they are working on a hotfix. I don't think they have time to babysit.
I don't see anything game breaking in this patch other than the new maps are killer sided deadzones. Killers should be happy here but it is like that kid that once you give them a piece of candy they keep begging for more and they eventually start crying and it ultimately turns into a tantrum.
shill, there is a thread with all the bug listed that appear on this patch, there is a lot of game breaking bug in it with the perk killer and survivor. stop defending behavior they don't need you and try get info before saying something that is completely wrong
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https://www.youtube.com/watch?v=o0ZpesMYF6A
there for you
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@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/comment/1788886#Comment_1788886
Another one! We're nearly at 100 bugs, wonder if we'll reach that goal?
inb4 thread lock by mandytalk or miers
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@chieften333 said:
With victor
1. He can't pounce up any type of slope, doesn't matter how minor
2. He has the chance to fall through the ground
3. He has the chance to get stuck in the ground, where he shall remain for the rest of his days
4. Can now touch people in lockers, poor dwight mains.
5. Can be kidnapped for 45 seconds, and through hatch without a promise of child support income.
6. Can camp like a pro, he packed gear and everything.
7. Can float on a survivor he is attached to, same with Charlotte. Victor decided he was too cool for the ground, and ascended to a higher plane of existence to avoid it.
8. Victor is too lazy to stop survivors from leaving through the exit gate
9. Victor's killer instinct for dying people is inconsistent. Sometimes reveals those on a hook too.
10. Victor can get stuck in his falling animation, which can only be stopped by being kicked by survivors.
11. Idle animation is bugged in lobby
12. FOV can be stuck at 45°, same for charlotte.
13. Victor does not move corn or grass
With Charlotte
1. Can have a black screen if you switch too fast, switch again to make it go away
2. Can get stuck in the ground like victor, at least they're together
3. Her power can be taken away for 45 seconds
4. Takes too long to wake up after playing victor
5. Apparently can't get points from BBQ, bubba decided not to share any chili with the twins.
6. devout emblem is currently bugged, no adept twins for you buddy.
7. Purple cosmetic is locked as a set, despite trailer stating otherwise.
With perks
1. Hoarder just straight up doesn't work
2. Deception has the chance to not work in high ping ( cries in ps4 )
3. Power struggle no longer works with flip flop, No free pallet stuns for you meghead.
4. Power struggle can cause you to become one with a pallet
With flashlights
1. Now has sway for some reason? Get better hands I guess??
2. Blinding angle is off, to compensate for this the killers eyes have been adjusted 5 feet to the left.
With Legion
1. legion lost their movement speed in frenzy. Look for funny comment below.
2. Rumors state legion has a lunge range in frenzy as short as your [BAD WORD]
3. The mask now defines what gender the legions voice is.
Miscellaneous
1. The usual framerate issues everyone has (it's been 2 years where is the optimization?)
2. Hillbillies chainsaw randomly over heats, probably due to barely legible directions on tuning guide.
3. Sometimes shack pallet is unbreakable ( can apparently be broken on one side ? )
4. Blood warden doesn't prevent survivors from leaving... again
5. Clown now has a delay between throwing a bottle and lunging. He could hit them, he just chooses not to.
6. Freddy can't place puddles in doorways
7. Mikey's chase music doesn't stop playing for a couple seconds after a survivor is downed.
8. Killer now hears survivor pov chase music, for those who have original chase music. Doesn't affect those where the track is the same on both ends.
9. Sometimes grass disappears at a distance
I'm sure I'm missing some, feel free to add to the list! Any contribution shall be added to the list in future edits.
it's getting bigger and bigger, me i couldn't dead hard through a phantasm and got stuck tho it might be a server latency for the dead hard fail, but i couldn't move after.
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@slim0b said:
What's super frustrating is that the devs don't even give us proper answers anymore even when a thread like this blows up. We're met with crap like
"pLeAsE sTOp ssPrEAdInG nEgAtIvITy and DONT DISRESPECT US"
You don't force respect, you earn it. And you certainly don't earn it by turning 50 good people's profile pics into this because you didn't like their criticism.
https://us.v-cdn.net/6030815/uploads/AAG7DZR7S1YE/image.png
How about some real answers? "we're working on it" gives us ZERO INSIGHT. Be clear with us for once, tell us why the problems happen, an ETA on a fix, and maybe respect will go both ways between players and devs. But this just looks like a lazy joke.
everyone think that, but how dare we burst in devlopper saf...forum it's rude. i don't get about getting banned tbh, everytime it's the same with those and personnaly, i think they don't deserve a dime from customers
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@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/comment/1788412#Comment_1788412
I wish we knew the answer to that, but so far no official address of the issue has been given
the official adress is mod threatening to ban and close unrespectful thread, aka thread that complain too much on the bugs. watch your ass buddy
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yes Dh should be change, but not reworked, it should be so you can't interact with anything for 1 or 1.5 second after using it.
like this it can be only use to go to loop and extend a loop but with a risk, no more dead hard to vault or pallet drop
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@FablPlayz said:
https://forum.deadbydaylight.com/en/discussion/208144/pls-dont-re-enable-bloodlust
yeah good killers don´t need it and bad killer who need it don´t get it. brilliant idea make new killers have a harder time.
so we should keep an outdated mechanic for the sake of new player? i said better remove it and do a proper tutorial
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@AChaoticKiller said:
No there are tons of semi infinites that killers can't punish survivors for using and no most of them are not mind gameable.
Ormond, both swamp maps and the little boat, a variation of shack, bus, one of the new reworded maps, red forest main building, asylum, and im sure quite a few others are now semi infinites.
"semi infinite" what dores that evene mean. there are no infinite unless you are a 110 killer, and if you are a 110 killer you have a power to counter that kind of loop.
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@FFirebrandd said:
Killer is not more fun without bloodlust. Bloodlust keeps the Survivors from holding W across literally the entire map without you able to do anything about it. That sort of behavior from Survivors is incredibly boring. Killers can counter that by bringing Killers/Perks with incredible mobility, range, or stealth, but I shouldn't feel like I have to bring Trail of Torment if I want to have an enjoyable game on Legion, or M&A + Badge on Deathslinger.
i'm sorry but for all the killer match i played in rank 1 not a lot use this tactic and when they do you just need to hit and run it's not that complicated