darktrix
darktrix
About
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- darktrix
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Comments
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Like one match in 20 is what I would say is 'fun' but that is enough to keep me playing I guess.
Escaping as a survivor is my personal win.
If the match was close I consider that a win as killer. I don't necessarily have to kill anyone, just if they know that if things continued for much longer they would of all died is enough. I actually want at least one survivor to escape, I'm odd I suppose.
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@LunanEclipse said:
https://forum.deadbydaylight.com/en/discussion/comment/1945161#Comment_1945161
Think about the killer perks for obsession that all say don’t go for the obsession because you lose strength. Being the obsession is like one of the safest things to be since if a killer is running it unless they have rancor or remember me which both really don’t do mmh in the long run. If there was a direct negative effect to being the obsession maybe killers would be more okay with it.
Well killer obsession perks are another matter. Killers don't tunnel themselves. I need the obsession to show up on the HUD which indirectly offers some protection to all survivors even if they don't take DS by making the killer unsure. I may not need DS - but I still need that 4th perk to do something useful for me on a regular basis, and right now DS is the only one that checks all the boxes.
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@JediWithASniper said:
I said I was done playing till this is fixed.
New plan:
Make survivors suffer by playing killer instead. Sucks to be you guys. Mori city here I come!
Go for it. I won't be there.
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Customers are the play testers apparently...you, me, everyone.
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/1944213#Comment_1944213
I would say keep stats of your game, to get a view over your own and your teams performance.
I havn´t started my stats yet, because they always drop after rank reset anyway. Once i hit red rank, i will keep stats of my games again
I can do about the same but I have to play more immersed, which means that possibly other people die a lot more.
...sucks.
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@Tsulan said:
Just take another obsession perk? There are plenty of obsession perks. Doesn't need to be DS.
Blood Pact - Sucks may as well not even have a perk.
Decisive Strike - Potentially useful every game and I got it from the Shrine.
For The People - Okay perk but I don't have it as I'm not paying shards for Zarina.
Mettle of Man - Sucks high hell now, practically have to throw the game to get it to activate.
Object of Obession - Killers cry about this one all the time almost as much as DS.
Sole Survivor - I run this until I get DS unlocked, but it still sucks. Depends on losing survivors to even activate.
Yeah great choices for other Obsession perks. This sarcasm by the way, they suck besides DS.
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@KolbyKolbyKolby said:
https://forum.deadbydaylight.com/en/discussion/comment/1944186#Comment_1944186
You mean the bus that had its maps disabled immediately after it was found? Seems like a bit of a weird thing to be upset about considering the desync is still prevalent.
Guess that's one for the killers - and disabling the maps was the right thing.
When survivors were getting stuck in droves on maps with the hill ramp they left that in for weeks.
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Wondering what the death rate has been at these past few days.
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Sure, there's plenty of killers enjoying the easy hits. There's many killers out there who don't - they don't want their job to be easy street then anyone could do it.
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@LordVoidron said:
https://forum.deadbydaylight.com/en/discussion/comment/1944058#Comment_1944058
Its caused by ######### wifi connections from people who cant pay $20 for 100 ft of ethernet cable. it could also be the way their servers are set up such as servers not having enough bandwith to all run at once or the servers being in a bad location, or god forbid BHVR couldnt afford qaulity ethernet cables with their auric cell money.
We've always had people on wifi connections though - after the update things are noticeably worse.
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No they do what they want and to hell with their supporters.
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@Mr_K said:
Server desync
What is this something they cannot correct in a day?
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Here's something even more bogus that leaves me in disgust - I pallet slam a Billy, he M1s me anyway (of course thanks to...'hitbox') then gets pallet vacuumed to my side of the pallet, he has Enduring and before I can even react he M1s me again.
I cannot go on like this anymore.
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We've all taken to call it hitbox as a generic catch all for getting screwed over by a bs killer hit.
Whatever you want to call it - you cannot play a versus game if you can't be sure where your opponent is.
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This is the real reason I bring DS. I don't need DS, I just need the killer to think I have it. If I don't take it there's often no obsession in my games.
Can take one of the other obsession perks, sure, but might as well slot a perk that is useful once in awhile to trigger obsession.
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Dropped 12 pips before the reset. Making me less altruistic in order to pip - not fun.
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Guess we never expected an overall nerf to survivors with these new animations. Glad we asked for those - oh wait we didn't.
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I was disappointed when I opened the chest and nothing was inside.
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@scottymo said:
Let’s start this with brand new part. Convoluted, complex rules, that don’t really give that much. that throws 2 diff skill checks for what nominal gen gain. Trash. Dread seeing it on web.
Brand New Part is actually the best add on for toolkit now since they nerfed toolkits into the ground. That's how they operate, make everything suck.
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Cosmetic bug.
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@Midori_21 said:
The hitboxes have not changed, the servers are just bad and out of sync. The hits look fine (for dbd) from the killers pov, it's just ridiculous from the survivor's pov. Personally I'm not going to play survivor again until those issues are fixed.
Yeah there's no way to be competitive if both sides don't see the same thing.
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This is so old but I didn't see a good answer to it yet:
Actually it comes from trying to prevent getting snagged on walls and other terrain you are passing by that might slow you down.
They will do the little wiggle to smoothly pass through areas. Might come from other games but you can get slightly snagged on corners and such on this game to where it is noticeable, least to people who play a lot.
I do it all the time for that reason.
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@Jay_Whyask said:
If somebody's bringing a chase to you, you have to out-distance the survivor being chased, get a head start and move away from the area. The easiest way to do this is to unironically use bond, empathy is also good for this. In my experience it's very rare for survivors to sandbag, it just so happens that the area you're in is where they need to be.
Also this might seem obvious, but you need to run away from the killer, don't crouch in a corner, don't hide behind your gen, get distance. If what you said is true and you've been sandbagged several time without any way to escape it's because you're standing still and letting the killer get an easy first hit.
I'm not saying this to belittle you, nor am I trying to insinuate that you're bad at the game. Please understand.
Good advice - a lot of survivors make this mistake of trying to hide even when the killer is almost on top of them. Then they give the killer a free hit and probably an easy follow up hit as they waste their speed burst running into a wall. If the killer is getting uncomfortably close start running, especially if they have a chainsaw.
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Bond can be a force for good or evil...it can also protect you. Embrace the Bond and use it...you will never have other survivors lead chases to you anymore as you will see it coming.
And no I haven't experienced that...99% of the randos I come across aren't out to get me. What the hell are you doing?
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Yes! I got butt stroked upside the head by Deathslinger and got knocked head over heels. So it is still there.
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I don't mean to hjjack a thread - that video is pretty good too.
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@RainbowPatooie said:
https://forum.deadbydaylight.com/en/discussion/comment/1941993#Comment_1941993
I tried searching for other posts but the search function kept just giving me the patch notes as results :/
Yeah forum search tools are notoriously lacking, but yes it is hitboxes are messed up since update.
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I think this is more accurate these days...
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I alternate between raging screams and crying silently into my pillow.
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I shall direct your gaze to the banner just above and yes, there are multiple discussions on that already.
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That's the current trend with them - remake maps with lots of dead zones.
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As far as immersive players go it is ironic that this recent update is forcing me more to be immersed thanks to bad animations and hitboxes, chases are not really fun anymore.
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I haven't seen one of those since update either - one of those charming things probably lost forever now.
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/1941731#Comment_1941731
@darktrix It's almost impossible to fake a killer out and dodge an attack now. You do 2 turns quickly and you become sluggish for a second. That's more than enough time to get an easy hit on by a killer.
I know. Tight tolerances they didn't even seem to consider when changing the animations...not to even mention hitboxes on top of it.
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@CakeDuty said:
Breakable walls on The Game are horrible. They create so many dead ends, that survivors have little to no control over, unless they fix a certain generator. I once jumped down the bathroom and was stuck there with 2 closed walls and 2 breakable walls. I couldn't get out until the killer broke a wall to get to me.
They are going overboard on the breakable walls.
Maybe we can report the devs for holding the game hostage in this case.
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They have such tight tolerances such as for vaults, how much perks add to where even a little used to make a difference. All that effort to balance pallets and maps...
Now they change a fundamental piece of the game in animations with a couple weeks of PTB testing and all that is out the window.
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@Crowman said:
Every killer is capable of standing still and getting free hits from survivors running into the killer. Just don't run into the killer.
That is very dumb comparison statement since everyone knows the Spirit may or may not actually be standing still, while all other killers are.
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@Tsulan said:
When you reach higher ranks with more competent survivors.
There's no such thing as higher ranks with competent survivors. If you want consistent competence...swf.
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I don't see this happening - they go too much with the 'Strong and Wrong' attitude.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1939415#Comment_1939415
Please don’t pretend any profession exists, anywhere in the world, where it’s impossible for people to be infallible.
Absolutely. People are fallible, but I also won't pretend there are many professions where their practitioners fail so regularly and are still expected to keep their jobs.
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@ProfoundEnding said:
https://forum.deadbydaylight.com/en/discussion/comment/1939040#Comment_1939040
The old animations are the robotic ones. Absolutely no flow or movement. The survivors actually extend their bodies when they walk, crouch, and run now instead of stopping dead in their tracks...like a robot.
They look like mechanical monkeys when injured and their turn animations while standing are terrible. Walking they look like they are floating across ice. So I'll disagree and leave it at that.
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I just noticed this forum saves all my drafts. I had accumulated 337...there was no option to delete them all I had to click them one at a time to remove them. Four minutes of solid clicking...and I got more satisfaction doing that than playing this game in its current state.
Taking a break as well.
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It gets harder if you depend on your customers doing all the QA for you.
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Just hanging out on the forums...rather than playing the game.
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If you die you get zero points from Unbroken.
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There must always be...an obsession.
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Let's not forget hitboxes - killer just needs to look in your general direction to hit you now.
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Don't need to cancel rank reset, too late for that we're already getting it every day.
Lost 11 pips in red since update...yay, fun since Unbroken doesn't register any points half the time.
Let's all meet in green ranks.
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This is pretty scary lately with the new maps...
See any pallets? No, because none spawned in this entire quarter of the map. No chases went through here either to use them up.

