scottymo
scottymo
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- scottymo
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Comments
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I like the magic hatchet and the hits thru walls myself. Those are awesome as a survivor.
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DS is the most cried about perk from killers. Waaah! Not a game breaker, sooo many killer main whiners on here. Comedy for a game that still skews heavy killer
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I don’t think any of these killer skewed changes are needed. The hatch only spawns at a certain point. Counters gate camping and when gates spawn too close. Keys are fine get gud. Use Franklin if they bother you sooo much. Already a perk that reveals who is near gate and will block the gate if a survivor is hooked when they are open. Naw nothing to see here.
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It’s easier until you are 10+ killer getting the PC gang 1s streaming so they not only need to roll you they need to be dbags with the tea bags.
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nuff said. Gee how many matches against 10+ does it take to get a 1. My DBD math is not very good like their dev algo math is garbage.
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dear devs hire someone how can program a balanced match maker algorithm. The one you tried to copy from Blizzard using MMR is hot steaming shat. Either get a 17 killer vs 5+ arranged (refuse to say that SW I have no friends IRL crap) or 5+ stacked up spirt vs a 10+ level PUG (called pickup group, been around for a while). I get it the survivor queue is another shat show...great example inserted saw worse on twitch tonight. Watched 4 man 1 rank arranged PC team go against a 10 clown. Of course they trolled, teased, practiced lockers, flashlighted. Looped into submission.
WTB balance and how about cracking down on PC cheats as well. If a “mod” gives you a distinct and significant advantage, that’s just a cheat period. Bring on the salt...
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someone I merely game with and someone who will help me move are 2 different things. Someone who can call in the middle of the night because the car broke down or they had to much drink. Big diff between IRL friend and “survivor with friends”. Let’s call it what it is, arranged team. That’s what they were called before this “friends” non-sense the consoles are shoveling. What does a honest criticism of some lame, corporate manufactured label have to do with being hurt. Come on now, 2 parrots with the same response. Try to concoct an original response at least or just go on to another thread.
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wow so only .1 ... do you have a data source for that statistical analysis there chief?
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/1880835#Comment_1880835
The Devs themselves have stated they don't see "overused" perks as OP. When changing a perk, they usually don't care how much it's used. At least they said so.
If the Devs agreed with you, it would've been changed when Bubba was changed. It wasn't. So stop. These posts do nothing.
Link this DEV reply please...
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@darkcloudlink said:
https://forum.deadbydaylight.com/en/discussion/comment/1881008#Comment_1881008
Not everyone can or wants to play on a PS5. It should be available across the board in order to make an impact.
I think this should state not everyone can play good on PS5. Lot of PC players who think they are good, but oh lawdy if they don’t have that custom UI, crosshairs hit box, mods, possible cheats, faster pivoting etcetera. Getting 5+ on console is a lost art. Especially when going against cross platform and PC cheesers.
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Watching a twitch 4 man 1s get a 10 clown. So our course they get all gens. Spend 10 minutes trolling the outmatched killer. They practice locker timing on him. Loops, flashlight, you name it. Textbook example of shat show match maker. What planet is an arranged 4 man rank 1 survivor vs 10 clown even remotely fair. Come onnn. Lopsided games are only fun for the frail ego players who fail at life so they have to feel dominant in a made up world. Many like decent competition. Like matching a featherweight bag a heavyweight. Come on man! Someone has to have a decent match maker algorithm. Go buy it if your devs cannot make it.
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/223091/why-im-getting-ban-for-30min
first disconnect is 5 minutes, second is 10 minutes, third is 15 minutes. I think fourth is 30 minutes. you do not get a 30 min penalty for each disconnect. obviously you disconnect a good deal, i'm sorry your switch is bugging out but perhaps you should look for the reasons you're disconnecting and fix those and report when you get a disconnect from game freezing or messing up. best have evidence of the issue though.
Not correct. I had problems with my PS5 at first. Tweaked router settings and relocated PS as it had a high WiFi db. I was dropping and DC constantly and I never got more than 5 minutes. There’s gotta be something more going on like rage quitting and a lot of them. Get your WiFi game up then you can get your game up.
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Well yes the frame rate, and latency are certainly factors but so are mods and UI which coincidentally few are commenting. What about those cross hairs? How come I can wiggle the heck of a killer that doesn’t have one of the counter wiggle perks on console but PC forget about it. Obvious. Thus why any tourney should be distinguished between consoles and PC. PC has massive advantages in cross plat. PS5 is just a bargain gaming PC. $700 you can build a PC that will blow away the PS5. The concern here more the mods, UIs/mods, and yes cheats being used on PC.
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usually spirits tend to camp and slug 2 biggest forms of killer cheese
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@vladspellbinder said:
https://forum.deadbydaylight.com/en/discussion/222936/match-maker-is-a-lopsided-jooooooke
"we all have a tea bag party at low level killers expense check"
And you wonder why your wait times are so long. Maybe if you just left instead of adding more insult to the person you just ROFL stomped they might play another game to try and get better instead of just quitting the game.
Matchmaking is a problem, yes, but toxic Survivors who don't have any respect for Killer Players are diving said players out of the game and making it so you don't have anyone at all to play against, making matchmaking even worse.
Only Survivors can stop the cycle. Don't be toxic and just play the game.
Toxicity is not an exclusive club. Like killers who slug camp want for entity kill instead of ending the match while tea bagging. Far easier to play killer than survivor. See loop tears, but looping takes a degree of skill and only effect against certain killers.
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Agreed. So is the nurse. Spirit OP fo sho!
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Play as nurse spirit and move on
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Killers get more BP already.
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Lol survivors “too strong” hilarious!
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@BeHasU said:
Is this a bait or something?
Is this moving the thread or contributing to the discussion?
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play on a PS5. Can auto save.
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Sure there is screens and screw. Settings than can mitigate so of this. Tuning gamma maybe. Hard to accommodate every possible persons need.
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Why is it such a killer crutch? Just take it away for a patch cycle. See what happens. Sure there will be grief campers who will get gen down. Sorry but seems like a very viable perk. Hook one, know where others are. The bonus points claim is flimsy. It’s discussed a lot and it sure as heck shows up a LOT....
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If it’s “not op” (PFT!) Why is it used so much?!?!?! The advantage is assume it’s in use. When someone gets picked up, scurry for a locker or try to position behind a gen.
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Keys are fine.
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Seems like a killer crutch to me. Wonder how many cannot function without it. Thus the stream of defense. The forums are clearly festering with toxic killer mains.
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Keys are fine, get gud.
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If it’s not OP why is it heavily used. Why is it heavily discussed. Not buying the BP bonus. Use kindred and watch killer scan after a hook and hone in. Not fun playing a ONi or Hilly illy with this Iwin perk. Pretty much have to play assuming they are using it and like poster said position near a locker, climb in count to 5 while they are on the hook and climb out. If it’s not OP why is it used soooooooo much. Looks damm OP to me. Play without it then. Seems like almost a crutch for far too many killer mains.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1875784#Comment_1875784
They do. It helps very little because we do not know the context behind them.
For example, Nurse has a 40% kill rate. Looking at that, we would assume Nurse needs buffs, but common sense tells us that isn't true.
I will tell you that Decisive Strike is probably used in 90% of Red Rank games.
Based off the most recent stats, the Kill Rate is about 56% at all ranks and 68% at Red Ranks. This means that the Killer is getting 2 kills on average per game.
Can you point to that data please. Hopefully not some 3rd party site claiming it’s accurate. Based on what you posted, looks pretty balanced. Average skews to the killer and less than half survive. Probably a lot of single survivor matches due to hatch and gate campers. But getting 2+ most of the time seems like skews towards killer. Bet the 4 man escapes are rare even if you throw in bot killers who throw the numbers off and probably far more common that keye hatch escapes.
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Hmmm thought this was a near useless perk. Only good for BP. Doesn’t sound like it coming from killer mains. It’s kinda garbage that stealth negates survivor reveal perks such as kindred. Because so much BbQ causes a lot of kindred. The circle of life.
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I think devs should release data. It won’t end the killer main tears and trolling anyone who disagrees, but will shed some light. Release the rate players survive . The rate they don’t. The perks used by the ones who survive the most. The maps. What killers score the most kill sweeps. Etcetera Certainly they are making informed decisions based on game data. No one gets all excited when they lose. Buy killer please! What defines losing not getting 20k, one person got away. You got bright burned 3x and couldn’t score a hook. Sometimes it’s not the games fault, or the other players fault. I really think they should release some rolling game metrics.
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I think how many escapes via keyed hatch would very very telling of this nothing burger topic. I bet it’s around 1% probably fraction of a percent. Too many variables including actually locating the hatch. Actually scoring one of the 2 keys and equipping.
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@SilentPill said:
https://forum.deadbydaylight.com/en/discussion/comment/1875591#Comment_1875591
You know you can just use a “hatch will spawn here” offering, which are very common?
Increases the chance if map has killer shack or main building. Guarantees nothing. But then where in the main building or where is the killer shack or oh noes map doesn’t have a killer shack. I will admit the one time I found the hatch and keyed escaped the main building was used and I did look for it because the killer was camping a map quadrant that the last 2 generators was on.
how many escapes are via keyed hatch. 1% Confident it is well into the single digits percentage. The hatch is needed for a high mobility exit camper. Sometimes the exits spawn took dam close. That’s if you get that far or happen to be the last survivor.
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The queue seems fine during the day. All the kiddies get scurred and don’t want to play after dark. Or mum and dad figured out the parental controls on the WiFi and set a time the WiFi is blocked. The night queue stinks.
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But camping and tunneling and slugging is apparently the survivors fault. Be careful. Seems like when any criticism is lodged that game skews killer, the toxic killer mains come out the woodwork to tamp you down.
You must be new, your bad, it’s hard out for for a killer, I only get all 4 survivors every 3 games now and I even had a recent game, where all 4 got away. Survivor perk x y z is broken. Killer perk a b c is fine, game would be unplayable without it. Game must be broken. And then one dared open the not easy to find hatch with a key and got away. The tyrannical devs hate killers I swear because they created another means to escape to counter gate camping.
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@TragicSolitude said:
You know what happens when I play a killer that doesn't have BBQ unlocked yet? Hooking feels pointless. The number of times I slug survivors to death just because I don't have BBQ... Talking to other players, I'm not the only one who feels that way. Yeah, you don't want to nerf that perk.
BBQ is healthy for the game. You want killers to hook survivors, and then you want killers to leave the hook. That's what BBQ promotes.
Well at least you’re not trying to sell it’s useless except for the BP. A good team can beat a camper, gen gen gen. Ok so one maybe becomes the sacrificial lamb, can realistically get 3+ gens while someone is camped especially if the other 3 are roving from gen to gen. Not buying it’s only good for the BP, gee you can see where all the other survivors are just by hooking someone. Hmm yeah umm useless, riiiiight.
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Let’s sprinkle in trolls who throw and help the killer. See that far more open than a hatch being opened by a key.
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@Momentosis said:
This guy thinks Ghostface is OP.
@TragicSolitude said:
Keys are a problem because two survivors can escape at three gens done and three survivors can escape at four gens done, ending a match early.
When killers have complained that the first few gens pop too fast, the devs have responded that the first gens are supposed to get done and that the killer gets stronger the fewer gens are left. Giving survivors a means to end the match early just when the killer is getting to the part where they can be a threat and really play the game makes no sense.
One survivor left? Fine. But all five gens should have to be done before the hatch spawns if there are multiple survivors left.
Keys are fine. How many matches do survivors open the hatch with a key? 1 out of 50, 100, 200 matches. I don’t see keys very often in chests or BW certainly don’t see the 2 that can open the hatch. Interesting how no one has really commented on actually finding the hatch.
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@Axx said:
https://forum.deadbydaylight.com/en/discussion/comment/1875606#Comment_1875606
The only reason people get kills on 99% of the killers is due to survivors making mistakes and playing bad. All the data in the world can't change the fact that people play survivor at different skill levels, and have different outcomes with the game. You really think data that puts a good survivor that can loop every tile on the same level as someone that goes down in 5 secs should be seen as accurate? Also, Ghost Face does not learn toward being OP.
Do you have actual data supporting that 99%, because I am sure that wasn’t just a number you pulled out your backside to give some sort of statistical merit to your claim. Getting popcorn, looking forward to the source of that 99%
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@Bumbus said:
I use BBQ on Hag for bloodpoints only and I'm perfectly fine with that. Without BBQ bp grind is disgusting.
BTW, post is a bait, OP is a troll.
nothing said is “bait” or trolling. Commenting on other posters instead of staying on topic is however textbook trolling. Seems like a huge waste of a supposed useless perk slot for some BP. Point is it is far from useless. Use kindred and you can see the killer scan and hone in on someone. Yeah hillbilly finds bbq useless fo sho, pft!
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Sure the devs have petabytes of game data over 5 years. Sure the number of trials 0,1,2,3,4 survivors, survived, as well as how, all gens, open exit, find hatch, exit unlocked automatically.... would be very telling and they certainly have access to such data. Don’t see many games unless it’s a BaD killer or a thrower killer that all 4 waltz out of the exit. See quite a few games the killer systematically mows down even decent survivors often with 2 or more generations remain. I am a baaad killer and I can still consistently down at least 2 survivors with ease using a 1 perk trapper. One of the more op leaning killers like Ghost perked up. Forget about it. Gonna be slug central.
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keys are fine get Gud. Love to see the data on how matches % a survivor, at least 1 opens the hatch with a key. Only 2 rare and ultra rare keys open hatches. Let’s talk about how hard it is to find the hatch unless you waste that otherwise useless bill perk or have a map which means you don’t have a key. The hatch only gives that 8m audible when it is open. Then show me the total hatch escape data even the last survivor hatch. Too much killer crying these days when the game still skews killer.
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The problem is all the killer mains will now show up and try to rebut. Many threads crying killers are weak which is pure comedy gold.
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Ghost face, fast, op stealth.
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love to see the whole data on this perk. One person said they don’t see it much. Ok. Not on this end. Usually surprised when it’s not present, that’s usually because they have more viable perk for their killer instead. I think there’s more going on here than bonus BP. If it wasn’t an effective perk I don’t think the BP would be worth the slot. Being able to have an idea where multiple survivors are outside a modest radius from a hook certainly has to offer some value. Certainly kindred is useful, the survivor comparable to bbq, except BBq also gets bonus BP...
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If their changing something, probably based on data. Sure they have powerful, maybe even AI tools that are identifying metrics, patterns, trends...
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It’s for bonus BP this why so many use a whole perk slot for it. Check. I don’t agree with this. Seems like a waste of slot if supposedly that’s all it’s good for. Seem ONi, demo, nurse, ... use it very effectively.
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Suggest changing your screen settings, brightness, tint. Screen position. Are you playing on PC within a couple feet of a monitor, or something bigger and sitting further back. Try either screen adjustments, sitting further or closer to the screen. Screen position. If a monitor usually better to have the eye level be near the top edge of the screen, good ergo. So many variables. I would look at your setup first. Can also adjust the game brightness... Screens do lose brightness as they as so many when you first setup the brightness was 1000s of hours ago.
ergonomics:
https://www.ergotron.com/en-us/ergonomics/ergonomic-equation
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1865616#Comment_1865616
Well, seems like the answer is obvious. You're either new to the game or just trying to bait. I'm not gonna fall for that this time.
How about you comment on the topic. Seems to be hard. Seems to offer more than bonus points if most are using it. Out of lol their perk combinations, this one seems to show up A LOT. Geeee all for the bonus... that’s it, it’s barely viable. Why waste a perk slot for a measly BP bonus, disagree.
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@scottymo said:
I think this perk has been discussed quite a bit, But here’s a common denominator with killers, most use it. Might as well assume. Forces survivors to use Kindred which only slightly offsets as at least it can giveaway the perk may be used. When you play watch how many killers use it. I will attest it’s most. Needs to be tweaked. There’s your sign, force killers to use some degree of skill and cunning. Not hook and then hone in on the next kill, hook, wash repeat...
@Yamaoka said:
Are you new to the game by any chance?
Are you new at forums? Let’s stay on the topic not the commenters. Petty and weaksauce substitute in place of any substance. So about BBQ... Nowhere near the only thread about this...
