Bluerry
Bluerry
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@dannyfrog87 said:
https://forum.deadbydaylight.com/en/discussion/270547/selfcare-players
well when you are playing solo and some survivors wont heal you like idiots and you wave your hand and say come here they keep ######### running off .... lol. self care is a must in alot or most cases ....
ı answered to this but then smt happened and ı can't see my comment so ı'm sayying this again and telling bc if it is a bug on my side this will be explation to having same 2 response to one comment
healing is not priority if u be patient and wait for the gen's being done you ll be healed but instead you may heal yourself using a medkit as well or just using inner strength instead of SC this will make the process so fast comparing to SC but if you are still too scared to play injured you should consider play minecraft
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2407658#Comment_2407658
just flashlight him bro
he has a built in counter to his power
He is 1 out of a handful of killers you can directly counter with an item.
nobody should have to bring an item to counter a killer and a good wraith will be able to avoid flashlight burnes flashbang are so powerfull against him but same story that's not right everboyd doesn't need to use any kind of flashes as a survivor you don't know which killer you are up against so you build something can counter in general wraith is out of general he can counter sprint burst which is BS and so easy to play compare with nurse no game mechanic work on her but no advantage(speed for example) of other killer she has and missing a blink will cause to fatigue wraith has those adventages yet punishment is very few due to his speed
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@dannyfrog87 said:
https://forum.deadbydaylight.com/en/discussion/270547/selfcare-players
well when you are playing solo and some survivors wont heal you like idiots and you wave your hand and say come here they keep ######### running off .... lol. self care is a must in alot or most cases ....
healing is not priority you can bring a medkit or use inner strength instead even just being patient does the trick when the time comes you ll be get healed but yet if u are still soo scared of being injured you should consider playing minecraft
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@FFirebrandd said:
https://forum.deadbydaylight.com/en/discussion/comment/2407525#Comment_2407525
I feel like you're not following what I'm saying. Let's compare these two situations.
Survivor A is on a generator. He's 32 seconds away from finishing it. Survivor B shows up to get healed. Survivor A heals Survivor B for 16 seconds and replenishes 1 health state. Survivor A and B get on the Gen and finish it... a little over 16 seconds later because of the multi repair penalty. End result of 32 seconds: Gen is done and B is healed.
Survivor A is on a generator. He's 32 seconds away from finishing it. Survivor B doesn't show up, instead he is Self Caring somewhere safe. 32 seconds later, A finishes the Generator and B's Self Care heal also finishes. End result of 32 seconds: Gen is done and B is healed.
Which situation is better? The end results are close to the same. Funnily enough the second one is actually better for a few reasons.
- Survivor B didn't have to run to where Survivor A is, which avoided eating 1 second per 4 meters out of his way he had to run.
- Survivor A and B didn't have to deal with the penalty for repairing with someone else on the same generator.
- Situation 2 dodges Discordance.
- If the Killer shows up at any point during situation 1, suddenly the Killer is forcing 2 Survivors to start running and is generating twice the pressure as he would in Situation 2.
- If both Survivors are good at hitting Great Skill Checks, then the SC heal looks even better because the Great Skill Check bonus isn't effected by the -50% speed. More than that, both Survivors are engaging in activities that can actually generate Skill checks for the entire 32s instead of B just standing for 16.
ın first situation if ı was A and B came to me heal him i would ignore him and do the gen which is priority then heal the survivor if killer comes to our gen i ll take the hit and move on due to the fact that killers cannot chase 2 survivors at the same time one of the survivors would end the gen
the latter one A does the gen B uses medkit heals faster even go help to A to finish gen faster or just go start on another gen
this way this two stiuations becomes efficent
or even you can just ignore being injure and do a gen with a little risk and make game even shorter that way killer will even more punished you just make sure you sit on a gen where it has some resources
Let's say you are getting too much hits even a purple medkit with add ons not enough for you at that point you should consider what you are doing wrong cuz ı play with 2 heal medkit and it is definitly enough for most games
and you can always run inner strength instead which is also efficent
You are looking this at only one point which 2 persons healing each other is equal sc it is not effiicent the faster it is the better it is there is no point of using it while medkits and inner strength exists yeah maybe at EGC you can heal yourself at the gate but how many times will u be able to benefit it that way
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wraith is wrongly buffed in my opinion he gets less punished but awarded to much with his lunge.He is like a huge victor that you cannot kick he is hard to dodge creates deadzones so quickly both undetectable and fast at the same time these doesn't even fit any killer who is undetectable is slow this is how it should be giving both to him is wrong you can sneak up on a survivor quickly destroy gyms while cloacked he can bamboozle windows he doesn't have a counter play those who say he is will say actually gonna tell you to play super save that's not a counter play that's using resources faster yet he can be defeated he is just the most toxic killer that's all ı hope they fix him
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nurse's ignoring game mechanic kinda yeah feels like then why there are pallets and windows but she is not uncounterable so ı don't see a problem but yeah i feel ya she is fine but wierd on the game cuz like you said no resources or design to get away works on her
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@God_Prof said:
https://forum.deadbydaylight.com/en/discussion/comment/2403000#Comment_2403000
I agree with this. I also play in KR server, and killers are sensitive to survs item. They know it gives survivors massive advantages, so it could cause survivor match time be longer, all killers dodge(or nooob, or other VPNed killer matched.)
We should not compare with med-kits and SC, med-kit is consumable item, but SC is perk. It is idiot comparing with Tool-box(for sabotage) and saboteur. OF COURSE MED KIT IS MUCH BETTER, and it should be. We need to compare same feature things.
And also, there is cruel level of camp and tunneling compared to NA server, and you must be in trouble if other teammates get camped or tunelled(need to protection). And including slugging.
Yeah, SWF's, any perk could work. everything is free for SWF weather use SC or not.
only massive adventage is key's existence ı dunno what is going on your region but as a killer ı want survivors to heal so that ı can have more time in game
medkits do what excatly sc does and do it even faster and yet both takes some time making it faster is so important cuz time is important in DBD but sabotaging doesn't matter cuz it is not much of big deal and it can even buy more time you ll never loose a game bc of a sabetour or someone who sabotages hooks these examples are far more diffrent things taking these two in the same example is stupid sabotage takes 3 secs and after that killer has to for another hook which gives you that time back even can cause you to save the survivor it is worth it sc takes 32 secs and in the end you get just a health state that you ll loose soon yeah that health state can save you some time or smt but 32 secs of risk does not worth it
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@IamFran said:
https://forum.deadbydaylight.com/en/discussion/comment/2402861#Comment_2402861
In my experience I spend more time trying to be healed by a team mate than healing myself with SC, also it's more dangerous because yo have to cross the map to find the someone.
The ones who get caugh while healing themselves are stupid or the killer have nurse's calling, I've been catched while healing myself maybe the 1% of the times.
I hope you are not wandering around just to get a heal you should be doing gens being injured is not that bad and on a gen you are more likely to find a survivor when their gen finished you can easily guess which gen or which way they will go
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@OrionQc24 said:
« Selfcare is a waste of time » …and what exactly do you want me to use ? Inner strength ? Can only be used 5 times for the entire group. Second wind ? Can only activate twice for the whole game.
« Go to a teammate! » oh so now 2 ppl have to be healing instead of doing gens ?
« but it takes forever! » yeah that’s why you’re suppose to combo with something like botany knowledge, desperate measure or resurgence.
ıf u are gonna make all of the build about healing ı'm all okey with it
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@Omans said:
Yikes. So much misinformation in this thread.
Coming from rank 1 survivor and killer on the Korean server I can emphatically say that if you don't have self care or a medkit, your team is toast. (Talking about solo queue of course. Doesn't matter what perks you use in an SWF.)
Taking a medkit instead of selfcare is fine, but on this server if too many survivors have items, you are bound to go up against a spirit, nurse or blight using super strong addons.
Sorry to say, but if you don't know how good self-care is when it is used well, you probably aren't used to facing good killers.
Everyone has met that brown rank claudette who heals in the corner after every hit...but if those are the kinds of survivors you meet every game, well...you might be as much of a problem as that claudette.
so you are saying I play bad and I get bad claudetes? dude I got 1000 hours in game and ı'm not scared to play injured selfcare players are If you so need that much of healing it is not me who play bad it is your being that claudete who goes takes hit heal and go gets hit again and again
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@FFirebrandd said:
https://forum.deadbydaylight.com/en/discussion/comment/2402884#Comment_2402884
Look, this is really not that hard of math. What's 16 * 2? 32. A standard heal occupies 2 survivors for 16 seconds for a total time cost of 32 seconds. 1 single heal eats 32 seconds total regardless if its one person healing another or its 1 person healing themselves with self care. From an overall time efficiency point of view SC = teammate healing. The math simply does not support your stance that SC is a massive waste of time.
Now... like I said earlier, Self Care really starts looking fantastic whenever you end up in a situation where you need to be healthy for whatever reason but your teammates can't or won't get to you.
Its EGC, you're injured, no instadowns are in play, gate is open but your team can't safely get to you? Self Care gets you out.
Azarov's vs a Wraith, You're injured, Teammate on hook close to you, Kindred tells you the other 2 are across the map on gens. You're by far in the best position to actually get the unhook but its Wraith. The only way to guarantee you don't just 1 for 1 trade and possibly end up with both of you on the hook is to get healthy first. Self Care looks pretty great in that situation too.
Those are my very simple points. None of what you said contradicts any of that because the facts simply don't back you up.
dude there is no logic on doing that math you are considering it as two injured survivor healing each other we are talking about 1 player just selfcaring for 2 persons heal time so it is waste with given time you could ve healed your teammate as well or for your team you could have done almost a half of the gen 32 secs for it is definitly a waste yeah there are some expections but no this doesn't make it a good perk for your team
Let's say we are playing swf you are injured ı'm getting chased you used your SC for 32 secs and sit on a gen ı got downed and hooked killer came to your gen kicked it with pop goes the weasel your gen has 0 progress on it right now cuz you were to busy healing yourself in the end you did nothing while ı was gettin chased ı used our resources so that I could give you time to work on a gen but it gone for nothing killer next time gonna use that deadzone to catch any survivor faster for what? for a one health state of a survivor and this situation is the same for the almost every killer not like your examples what if it is wraith or suposing no exposed status effect situation you are just talking about sc is being usefull at some points but say it is good for all your examples are exceptions what ı say is gonna happen almost every game
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@Viktor1853 said:
Self care is a fine perk
playing injured is better than selfcaring perk can be considered as a good perk from the point of devs it is being fair that you use this you waste time but you are healed in game thing are not that simple one person's health state is not tht important instead you should be doing gens
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@FFirebrandd said:
a Self Care heal takes exactly the amount of Survivor time as a normal heal. 16 seconds of 2 people's time vs 32 seconds of 1 person's time. Exactly the same. What self care does that can be very useful is give you a way to get healed when everybody else is otherwise occupied.
that's far from being the same 2 people heal time is equal to 1 so you are saying 2 injure people heals themselves it is same what the hell happens 2 SC players get hit and go to corner to heal up 64 secs lets say they didn't go to corner they found each other and healed then no useage of SC so you waste your perk slot in the end SC is a waste of time in mostly on every case except this one
@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/2402844#Comment_2402844
Self-care is 50% slower than being healed by someone else. It's written in the description.
I hated the perk until a Kate self-cared during EGC, went back to me, get me up, and took a protection hit for me. I was really happy she has SC actually. 🙈
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ı've never seen a good usage of SC in my games and I got 1000 hours in game and it is being good at right hands are kinda wrong cuz someone who knows the game already aware of other options such as bringing a medkit or using inner strength whoever uses it like very likely gonna be someone who doesn't know the game bottany may be a excuse for it but other than that it is like killer's fifth perk on a survivor
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@ciara1999 said:
Swap out selfcare for a brown medkit and botany. Selfcare should be renamed self suicide
it is already suicide I dunno how else it should be changed I just don't want anyone to use it tbh it is a teamwork and selfcare player are solo players mostly
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so you are saying people who argue smt about the game in the game's forum is wrong?
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RCPD is a ######### maze for both sides if u didn't play re2 remake
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he is fine just zombies that are coming to tile while you are being chased are can't be countered cuz littrealy nothing you can do about it not saying zombies are op at just that situation you are getting the hit no matter what so only that makes nemesis uncounterable which is just luck not happening all the time other than that you can counter nemesis
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yeah this is how game designed when this happens killers camp and tunnel it is like vicious circle then it becomes not fun for survivors that's actually why I made a suggetion on this forum about a fifth perk slot that activetes itself on some situations but not much people seen it the thing is there is no greys in DBD it fair or not it is fun or it isn't
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@pseudechis said:
https://forum.deadbydaylight.com/en/discussion/comment/2395673#Comment_2395673
It can be like that, Myers with lightborn is a go to for me lately especially with the tome to blind the killer, people can give you almost half a bar while you just stare at them standing there with their flashlight in your face.
I like to shake the screen a lil like I'm trying to avoid the stun while not breaking line of sight for the stalk.
didn't know about this one makes sense
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@pseudechis said:
https://forum.deadbydaylight.com/en/discussion/comment/2395650#Comment_2395650
Fair enough I was just curious. Also it takes failure to avoid myers by more than half the team as you have to suck at least 3 survivors dry to get the tier up with that combo. So its not really one person punishes everyone else.
But fair point we each have the things we like and dislike about that game. I just wish I'd face this more as survivor because I find it fun but you don't get many Myers games.
yeah i feel ya and ı'm just happy with seeing them rarely haha
still one survivor doing that mistake to myers in early game is punishes us all later in the game didn't mean to say one survivor is enough to go for tier 3 sorry for misunderstanding
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@pseudechis said:
https://forum.deadbydaylight.com/en/discussion/comment/2395583#Comment_2395583
I don't really get that idea though. Sure I get that some people may not enjoy the mechanics but to describe it as a waste of time is just a bit odd.
I mean you still repair gens, avoid the killer, the only real difference is the chases are rather than avoiding hits more breaking line of sight to deny tier progression.
Its the exact same game, just more tension in the final chases, so I'm not sure how its a waste of time.
(i'm not having a go I just find that an odd way to describe it).
not most of the tiles has much to avoid line of sight and some are increadily strong at it game not designed for it so when someone is founded at a bad spot or just didn't notice myers was stalking him everyone else pays the price or as myers you might never come to tier 3 bc they broke line of sight very well and can be forced to pick up with lockers even with a single gesture you may avoid the fatality part.You don't get bp that much also when even ı win in both side ı don't find it fun to play so it is for me a waste of time (tbh ı only played myers with that add on once or twice since ı don't like it)
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ı dunno for survivors except unbreakable,bt,ds,iron will,provethyself and exhaustion perks every perk can be placed ı might have miss some other stonrg perks ı just wanted make it no strong perk allowed section for example you put there spine chill which is a good perk but not that game changing
for killers except ruin,devour hope,pop goes the weasel etc. same thoughts on this side
also for this perk slot new perks can be added like gain repair speed on gens at dire situtaitons you repair gens %3/%4/%5 faster
@Milo said:
What perks would fit that 5th slot then?
Also how would solo survivors have diffrent perk in that slot? What if they have the same one in the lobby? Would you wait an extra time?
this perk will be seleceted when game finds a lobby who picks it fast uses it
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ı don't think it is fun with it both playing as killer and against killer it feels like just a waste of time
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@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/comment/2391954#Comment_2391954
There isn't a lot left to try and when they used to regular streams to talk to the playerbase they had to come out and say that it's a valid way to play the game. It cuts both ways though you're not here to please the killer, but the killer isn't here to please you. That's the biggest problem with this game is that in order for one side to have fun the other side is seemingly needed to suffer. Also the game is hyper competitive in really bad ways that honestly make a case for having other modes of play to get away from that.
From a killer perspective, it's what I do the most, a lot of the things that dictate the way we're going to play the game is due to shortcomings the game has that we can't do much about. Killers have a poorly defined win condition as technically killing survivors doesn't make you win. Despite that being the stated objective it's actually worse to sit there and kill a survivor as efficiently as possible. Design wise the devs seem to rely purely on the killer to make the game interesting for you. That's essentially what our scoring is set up to incentivize.
Problem is that not everyone has the same idea of interesting gameplay and survivors don't really require much interactive engagement with the killer to win. You just gotta get the power and doors open as fast as possible. Chases are nice, but you can get by without them. Since the devs are pretty much against longer objective times or more interactive objectives atm. Slowing the game down for a lot of killer characters requires just making sure one person dies really early.
From my survivor perspective, this game lacks interesting ways to engage with it and little incentive to drawing things out longer than they need to be. Bloodpoint scores are going to better in longer games potentially, but the longer the game lasts the more likely it is I'm going to lose. Getting gens done fast, without getting hit and/or hooked, and managing a couple of altruism events like healing or unhooking pretty much meets the conditions for pipping. Winning a chase or two is nice, but not really needed. You honestly can get more points by stringing together a series of quick games than having one long one. You're only limit is queue times and the times where you are put out the game early. I don't find holding m1 on gens particularly engaging and I don't mind looping, but I prefer stealth. There should be something more interesting to do that incentivizes engaging with the killer or the game itself.
I get it you are right people just to win do this and it is reasonable to do from killer's perspective but if winning considered as how many hooks you get instead of killing them all isn't it all about winning in the end? maybe that way people would be encouraged to not camp but hook people.Game does not have a certain way of winning maybe it should have this is just and idea something else also can be done.I still think they can do something or try ı don't wanna believe there is nothing left to try
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@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/comment/2385502#Comment_2385502
As many others have stated before the devs have tried to change it at a mechanical level multiple times over the years. I won't belabor the point because others already have, but I can breakdown the results.
- Longer hook timer: When this was a feature what devs and players discovered is that the game felt sluggish even without campers. The game simply wasn't fun if you were having to wait super long to die even while not being camped. It also just made it harder to get sacrifices. End Game collapse didn't exist then so it was pretty rough.
- Stopping the timer: Survivors caught on that you could turn every save into a hook swarm to force a killer into camping and gain infinite time to make saves. Gens didn't get done, but killers essentially just couldn't do anything else for long stretches of time. Survivors found it fun, but the game just broke.
- Emblem Loss: That's what we have now and it's pretty severe as it is. The reason it isn't a high deterrent is because generally speaking people whose only playstyle is camping don't care. When you see Red Rank campers you're usually dealing with players who know how to proxy hooks and generally game the scoring.
- Perk based counters: Both Survivors and Killers have respective perks meant to counter camping to a degree, but what everyone has learned over time is that there is a limit to what you can give people before no one has fun anymore. We've pretty much reached a point where survivors have enough perks to negate a lot of camping's potential benefit and enough killer perks to in theory incentivize more active play, but they only work if people use them effectively.
I agree it would be nice if people just had fun and played more for bp(because the grind is real), but after nearly half a decade people pretty much are just hardwired to be to be sweaty.
well I still think they should at least try some stuff.Yeah some survivors are abusing some stuff and that's not fair but maybe they could come up with something not abusable.ı'm not saying any killer who is near to hook for 3 secs should be punished I just would glad to see them trying bc ı'm frustrated by getting camped due to some people's wish to win I'm not here to please him/her ı'm here to have fun and this behaviour of devs just makes people think like it is ok as a developer ı think it shouldn't be okey cuz one of the player of your game is doing nothing on your game but sitting and waiting
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@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2384752#Comment_2384752
' u just forced urself to get a kill by camping and in my opinion this is pure bullshit if there are still gens to proctect'
I see, so camping should be punished because YOU don't agree with camping during the match. Not for any valid reason but 'I don't like it'.
'saying again I'm talking aboutn all scenarios like camping should be gone for forever end game collespe or near to end game collapse camps might be last resort other than that you are just obsessed t owin no matter what'
So a Killer trying to win is bad, unless it's in a way some other player deems acceptable? This IS how Survivors usually think, on these forums.
Again; the arguments to punish camping boil down to 'I don't like it' or 'I think it's unfair'. So what? I don't have to ask your permission on how I try to win, and I certainly don't need my hands tied because someone's feelings were hurt when they lost.
You don't get to decide how I try to win, anymore than I g et to say 'Survivors should have to find a new gen at 50%, because they do gens too fast!' I don't get to decide how Survivors win.
All this 'punish camping' stuff is the same BS time and again; It's 'I don't like <x> tactic. Devs, please remove/punish/allow us an exploit to use because I can't accept losing!'
And that's ALL it is, is 'I can't accept losing'. It's the whine of players who want the Killer screwed over by game mechanics, or demand unhooks NOW. They want to unhook their friend NOW, and they can't do that if the Killer camps!
Losing sucks. It's NEVER as fun as winning. The problem is that this player base seems to think 'I don't like losing, so the game should be changed so I can't lose'. Rather than 'How can I improve so I'm not found first?'.
Camping is a valid tactic; devs have said this. If you can't accept YOUR OPPONENT using all the tools as his disposal to win, JUST LIKE SURVIVORS; then why are you playing the game?
I don't care if you don't like camping. That does not mean it should be removed or punished.
ı don't care about wining saying again and ı'm here to have fun you just keep ignoring this part ı'm playing a game ı want to do some stuff in game not to sit in front of you bc you want to win ı really don't understand why are you against this point if u are so god damn worried about loosing so then camp but it just means not survivor you were loosing it is you who can't accepte to loose and camp for it don't put the blame on me and yeah loosing is suck but when you are getting camped it is not loosing it is a waste of time for a survivor and if someone just makes me sit and not play the game i think that should be punished ı don't care survivors are being too good for you to play normal yeah it is rough most of the times still it is just a game you don't have to win always I'm not talking for survivors or killers this is my opinion for both sides to enjoy game more your point of view is just for killers if u are enjoying camping someone to death ı don't think you are playing a game at that point youare just waiting to play for easier game that's all
I never said that you must play like this ı ve no problems with you ı want devs to change it until then you are all free to what do you want nothing can stop you yet this doesn't change the things that I said
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@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2384717#Comment_2384717
Imagine thinking a game where the Killer is supposed to put you on hooks and remove you from the game is wrong for...eing put on a hook and being removed from the game.
Seriously, why do people always think the Killer is in the wrong for getting his kills? This is why camping can't be punished; because the counter argument is 'It makes me feel bad' or 'It removes me from the game' or 'I have to wait on the hook'.
Well no DUH! It's like getting upset because you die first in a Battle Royale. Should they remove the guns, since you play the game to win, and not to die first, but you keep dying first? I mean, you don't want to wait for a new match, right? So just remove the guns so you can play before getting removed. 🤦♂️
The other reason it can't be removed is because it would force the Killer into giving up hooks when doing so would cost him the game, or otherwise remove his player agency.
Being hooked is part of the game. Being removed is part of the game. If you cannot accept those two things; why are you playing this game?
ı think you are off the topic your examples doesn't make sense to me this game is unique making a battleground gunless example is far diffrent u said urself
''Being hooked is part of the game. Being removed is part of the game.''
when you don't get unhooked what are you playing?
killers getting kills are already inevitable if u play correct why the camp force someone out by just making it in a worst way yeah some teams are rough you might want to make it easier but this doesn't change the fact that those survivors are strogner than you and u just forced urself to get a kill by camping and in my opinion this is pure bullshit if there are still gens to proctect
(saying again I'm talking aboutn all scenarios like camping should be gone for forever end game collespe or near to end game collapse camps might be last resort other than that you are just obsessed t owin no matter what)
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victor is hard to dodge (on right hands) and if u use sloppy twins are nightmare to me
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@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2384665#Comment_2384665
I will say it again; Survivors (and Killers) not liking a tactic does not mean it should be banned or changed to not work.
Anti-Camping threads are nothing but a bunch of bad players screaming that the game should be changed to remove whatever kills them. After camping, it's tunneling, then slugging, then whatever kills them next, and after that, and that...
These people sublimely believe they are gods of DBD and that anything that works against them is 'cheap' and 'unfun' and needs to be removed for their fragile egos. They cannot admit that they make mistakes, so they never improve, and thus they die to the same tactics over and over again, then blame those tactics for working.
They will never be happy because anything that beats them must be 'broken' since they are so good at the game, so they will keep demanding nerfs and changes and punishments until they literally cannot lose. Only then; only once their ego is appeased, will the game be 'balanced' in their heads.
damn bruh that's some %100 percent of bullshit to me sorry no hard feelings but this is your own ego there is no one that wants to camped or tunneled all community can agree on that loosing or dying is not the point imagine a game that yo ujust stand and wait wouldu play it? i think you don't who would want to play that you litttealry wasting your time no enjoy inculded This is excatly what is being camped I am here to play a game not to wait so you can win this is comment of yours is just saying ı am a killer main
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2384665#Comment_2384665
There's no reason to punish it. There are times where it is smart for a killer to camp a survivor. The killer picks the location where he hooks the survivor and if they hook a survivor between gens and/or totems, they don't have to leave that area just because a survivor is hooked there.
Tunneling is also sometimes necessary. It's smarter to down and hook a survivor who has already been hooked versus a survivor who hasn't been hooked once. Of course survivors have DS and BT which help protect recently unhooked survivors. But killers can always wait out BT duration and if a killer catches you on a gen then you can't really complain if he goes after you again.
ı disagree with u bc ı am playing this game to have fun not camped and stand and do nothing you are talking about some thing are neceseariy it is not everything is optional you want to win then you tunnel and camp true but this is not fun this is not healty for the game when all things considered we are all just playing a game not trying to abuse each other's time btw ı'm not blaming killers on every scenario if there is gens you proctect gens no gen then protect to hook and like you said if someone is camping the era that person isn't that really trying to smt bad you can probably wait out for the right moment and ge tthe unhook bt will do the rest but ı keep getting facecamped while there is 2 gens left and injured people they are healing not even doing gens yet killer is so stupid that to kill me just camps that's the problem can u say a bubba camps the basement for necessity?
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/2384636#Comment_2384636
Posts like this is why you should read more than just the title. Its a joke.
:(
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survivors abusing it doesN't mean they should stop trying to punish camp and tunnel that doesn't feel right something at the end could be done
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bruh hacking is no joke a mod can close this discussion but i feel ya matchmaking system is so bad
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he is just harder to play then it looks like you probably get destroyed by a team as a pyramid head cuz he is definitly a A tier killer
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@freightrider said:
Tunneling and camping is literally unsportsmanlike.
https://forum.deadbydaylight.com/en/discussion/comment/2384526#Comment_2384526
I agree if I don't want to play against some one I should not have to.
if u are reporting someone due to camp or tunnel that's even with proof not gonna do anything pal devs consider it as a tactic and yeah maybe it is but a ######### one that kills the fun
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without giving a recored proof devs can't just trust on you and ban people that's not right.I report people as well just wishing maybe they see someone being reported to much and do smt about it but indeed ı know it is never gonna happen
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wraith isn't OP flashbang kicks the hell out of his ass but his add ons are op(why the hell there is a add on that can make him see everyone close to 12 meters)his ultra rare add ons are killing the game bc no mindgame can be done stealth isn't possible only lockers are possible to play stealth.ı don't like playing against a wraith i think he got his buff in a wrong way being stealth and fast at the same time(he can even hit sprint burst so even sprint burst doesn't help you that much)is definitly bullshit with combined with his huge lunge and now there are bamboozle wraith users he is not op but definitly bullshit he can create deadzones faster you can't actually get much distance his being this way and bc he is avaliable killer as a start isn't healty for the game
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ı just played at RCPD and i couldnt get the middle of the map for sometime and then realized I keep find at myself at the same place that place is really a maze if u don't played RE2 remake but we are talking for nothing considerng haddionfield and midwich still remain at this design so RCPD far from getting changed in my opinion
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@xEzekanarioX said:
To camp people as Bubba.
why? where is the fun part you like just stand in game? you don't need to play a game to stand and do nothing just stand in the middle of your room same thing don't waste people's time we are just here to have fun
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@MadmegMain said:
We play to finish the never ending grind. In regards to the rest of your post if you want decisive and deliverance basekit its easy. Equip them as your first 2 perks and never take them off.
no no no my point is far from their being basekit ı want to play a game not stand in game face camps must be punished
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@Erd69 said:
https://forum.deadbydaylight.com/en/discussion/comment/2376423#Comment_2376423
Instead of saying a map should be deleted, the map instead needs some fixes.
yeah but that one need s a whole new design delete it and star over that should do it
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what haddinfield needs isn't a visual change that map shouldn't even exist
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once wraith hit multiple survivors with sloppy game stops and people keep saying he is fine how the hell a stealth killer can be okey if he cannot be seen from far away and can see u through walles in 12 meters no gym is safe against that killer he is exteremly fast and now people strated to use him with bamboozle wraith uses gysm as a unsafe loop I haven't seen a wraith not using powerfull add ons in reds this makes his addons and bambozlle nerf required
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2370767#Comment_2370767
Probably for cause/effect.
what do you mean by that
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yeah also ı don't see the point of those perks having a timer what about we also make it shown all the time?
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because they have done pretty good job so far
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you should talk to technical support clearliy it is a bug I have my own crown on elodie
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survivors' job is harder comparing to playing against other killers and wraith's job is easier it is not imposibble yeah you can beat him but it is still a bullshit
@C3Tooth said:
I find vs Wraith very low interactive. Either hardcore tunnel, or hit and run
For hit & run, come to hit while you're doing Gen with Sloppy, nothing nearby to defend yourself, and go away not bother to chase. You either heal yourself through with Ruin active and reset the Gen. Or you push through Gen injured and dying next time he comes.
There is a way to defeat that strat, but requires swf to do so (which I never play)
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ı kinda agre and kinda not some survivors literally farming people and doing sumb stuff to killers adventage yeah they shoudn't get awarded but other than that ı don't see a problem