Avatar

VikingDragonXii

VikingDragonXii

About

Username
VikingDragonXii
Joined
Visits
4,413
Last Active

Comments

  • @ShyPirate said:

    Not sure what you are saying.

    You can get the skins without using the cakes but the invitations will be harder to find. Others using or not using cakes will not affect your ability to get the skins in any way.

    That said, I agree that it only makes sense to use them every game during the event. Each game where everyone uses a cake should earn each person enough BP to get at least 3-5 more cakes.

    They are saying if someone doesn't use a anniversary cake they shouldn't get the cosmetics.....that's just stupid....

  • @Seraphor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3460257#Comment_3460257

    Yes I'm sure those more survivor-sided will be disappointed that it doesn't completely prevent all forms of camping, but that's not the intention anyway. It will force killers to camp at a medium distance, which in most cases will provide survivors with openings to go for a save attempt, even if the killer makes it back for a hit once the save has been made, and that's the important thing.

    I'm more concerned with the numbers when a survivor is around the hook since the timer doesn't stop when a survivor is near it just slows down and it still considered camping when the Killer is on a 2nd floor of a two story map or killer shack...I can see survivors and killers weaponizing it.

  • @Xyvielia said:

    Are survivors going to be given the option to free themselves from 1st annnd 2nd hook stage while being camped, or will the new camping meta for killers become 2nd hook to death camping only?

    Just wondering. btw, I don’t favor camping as a viably acceptable “strat”

    …don’t camp; haven’t ever, never shall I.

    Ita from both hook states. But the complaint that killers have atm isn't about that they can't camp anymore is that this will also punish those who don't camp as well

  • Here is what I don't get a out the Frank change.....I get that it was a good play to make Special Items immune to the Perk and was a good call.

    But why do Survivors get to keep their item and then get to hold the special item too. That's what made those special items a risk vs reward. Do you take a Sadoko Tape to cancel a TP spot but have to drop your med kit or toolbox to do it. Now there is no risk vs reward there is just reward.

  • Nope if I see that Gen I'm doing it.....let's start doing the street Gen more.

  • @solarjin1 said:

    guess i will never know! still never see her and I'm definitely not gonna play her to find out.

    I do t play her if I do t have the perks for my jump scare Queen build.....severed Ear and slave shackles.....place them near Gens and normal hiding spots and watch them jump in terror.

  • @CaulDrohn said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3455399#Comment_3455399

    "They nerfed all good perks because they used so much."

    The community REQUESTED a meta shakeup, esp. for surivor. So we got it. Of course the perks being played a lot get nerfed then, while others receive buffs. Thats the whole point. You cannot switch the meta when you keep the strongest perks as they are.

    "But why Ruin, Pop, DS, Self-Care, Calm Spirit etc nerfed?"

    Before the perk overhaul, realistically there were only two viable gen defense options: Ruin+Unduying or Pop. You could enhance that with Corrupt or PR, but Ruin or Pop (or both) nearly always took the gen regression place in a build. So in order to "shakeup the meta", of course this two perks would be hit. For compensation, gen kick perks were buffed profoundly, creating the infamous "gen-kick-meta". It was an attempt to switch from "automatic" gen regression (with ruin) to a more active approach of gen defense. But eventually backfired, bc. it made 3 genning too strong.

    "Why self-heal nerfed?"

    Bc. healing yourself with a busted med kit in 8 seconds or faster, MULTIPLE times in a trial, is really problematic. WIth such speedy heals, it's impossible to build any pressure by hitting multiple ppl. Overall this changes were pretty well received, esp. since the devs heard to the community and did only nerf self heal speeds, but not altruistic ones.

    "Why we are still getting very unbalanced maps? And then they are saying they are gonna rebalance maps but when your newest map is unbalanced, it just makes you very questionable."

    With maps, the devs are really struggling to get it right. No one in their right minds denies that.

    "Solo-Q ignored and keep ignoring."

    Thats a pretty wild take, when the HUD changes with activity icons made playing solo Q WAY BETTER. When you lose now, you can usually tell it's because one of your random teammates made misplays that could have been prevented by just making use of the data the icons give you. It's more of an issue with the players now (instantly giving up or dcing), and not so muhc with the limited info. So claiming Solo-Q gets ignored ist just plain wrong.

    "Terrible 3-gen holder killers released in row 3 times! (Knight, SM and Singularity)."

    Knight is fine now, his last changes finally allow him to use guards in more creative ways, so he's not so reliant on 3-genning anymore. Scully is bad, we all know. Singularity is by no means a 3-gen killer. He can do it, but it's not very efficient, honestly. A single EMP will totally take out your gen defense. Singularity is a chaser, there he excels.

    "Blight and Nurse are still cheating and breaking all of game rules."

    The only glaring issue of Blight are his busted addons, otherwise he's perfectly fine. He also does not break anything, don't know what you mean. Nurse is the only one than can totally ignore game mechanics. But Nurse also took a few hits in the recent past: Range addons got removed / changed, and Blinks attacks count as special effects, making exposed perks useless with her. She's still S-Tier, but her most attrocious playstyles (4 man slugging Starstruck Nurse) got dealt with.

    The thing is Nurse is the slowest Killer in the game (base speed not TP speed) so until they buff that her "Ignoring Game Mechanics" has to stay.

    Even at T3 Bloodlust she's barley faster than Survivors and Nurse probably never will reach that unless Survivors don't run away.

    Now I agree God Tier Nurses are not fun to face but that's a VERY small number in the whole Nurse players. Most are more casual and can be looped if done correctly.

    I agree Blight kit if fine but addons need a overhaul.

  • @Chilli_man2400 said:

    They did say they’re not done with him yet. Pyramid head will get changes. They also announced he will get a addon update

    I will believe that when I see it...we are still waiting for The Twins love....

  • @lifeisstrange said:

    He is already a killer whos kit is good enough as it is, some what anti loop, prevents bt or any hook related perk and can decide when to use his passive mori + hits multiple persons, what he need is a rework on his add ons, they are awful I agree.

    They wanted to give PHead a way to give condemn since once survivors know it's PHead they will avoid or crouch walk to not get the condemn status. It also made sense his M2 would do it since he shoots out the se metal and barbed wire......what they did was a knee jerk reaction (which they said they NEVER DO AGAIN) and totally scrapped the idea instead of adjusting it so It could work but not be oppressive....making it so Survivors at hooks and being unhooked were immune to condemn for the duration of the unhook

  • @Mockingjay_S451 said:

    Ahhhhh… didn’t take long for the NERF THE EMPs FURTHER talk. 🤣

    Like for God sake, the killer is BRAND NEW. Maybe some practice is needed to get better at using him?

    It's not about getting better using him is that the EMPs are too readily available too often. I have seen games where my team including me all had EMPs in hand and used them all and then had a other 4 to do it all over again turning him into a m1 Killer with no chase power.

  • @EmmaFrostyEyes said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3449609#Comment_3449609

    Brand new parts should just be deleted. Tool boxes need a fat nerf. I dont think making them just being used for sabo is a good idea tho. Making them only speed up gens that were damaged may be the way to go

    Yea BNP is stupid easy to hit the skill checks....and that's a instant 25% progress...but I think tool boxes should get the medkit Nerf. A C.Box with the best repair speed and charge addons can rip through gens like nobody's business

  • @EmmaFrostyEyes said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3449243#Comment_3449243

    You saying “just bring unbreakable” is a bad take. We are at the point where you shouldn’t need to bring perks to cover game flaws. Hate being tunneled? Just bring ds. Hate being camped? Just bring deliverance. Hate bring gen rushed immediately? Bring corrupt.

    basekit unbreakable was a terrible idea i agree with you there, but there needs to be something in the game that prevents you from just being left on the floor for 4 minutes.

    https://us.v-cdn.net/6030815/uploads/4FE12PV9IVWM/4fb738ba-fd3d-4f89-9d08-06ab90ec7037.jpeg

    Case and point.

    they are already looking at countering face camping and i hope they can find a way to help slow down the game for killers. I personally would love a second objective like to find part or to find a glyph to unblock a gen.

    They need to look at Survivor Gen Speed Perks, Tool Boxes, and BNP. Also for all that's good and sweet stop bringing out more Tool Box and Gen speed perks...with the Buff plus the current Gen Meta of survivors we will see three gens pop extremely quickly.


    I'm all for stopping 3-gen def from the beginning of the game.


    Me and another user came up with a idea that would help curve tunneling. Basically for each hook there will be a buff/debuff for either Killer/Survivors. The Killer however HAS to hook a different Survivor to receive the buff/debuff. Ie If he hook Survivor A he then has to Hook Survivors B, C or D to receive the next stack. IF LLf he hooks Survivor B them he can Hook Survivors A again for a stack.

    But if he tunnels Survivor A and constantly hooks then then he will lose stacks. Also once a Survivor dies on Hook them the Killer loses all stacks gained from said Survivor to make the effects less for the remaining Survivors. Once two Survivors are left then the loses all stacks permanently for the rest of the match.

    Now we didn't come up with the numbers because we both are not good with balancing stuff like that but that's the General idea

  • @GannTM said:

    So I guess this will mean Shadowborn will get a full on rework.

    Hopefully because I'm sick of being forced to run it on every Killer because I have issues with the right fov on Killers. Let's hope it's also something worthwhile too....

  • @Huge_Bush said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3448877#Comment_3448877

    That is the game in a nutshell. Perks to counter things you don't like. It's the same for both sides.

    You can't compare being slugged to a generator getting completed on it's own. It's rather ignorant. The killer already takes a risk that you will either be equipped to get up on your own with a perk or smart enough to spread out and get picked up in a safe location.

    If you're down for more than a minute, that is your and your teams fault. You deserve to be punished, not have your hand held and given yet another chance (after all the chances the game already gives survivors) to win the match.

    Get better at looping is one of the many answers to this. If you can't waste enough of the killers time in order to let your teammates get picked up, that is a you problem, not the game. No one is asking you to loop the killer for half the match. If it takes your team half the match to get up, your team deserves to loose.

    You can't always have fun when you're losing. Not everything in a video game needs to be fun. The game just needs to provide "just enough" fun to keep you playing. It is impossible to make every aspect of a game like this to be a fun experience.

    No no you got it all wrong.....it's all a out the Survivor's fun and not the Killer's..... remember the Killers are the Survivor's punching bags for many Survivors out there....

    Heck I even saw someone say that if they want to have fun they will just group up with their 3 friends and run a Head-on and flashlight/flash bang combo....and yet they said they were not a bully squad.

  • @Hannacia said:

    Gen rushing is being used when gens go by so fast killer can't keep up and yes it happens. The term gen rushing is silly since like others have said survivors really don't have other objective. I would love the idea for survivors to get secondary objective.

    Game is designed so killers usually lose 1 gen in the first chase, with toolboxes 2 sometimes even 3 all depending on perks and items. Survivors also spawn straight at gens. I think this should be fixed. Survivors should spawn edge of the map and always together. Map sizes and gen placements are also an issue, because 1 killer usually can't do many things at the same time. Chase survivor, protect gens and even maybe protect person in a hook. You have to usually choose 1.

    This is probably the best honest description of "Gen rushing" is. Now the increased Gen time BHVR did would of been fine but after that they nerfed Gen Defense Perks not once but twice. While within that time we got more Gen Speed Perks and some that synergizes so well with each other that increased Gen time has been reduced to 35-40 secs.

    That there is where many are complaining about and now coming in the new chapter we will see another perk to replenish tool boxes (yes they adjusted it but it will be a issue in the hands of competent Survivors).

    If this tend continues we might see longer Gen times when what should be looked at are Toolboxes, BNP, and Gen speed Perks. There was a reason why so many Gen Defense Perks were being used at once.....now some Killer did a bit of overkill doing a 4 stack of Defense Perks and that was ridiculous. But I ha e gone from not using a single one to doing a two stack....

  • @MikaelaWantsYourBoon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3447373#Comment_3447373

    True but the problem is how they will tell this to players. I mean let's say i am player who is not checking DbD social media. And i just used 4 gen perks together. And because of cap i did not get value from my all perks. And i did not even notice it.

    Probably the usual how they update us with Dev Streams or related patch note etc....or heckwait til they announce it and the Forums will blow up with Don't Nerf our Tool boxes or something similar with other players saying this is a needed change.....or a random troll accounts trying to start trouble

  • @MikaelaWantsYourBoon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3447068#Comment_3447068

    Just because it is rare, it does not mean it is not problematic.

    So let's bring old Nurse back because only some players was god with her.

    The biggest issue like with medkits and the healing Meta is there was no cap to how fast you could do said action. That would of been a better Nerf than what they did with medkits.

    You can't go over X%. That would control how op each meta is without doing a major Nerf to it.

  • @JustAnotherNewbie said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3446976#Comment_3446976

    Well, countering camping was the role of Reassurance and it's also behind a paywall. And I agree. Strong perks/counters should not be hidden behind a paywall. That is bullshit and makes the game pay to win even if at some point they are added to the Shrine, you don't know when that will be.

    Oh I agree with you that the more valuable perks are stuck with licensed characters. That's why I don't normally buy Licenced chapters....I did buy the Ring Chapter but that's because I like The Ring and I wanted those characters....also it was on sale on steam when I got it while the RE chapters were still the full price

  • @JustAnotherNewbie said:

    Alternatively you can use Lethal Pursuer to find your first survivors, bonus points if you go and disrupt all the ones teaming up on a generator (oftentimes it can be 3). This really disorganizes survivors as they have to move around for a bit and you also get free hits in at the start. SO now they have to look for a different gen. Either go at the other side of the map to be safe, or in the middle of the map where you'll probably get to interrupt them again during your chase with the first survivor.

    At least that's how Lethal goes in my games.

    The only problem with LP is it's behind a paywall of Nemi and I never bought or want to buy the RE chapters for reasons of my own.....and I have yet to find it in the Shrine...or I am just not lucky when I take my breaks from the game....

  • @Nos37 said:

    Hope that they remove the self-unhook at the same time they add the unhook denial.

    If I can't leave the game that's fine, but at least let me stop others from unhooking me in front of the killer.

    I know I don't know how many times that a Non Camping Killer dosn't even get a chance to leave the hook before someone rushes in and unhooks me. The worst part is I NEVER try and body block the Killer from the Unhooker especially on these scenarios. But somehow the unhooker gets Infront of me and forces me to take the protection hit and lose my BT protection

  • @GannTM said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3444872#Comment_3444872

    It is about timing. It’ll be best to deplete the toolbox as the gen gets done. You’ll then be able to get skill checks quick enough while on the next gen. If you’re worried about not hitting the skill checks, you’ll still be able to bring Stake Out and/or This is not Hapening.

    It's going to be one of those perks that so many say is a dead or lame perk but when they test it out or a tuber shows the perfect combo with it then it will be seen in every build.....

  • @Spirit_IsTheBest said:

    Still very strong, now it works as many times as you want if your good at hitting great skill checks. The 30 seconds is not that big of a deal really.

    Also there are other Gen speed perks that would make that slowdown mean nothing.....there are a few that come to mind that would cut that slowdown in half at least.... because as far as I know we have Steak out that makes all checks auto greats then combine that with Rebecca's perk and boom your back to almost normal repair speed and you have a freash toolbox on the way

  • The upside is your replenishing a Toolbox with addons that will speed up Gen repairs more. The slower repair speed will also allow for more skill checks meaning a faster replenishment of said tool box.

    Not to mention it can be used multiple times per match now instead of a single use perk. This will make Gen rush builds more obnoxious to go against.

    Now I agree with the Pyramid head change because that could of been done a bit better

  • @Firellius said:

    https://forums.bhvr.com/dead-by-daylight/discussion/377808/is-this-your-way-to-balance-scavenger-swf-will-abuse-it-why-did-you-do-this-please-tell-me

    You can trade off the toolbox, but you'll still be unable to repair gens for 30 seconds. This doesn't offset the introduced counterweight.

    It's slowed repair speed not unable to repair....so there is no real downside especially if someone is running other Gen speed perks that would make that slow repair speed normal repair speed.

  • @BlueRose said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3444979#Comment_3444979

    My only disappointment is the fact that this even made it to a PTB to begin with. Dev team should have seen the problems with this basekit change would have caused without having to test it in the PTB. Now PH players get absolutely nothing this patch and honestly it feels bad. Hopefully y'all make a addon pass for poor triangle man a priority to make up for this patch since that's the area he needs the most help. The only good addons on him are the range addons it be nice to have more fun options to play with.

    They could of still done it but make it if a survivor is mid unhook/uncage are immune to torment or have something like BT but a immunity to gaining torment after said unhook/uncage. Torment is easy to avoid as survivor as long as they pay attention

  • @Kamartins said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3443842#Comment_3443842

    It would also mean that games could last 30 minutes each as spreading hooks would be very time consuming

    Spreading hooks dosn't take that long to do what the main issue why no one does is that it's not worth doing...hence why tunneling and camping became so big.

  • This is what I have seen....in many asymmetric games is that to balance it the players have to understand what that means......you have a Power Role which is always The Single player....and weak role is the Many players.... usually 4 players.

    The power role will always be a overwhelming force that the weak role has to work together to overcome. But when developers start giving the weak role more power then the balance will shift dramatically.

    VHS is a prime example of that shift. In the beginning it was fairly balanced but after Devs listened to the The Many itade The Many stronger than the Power Role....

    BHVR needs to take a deep look and make good choices or DbD could fall like VHS...

  • @Akumakaji said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3443842#Comment_3443842

    Or just make the debuffs go away/become significantly weaker/dont get any more debuffs for further hooks, once a survivor bites the dust. Thus you would have both: an incentive to go for more hooks without hurting yourself AND an incentive not to tunnel the first player out of the game asap.

    And make the buffs/debuffs strong enough to be worthwhile but not so strong that it becomes overwhelming to the Survivors. That's why it should be aix if Killer Buffs and Survivor Debuffs, also make it so if the killer does tunnel the same player they lose those debufs if they hook them two times in a row

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3443863#Comment_3443863

    something tells me that will buff gen speed perks more. I think Thalita Lyra perk which is called friendly competition that increases repair speed by 5% for 45/60/75 second will get buffed to 6% with no duration similar to Deja Vu.

    Yea that's why I'm not looking forward for the changes....I agree 3-gen from the start needed to be addressed but making gens go FASTER with a perk that synergizes well with all other speed perks and tool boxes isn't the way to go

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3443844#Comment_3443844

    yeah.. freddy and deathslinger reworks... ouch. there is no reworks. Learn to play issue with 3 gens.

    With the new changes 3-gens will be harder to protect even for Skully...since BHVR seems to ignore Gen Speed Perks, tool boxes and BNPs....

    We will see three gens fly even faster than ever before.

  • @whammigobambam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3443807#Comment_3443807

    Oh it's funny only to those fresh eyes that can see the humor in it but six months ago this is the same behaviour that sent me on my break. Breaks help but in the end, with no internal community health boost from developers this stuff just gets real old real fast. Personally I'm glad the community as well as I can still lol though.

    I'm Loling because if anyone is "Quiting DbD" or "I'm leaving DbD for good".....why announce it. I never did a huge announcement when I stopped playing DbD.

    It's one thing to let out steam and saying your grievances about the game, the path it's taking, etc.....but saying I'm leaving DbD and then saying I don't care about your opinions in a PUBLIC DISCUSSION forum is more akin to wanting attention rather than saying goodbye forever.

  • @ReikoMori said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3443790#Comment_3443790

    XD

    Holy cow that's...even I think that's pretty bad why would they change it?

    Because that didn't make any real difference. With how the game is supposed to be played so they changed it to make it harder for the Killer to move.

  • @solarjin1 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3443844#Comment_3443844

    slinger went from being strong to just solid. Can't compare him to d tier killers like trapper

    Solid he's a joke i have YET to see a Slinger even get more than one Kill and those were through camping....the only time I came close to dying to a Slinger was when I got cocky and didn't think about NOED....but the other 3 survivors syringed me and played decoy so I could get up and leave. His ADS is sluggish, his power is easily dodged, and his TR is so huge you can leave the area before your even within range of his gun.

    I someone knowa how to play Trapper and use his addon well then you can die very quickly to him. The downfall for Trapper is all the bright maps they came out with where you can't hide the traps.

  • @ACleverName4Me said:

    I'm talking about a full blown Freddy level rework. This...pathetic excuse for a killer needs a rework to actually be FUN. Even after her update... EVERY SINGLE SKULL MERCHANT I have faced just continues to drone drop on gens. The update to where she doesn't get the drone back as fast after it gets disabled is PATHETICALLY bad. She always has one extra drone for her gens she doesn't want to leave.

    This killer is the worst thing added to the game when it comes to fun because she doesn't loop, she stays in one area and bores you to death. Anyone who dcs as soon as they see her drone or sacrifices themselves on first hook I don't blame them because she is annoying. No one wants a 15 minute last gen stand off!!! I will never buy her with shards or cells until I see her get an overhaul.

    Waste of a chapter. Waste of a rift. Also her base on Sheltered Woods in an eye sore.

    No a Freddy level rework SHOULD NEVER HAPPEN AGAIN....look at Freddy and Slinger they are the laughing stocks of the Killer roster...Trapper is more feared than them combined

  • @Timmylaw said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3443793#Comment_3443793

    Personally, I want bhvr to make spreading hooks worthwhile. Give killers a reason not to tunnel.

    I think ds should also go back to 5 seconds but keep the new restrictions on it so it can't be used in end game and it only works when being tunneled.

    Before it's nerf, the mere existence of DS prevented a lot of tunneling.

    Making hooks mean something like for each different survivor hooked there is a stacking buff/debuff. But the Killer cant hook the same survivor in a row to gain the benefit. This would make Tunneling less appealing without totally butchering the play style.

  • @killeriseasy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3443253#Comment_3443253

    Why can't I play a multiplayer game against people in my skill level? But that's not happening in DBD and it used to a fun game for everybody but killers get pissed at the small amount of good SWFs that everything that benefitted the casual player has been nerfed to the bones. Just because I'm not as good at a game doesn't mean I shouldn't be able to play and enjoy the game. Good players should get out most of the time. They want good players getting out less than half of the time and that's hurting the game for the casual player

    No Survivors are not supposed to get out most of the time as per BHVR said and wanting Killers having around 60% Kill rate. If Survivors work as a team and have the skills greater than the killer then yes they should but if that killer has better skill level then sadly the survivors probably will lose. So again it comes down to Skill Level Difference of not only the Survivor team vs Killer but also each individual Survivor's skill level vs the Killer.

    Also as you ignored what I said about MMR being a hot mess because as it stands matchmaking is a disaster as you could have easy matches one min then impossible matches the next.

    I hate to break it to you as well....if your having trouble with Legion then you'll have a impossible time with the A tier Killers.....Legion is a Glorified M1 Killer. Best strat to use against them is don't bunch up.

  • @killeriseasy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3442733#Comment_3442733

    I'm sorry but I shouldn't be punished if somebody else is too good at the game. That's ignorance

    Then don't play a game like DbD and play a single player game.... there WILL be always someone better than you in any multiplayer game like this. It's not being punished it's called Difference in skill levels.

    The MMR in DbD is a hot mess and favors no one.

  • Splitting this up so it's not a history report long post lmao.....

    I'm all for getting rid of Face Camping but what I don't like is how not too long ago the Devs said in a post that Camping, Tunneling and Slugging are valid strats.....

    Now Face camping is NOT how the game is supposed to be played and currently what we know about the new anti camp system is that I can punish Killers who don't camp due to how the system works. Now I know we don't know the exact numbers so I'm just going with what BHVR has released so far. (So this might change once I can test out the system first hand).

    But back to my point....what will stop BHVR from saying Tunneling is not how the game is supposed to be played or Slugging is not how the game is supposed to be played......with the current fixes to 3-gens (and yes I agree stopping a Killer from going right for the 3-gen from the start is needed) it also kills 3-gens I'm general with the current state of Gen Speed Perks Meta that seems to keep getting ignored.....

  • Here's the thing...and this is just my 2 cents on the subject...My skill level as Killer is about in the middle of Low/Potatoes to High/Loop Masters. I could have a string of easy survivors who are full potatoes or new players and get 4k easily because they don't know how to loop or hide...

    But instead of slowly going up in skill levels of survivors I'm all of a sudden facing Survivors who skill levels are way outside of my own and I'm getting 0-1k per match. Then after a few losses like that I'm facing potatoes again and the cycle starts all over.

    MMR is not a good system for DbD since we all have seen how horrible the matches can be. This cycle will tend to have many Killers Camp and Tunnel to secure wins and that may get them past some of the early stages of the over their skill level but soon they will face Survivors that know exactly what to do and when and they get punched back down to potatoes.

  • The only issue I have with it is it working through floors. Now until we get more info (that's if the Devs will even give us precise details) a Killer could be punished for "camping" if they are on another floor within that range while chasing a Survivor. I have seen some hooks spawn within some nasty jungle gyms that a good survivor could loop the killer around or even the Killer Shack with open windows and a pallet.....

    Now again we don't don't know how "slow" the timer builds while a survivor is within range and we will have to see but as the Devs have described it now it can be weponized by both Killer and Survivors..... Survivors could force a unhook on Killers that don't camp or a Killer will allow the unhook and just down the Survivor again.

  • @Dreamnomad said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3438908#Comment_3438908

    I tried to do it today and it said it has already expired.

    Yup that's why I hate the "free" codes they put out ....some can't get on the game right away and when they can they find out the codes have expired.....they should just STOP doing them and give us the stuff outright...

  • @BlackRabies said:

    My guess was names were shown and "name and shame" is not allowed on forums for any reason. Also reporting hackers on forums likely against the rules just submit a support ticket with evidence.

    Or if it was a general post about hackers it could of been merged with another hacker post....

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3439894#Comment_3439894

    But you gladly (on your old pc) install a video recorder from some random publisher as long as its free?

    That being said, Malwarebytes own both tools that i suggested, they are a really high ranking and well known security company, not just some random unknown company. They have been around for about 15 years or more. Their Adwscanner is mostly know by security experts tho, but Malwarebytes Anti-Malware is well known. Im sure you can look them up on google or trustpilot for that matter.

    And as you said I did my research on the video recorders I downloaded and fact checked everything before I even did a download.

    I also did look them up and came to my own conclusion about a hour ago. Like I said I do my research because I can't just buy a new PC if it gets assaulted by malware since money is tight.

    I also understand you have your own reservations about trusting BHVR since your experiences are not that good, while mine are alot better and have had success ousting a few hackers following thier system.

    This is just something we have to agree to disagree since we have different experiences with the subject at hand.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3437311#Comment_3437311

    The fact that you dont have any problems using them, dosnt mean that the companies dosnt collect your information, this is used a lot in mobile games too. ( https://irishtechnews.ie/study-personal-data-popular-mobile-gaming-apps ) .

    Do you really think the companies pay wages to the people making the software, just to give away their software for free, with out any gain??

    Try scanning your system with Adwcleaner and Malwarebytes, and see what they find.

    As I said that was on my old PC my new one has a built in recording software that works just fine and can record up to 2hrs of video in one go at a press of a button.

    As for system scans...I don't trust anything that's a scanner that's not from a main company that I know and trust.

  • @Blinckx said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3435530#Comment_3435530

    "They don't want to let those who make the cheats aware of the new security changes"

    That's a lie they have sold to you. No one is asking for security details, no one want to see technical blueprint or anything else (and, btw, hackers do not need those information, they already have)

    What we want is to see are those things THEY promised us in 2022 with the post THEY wrote. The new feedback system ? The "keep the community in the loop" ? Some cheat can be hard to stop i may agee but seeing over and over and over THE SAME CHEAT well..

    Sure there always going to be cheaters in a live game, but i have rarely seen so many in a game

    Like i just had a match and one guy was using auto dead hard...so are 3 game in a row with 3 different cheaters

    I highly doubt you had that many cheaters in a row there are many of us who NEVER seen a cheater in our games.

    I never had any obvious cheaters in any of my games and the amount of suspected cheaters I could count on one hand.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3435530#Comment_3435530

    I did provide a cheater report including video evidence, after 3 months the video still had 0 views... after that point i lost my faith in BHVR doing anything about it. - And im done reporting cheaters, i have more important stuff to do that to waste my time on stuff they dont take serious.

    In the first place, demanding video evidence with out providing us with the software to record the games is scummy in my book. So on top of buying the game and all the dlc that we need to constantly buy to keep up with the new metas all the time, we also have to buy video recording software (the store page does not mention this) or get a free one that have a high risk of stealing our information or install some kind of spyware on our computer (if its free, then we are their source of income).

    What the heck are you talking about there are plenty of safe secure video recording software out there. I found a few in the past with my old PC that I used that I never had a problem with. I'm lucky now with my new PC I have one built in for recording at a click of a button. They also don't need to say anything about that like MANY other games don't say they don't have video recording system in place.

    There are many online games out there that also don't have a built in video recording system. It's also not out of the ordinary to require video evidence of cheating acts. Now I do agree that making a YT video post is stupid and convoluted and we should be allowed to just send in the video.

    As for you post that dosnt have any views I can't say anything because I don't know the inner workings of BHVR reporting team.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/375708/bhvr-and-cheater

    out of 4 matches today as survivor, we had 1 cheater killer, with some kind of wallhack, i had distortion and while he tried to cammuflage the wallhacks with no where to hide, i only lost 1 charge on my distortion, he went directly for everyone not just me, but he also went directly for me.

    Yesterday out of 3 matches (as killer) had 1 cheater on a swf.

    It is increasing again

    ... and i really at a point where i need to see some action from BHVR before i trust anything they promised on this front.

    You do know we will never know if BHVR did anything because they won't announce it in any way shape or form. They don't want to let those who make the cheats aware of the new security changes and work on aa new backdoor or way to bypass the system they are developing or have in place.

    This is a I line game and there will ALWAYS be cheaters.Id someone wants to cheat there will be someone selling the new set of cheats.

  • @andrewcurran99 said:

    Lately I’ve been facing a lot of Doctors that use all generator regression perks. It is the only time I have ever experienced matches where my team doesn’t even finish completing a single generator.

    You start the match, so far so good, you get going on your gens, then you hear the Doctor start using his power. Bam, you are chased away. He kicks your generator, you get crazy. You go back to generator and he knocks someone down, bam! Jolt knocks you back again. Or maybe no one is down and he gets you with overcharge. Either way, he comes over.

    Maybe you escape his chase, maybe he gets you down, because he times his sparks so you can’t vault or use any pallets (also super cheap). All the while people are healing up, people are messing up on generators. Nothing is getting done. Let’s say you finally get up to finish the generator. Bam! Merciless storm 🙄 Merciless storm on the doctor is absolutely ridiculous. The quick checks are blinking back and forth and all around so you are sure to mess up. Again, you generator is regressing. Now people have been hooked multiple times, people are hurt and have already wasted so much time healing. 5 generators are still left to do.

    I’ll also try working on generators with other people and we will get it all the way up to the very top only for my partner to bust it at the last second and run away. It is so incredibly frustrating.

    I literally just get to a point where I am like, why am I playing this? I just let him kill me or disconnect and move onto the next match. Only, it’s the freaking Doctor AGAIN and they are using the same builds or variations of the same builds!

    can they increase the time of overcharge? I get hit with it nonstop in a match and it is so hard to time the quick time. And merciless storm needs to be reworked on the doctor. It should stay in place like normal. Why does it blink around the screen and make it literally impossible to accomplish?

    Well then I will make your lives worse.....Dark Devotion, merciless storm, Huntress Lullaby, and probably jolt for kicks......but then I add King And Queen just to make Survivors lives horrible.....

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3434319#Comment_3434319

    I'm on the fence. I think stopping when a survivor is near would probably be wiser, and that's something I'm going to keep an eye on while testing, but I do kind of see why they might want it to slow- could be that they want to not have one brainless solo queue teammate mess everything up for the person being camped, could be they want a camped survivor to still be able to get off the hook at the last second if someone veers too close for some reason, could be that they're worried about griefing like PTB Reassurance.

    It's one of the elements that it's hard to really speculate about until we see it in practice.

    This is where it's a VERY slippery and fine line....on one hand they do t want greifers to ruin the fun of others, on the other hand they are leaving it open for abuse by Survivors to ensure a free unhook with little threat to them.

    Until we know the finer details of HOW slow the timer gets (that's IF BHVR will even tell us since they like to use very obtuse descriptions for anything) all we can do is see all the negative effects of this mechanic.

    I'm on the fence but I side towards the timer stops because I have seen hook within nightmarishly annoying jungle gyms, multi story hooks (ie The Gme), or even Killer Shack a Survivor could run a Killer, who ISNT camping, around said area and still progress the jump timer. That's why the OTHER camping mechanics failed miserably is that Survivors abused it by doing exactly that.

  • @Nicholas said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3432365#Comment_3432365

    Who says it's a team game? The devs have said you can play it as a team or solo.

    Team as in swf solo as in soloQ....the game is 4 Survivors vs 1 Killer. If Survivors....all soloQ as well.... Work as a team then they can win but when even 1 person starts to "play solo" that weakens the survivors chances of escaping. By adding even a few things in your suggestions would considerably raise the chances of a Survivor getting a free escape especially if the RNG puts each door football fields apart on opposite sides of the match.


    The current setup is to allow ALL Killers have a chance to defend the doors that includes Killers with no Travel based power.

    Also you have said it yourself you IGNORE the hatch because you want a door escape....so your giving up on a pitty chance to escape quickly vs the game of chance with the doors.

‹ 1 2 3 … 55