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Timmylaw

Timmylaw

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Timmylaw
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  • @Marioneo said:

    Give it a month before devs nerf him again

    I'm so worried about this, my vecna has like 500 cobblers on him

  • So many winning games are consistently thrown by someone just going next

  • This has been every other game for me. Kinda ruining the mode.

    Two hours later, it's still happening, I've tried joining a new lobby and not touching anything until the game starts, I've tried clicking on every perk in my load out, i can't find the pattern.

    I'm not changing characters either.

  • Nightlite isn't official stats. It's all user submitted

  • Just tried in a custom match on Xbox, it worked.

  • Idek how many bp I had, but I know I had 2 million after reset ๐Ÿ˜ญ

  • My swf got hit by it recently and we all got a dc penalty... Clearly all 4 people didn't intentionally dc at the same time, at least remove the dc penalty for host not responding

  • It's the only map I ever see killers go afk on. It's definitely a nightmare for killers without mobility and zoning.

  • Scratch marks have been so bad lately

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3692007#Comment_3692007

    mkay. Strange.

    Whenever I get this exact message (which is indeed the Server crashing and not anything else), I dont get a penalty.

    EDIT: Or they changed that, I did not have that happen to me for quite a while.

    It's been happening to me lately and giving me penalties, but I've definitely had it happen before and not get one.

  • I'd bet it's because almost every pallet spawn has a pallet already.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3683042#Comment_3683042

    Nah SBMM is a good thing, before that you either got stomped or you stomped others.

    That's still how it goes now lol, it's so rare to see a balanced match.

  • @luvcraft said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3673640#Comment_3673640

    Great point about doubling back and running through the shots, since the hindered effect for doing so is negligible.

    Even running the add on for 2 extra seconds of hindered it's barely noticeable

  • @FrostySeal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3673627#Comment_3673627

    I'm pretty sure if you hold out your power as your hallucination is about to come out it'll stop the timer, then once you release the power button it'll continue the hallucination timer. It's pretty useful to do if you wanna guard a certain gen or place it around a corner in a loop or something.

    And yeah, I gotta agree with you. Even now when he's just come out survivors are still able to counter his power decently, which means after a week or two once everyone really learns how to go against this Killer I don't think he'll be that good anymore.

    I've played every new killer on release since Meyers and I don't recall a single killer being as easily adapted to as The Unknown. He just doesn't feel good to play as and super easy to counter when playing against

  • That's a nice buff you got there Mr. Hillbilly, it'd be a shame if you were to get outplayed by crouching ๐Ÿ˜‚


    Seriously, I can't believe this hasn't been fixed yet.

  • Yep, had a squad send me to the game, they kept running into the locker, I managed one hit then went afk until they got bored and did gens. I wish we got a give up button after 10 minutes.

  • Been happening for a few months now and it's so frustrating.

  • Just happened to me on xbox

  • Corrupt is typically the only gen slowdown I bring. Sometimes pop, that's it. I win most of my matches. You're lacking in your macro gameplay if you feel you have to run 4 slowdown perks to win.


    Spread pressure, don't chase into dead zones, don't over commit to chases. If you haven't gotten a pallet burned or a hit within 20 seconds leave the chase. Stick to one half of the map. Something is likely wrong if you feel you need 4 slowdowns, or you're newer to the game. Info perks are amazing.

  • I think their hitbox needs to be quite a bit bigger, it's so hard to hit them with the tail on controller and when they're in grass they're really hard to see.

  • Not getting it on xbox today ๐Ÿ˜ข

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3443836#Comment_3443836

    So give incentives to killers, by rebuffing a perk that makes it so every survivor runs it, recreating the meta they tried to get away from?

    How about, give incentives to killers by balancing the game around hooks instead of kills and rewarding hooks.

    Those were two different sentiments, give killers a reason to not tunnel by making it worthwhile, and then buff ds so it's never an issue for the people who go out of their way for the sole reason of being a troll and ruining one person's match.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/376863/the-current-state-of-tunneling

    So what exactly should killers do at this point then?

    1. Camping is the most boring thing

    2. Ruin+Undying is the most boring thing

    3. Slugging is the most boring

    4. Anti-loop killers are the most boring

    5. Tunneling is the most boring thing

    6. 3-gens are the most boring

    7. Hit and run is the most boring <----------------- you are here.

    8. Killers Pressuring gens is boring

    9. Anti-Healing is boring

    10. Killers even playing the game is boring

    Meanwhile:

    JUST PRESSURE GENS KILLERS.

    Exactly what kind of "play style" should killers do, that is a viable way to win, that isn't boring to you? Because at this point, it seems the only acceptable way to play as killer is to:

    - Play a standard m1 killer

    - Pick a single survivor, and chase only them, making sure to never use your power.

    - Don't use any perks

    - Once you down and hook that survivor, you need to immediately start running to the survivor that is the absolute furthest away from the hooked survivor.

    - Then you repeat.

    - But make sure after you hook the second survivor, that the 3rd survivor you chase, is not the one that saved the unhooked person (they might still be healing) but the 4th guy who has only been on gens.

    - Repeat, making sure you do them in order, so nobody is eliminated from the game. Then if you actually make it to endgame, you can't camp the hook during endgame, you have to open the exit gates

    - Then you have to let the other survivors save and body block, so all 4 escape, and then you have to let them teabbag you at the gate, you can't just run to the other end of the map and stare at a wall. You have to make sure you specifically WATCH them teabag.

    - Also don't hit them to force them out, you need to let them teabag you for the full 2 minute timer.

    - Also make sure you say: "man i suck really bad" and agree with them when they say "gg baby killer ez"

    At some point, i think you need to examine yourself, and decide what it is you really want out of this game. Because there i so much conflicting information about what survivors want from:

    - You need to chase more people

    - You need to chase less

    - Let us do gens

    - Stop camping hooks

    - Stop camping gens

    - Stop proxy camping

    - Don't defend hex totems (yes i heard this once)

    - Pressure gens better

    - Don't tunnel

    - Camping in endgame is boring

    - GG EZ killer couldn't get kills

    Like for real, what the actual ######### do you want?

    Personally, I want bhvr to make spreading hooks worthwhile. Give killers a reason not to tunnel.


    I think ds should also go back to 5 seconds but keep the new restrictions on it so it can't be used in end game and it only works when being tunneled.


    Before it's nerf, the mere existence of DS prevented a lot of tunneling.

  • @Ghoste said:

    They really need to incentivize spreading damage. Maybe like a Dying Light effect where actions become slower with each hook, or some sort of bonus for not targeting 1 player. People tunnel because there's no incentive not to. Needs to be addressed ASAP.

    DS needs to go back to 5 seconds, the mere threat of DS did a ton to stop tunneling.

  • @G_Hunters said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3443139#Comment_3443139

    No way man,forgive me but I don't believe you,this seems like an overexageration.

    If you are always getting paired with a team of new players that don't know what to do I would just say you are very unlucky with mmr.

    My time to play is late night when matchmaking has always regularly sucked, last night I gave it a chance and one of my teammates had 1 day and a few hours of gametime. Like 30 whopping hours and we got a P70 blight that had the whole lobby slugged in under 2 minutes. First down in probably 15 seconds, it was nuts.


    Next match perma tier 3 Meyers hard face camping me with 2 teammates hiding behind a wall nearby for the entirety of my first hook doing absolutely nothing.



    Face camping bubba.


    Tunneling Wesker.


    A Wesker that was terrible but 1 teammate opening chests all game and 1 doing God knows what, third used damn near every pallet on the map first chase, no resources left. Everyone dies at 1 gen left, 1 gen that was there for probably 3 minutes.


    Face camping bubba, I closed dbd after that. That was last nights gaming session. There was 1 hatch escape and I don't think a single person made it thru the gates.


    Between matchmaking incentives already screwing up mmr and being late night it's unplayable for me anymore. I wish it was an exaggeration.

  • I've been playing the game since 2016 and have approximately 5k hours, I have taken several breaks to stop burn out, and I honestly think I'm just done.


    I've seen less than 10 survivors make it thru the gate this past month as survivor, I guess the games gotten to the point where if you aren't in a swf you just don't escape anymore and when in a swf you have to have all really solid players.


    You have to be laser focused on gens and there's no time for anything else. Games gotten way too sweaty anymore and no matter how much you lose mmr doesn't seem to change anything thanks to queue incentives prioritizing speed over balance.

  • Turn your gamma down on your TV if you're struggling to see, it helps a ton.

  • @I_am_Negan said:

    I would like to see Dying light get a buff it's one of my favorite killer perks.

    When you get your stacks and keep the Obsession grounded it's awesome, but when you can't it does nothing.

    I see dying light as one of the worst killer perks in the game strictly due to the obsession part. At most it will only be slowing down 2 survivors since one should be in chase and then the obsession is free to get unhooks and heal with a speed boost from the perk. No killer perk should buff survivors.

  • @fussy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3425732#Comment_3425732

    1. self healing exists only with medkits for almost 5 years
    2. buff self healing by one extremely broken unlimited perk
    3. nerf this perk

    OH NO WHAT SOULD WE DO OUR UNLIMITED BROKEN PERK IS NERFED AND GAME IS UNPLAYABLE NOW!11!!1111!((((9(((99 THESE PEOPLE WHO PLAYED THE GAME BEFORE THIS PERK FOR 5 YEARS MUST BE SUPERHUMANS!!11!!1!1

    Yeah, I've read this a thousand times already. Lame. Self healing should always be a very limited resource in a team game.

    Hundred healing perks exist, but who cares until it's not a second chance perk.

    Self healing exists only with medkits for 5 years? Claudette launched with the game as one of the original survivors, it's literally always been in the game. I really don't understand why your response is so dramatic either, you seem like you might need a break from the game.

  • I wouldn't say killers got nothing in return, survivor self healing got hurt pretty bad. Game is definitely rough right now though.

  • @Veinslay said:

    Map design. Resilience/ adrenaline hard gen rush squads don't even have to heal and there's no fear because the maps are so ridiculously safe. The healing nerfs did nothing vs teams and killers got their gen regression absolutely gutted for it

    I run 4 info perks and the only teams that give me problems are the ones that don't heal. If you sing heal and play every tile safe while the other 3 survivors hard focus gens, the vast majority of killers do not stand a chance. But what can bhvr realistically do when there are 3 killers so far at the top they can't bring many meaningful changes without breaking the big 3 even more. Spirit needs some tuning in both base kit and add ons, no add on should increase speed by a whopping 40%, increase her base speed in phase and duration by like 10% and nuke the add ons.


    Blight just straight up needs a full add on rework and to finally fix all the bugs he has.


    And nurse is nurse, she can't be fixed without a rework. She's in such a precarious position any nerfs will make her non viable (which is arguably better than brokenly OP but bhvr would never do that)

  • @solidhex said:

    i had (or have) the same issue, first i thought it was DDoS attacks by dead survivor (it always happened when playing against obvious swf's and trying to hook someone) but i never had any general internet problems, only Dbd crashed for a second ("Disconnected from the server") and put me into lobby again but i could immediately log into another match again, no penalty. It happens like once every 15 killer games, so it's not super common, but it happened a few times already in the past weeks. I play this game since 3 years, this kinda stuff never happened before.

    I've been getting "Disconnected from host" and wracking up penalties. It's super annoying and mostly happens when playing survivor, I can see the killers perks and everything, no one in my swf gets kicked, just me.

  • Getting real tired of "Disconnected from host" while in a party and I never lose party chat.

  • We used to have splinters as offerings to let you play as different killers.

  • @adaw0ng said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3415540#Comment_3415540

    I only agree with Blight, sorry. The rest their power is not the main reason why they get downs (Billy is too complex anyways so I don't see why he should be a 110, he is fine how he is). Sadako of all your choices makes the least sense, since she has a couldown for her tp on each tv.

    Blight 100% agree.

    And Freddy loses teleports as the game goes on and if survivors wake up he had a very long cooldown

  • @DaddyMyers_Mori said:

    I mean, it's pretty simple. Devs goal is between 50 to 60% kill rate.

    Right now soloQ brings it up, while SWF down.

    If soloQ would have over 40% escape rate, how much do you think would have decent team?

    Even when I'm in a 3 stack and we get a miserably terrible random we usually average at least a 2 out. It's very rare that we get 4kd, even in just a duo being able to communicate who gets a unhook and where we are being chased leads to a much higher escape rate. If the game were balanced around solo we'd probably only lose to cracked blights and the occasional nurse. That doesn't sound very balanced to me

  • @Marc_123 said:

    It only takes some seconds?

    Appearantly 10 seconds is ruining some people's gaming experiences.

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413482#Comment_3413482

    The perk wasn't meant to provide a quick heal, just a guarantee that you can heal yourself.

    The perk is limited to number of chests. It's slow, because it requires you find an unused chest - not even right away (only after you are injured - so there will "always" be travel time included), open said chests and then heal for 24s.

    What is the benefit of bringing pharmacy over self care? Because as of right now, I see exactly and precisely nothing.

    Also I absolutely disagree with your premise - the perk was designed to give you 1 quick heal + way to farm speedy medkits.

    As of right now - the heal is slow (if killer leaves you mid chase directly on the chest - which is super unrealistic, it would still take 5,6s (to open chest) + ~1s (to pick it up) + 24s (to actually heal) = NEVER less then ~31s. It's not unrealistic to presume you need on average 15s travel time - at which point you get to self-care time.

    As for farming - green medkits are practically identical to brown medkits - which are unlimited if you ever spend your BP's. So farming is now hard-nerfed.

    So WHY would anyone EVER take pharmacy?

    Pharmacy needs a fat buff to be a decent perk now.

  • I think it should negate the penalty to healing speed and efficiency when using a medkit

  • I didn't see any issue with it when I played against it.

  • I don't understand why so many people think console players can't use certain killers. I always get shocked faces when I check in on a ttv I just faced and they find out I'm on xbox, some don't even believe me.

  • @Steakdabait said:

    blights addons have needed to be nerfed basically since his release

    Still in shock over them buffing his add ons while nerfing Nemesis Marvin's blood

  • @Veritere said:

    As long as killers have the mentality that only kills count as a victory, this will never change.

    Only with extreme measures like giving invincibility to unhooked survivors (which would be abused by swf's so it would never happen) would tunneling disappear.

    You can say all you want and give other options like not giving bp for tunneling but that wouldn't stop it. It might stop a few but it won't stop everyone.

    Others say to decrease gen speed. That would make soloq even more unbearable than what already is.

    Honestly, it's not an easy problem to solve

    Well kills are the victory goal, get 4 kills, mmr goes up. That's a win

  • Happening on east coast as well

  • That's working exactly as intended, it was nerfed in the last update. Check the patch notes out, a lot changed.

  • @RichardCarter said:

    The good thing is the game recognizes it isn't at my fault and I didn't get any seeming DC penalties

    I'm getting them when it happens sadly ๐Ÿ˜ข

  • @Emblerr said:

    hey guys, i read they added anon for console recently as it wasnt an option before, but even when it hides my own name on my screen it still shows my name for others in game, i noticed from watching a game back when i played vs a streamer. so have i done something wrong? has it not been released yet despite what i read or is it bugged? ty

    Not on xbox. Patch notes said all consoles but that was incorrect

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