luvcraft
luvcraft
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@fussy said:
I mean, HUD already does this. You always see that survivor downed without being in chase and screaming. Sometimes you know where the killer and dude in dying state in completely different place, when he was up few seconds ago. There was not a single case that i didn't understand that player uses Plot Twist. It's just soloq survivors hate to use their brain and given tools, nothing new.
I'm not talking about when I'm playing with a genius like you. I'm talking about when I'm playing with idiots. :D
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whoa!! thanks!
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How do you get tile names?
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@MvHoeller said:
No! I think time should be doubled so no one will ever use this ######### perk anymore.
I'm tired of all those gen speed or gen regression perks, items or add-ons. Gens are the worst part of the whole game and an outdated mechanic. I want to be beaten as a killer by the survivors dodging or hiding or mindgaming skills not by a hidden time limit.
Not to derail the topic, but what goal would you prefer instead of gens?
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@justalilbit123 said:
Wow, your solo q survivors actually DO things? Mine just hide in bushes and lockers.
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There's currently a bug where two basements spawn on Lery's, one out of bounds. I bet the salt circle is in the other basement.
EDIT: looks like the two basements bug has been fixed (I can no longer see the aura of the hooks in the other basement when I'm carrying someone, and I couldn't see any lockers there as Dredge), but I bet there's some lingering effect of that bug that's causing this one. Also there was no salt circle in the normal basement.
I blame a merge conflict between this update and the fix for that extra basement bug. :D
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@GentlemanFridge said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3673697#Comment_3673697
Misread, ignore me.
Only 1 survivor has to run it to start the Invocation, and the rest can join in without it.You read it right. The more survivors join the faster it goes, even if they don't have the perk equipped.
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@ChaosWam said:
I do think it's power is fun, but I admit it's extremely easy to avoid and it doesn't have anything to do with dispelling weakness.
Most of my chases would last a ton of time because I wouldn't hug walls for hits through walls, easy to avoid snipes and if it had a clear shot I could just run at him, go through the projectile, and go back to my safe loop or pallet before it could M1 again. I got downed eventually, sure, but it's incredibly easy to do 2-3 gen chases against it.
And playing him, I can't really do any fun builds without gens flying and as usual, would need to rely in two or three gen regression/stalling perks.
Great point about doubling back and running through the shots, since the hindered effect for doing so is negligible.
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@FrostySeal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3673627#Comment_3673627
I'm pretty sure if you hold out your power as your hallucination is about to come out it'll stop the timer, then once you release the power button it'll continue the hallucination timer. It's pretty useful to do if you wanna guard a certain gen or place it around a corner in a loop or something.
And yeah, I gotta agree with you. Even now when he's just come out survivors are still able to counter his power decently, which means after a week or two once everyone really learns how to go against this Killer I don't think he'll be that good anymore.
I want to go on record as the first person to dub pressing the power button to delay releasing a hallucination "clenching".
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Absolutely. Wicked, deliverance, and plot twist all need some kind of "wink" icon to let the other solo survivors know that you're actually ok and don't need their help, and it would be better if they lead the killer away from you.
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3670920#Comment_3670920
Legion and Plague also counter this since both of them tend to keep everyone injured pretty easily.
Yeah, those killers are great for countering it, but all the other killers are left out to dry.
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if the basement doesn't spawn in the basement (basement basement) then it's immediately game over for the killer, especially if any survivors bring no mither.
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after 8 years and over 1000 hours, I still ALWAYS get lost in the bottom of the main building. ๐คฃ
the four sides look too similar, and I can never find the exits.
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main building is very strong for survivors, and also hinders map traversal since it's right in the middle.
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I'm surprised the votes on this one are leaning so heavily toward Survivor-sided; this is one of the maps that as soon as it loads in I mentally say "gg" and almost always get a 4k.
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I recently got wrecked as Myers on this map because there are a bunch of REALLY strong loops in the camp and his anti-loop is weak.
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same. Steam.
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@CorvusCorax86 said:
How do you hunt them down?
Or do you mean when they hear you throw snowballs around they come out?
same way I did before snowballs; just wander around the map until one of them makes a mistake and I find them. This took like 10 minutes one time. Often one of them will just come to me to be sacked to end the game, or will come out and guide me to the other one. Neither situation feels good; especially not as good as a fun snowball fight!
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The next match the challenge worked fine and I completed it. Weird that it was just "off" for one match.
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"OK, I'm gonna take everything said on this forum thread to heart, and stop hook suiciding"
*3 matches in a row of being left on the hook through at least one entire phase*
:(
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@Mr_K said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3617530#Comment_3617530
Why are we excusing someone ruining the game for others? Either you get a bot replacement or nothing is not the issue. Both options are not desirable. Also for something as petty as "can't complete my challege" as well. Bot are not there so survivors can shop for matches.
because this is an example of just one of a zillion reasons people hook suicide, and we're trying to discuss a good alternative that makes the game less awful for everyone else when that happens.
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@sulaiman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3617155#Comment_3617155
For me it was Head-On (got 2 stuns), blast mine (one stun) and decisive strike (last stun). No need to suicide just because it doesnt happen in the first chase...
lol, I've actually been running exactly that! Maybe today I'll finally get it...
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Great discussion!
At this point I'm honestly liking the suggestion of getting rid of hook suicide completely. This would mean getting rid of struggle, but really, with a 4% chance of unhooking yourself, struggle is really only good for suicide (and arm flapping, but maybe something like that could be left in even if struggle is removed). Obviously, Deliverance would still work the same as it does now (it could even be simplified to "instantly fills your camp meter" when it activates).
If hook suicide were not an option, then I honestly don't think I'd ever consider intentionally DCing instead, and I would be encouraged to play normally and finish out the match.
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in stone cold honestly, this is a terrible thing to make a tome challenge. you're not only rewarding the worst people, you're making other survivors throw matches again and again in a vain attempt to get it.
in the future, when you think up a tome challenge, ask yourself "is this only possible in survivor-with-chat?" and "is this going to encourage survivors to throw more than one or two matches?". If the answer to either of those questions is "yes", don't do it.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3601195#Comment_3601195
Nah, she should not get notified.
Hag is already really good at camping from a distance (with the Traps, if they get triggered she either can get back or simply teleport). Trapper cannot do that, the Hag can spam multiple Traps around a Hook and Survivors would need to wipe all of them away to be able to get away. Buf if she gets notified, she would return immediatly, meaning that the Survivors either have to try to wipe them all away (and risking the Hag arriving at the Hook) or try to run away (which triggers the Traps).
Trapper would waste a lot of time if he wants to trap a Hook in a way Hag can do that. It only takes seconds for the Hag to do this.
(In general, I think all Traps around a Hook should be removed once an Unhook happens. This would still mean that the Survivor has to waste time to get to the Hook, but it counters her camping-playstyle)
yes, but you're forgetting that trapper moves fast, while hag moves like your grandma. if she gets notified of a wipe on the other side of the map, there's 3 gens done by the time she ambles over there.
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@CorvusCorax86 said:
https://forums.bhvr.com/dead-by-daylight/discussion/399016/lol-bots
Can it be that you didn't help him before and he took revenge?
So it means he is pretty sophisticated and upgrading it further would be dangerous for the humanity!
Roko's Survivorbot
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@Grigerbest said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3600033#Comment_3600033
Map offerings being removed would be even better.
I think Memento should be a base-kit mechanic for all killers. But in a somewhat different way.
Developers almost made it, but with a pretty stupid base-kit unbreakable mechanic (thank God they didn't).
Memento Mori should be like a side quest for a killer to achieve. "Do that, then this" and there you go, you can mori 1 survivor, if they on a death hook and downed.
#Make Mori More Common.
yeah, I've felt this way for a long time, but i'm happy the devs decided NOT to go with the version that was tested.
I specifically wish that moris were based on how much a survivor aggravates the killer; e.g. chasing a survivor raises your "mori meter" with THAT specific survivor, and if they stun you it raises it more. So if and when you DO finally down them, you have the satisfaction of mori-ing them. And also as a survivor you have to balance being "the runner" vs the threat of getting moried.
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@Spare_Them_Mori_Me said:
Map offerings being hidden would be SWEET
what would be the benefit of that? keeping players from DCing during load? I haven't seen that happen for a long long time.
although hiding blueprint offerings from the other team might be interesting...
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@solarjin1 said:
https://forums.bhvr.com/dead-by-daylight/discussion/399016/lol-bots
it must be on one them Ayrum solo q excape streaks.
I suspect this is actually the real answer; when the metric of success for survivors is escaping, then the bots trained on that metric are going to prioritize escaping at the expense of their human teammates.
All the more reason to treat "playing well" (doing gens, healing teammates, unhooks) as a "win" rather than just escaping.
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I just experienced the same thing from the other side; I had one hook and one slug and one kill, and the bot wouldn't help either one. So after the hook died, I shook the slug until he healed and then he helped me hunt down the bot. And then he ran all over the map doing green glyphs, and then I let him escape, so I felt extra generous. And less guilty about tunneling out that one survivor who had died.
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@KhrisCo said:
The real problem in the game was NEVER face camping. The only time I see people or myself getting face camped previous to the change was end game or against Bubba's. The change made has no effect on either of those things.
The issue in the game is tunnelling. But it's also the best way to get a 4k in the game as killer. But when I'm playing survivor, of course I hate being tunneled.
I thought of what could be done and I think literally not allowing a survivor to go down at all after getting off of hook unless they do a conspicuous action.
that, actually, would be totally fine. I was gonna say you could get into a stalemate where survivors didn't do anything, but unhooking each other would be conspicuous action.
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@Xernoton said:
Ok, do we scrap one perk slot per survivors too or should we have them run around with 6 perks each?
that's tunnelling killer talk! ๐
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@burt0r said:
any killers who complain about it getting abused need to git gud.
Aaaand there goes any reason to even entertain this idea. ๐โโ๏ธ
that part was a joke.
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@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3599254#Comment_3599254
This is what really changed chucky for me. I will only preemptively pop stealth if I KNOW I will shortly be on a survivor and within range of a slice. Other than that, I save it for antiloop or a follow up attack after an M1.
I don't understand how scamper is supposed to work as an anti-loop; when they vault and I scamper, they're halfway around the loop again before I'm done scampering.
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yes, looking at it more his camera is definitely much lower and closer to him. Why did they change this?? Having a 3rd person view was part of what made him good.
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and I got it. As with all things in life, I just had to complain for it to work. :D
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I focus on where everyone is when the box spawns to predict the area. Then all I have to do is wait around that area and I will not be too far from smacking it out if the survivors hands. Sure, big maps make that harder, but some of the extremes like Mothers dwelling should vanish in the next update.
wait, it ALWAYS spawns furthest from everyone, even when it respawns?
What infuriates me about Pinhead is, that survivors can still go into a locker with the box to prevent chain hunt from happening.
I did not know this!
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no other killer disintegrates so completely against SWF
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@last_juggernaut said:
I have been tunnelling & camping since 2018. True toxic killers don't need a reason ๐คฃ
my point is that us "nice" killers balance out the toxic ones. If we were ALL playing toxic, then something would get done about it.
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@biggybiggybiggens said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3592068#Comment_3592068
Not sure what you mean. I've been giving out an easy fix to the tunneling solution for awhile now. All you do is make it so the Entity won't accept the same Survivor twice. Period. Upon trying to hook the same person twice you will see a message that states, "The Entity wants a fresh sacrifice, go find a new Survivor to hook." (Something like that) This would actually force you to go after a new person. There would be no way at all to tunnel unless you wanted to just stare at them on the floor. xD BHVR won't make this change as it might actually be good for the game..
I guarantee you they make a change like this and you'd start to see the tunneling slow down pretty damn quick.
this is actually a fantastic idea! you could just put entity claws around the safe survivor when he gets downed, to show the killer (and other survivors) that he can't be picked up.
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@Wowie said:
I don't like pop-ups. If this is ever implemented (which I'm personally not rooting for because I like minimalist UI) it should just be a badge by your name in post-game or something small like that.
Then replace my "pop ups" suggestion with a tab that shows you your results from the last 10 matches, and put the title there.
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@MarylinMonhoe said:
You forgot the bush for the Blendettes who did nothing but hide the whole game
funny, but I'm specifically only including celebrations for positive things; not "Hid In a Locker The Whole Match" or "Got the Most Head Crows". ๐
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It was. Chucky and Alien were the last two licensed characters for this year. The rest will be original. I think that applies to the remaining Solo survivor as well.
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yeah, like many challenges, doing the challenge is going to take you away from optimally playing the match. with this one, you've gotta chase it around, and then when you catch it you can interact with it to complete the task.
just hope that all the survivors are working on glyph challenges at the same time and not advancing their goals either.
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I didn't even know that was a thing, although I almost exclusively play Freddy with pallets instead.
If they made walls block Shock Therapy, however, THEN there would be words!!
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@TragicSolitude said:
So far, Helena Bonham Carter and Karen Gillan are the best choices I've seen.
I'd love to see Elvira added, but that's a character rather than an actress.
Elvira's gonna be in a killer + survivor combo: Survivor Elvira and Killer Vampira. ๐
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@Xyvielia said:
https://us.v-cdn.net/6030815/uploads/G9B0UK6WR2WV/img-8905.jpeg
Helena Bonham Carter is ranges beyond Nick Cage, but still a good choice
I would absolutely pay real money for HBC's "A Room With a View" outfit.
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I suspect this release will actually be an original character since the last 2 releases were licensed. But if there were another licensed survivor without a corresponding killer, who would it be? Maybe Jesse Faden from Control? Or Alan Wake?
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Honestly I'd love it to be Jamie Lee Curtis (who plays a ton of video games), but that would be weird with Laurie Strode also being in the game as a separate character.
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You called it, Team Chucky! Congrats! ๐๐๐


