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Emblerr

Emblerr

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Emblerr
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  • @GannTM said:

    Well I’ve been saying for a long time that MDR and DCB should be removed because they’re unhealthy, and also a ton of Spirit’s other add ons are incredibly slept on.

    DCB is unhealthy. dont need to listen or whatever. id say ring is fine, maybe? i would gladly lose MDR and DCB for old greens to return

  • @TruEternity said:

    https://forum.deadbydaylight.com/en/discussion/comment/2947551#Comment_2947551

    Your first two sentences directly correlate. You say strength and popularity aren’t related, but then say a nerf was unjustified because no one plays them. It’s just confusing.

    Again let’s take your logic and apply it elsewhere. Survivor would be boring if Dead hard gets nerfed, as it’s unique and there’s no perk like it. It needs to stay untouched otherwise no one will use it!

    saying dead hard needs to stay the same and not be changed makes all your credibility shrink and makes you look like you have no clue what ur on about, sorry lol

  • @TruEternity said:

    https://forum.deadbydaylight.com/en/discussion/comment/2942684#Comment_2942684

    If someone dead hards your power and you’re left with zero power left, that is on you as a player. Dead hard sucks for killers, but it’s by far the most popular perk in the game, and if you’re not playing around it that’s again, on you. To me if you’re burning all your power to catch up to an injured survivor you’re doing it wrong, unless you know for a fact you can get the down. It’s like making a prediction blink as nurse and missing, it’s a misplay by the killer. As for iron will there are a lot of ways to play around it, such as grass, footsteps, or where scratch marks end. Once you know a survivor has iron will you need to position to play around it. All this comes down to a killer not adapting to what survivors have brought as perks.

    https://forum.deadbydaylight.com/en/discussion/comment/2942663#Comment_2942663

    Bringing it up is fine, but it is a bug, and affects all killers, not just Spirit so it’s irrelevant to her specific balance.

    you talk about iron will saying footsteps and grass. ye ofc no #########. i have hundreds and hundreds of hours on spirit with a very high end audio setup, saying "its on you" and ignoring my points show either you have never played spirit or dont play killer, you say if im using all my phase to chase an injured survivor im doing it wrong? ok so i hit them, they run and then what do u want me to do? not use my power and run after them? use half my power and not catch them for no reason? nothing you say makes sense

  • @Kaitsja said:

    Spirit is fine. Also doesn't make sense to compare her to Blight and Nurse.

    at what point did i compare her to nurse. the dbd forums everyone :)

  • @TruEternity said:

    I disagree that spirit needs positive adjustments, bug fixes sure but she’s at a good power level. I’m not going to even address the comparisons to Blight, since his add ons are currently way overtuned. So I’ll address the four points you brought up about Spirit;

    2&3: Bugs, not relevant to her direct power, as these just need to be fixed. So when discussing killers these shouldn’t even come up, as they’re unintended.

    1 is a misuse of her power, and is on you as a player. If you are expending your entire power to catch up to a survivor and they haven’t used an exhaustion perk that’s on you. As Spirit you should never be using more than half your power unless you know you’re getting a hit. If you aren’t playing around a survivors build, that’s also on you as a player, don’t burn all your power unless you know for a fact it’s a hit/down. You can easily mind game non god pallets by going one way and reversing to get the hit.

    4 is intended as far as I know, Spirit has always lost a small chunk of her power when cancelling her power early, even if you just tap phase. I assume it’s to balance out her not reviving her power to fast after ending a phase early. I could love with that being removed but it’s in no way a game changer, more a small buff to qol.

    Spirit is in a great spot right now. She’s powerful with actual counterplay. She just lost her easy mode downs so people no longer play her.

    saying 1 miss use of power is on you as a player isnt accurate at all. you are correct to say dont use all ur power and u should use about half but thats only on healthy players, you hit them, they speed off, you use all ur power to catch them. now here is the issues you fin- they can dh and ur back into 15 seconds being useless, they reach a god pallet or a strong pallet you cant outplay with 20% power left and ur back into recovery. they reach a window and hold forward as most windows have a long wall to burn the rest of ur power away. or quite an often one you get to where they should be and hear literally nothing since they have iron will so you need to guess and ur back into 15 cooldown. with the time ive spent on spirit its rare is miss a phase unless i get robbed from it or im forced to break something. buff her recovery speed. its not a skill issue if you miss ur phase. sometimes it is but when its greeted with a dh or anything else its very boring

  • @Notionless said:

    compared to about 60% of the killer cast, Spirit is in a great place. She can only be considered a tiny bit weaker when talking about either nurse or blight, compared to which all other killers are pathetic and awful.

    A blight in his power needs to be good, can be outplayed in a lot of scenarios and gets stunned after missing. Spirit needs good headphones and tracking but less mechanics. Additionally she is far more forgiving.

    Spirit being invisible IS a big deal, and no her location cant be pinpointed, you can only tell which direction shes coming from, not how close she is. You being stunned constantly sounds like a skill issue tbh

    The only thing i can agree with in this post is that blights addons go too far. but that doesnt mean spirits addons are bad. take a look at the other killers (im talking billy, PH, Twins, Onryo, freddy, ...) addons, and you will find that a lot are useless, tradeoffs with too weak an upside, situational at best, and so on.

    its very easy to hear where she is. and to avoid the stun you need to go around the wall to the left or right of the pallet after they drop it to meet them around the other side, by then they reach the window or you run out of power and need to wait 15 seconds again, if you dont go throught the pallet and risk the stun you run out of power, ive got many hours on spirit and if the survivor plays it well you either get stunned or you run out of power taking it wide allowing the window vault.

  • @ThatOneDemoPlayer said:

    @TheGannMan

    I'm not sure if you're still on the forums, but here's some Spirit blasphemy

    if you read the post you can see its the opposite, im asking for a positive change for her as she needs it

  • its not a nerf. its making the perk work how its description says

  • @Regulus47 said:

    Oh no you apparently can't hear the unnoticeable breathing sounds while injured and using a very specific perk. There's bigger problems than that ATM.

    its not unnoticeable at all, when a survivor is running or stars walking after running they pant and pant. very easy to locate. try wearing a headset. iron will removes all of this when its not suppose to

  • in addition to this, will iron will be getting changed to keep breathing sounds? the description says "grunts of pain caused by injuries are reduced by 100%" this should not make them stop breathing aswell since grunts and breathing are different. if iron will is getting changed id love to hear about it as its not working as intended right now