The Haste & Hindered Rework

READ IF YOU NEED A REFRESHER: The Haste & Hindered Rework was released with the 8.7.0 PTB it was essentially a mini diminishing returns for haste perks being that: Haste was no longer stackable and would only take the highest value, along with many perks receiving numbers buffs due to the fact that they would no longer create absurd speed when said perks were buffed.

The Haste & Hindered Rework

With diminishing returns being added to the game this is THE PERFECT time for the Haste & Hindered Rework. So here is my reasoning: With the new update that was meant to balance out the game more and help perk variety, It largely hurt variety in the fact that there were zero perk changes added to the game. Because of the fact that nothing was changed there is a literal downside to not running full gen slowdown, aura reading, or hex builds which have all been the main killer builds for years this is further encouraged since those perks were not affected by diminished returns in any ways. This actively pushes against diminished returns and causes LESS build variety which nobody wants.

I wanted to propose that the dev team takes another look at the rework and realize that it promotes diminishing returns AND more build variety. Because of the rework, as compensation perks will be buffed due to the fact that they no longer stack as well. Because of this you'll likely start seeing more and more haste perks that are actually implemented into builds in order to help with getting downs and applying better pressure overall.

This also affects survivors too! For example Blood Pact, Power of Two and a few others can be changed as they are still quite unhealthy to combine even with diminishing returns. And so I thought about it and here are some basic numbers buffs for these perks to compensate for the rework. However you will notice some perks haven't been noticed such as Furtive Chase and Devour Hope as I feel if they were buffed they would be too strong on certain killers. Such as Unknown with Furtive instantly teleporting across the map with 10% haste and even low tiers would be too powerful such as Sadakos ability to find her obsession with her built in info on survivors and instantly teleport across the map with haste.

| | KILLERS | |

Rapid Brutality | haste increased to 8% from 5% OR change the haste to activate post weapon wipe

Batteries Included | 5% to 7% haste could be more but if it is it might be problematic on indoor maps or just small maps in general

Machine Learning | 8% to 10% haste activation requirements should allow this perk to be more lethal for survivors and think about counterplay properly aka hiding for a minute or juggling gens like the current counterplay

Unbound | Revert to 10% haste the activation requirements of injuring a survivor then vaulting within 30 seconds feels really awkward in practice because of this reverting it to its previous numbers would help this perk significantly especially since it wasn't problematic before

Knockout | 5% to 7% hindered I think this would really make killers want to run this especially since the pallet density update I tested current knockout and as long as you have good pathing you have more than enough time to make it to another loop.

Forced Hesitation | BHVR please nerf this perk it is extremely problematic and promotes slugging which is evil

| | SURVIVORS | |

Blood Pact | in need of rework

Power of Two | 7% haste stays due to it no longer being stackable with blood pact and requiring two survivors this will still have a downside to using especially since survivors are more prone to mistakes when there are multiple grouped up people will probably still use this perk

Hope | revert to 7% haste I personally didn't see a problem with this its really just a win more perk feel free to correct me if I'm wrong

Boon: Dark Theory | 3% to 4% haste this will make killers actually want to get rid of dark theory because at the moment I only find myself actually using it with Made for this or full haste.

Champion of Light | 50% to 60% haste no longer being able to stack with fixated will make people use this already good perk more

Wide Open Throttle | 15% to 12% or even 10% haste and no longer works with Lithe I think the killer should be given a reasonable chance to catch them post vault

| | Conclusion | |

I genuinely think this is a great idea for balance of the game and allows for more unique perks to be added along with fixing the problem of people not running certain perks due to diminishing returns. And so I urge people to comments of this to provide their input on these changes and express how this can actually be healthy for the game so this page can be more fleshed out just in case any devs happens to come across this!

Progressively making edits based on ideas from the comments.

Tagged: KillersPerks

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