Quick fix for Dead Man's Switch

Change activation for DMS. Instead, activate 1s (or 3s) after hooking a surviviour.
This would prevent Pain res combo

Thoughts?

Tagged: Perks

Comments

  • I think removing that combo is really bad...

  • @aaaayaheywhao said:

    I think removing that combo is really bad...

    I think removing annoying combos like pain res+dms or Vigil+SB/Hyperfocus Stakeout would be a good thing. We just need to start removing them

  • If we remove Pain Res and Deadman’s. Fair…but we are removing hyper focus and stakeout.

  • so it would become even more pointless ?
    it allready is a meh combo because if you get bad pain ress spawn then yoh are wasting 2 perks now .

  • I personally think as things are, the combo is finely-tuned. DMS procs get intentionally tied to non-priority gens by coordinated swfs, and even in solo queue after a little bit of play time, survs should be able to preemptively let go of gen after a surv has been picked up in anticipation of the combo.

    If you don’t have the luxury of playing in swf, and you’re near a low progress gen, you can try yourself to proc the DMS so your team can continue to work on the more important gens.


    I’m a 50/50 player, and I think killers have too few good perk synergies anymore to continue to take options away without dialing back some of the more oppressive survivor synergies. Ie, hyperfocus/stakeout, plot twist/DS, Shoulder being able to deny death hook and give a deliverance player the ability to use it later if they got first chase.


    Last thing, I think the best nerf for Shoulder could be that it can only be used on someone who has been hooked back-to-back times.

  • @XtremeDBDForums said:

    https://forums.bhvr.com/dead-by-daylight/discussion/468350/quick-fix-for-dead-mans-switch

    The difference between this combo and Sb/Vigil (more or less just vigil in general, not the perks you run it with) are actually counterable. You can react to a survivor getting hooked via their aura, letting you get off the gen before pain resonance knocks you off forcefully and triggers DMS. You can also not play risky for reaction if you have a bad reaction time and get off before hand as the survivor is wiggling or even run Saboteur to know when and where they're going to get hooked. You can even leave your gen when or before it gets PR'd and tap another gen to waste DMS and give the killer false information.

    Sb/Vigil isn't problematic in specific, Vigil alone is, mainly because you recover from all debuff status effects much faster AND it affects chase powers that afflict hindered, like Freddy, Clown, Nemesis, Skull Merchant, Unknown and Houndmaster. For some killers, that hinder is their main power, which makes the killer a lot weaker.

    @JordaJ6 said:

    I personally think as things are, the combo is finely-tuned. DMS procs get intentionally tied to non-priority gens by coordinated swfs, and even in solo queue after a little bit of play time, survs should be able to preemptively let go of gen after a surv has been picked up in anticipation of the combo.

    If you don’t have the luxury of playing in swf, and you’re near a low progress gen, you can try yourself to proc the DMS so your team can continue to work on the more important gens.


    I’m a 50/50 player, and I think killers have too few good perk synergies anymore to continue to take options away without dialing back some of the more oppressive survivor synergies. Ie, hyperfocus/stakeout, plot twist/DS, Shoulder being able to deny death hook and give a deliverance player the ability to use it later if they got first chase.


    Last thing, I think the best nerf for Shoulder could be that it can only be used on someone who has been hooked back-to-back times.

    The Reason this perk combo is bugging me is Soloq. As you two pointed out, you can let go of a gen and proc dms on other generator. But in soloq you can get team mates that eat that combo every time.

  • @Feather said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4086564#Comment_4086564

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4086563#Comment_4086563

    The Reason this perk combo is bugging me is Soloq. As you two pointed out, you can let go of a gen and proc dms on other generator. But in soloq you can get team mates that eat that combo every time.

    Well, yes, but that's an issue of solo q having some... special players, not a perk combo issue. In general a lot of issues which fall under the category of "Pub stomping" is that A) Game doesn't teach people about killer specific power that well, yes the infamous useless tutorial. And B) People themselves not really learning, I mean, pain res dms combo should be as obvious as not step on the same rake twice, buuuuut