Perks should not punish the killer for trying to get hooks instead of slugging.

All of these perks should be reworked so that killers are more encouraged to get hooks, rather than slug.

Boil over

Breakdown

Deliverance

Wicked

Flip flop

Power struggle

Breakout

Saboteur

Tagged: Perks

Comments

  • @Kortori_0 said:

    All of these perks should be reworked so that killers are more encouraged to get hooks, rather than slug.

    Boil over

    Breakdown

    Deliverance

    Wicked

    Flip flop

    Power struggle

    Breakout

    Saboteur

    None of these perks invoke a huge problem, any good killer player can deal with these and keep going. its not like a single sabo or power struggle is going to make me decide to brutally slug everyone

  • Flip Flop/Power Struggle gets worse the longer you slug, so it encourages picking up. ;)

    But I agree that these are bad. Would love to see them reworked.

  • @TropesDaMan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/468385/perks-should-not-punish-the-killer-for-trying-to-get-hooks-instead-of-slugging

    None of these perks invoke a huge problem, any good killer player can deal with these and keep going. its not like a single sabo or power struggle is going to make me decide to brutally slug everyone

    Yeah, these aren't the most effective or meta perks, but they're still inherently unhealthy. The same way that just the possibility of dead hard affects your gameplay, these do too, although to a lesser extent.

  • @brewingtea said:

    Flip Flop/Power Struggle gets worse the longer you slug, so it encourages picking up. ;)

    But I agree that these are bad. Would love to see them reworked.

    I'd still like to see them reworked because sometimes you need to do a check for survivors about to attempt a save.

  • Deli flip flop and maybe breakdown are the only ones I feel would need changed as they are super unhealthy rn.

  • @pidgeon said:

    Deli flip flop and maybe breakdown are the only ones I feel would need changed as they are super unhealthy rn.

    Breakdown is unhealthy? i typically find it a balanced perk, and especially helpful for newer players

  • @TropesDaMan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4086836#Comment_4086836

    Breakdown is unhealthy? i typically find it a balanced perk, and especially helpful for newer players

    Its unhealthy in bully squads in particular, not game breaking but still a bit unhealthy. Explanation being that if three people have no mither boil over breakdown lithe/soul guard and all go to the top of main building of a map get hooked on the top floor once and then loop main for two minutes die upstairs and you cannot hook them, you cannot slug them either because of No Mither. While yes its not super common anymore due to a couple QoL changes in some maps its unbeatable and you cannot even slug them to death because by the time you do the non no mither user has finished all the gens.

  • @pidgeon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4086837#Comment_4086837

    Its unhealthy in bully squads in particular, not game breaking but still a bit unhealthy. Explanation being that if three people have no mither boil over breakdown lithe/soul guard and all go to the top of main building of a map get hooked on the top floor once and then loop main for two minutes die upstairs and you cannot hook them, you cannot slug them either because of No Mither. While yes its not super common anymore due to a couple QoL changes in some maps its unbeatable and you cannot even slug them to death because by the time you do the non no mither user has finished all the gens.

    I swear how does everyone get SG in their lobbies i have never seen this perk. but yeah that sounds horrible

  • Likely isn't SG unless you face a full swf either way people are most likely actually going against WGLF

  • Deliverance straights up punishes killer for not tunneling so yeah they need to rework it.