Killer Concept: The Ancestor (Darkest Dungeon) (Concept Request)

Screenshot_20260719-172053_Chrome.jpg

•Title/Character: The Ancestor
•Franchise: Darkest Dungeon
•Weapon: Fleshy Tendril
•Speed: 4.4m/s
•Terror Radius: 32m
•Height: Average

[CHARACTER DESCRIPTION]
"Heroes rise. Heroes fall. We are all but meat in the end, destined to join the core of existence; the World Heart, eventually. To futilely face me in an act of defiance, and to even fall at their hand, was both my greatest shame and my greatest accomplishment.

I transcended. I writhed. I ached. I SUFFERED. Merging with the World Heart, proving I was even worthy of it, proved a tremendous gambit. But in the end, it will be all that had mattered. All that ever will matter.

My arcane studies led me to the progenitor of life, the father and mother, the creator...and destroyer. As my consciousness slipped into the abyss of flesh, I felt something unknown. A twinge of the immaterial, a fractal cascade of existence, a living oblivion!

It called me by name. I... answered."

[POWER] Heart of Darkness
Through his boundless knowledge and connection to the World Heart, The Ancestor gains the favor of the occult, the twisted, and the unnatural.

Screenshot_20260719-171139_YouTube.jpg

[Killer Ability #1: Imperfect Reproduction]
Press and hold the Power Button to begin channeling ahead of yourself. Then press the Attack Button to spawn an Imperfect Reflection at that location.

The Imperfect Reflection will face the nearest Survivor and will mirror The Ancestor; as you move, or attack, it will do the same. If the Imperfect Reflection is stunned by any means, The Ancestor too is stunned, and the Imperfect Reflection dissolves into the ground. Blinding the Reflection also blinds The Ancestor.

Imperfect Reproduction goes on cooldown after a successful Basic Attack, or if either The Ancestor or the Imperfect Reflection are stunned.
(1.5s activation, 3s to spawn Imperfect Reflection, 16m casting range, 20s duration before Imperfect Reflection dissolves, 20s power cooldown)

Screenshot_20260719-170839_Chrome.jpg

[Killer Ability #2: Absolute Nothingness]
The Ancestor begins with 5 tokens. Press the Ability Button, while aiming at a pallet, window or generator, to spend a token and spawn one Absolute Nothingness on top of it.

When a Survivor interacts with an object that contains an Absolute Nothingness, they become fully Afflicted, suffering one random status effect. Survivors cannot become Virtuous this way.
Tokens are regained when Survivors become Afflicted. (1)

Screenshot_20260719-171257_YouTube.jpg Screenshot_20260719-173323_YouTube.jpg

[Unique Status Effects: Stress, Afflicted and Virtuous]
Throughout the Trial, Killer actions will build up a status called Stress. At 3 tokens, a Survivor will become Afflicted. Some actions only affect one Survivor, while others affect the whole team.

These actions include:
•Damaging Survivor (+1 token, personal)
•Grab Survivor (+2 tokens, personal)
•Hooking Survivor (+1 token, team-wide)
•Basic-break Generator (+1 token, personal to the last Survivor that touched it)
•Snuff Boon (+1 token, team-wide)
•Downing Survivor during Endgame Collapse (+2 tokens, team-wide)

When fully Afflicted, Survivors suffer one of the following random status effects for 60 seconds.
•Exposed (if healthy)
•Hindered (10%)
•Mangled + Hemorrhaging (25%, if injured)
•Broken (if injured)
•Oblivious

Rarely, a fully Afflicted Survivor will instead become Virtuous, which grants them temporary benefits for 30 seconds. When Virtuous ends, the affected Survivor loses all their Stress tokens.
•Endurance (when injured)
•Haste (5%)
•Elusive (when injured)

To reduce Stress tokens, Survivors must perform certain altruistic or objective-based actions:
•Completing Generator (-2 tokens, team-wide)
•Unhook Survivor (-1 token, team-wide)
•Heal Survivor/Self (-1 token, personal)
•Cleanse/Bless Hex (-1 token, team-wide)
•Complete Invocation (-2 tokens team-wide, +1 token personal)

When a Survivor is downed on their 2nd hook stage, while fully Afflicted, The Ancestor can kill them with a special Memento Mori: Unmake Them All, where he raises his hand, uses magic to lift them off the ground, then rends all the flesh from their body, down to the bone.

Screenshot_20260719-173918_YouTube.jpg

[PERKS]
•Flesh is Fluid
When a Survivor is hit with a Basic Attack, gain 1 token.

For each token (up to 10), the next time you basic-break a generator, increase the damage by 3%/4%/5%

•Behind the Veil
When a generator is completed, all Survivors that finished it become Oblivious until hooked.

Survivors that are unhooked become Incapacitated for 10/20/30 seconds.

•Hex: Come Unto Your Maker
If more than one Survivor is alive, once the Exit Gates have been powered, a Dull Totem becomes a Hex Totem, cursing all remaining Survivors.

Once opened, the Exit Gates become blocked for 60/120/180 seconds.

Once this perk's Hex Totem is cleansed, the Survivor who cleansed it becomes Exposed, and can be killed when downed. If a Survivor dies by any means after this perk's activation, the perk deactivates and the Hex Totem is snuffed.

Screenshot_20260719-171457_Chrome.jpg
Tagged: KillersPerks

Comments