BHVR we need to talk. I am dissapointed in you but you can still change.

  • Since the jason chapter and anniversary release killers right now are suffering even more then ever. Survivors have the most busted and BRAINDEAD META like: sprint burst, vigil, lithe, shoulder the burden, decisive strike, cross examination (its gonna be fixed in the next bugfix patch) deliverence (its mostly fine but it should NOT work in the endgame), hyperfocus+ stakeout, resurgence. All of those perks here should be somehow REWORKED and require some skill.
  • Other perks that i have to mention that they don"t need a full rework but some adjustments: Balance landing - could get a buff by making more hills or higher grounds on every map but to compansate is that it will give them stamina bar (just like in the event).

Botany knowledge: why is there no requierment to activate?

Conviction: does it still work with plot twist? if so that needs to be changed and should not work.

Fast track: why are we punishing killers for doing what they have to do and is their objective?

Off the record: they should NOT have a collision.

Overcome: just rework it into a different perk cause this is one of the most braindead perks ever.

Unbreakable: it should have a requirment to have ready (it doesn"t have to be something huge like heal one healthstate or pick up a downed survivor or something like that.)

we"ll make it: its fine but it should deactivate whenever you heal someone.

Self preservation: it worked completly fine before this change so they get elusive you know one of the most broken status effects that has multiple effects in one? for free? no each status effects should only effect one thing and not five or more! THIS STATUS needs to be reworked completly.

But there are also some killer perks that are unhealthy and not fun for the game:

Hex: no one escapes death: there should some requirment to activate like a token system or somehing.

Forced hesistation: its mostly used on slugging and slugging is unhealthy so what if the effect only worked if you hitted a survivor that is bodyblocking or taking a protection hit.

Coulorophobia: personally i don"t know exactly how i will change coulorophobia but it really incetives slugging especially with forced hesitation.

Lightborn: people whenever they are using lightborn will never learn how to counter flashlights (flashbangs) so it should be reworked.

Remember me: the reason why perk called Haywire got nerfed is because of this perk cause singularity or twins players will just camp the doors and there is nothing that the survivors can do. It needs a complete rework.

  • BHVR. stop just looking at data numbers. They don"t tell you a full story behind the numbers of perks, kill rates, etc… (no context).
  • Nowadays survivors are on a autopilot without even thinkning and then complaing just because they don"t even wanna try to play where it requires skill and a thought against some killers and with some builds and this is why some killers get higher kill rates. its because they Disconnect or give up and thats how it works. While killers are sweating because there require skill and its stressful for them cause its a 4v1 game where killers should be a big threat but instead they become punching bags and you don"t fear them anymore.
  • ITs been 10 YEARS AND YOU STILL HAVEN"T IMPROVED ANTICHEAT SYSTEM LIKE WHY? OTHER GAMES ALREADY HAVE THAT!
  • Rework the shrine of secrets already like i"ve said its been 10 YEARS!!
  • Also i just wanna say that if you are gonna be ignoring killer mains they will give up and never touch this game som there will be no killers and no money.
  • Go for more balance changes and listen to our feedback cause sometimes it feels like you are not even listening us.
  • Rework or really buff older killers: Demogorgon, Trickster, Nemesis, Pig, Legion, Ghostface, hag, trapper, skull merchant, deathslinger, twins, xenomorph, onryo, artist, pinhead.
  • Rework the slaugthering strike for myers its the most uniteractive and boring powers ever. Everything else is fine.
  • Rework Nemesis + his addons.
  • Fix houndmaster.
  • add purchasable moris.
  • give more iridiscent shards from levels and not reseting them + plus make everything cheaper that cost shards + give shards in a rift pass.
  • Completly Rework tutorials, you could video clips of powers and stuff.
  • Make more balance and more fun events cause this is the most boring and survivor sided event ever.
  • Better comunication.
  • Rework older moris like trapper, wraith, pig, hillbilly, nurse, plague.
  • Completly Rework spirit and Nurse. For spirit there are a lot of audio issues for players who have hard time listening for sounds and Nurse she COMPLETLY BREAKS THE game she needs REWORK the most.!
  • make some survivors louder to be more equal to others.
  • try to go more often for balance and bugfix patches instead of a new content (chapter.)
  • Listen i know that killers can be toxic i am aware of that but from what i saw ( i play both sides) survivor mains are more toxic than killer mains.
  • Make more accurate license powers for killers.
  • Make nightfall better to players who can"t play against the dredge or as cause its making them sick.
  • Be better prepared for livestreams (i know that techincal issues can happen and its okay but still you can work around this and be prepared and prevent those god awful moments.
  • Rework demogorgon
  • The nightmare: whenever you hit the survivor with the imunity to sleep by his powers (snares and dream pallets) it should decrease the duration of the imunity.
  • add more chase and menu musics to choose from ( have more versions for each killer)
  • Add more language to the game.
  • Start creating more unique killer powers and not just range killers (i know that is hard right now but at least a little bit.)
  • Have a better code system for the game.
  • Rebalance all of the maps + they should only be one version of a each realm (i meant like only one badham preschool and not 5 variatons of the same map, but other variations on other maps like macmilian are fine) but also they should not be randomized.

Thats all at the moment i can think of that you BHVR should consider and start doing if you want DBD to be here even for longer. I know that you can do it you just need to step out of the comfort zone. I am a LONG TIME PLAYER and i want to play this game but i cannot if we are still gonn be ignored. If you want more money then try to make us happy and not just survivor mains but also killer mains. Thats All i wanted to say. Thank you for reading and if get awful comments then i don"t care that much. THIS IS MY OPINION WE NEED TO RESPECT EACH OTHER. Also i want to say real quick that my Most wanted licensed chapter is BENDY AND THE INK MACHINE.

fne01krdbewc1.jpeg

Comments

  • Is this satire?

  • @Yamalive said:

    Is this satire?

    what do you mean?

  • also forgot to mention: those addons for range killers that you can see trajectory or reticle like springtrap, trickster etc. should not be addons but instead basekit settings

  • I think there are some good suggestions here, but your post comes across as extremely "us vs them hivemind" which isn't going to fix anything (and what's up with randomly talking about Bendy? I'm sorry if this upsets you, but that's only going to make most people think you're a child)

    The real truth is that Dead by Daylight, and Behavior, does not care about any of it's players. Take the anniversary event for instance, as I see it as an almost perfect representation of the wider game as a whole. Survivors are given a plethora of overpowered abilities, killers are given an effective yet incredibility uninteresting and unfun ranged attack, it's riddled with bugs and glitches, and all the while in the background the devs are intentionally nerfing BP cakes to make the game more grindy for everyone - then lying about it then they get called out.

    You want to see change? Want to see bugs actually get fixed, want killers to have fresh and interesting power designs, want the devs to improve the content that's already in the game instead of shoveling in shiny new licenses to distract everyone, want them to actually care about their product and it's community? Then stop playing the game. Stop giving them your money and your time, because that is the only thing that gets their attention.

  • Exhaustion perks should be activatable - sprint burst for example once per unhook.

    Hyperfocus on it's own is fine.

    Bardic and 1-2-3-4 need to only work on heal.

    Self heal should be capped at 100 % and heal at 150 %ˇ

    And so much on.

  • @QwQw said:

    I think there are some good suggestions here, but your post comes across as extremely "us vs them hivemind" which isn't going to fix anything (and what's up with randomly talking about Bendy? I'm sorry if this upsets you, but that's only going to make most people think you're a child)

    The real truth is that Dead by Daylight, and Behavior, does not care about any of it's players. Take the anniversary event for instance, as I see it as an almost perfect representation of the wider game as a whole. Survivors are given a plethora of overpowered abilities, killers are given an effective yet incredibility uninteresting and unfun ranged attack, it's riddled with bugs and glitches, and all the while in the background the devs are intentionally nerfing BP cakes to make the game more grindy for everyone - then lying about it then they get called out.

    You want to see change? Want to see bugs actually get fixed, want killers to have fresh and interesting power designs, want the devs to improve the content that's already in the game instead of shoveling in shiny new licenses to distract everyone, want them to actually care about their product and it's community? Then stop playing the game. Stop giving them your money and your time, because that is the only thing that gets their attention.

    the part where i mentioned bendy is just a random thought (joke), also true that it looks like that bhvr doesn"t really care about players.

  • also question are you a survivor main? just wanna know

  • this is why i am gonna quit the game and i will rather play the new halloween game

  • @Filipino1490 said:

    this is why i am gonna quit the game and i will rather play the new halloween game

    I wouldn't take it to heart, don't worry too much about the people who disagree with your opinion. I agree with points like Haywire needing changed coz it's kind of unusable in its current form.

    Some points like botany I don't agree with but that's only because of Diminishing returns right now, I see your point though.

    Anti cheat at least looks like it is being revisited with the recode, coz they had a survey on it

    I'm definitely in favor of buffing niche perks, I think if you split up your post into more focused topics like the accessibility feedback and survivor perk changes and killer perk changes etc, people will listen to you and focus more on the subjects you want to tackle.

    Having both talked before, I know you write with your passion of the game but I do think if you wrote the points with focused threads on the changes you'd like to see you'd get more of the engagement you'd like to see <3

  • @Rokku_Rorru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4098759#Comment_4098759

    I wouldn't take it to heart, don't worry too much about the people who disagree with your opinion. I agree with points like Haywire needing changed coz it's kind of unusable in its current form.

    Some points like botany I don't agree with but that's only because of Diminishing returns right now, I see your point though.

    Anti cheat at least looks like it is being revisited with the recode, coz they had a survey on it

    I'm definitely in favor of buffing niche perks, I think if you split up your post into more focused topics like the accessibility feedback and survivor perk changes and killer perk changes etc, people will listen to you and focus more on the subjects you want to tackle.

    Having both talked before, I know you write with your passion of the game but I do think if you wrote the points with focused threads on the changes you'd like to see you'd get more of the engagement you'd like to see <3

    thanks a lot a i apreciate :)

  • @Filipino1490 said:

    • Since the jason chapter and anniversary release killers right now are suffering even more then ever. Survivors have the most busted and BRAINDEAD META like: sprint burst, vigil, lithe, shoulder the burden, decisive strike, cross examination (its gonna be fixed in the next bugfix patch) deliverence (its mostly fine but it should NOT work in the endgame), hyperfocus+ stakeout, resurgence. All of those perks here should be somehow REWORKED and require some skill.
    • Other perks that i have to mention that they don"t need a full rework but some adjustments: Balance landing - could get a buff by making more hills or higher grounds on every map but to compansate is that it will give them stamina bar (just like in the event).

    Botany knowledge: why is there no requierment to activate?

    Conviction: does it still work with plot twist? if so that needs to be changed and should not work.

    Fast track: why are we punishing killers for doing what they have to do and is their objective?

    Off the record: they should NOT have a collision.

    Overcome: just rework it into a different perk cause this is one of the most braindead perks ever.

    Unbreakable: it should have a requirment to have ready (it doesn"t have to be something huge like heal one healthstate or pick up a downed survivor or something like that.)

    we"ll make it: its fine but it should deactivate whenever you heal someone.

    Self preservation: it worked completly fine before this change so they get elusive you know one of the most broken status effects that has multiple effects in one? for free? no each status effects should only effect one thing and not five or more! THIS STATUS needs to be reworked completly.

    But there are also some killer perks that are unhealthy and not fun for the game:

    Hex: no one escapes death: there should some requirment to activate like a token system or somehing.

    Forced hesistation: its mostly used on slugging and slugging is unhealthy so what if the effect only worked if you hitted a survivor that is bodyblocking or taking a protection hit.

    Coulorophobia: personally i don"t know exactly how i will change coulorophobia but it really incetives slugging especially with forced hesitation.

    Lightborn: people whenever they are using lightborn will never learn how to counter flashlights (flashbangs) so it should be reworked.

    Remember me: the reason why perk called Haywire got nerfed is because of this perk cause singularity or twins players will just camp the doors and there is nothing that the survivors can do. It needs a complete rework.

    • BHVR. stop just looking at data numbers. They don"t tell you a full story behind the numbers of perks, kill rates, etc… (no context).
    • Nowadays survivors are on a autopilot without even thinkning and then complaing just because they don"t even wanna try to play where it requires skill and a thought against some killers and with some builds and this is why some killers get higher kill rates. its because they Disconnect or give up and thats how it works. While killers are sweating because there require skill and its stressful for them cause its a 4v1 game where killers should be a big threat but instead they become punching bags and you don"t fear them anymore.
    • ITs been 10 YEARS AND YOU STILL HAVEN"T IMPROVED ANTICHEAT SYSTEM LIKE WHY? OTHER GAMES ALREADY HAVE THAT!
    • Rework the shrine of secrets already like i"ve said its been 10 YEARS!!
    • Also i just wanna say that if you are gonna be ignoring killer mains they will give up and never touch this game som there will be no killers and no money.
    • Go for more balance changes and listen to our feedback cause sometimes it feels like you are not even listening us.
    • Rework or really buff older killers: Demogorgon, Trickster, Nemesis, Pig, Legion, Ghostface, hag, trapper, skull merchant, deathslinger, twins, xenomorph, onryo, artist, pinhead.
    • Rework the slaugthering strike for myers its the most uniteractive and boring powers ever. Everything else is fine.
    • Rework Nemesis + his addons.
    • Fix houndmaster.
    • add purchasable moris.
    • give more iridiscent shards from levels and not reseting them + plus make everything cheaper that cost shards + give shards in a rift pass.
    • Completly Rework tutorials, you could video clips of powers and stuff.
    • Make more balance and more fun events cause this is the most boring and survivor sided event ever.
    • Better comunication.
    • Rework older moris like trapper, wraith, pig, hillbilly, nurse, plague.
    • Completly Rework spirit and Nurse. For spirit there are a lot of audio issues for players who have hard time listening for sounds and Nurse she COMPLETLY BREAKS THE game she needs REWORK the most.!
    • make some survivors louder to be more equal to others.
    • try to go more often for balance and bugfix patches instead of a new content (chapter.)
    • Listen i know that killers can be toxic i am aware of that but from what i saw ( i play both sides) survivor mains are more toxic than killer mains.
    • Make more accurate license powers for killers.
    • Make nightfall better to players who can"t play against the dredge or as cause its making them sick.
    • Be better prepared for livestreams (i know that techincal issues can happen and its okay but still you can work around this and be prepared and prevent those god awful moments.
    • Rework demogorgon
    • The nightmare: whenever you hit the survivor with the imunity to sleep by his powers (snares and dream pallets) it should decrease the duration of the imunity.
    • add more chase and menu musics to choose from ( have more versions for each killer)
    • Add more language to the game.
    • Start creating more unique killer powers and not just range killers (i know that is hard right now but at least a little bit.)
    • Have a better code system for the game.
    • Rebalance all of the maps + they should only be one version of a each realm (i meant like only one badham preschool and not 5 variatons of the same map, but other variations on other maps like macmilian are fine) but also they should not be randomized.

    Thats all at the moment i can think of that you BHVR should consider and start doing if you want DBD to be here even for longer. I know that you can do it you just need to step out of the comfort zone. I am a LONG TIME PLAYER and i want to play this game but i cannot if we are still gonn be ignored. If you want more money then try to make us happy and not just survivor mains but also killer mains. Thats All i wanted to say. Thank you for reading and if get awful comments then i don"t care that much. THIS IS MY OPINION WE NEED TO RESPECT EACH OTHER. Also i want to say real quick that my Most wanted licensed chapter is BENDY AND THE INK MACHINE.

    https://us.v-cdn.net/6030815/uploads/PLAXKQYHM2UP/fne01krdbewc1.jpeg

    This is a good take with some really bad ideas. Some of the perk ideas aren't bad like the conviction one which i thought they rewroked but i could be wrong. I though in present day it didn't work anymore due to them changing whether or not you go down via your own volition or the killer down you. The off the record having no collision is just dumb. If you did that you would have to limit the endurance by half or more which denies the purpose of the perk and its secondary effects. Nerfing we'll make it to one heal when its already on a 1.5 minute timer is dumb. Fast track is already nerfed into the ground from its previous state now can only do 40% max now (with all 8 unhooks * 5% per stack). Overcome is fine, its an exhaustion perk that gives you distance, what's new. This perk can't even be used if you're currently injured or going against an insta-down killer. Unbreakable and botany do not need activations. Unbreakable is a one time use thing it shoudl not have requirements for what it does. If you think a one time antislug perk needs one when boon expo exists, that just a bad take. Bro actually thinks lightborn needs changes too, which is just so dumb. Leave it, let people have the blind immunity. Its a perk slot wasted or not so just stop complaining about lightborn when it only benefits killers for once. Also having every map be static would be so boring, being the same loops over and over. yes, badham was bad but leave the random variation, it helps keep the game fun. And BHVR is never gonna rework older killer until 20 years in the future, they dont care about killers, they care about stats that reflect braindead solo que.

  • @leafyboi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/469877/bhvr-we-need-to-talk-i-am-dissapointed-in-you-but-you-can-still-change

    This is a good take with some really bad ideas. Some of the perk ideas aren't bad like the conviction one which i thought they rewroked but i could be wrong. I though in present day it didn't work anymore due to them changing whether or not you go down via your own volition or the killer down you. The off the record having no collision is just dumb. If you did that you would have to limit the endurance by half or more which denies the purpose of the perk and its secondary effects. Nerfing we'll make it to one heal when its already on a 1.5 minute timer is dumb. Fast track is already nerfed into the ground from its previous state now can only do 40% max now (with all 8 unhooks * 5% per stack). Overcome is fine, its an exhaustion perk that gives you distance, what's new. This perk can't even be used if you're currently injured or going against an insta-down killer. Unbreakable and botany do not need activations. Unbreakable is a one time use thing it shoudl not have requirements for what it does. If you think a one time antislug perk needs one when boon expo exists, that just a bad take. Bro actually thinks lightborn needs changes too, which is just so dumb. Leave it, let people have the blind immunity. Its a perk slot wasted or not so just stop complaining about lightborn when it only benefits killers for once. Also having every map be static would be so boring, being the same loops over and over. yes, badham was bad but leave the random variation, it helps keep the game fun. And BHVR is never gonna rework older killer until 20 years in the future, they dont care about killers, they care about stats that reflect braindead solo que.

    thanks for the opinion