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leafyboi

leafyboi

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leafyboi
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  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4099665#Comment_4099665

    This event has made me realize killers have no idea what they want. There are constant complaints about stealth, prerunning, and gen jockeying being uninteracrtive, but then there are complaints about survivors not being afraid of killers and about sabo squads or Head On players. There's pretty much nothing left if you don't like any of that. There's no version of this game where survivors don't do gens and just get chased until they die every match.

    Killers just want something that doesn't shih on them. This event is so survivor sided killers dont want to play it, hence why the ques are so fast. In this entire event we get to poison the survivor for one health state that gets full countered by champion of light and fixated and survivors get way too many things to keep track of. Mind you, you can't even use your poison on objects because you only get max 4 on a slow ass recharge timer. Like why does my event power take a minute to charge will in that mainute survivor can set up a table that can be worth 4 heals. Killers have ben getting nerfed every update with stronger survivors perks, basekit buffs, and changes that just make them overall stronger than the killer. Meanwhile, killer perks keep getting nerfs, pallet denisty makes every chase longer than it should be, it makes good plays worth nothing when there are pallets 5 ft away from each other with nothing remotely close to a dead zone anywhere on the map, regression limits, anticamp, no more hook grabs, basekit BT and haste, and all of that is basekit for survivors now dont even have a bring a perk for any of that. The introduction of shoulder the burden and other strong survivor perks such as duty of care, deliverance, DS, and eventually more and more strong perks while the best killer perk we've gotten in a while are hive mind and turn back the clock.

  • @Obscura said:

    The balance is a mess. No one says anything about that.

    What the killer gets:
    1. throwable poison, survivors get hindered
    2. Portals

    What survivors gets:

    1. Free sprint burst
    2. invincibility
    3. invisibility
    4. 4 meals placed on the table: 1 full healt state. Every time you put the 4 meals on the table!
    5. Portals
    6. 60s UNBREAKABLE Pellets (what a joke)
    7. Refill Item

    Sounds fun an fair for the killer.

    Don't forget during the minute buff survivors get teleported randomly so the killer can't even follow them

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4099948#Comment_4099948

    I think you're confusing the words console and controller. You can use kbm on console and controller on PC. Consoles are limited in their performance. They're also all different in those performances. A PS Pro and a Switch 1 aren't the same. But neither have anything on a great a PC.

    You really can't tell me the camera controls with joysticks are better than a mouse though. It's night and day.

    Mate performace is not the issue i play on not the greatest software for PC and I have a switch which already tells you how quality the console is. I don't get more than 60 FPS because I can't. Even still just being able to move around use the camera is not that motor skill heavy. Also majority of poeple are not plugging a KBM into their tv/console to play dbd. 9 out of 10 times console players are on controller and PC players are on KBM throughout the match. And yes i am saying that camera movement is easier on controller because it is. On KBM you have to mainpulate the camera to hug loops which sometimes makes seeing the killer harder. Not the greatest exmample for sight but the main pallet on nostromo is so much easier to move around with controller than KBM. The reasoning is I have the hold my direction keys (WASD) and then manipulate my camera to that i can move outside of the 8-dimensional cap. But, because I am moving my camera I am also movign my mouse which I have to constantly adjust so that I can hug the loop as tight as possible. On controller I don't have to adjust anything i can move my camera freely wherever i want it and have non-dimensional capped movement.

  • @Filipino1490 said:

    • Since the jason chapter and anniversary release killers right now are suffering even more then ever. Survivors have the most busted and BRAINDEAD META like: sprint burst, vigil, lithe, shoulder the burden, decisive strike, cross examination (its gonna be fixed in the next bugfix patch) deliverence (its mostly fine but it should NOT work in the endgame), hyperfocus+ stakeout, resurgence. All of those perks here should be somehow REWORKED and require some skill.
    • Other perks that i have to mention that they don"t need a full rework but some adjustments: Balance landing - could get a buff by making more hills or higher grounds on every map but to compansate is that it will give them stamina bar (just like in the event).

    Botany knowledge: why is there no requierment to activate?

    Conviction: does it still work with plot twist? if so that needs to be changed and should not work.

    Fast track: why are we punishing killers for doing what they have to do and is their objective?

    Off the record: they should NOT have a collision.

    Overcome: just rework it into a different perk cause this is one of the most braindead perks ever.

    Unbreakable: it should have a requirment to have ready (it doesn"t have to be something huge like heal one healthstate or pick up a downed survivor or something like that.)

    we"ll make it: its fine but it should deactivate whenever you heal someone.

    Self preservation: it worked completly fine before this change so they get elusive you know one of the most broken status effects that has multiple effects in one? for free? no each status effects should only effect one thing and not five or more! THIS STATUS needs to be reworked completly.

    But there are also some killer perks that are unhealthy and not fun for the game:

    Hex: no one escapes death: there should some requirment to activate like a token system or somehing.

    Forced hesistation: its mostly used on slugging and slugging is unhealthy so what if the effect only worked if you hitted a survivor that is bodyblocking or taking a protection hit.

    Coulorophobia: personally i don"t know exactly how i will change coulorophobia but it really incetives slugging especially with forced hesitation.

    Lightborn: people whenever they are using lightborn will never learn how to counter flashlights (flashbangs) so it should be reworked.

    Remember me: the reason why perk called Haywire got nerfed is because of this perk cause singularity or twins players will just camp the doors and there is nothing that the survivors can do. It needs a complete rework.

    • BHVR. stop just looking at data numbers. They don"t tell you a full story behind the numbers of perks, kill rates, etc… (no context).
    • Nowadays survivors are on a autopilot without even thinkning and then complaing just because they don"t even wanna try to play where it requires skill and a thought against some killers and with some builds and this is why some killers get higher kill rates. its because they Disconnect or give up and thats how it works. While killers are sweating because there require skill and its stressful for them cause its a 4v1 game where killers should be a big threat but instead they become punching bags and you don"t fear them anymore.
    • ITs been 10 YEARS AND YOU STILL HAVEN"T IMPROVED ANTICHEAT SYSTEM LIKE WHY? OTHER GAMES ALREADY HAVE THAT!
    • Rework the shrine of secrets already like i"ve said its been 10 YEARS!!
    • Also i just wanna say that if you are gonna be ignoring killer mains they will give up and never touch this game som there will be no killers and no money.
    • Go for more balance changes and listen to our feedback cause sometimes it feels like you are not even listening us.
    • Rework or really buff older killers: Demogorgon, Trickster, Nemesis, Pig, Legion, Ghostface, hag, trapper, skull merchant, deathslinger, twins, xenomorph, onryo, artist, pinhead.
    • Rework the slaugthering strike for myers its the most uniteractive and boring powers ever. Everything else is fine.
    • Rework Nemesis + his addons.
    • Fix houndmaster.
    • add purchasable moris.
    • give more iridiscent shards from levels and not reseting them + plus make everything cheaper that cost shards + give shards in a rift pass.
    • Completly Rework tutorials, you could video clips of powers and stuff.
    • Make more balance and more fun events cause this is the most boring and survivor sided event ever.
    • Better comunication.
    • Rework older moris like trapper, wraith, pig, hillbilly, nurse, plague.
    • Completly Rework spirit and Nurse. For spirit there are a lot of audio issues for players who have hard time listening for sounds and Nurse she COMPLETLY BREAKS THE game she needs REWORK the most.!
    • make some survivors louder to be more equal to others.
    • try to go more often for balance and bugfix patches instead of a new content (chapter.)
    • Listen i know that killers can be toxic i am aware of that but from what i saw ( i play both sides) survivor mains are more toxic than killer mains.
    • Make more accurate license powers for killers.
    • Make nightfall better to players who can"t play against the dredge or as cause its making them sick.
    • Be better prepared for livestreams (i know that techincal issues can happen and its okay but still you can work around this and be prepared and prevent those god awful moments.
    • Rework demogorgon
    • The nightmare: whenever you hit the survivor with the imunity to sleep by his powers (snares and dream pallets) it should decrease the duration of the imunity.
    • add more chase and menu musics to choose from ( have more versions for each killer)
    • Add more language to the game.
    • Start creating more unique killer powers and not just range killers (i know that is hard right now but at least a little bit.)
    • Have a better code system for the game.
    • Rebalance all of the maps + they should only be one version of a each realm (i meant like only one badham preschool and not 5 variatons of the same map, but other variations on other maps like macmilian are fine) but also they should not be randomized.

    Thats all at the moment i can think of that you BHVR should consider and start doing if you want DBD to be here even for longer. I know that you can do it you just need to step out of the comfort zone. I am a LONG TIME PLAYER and i want to play this game but i cannot if we are still gonn be ignored. If you want more money then try to make us happy and not just survivor mains but also killer mains. Thats All i wanted to say. Thank you for reading and if get awful comments then i don"t care that much. THIS IS MY OPINION WE NEED TO RESPECT EACH OTHER. Also i want to say real quick that my Most wanted licensed chapter is BENDY AND THE INK MACHINE.

    https://us.v-cdn.net/6030815/uploads/PLAXKQYHM2UP/fne01krdbewc1.jpeg

    This is a good take with some really bad ideas. Some of the perk ideas aren't bad like the conviction one which i thought they rewroked but i could be wrong. I though in present day it didn't work anymore due to them changing whether or not you go down via your own volition or the killer down you. The off the record having no collision is just dumb. If you did that you would have to limit the endurance by half or more which denies the purpose of the perk and its secondary effects. Nerfing we'll make it to one heal when its already on a 1.5 minute timer is dumb. Fast track is already nerfed into the ground from its previous state now can only do 40% max now (with all 8 unhooks * 5% per stack). Overcome is fine, its an exhaustion perk that gives you distance, what's new. This perk can't even be used if you're currently injured or going against an insta-down killer. Unbreakable and botany do not need activations. Unbreakable is a one time use thing it shoudl not have requirements for what it does. If you think a one time antislug perk needs one when boon expo exists, that just a bad take. Bro actually thinks lightborn needs changes too, which is just so dumb. Leave it, let people have the blind immunity. Its a perk slot wasted or not so just stop complaining about lightborn when it only benefits killers for once. Also having every map be static would be so boring, being the same loops over and over. yes, badham was bad but leave the random variation, it helps keep the game fun. And BHVR is never gonna rework older killer until 20 years in the future, they dont care about killers, they care about stats that reflect braindead solo que.

  • Yall do know that flashlight saves and pallet saves ar the same in that the killer needs to be able to move for them to work. At pallets you wait for the animation to finish and flashlights you have to do early so that when the blind comes through its when they are moving. This is why you can 180 mid flasholight save and still get blinded. In the case of OP you can still get the blind as they hook but since this game lacks servers its all based of killer latency. You can do the most perfect blind but because of ping (which is a whole rant that needs to be discussed as this is the only game where i dread someone with 80 ms or higher or i actually consider ping in anything i do) the killer has time to input the hook prompt before the game could ever register you blinded him.

  • Bro just wants the enitire game to be like comp DBD. If i want to load up with my SB build and a med-kit, I'm going to do just that I don't care if little timmy also has a med-kit I'm brining one. And if BHVR got rid of multiple perks in one match this game would die the next day. You're ideas kill playing with friends for all matches not just bully squads. Which frankly playing with friends makes this game somewhat bareable from the regular ######### show on solo que.

  • @BreadSilence said:

    As someone who has been playing this game on Xbox since 2018, you PC players are so delusional. I love how you think that paying an arm and a leg for a gaming computer somehow makes you more skillful and have a higher IQ than those who pay $500 for a console. I fail to see any possible correlation.

    The two main reasons why it may seem that console players are generally bad to you is:

    A) most of DBD's playerbase is on console, so most bad players will naturally be on console and

    B) You also simply have confirmation bias.

    But its true console players are generally just bad. I play both KBM and roller and surv is so much easier on sticks than KBM. Yall genuinely have no excuses for continuing to stay bad. There are people in my server that i genuinely dodge because ive played too many bad matches with them. Like survivor console is generally easier to do so why do they all die so much faster than KBM? Maybe yall just dont try and improve yourselves to get better and are just content at your current skill level.

  • @cogsturning said:

    I'm on console and this is a pretty unkind way to approach this. There are a few things to consider:

    This game is free for PS and Xbox premium subscribers, so you have a constant influx of new and casual tourists. This means a lot of bad players that don't care that much about the results of the match or at getting better.

    Console players have to deal with input lag.

    Consoles are capped at 60fps.

    I can tell when I'm playing against survivors on kbm at 120kbps. These people are very hard for me to deal with when they're skilled. I simply cannot move like they can with joysticks.

    "Learn to loop" isn't a simple solution. There's a gap that is unfixable. You can overcome it with a lot of effort, but you always have to try harder than your opponents if they're good players.

    "learn to loop" as if console doesn't have better movement than KBM. Looping on console is so much easier cause you aren't limited to 8 directions and can hug everything so much tighter. The only downsides to playing on console is no chat and some QOL stuff that comes without access to a mouse. Yes i know bindings can be an issue but im pretty sure you can rebind. I play on both console and KBM and killer is easier on KBM survivor is easier on roller. "You always have to try harder than your opponents" is just wrong on so many fundamental levels. Trying to win is quite literally the entire point, yes i know its casual but still thats the objective, and not going to lie pregame i see 3 console teammates i already know match is gonna be rough 95% of the time. This is just the playerbase console players just dont play enough or care about improving. My impressions of majority console players is that they dont seek to improve their gameplay they are content being bad in their own world. Which if that is what makes yall heppy, then do it but stop complaining when yall get stereotyped about being bad.