Killer Concept: Frank Horrigan (Fallout 2)

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•Title: The Super Mutant
•Character: Frank Horrigan
•Franchise: Fallout
•Weapon: Enclave Skewer
•Speed: 4.6m/s
•Terror Radius: 40m
•Height: Tall

[CHARACTER DESCRIPTION]
"The President was dead. The oil rig, in ruins, set to blow. One person to blame for it all. This so-called "Chosen One". Pathetic. Just another mutie freak, and they would die, like any human. Frank Horrigan was a titan of a man, infused with a set of grafted power armor and hopped up on the strongest drugs the Enclave had. He vowed to crush this pest, to prove his might and loyalty to the Enclave.

But that's not what happened. Call it an act of God, sheer luck, whatever the case. Frank Horrigan found himself bleeding out after the battle; split in two, and using his arms to move. Horrigan then admitted to personally activating the self-destruction sequence, ensuring the Chosen One would not escape. A big mushroom cloud sendoff.

As the Chosen One rushes past Horrigan and through the exit, attempting to defy death, a black Fog oozes into the room from the President's office. Horrigan feels his mind splitting, aching, like it's about to blow. His vision reddens as pressure builds in his skull, and then...

Relief. Silence.

The sensation of his legs returning jolts him to his senses. He was no longer on the oil rig. He's alone, but his visor displays readings of life in the area. Then, he hears the voice of the President in his mind. His voice is distorted, almost alien, but Horrigan didn't care. He understood his new assignment, and through him, the Enclave would live on.

"Duty. Honor. Courage. Semper Fi."

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[POWER] Fist of the Enclave
Loyal to a fault and ironclad in his beliefs, The Super Mutant will see to the destruction of all enemies of the Enclave, and he has been properly weaponized to do so.

[Killer Ability #1: Skewer Charge]
Press and hold the Power Button to ready The Super Mutant's armblade. After a few seconds, charge forward, impaling any Survivors in your wake, carrying them with you for the rest of the charge. Up to 2 Survivors can be skewered in one charge, and if this occurs, the 2nd Survivor skewered will be put in the dying state once the charge ends.

Upon colliding with a wall, or after a few seconds of charging with a skewered Survivor, The Super Mutant will slam them, then fling all skewered Survivors behind himself, dealing at least 1 health state. If a Survivor is thrown backwards into yet another obstacle, they lose an additional health state. Other Survivors hit by a thrown Survivor take damage too.

Skewer Charge can be held indefinitely, and The Super Mutant can pivot slowly during the charge, but it can only be held for a few seconds once a Survivor is skewered. Skewer Charge can also destroy dropped pallets and breakable walls.
(3.5s windup, movement increased by 20% during the charge, Skewer Charge ends regardless on collisions, Skewer Charge lasts for 10 seconds once a Survivor is skewered, 3s cooldown when the charge ends by any means)

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[Killer Ability #2: Heavy Plasma Gun]
Press and hold the Ability Button to wind up the Heavy Plasma Gun. Press and hold the Attack Button to begin firing a stream of bright plasma projectiles.

The Super Mutant's movement speed is heavily impaired while firing. After 6 total seconds of continued fire, the weapon overheats. If the Heavy Plasma Gun overheats, it cannot be used for 30 seconds.
(2.5s windup, 2.5s cancel, overheat meter builds up with each second firing; decays over time, movement speed reduced to 3.8m/s while aiming, firing and canceling, Survivors get 3 seconds of damage immunity after being damaged by Heavy Plasma Gun)

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[PERKS]
•Tendency for Violence
While a Survivor sees your aura, they suffer the Exposed status effect.

Upon reaching Bloodlust Tier 1, all Survivors in your Terror Radius see your aura for 10/20/30 seconds. During this time, you also see their auras.

•Scourge Hook: Berserker's Rage
At the start of the Trial, 4 random hooks become Scourge Hooks.

When you hook a Survivor on a Scourge Hook, you gain 10% Haste for 10/20/30 seconds.

When a Survivor is unhooked from a Scourge Hook, the next time they become healthy, they scream, reveal their location, and become Exposed for 40 seconds.

•Ride's Over
If every Survivor in the Trial has reached at least 2 hook stages, once the Exit Gates are opened and the Endgame Collapse begins, this perk activates.

The Exit Gates become blocked for 60/70/80 seconds, and Survivors downed within the Exit Gates can be killed.

Tagged: KillersPerks

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