Urban Evasion Rework

Don't get me wrong, I have no problem with the perk. Although it isn't a top tier meta perk and is niche but what it does it does well. I have a rework suggestion to make it stronger.

Current

You benefit from the following permanent effect:

  • Increases your Movement speed while crouched by 90/95/100 %.

New

You benefit from the following permanent effect:

  • Increases your Movement speed while crouched by 90/95/100 %.
  • Press the active ability button while crouched and idle for at least 2 seconds to crawl an additional 250% faster for 7 seconds. Once the duration expires it goes on a 20 Second Cooldown.

( 353.9% is needed for your crouch movement speed to match your default running speed ).

Tagged: PerksSurvivors

Comments

  • Seems too strong in chase to me, no scratch marks, basically no sound for 7 seconds and lower hitbox so the killers with ranged attacks can't hit you and any killer basically wouldn't even be able to see the survivor in many loops. Being idle for 2 seconds during chase is not that hard and the benefits are worth it.

    This would be more balanced if the cooldown exhaustion for 30 seconds but the survivor won't need to be idle 2 seconds, maybe just 1 second.

  • @SpyUA said:

    Seems too strong in chase to me, no scratch marks, basically no sound for 7 seconds and lower hitbox so the killers with ranged attacks can't hit you and any killer basically wouldn't even be able to see the survivor in many loops. Being idle for 2 seconds during chase is not that hard and the benefits are worth it.

    This would be more balanced if the cooldown exhaustion for 30 seconds but the survivor won't need to be idle 2 seconds, maybe just 1 second.

    I don't think people should worry about balance, cause perks can easily be nerfed is they are a problem. 30 second cooldown works too, not a huge problem.

  • I like the concept and I make similar plays with Plot Twist to disappear right under the Killer's nose.

    But from what I've learned, Killer players tend to hate perks that help Survivors evade Killers using any method other than escaping with a skilful chase (and even perks that help with that aren't safe from nerfs, with what has happened to Sprint Burst and Windows of Opportunity recently).

    It's still a very fun idea though and I would love to see something like that come to the Scout class in 2V8. There's a bit more room and acceptance for wacky ideas that might not be balanced in that mode.

  • @tjt85 said:

    I like the concept and I make similar plays with Plot Twist to disappear right under the Killer's nose.

    But from what I've learned, Killer players tend to hate perks that help Survivors evade Killers using any method other than escaping with a skilful chase (and even perks that help with that aren't safe from nerfs, with what has happened to Sprint Burst and Windows of Opportunity recently).

    It's still a very fun idea though and I would love to see something like that come to the Scout class in 2V8. There's a bit more room and acceptance for wacky ideas that might not be balanced in that mode.

    Does plot twist help to disappear Infront of the killer?, you can can see on the hud if the survivor used plot twist and if you use it Infront of the killer then they can just pick you up.

    skilful chase (and even perks that help with that aren't safe from nerfs, with what has happened to Sprint Burst and Windows of Opportunity recently).

    What's skilful about holding W with Sprint burst, it got nerfed as it's the best exhaustion perk with not activation requirement, I think the new version of WoO is actually more skillful in chase as you can try to use the valuting speed well, running from yellow to yellow was not very skillful as well tho.

  • @SpyUA said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121251#Comment_4121251

    Does plot twist help to disappear Infront of the killer?, you can can see on the hud if the survivor used plot twist and if you use it Infront of the killer then they can just pick you up.

    skilful chase (and even perks that help with that aren't safe from nerfs, with what has happened to Sprint Burst and Windows of Opportunity recently).

    What's skilful about holding W with Sprint burst, it got nerfed as it's the best exhaustion perk with not activation requirement, I think the new version of WoO is actually more skillful in chase as you can try to use the valuting speed well, running from yellow to yellow was not very skillful as well tho.

    You'd be surprised how many Killers don't look at their hud. I used to jump out of a window on Haddonfield and plot twist in the bushes and believe it or not, it actually worked sometimes. If nothing else, you'd still be able to waste a few more seconds while the Killer tried to find you on the ground.

    I never bought into the activation requirement argument. After all, there are lots of perks on both sides that don't have real activation requirements. Some involve simple actions that you'd be doing anyway (e.g. gen kick perks) and others give you value for losing pressure (Bitter Murmur, NOED, Tinkerer). I don't think any of these perks need a nerf btw and I don't care if they give players value for doing nothing because I don't see DBD as a well balanced competitive game, nor do I think it should be one.

    Anyway, I meant that ability in chase is the only Survivor skill that a lot of Killers will respect and I find it odd that we're nerfing perks that help Survivors out with that. These perks might still be useful to those Survivors who are already experienced in chase, but they're not much use now to the players that aren't. These days I've gone full ninja mode and I play with stealth builds instead of Sprint Burst because I don't have much skill in chase.