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@dangersmymidd1ename said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121278#Comment_4121278
All killers have an M1.
Majority of the killers use M2 much more than M1 and having an M1 perk hinders the killer more than helps, it's a waste of a perk slot using one for them.
You wouldn't want to use M1 on Huntress or nemesis or xenomorph (you can but then you waste your power, M1 does need to be used sometimes on them but having a perk that buffs the rare M1 attack just doesn't worth especially if you get stunned for longer).
All survivors can pre run and gain the distance they would get with an exhaustion perk, then why do they need to use them?
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When you have a character not at p100 then the bloodweb is not full basically , like only have a few branches at level 1-5 and it's only full at 40 but at p100 the bloodweb is always full so there's more things that are bought and that makes it more expensive, it's better do the bloodweb by yourself so you can get the stuff you want and ignore what you don't need
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I am pretty sure they changed the abandoned feature so it's basically balanced for both killer and survivor, both sides have only 2 options to abandon.
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@100PercentBPMain said:
it'll always be Wraith and Hag for me. I'm just gonna have to leave it at that otherwise I'll spend my entire work break ranting on silly things.
I've been begging for Ghoul in 2v8 simply because I never wanna see another Wraith again
Wraith cannot be that annoying and hag is annoying to play against but she is literally one of the worst killers with a simple counterplay which is crouching and removing her traps (one person on the team following her and removing them).
Wraith is probably one of the most balanced killers in dbd and fun to play as and against for most people, can you please explain what you hate about wraith specifically? (just a short paragraph ig, i am just curious what you hate about him so much).
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Shoulder the burden will rarely be used by 1 survivor in solo q and it being used by 2 survivors is extremely rare, this change only impacted the swf which is the reason for this perk being a problem and it will remain the same for them.
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Hook shuffling is the problem and the unimpactful exposed that the perk gives, it was always strong and took time for people to understand how powerful it is, very strong in swf and the only way to counter a good swf is tunneling and shoulder the burden is most effective at stopping it.
In comp dbd it is banned while every single killer player tunnels and the kill rate is somewhat normal.
Best way for you to understand why this perk is so good is to play against it as killer.
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I think that this perk and other perks are only for M1 killers and that's basically enough of a nerf (only a few killers are the exception) and you sacrifice the whole build to have lower attack cooldown.
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@Crowman said:
Considering they are saying they are removing This Is Not Happening from increasing Great Skill Checks, you basically have a perk that does practically nothing because no one is running a perk just to increase the size of good skill checks.
I fully believe they will just release these perks in a worse state before the ptb.
It is too easy to hit the skill checks with hyporfocus and an area that big, dark arrogance is basically only useful on M1 killers which are weaker than the M2 killers (with only a few exceptions). With shorter speed recovery, the was the biggest issue is 2 taps were too easy but you sacrifice the whole build for it and there's some set up to do that as well as nerf from dark arrogance and the requirement to injure the survivor as well on M1 killer so you basically have exposed.
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@tjt85 said:
I like the concept and I make similar plays with Plot Twist to disappear right under the Killer's nose.
But from what I've learned, Killer players tend to hate perks that help Survivors evade Killers using any method other than escaping with a skilful chase (and even perks that help with that aren't safe from nerfs, with what has happened to Sprint Burst and Windows of Opportunity recently).
It's still a very fun idea though and I would love to see something like that come to the Scout class in 2V8. There's a bit more room and acceptance for wacky ideas that might not be balanced in that mode.
Does plot twist help to disappear Infront of the killer?, you can can see on the hud if the survivor used plot twist and if you use it Infront of the killer then they can just pick you up.
skilful chase (and even perks that help with that aren't safe from nerfs, with what has happened to Sprint Burst and Windows of Opportunity recently).
What's skilful about holding W with Sprint burst, it got nerfed as it's the best exhaustion perk with not activation requirement, I think the new version of WoO is actually more skillful in chase as you can try to use the valuting speed well, running from yellow to yellow was not very skillful as well tho.
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@zedan242 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121239#Comment_4121239
EXACTLY would make him more enjoyable somewhat more useful and better with even buffs and add on reworks he would be one of the good killers if so a good rework and everything just like what happened to freddy and pyramid head they are so good now and when i meant by rework only rework on like add ons not his power but if its a dash it would ruin him just pig 2.0
Ye, I totally agree that the add-ons need a rework.
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Every time I used NOED, it's cleansed before even I manage to get a hit, so literally no value, this should be fixed. I think many people overestimate how strong the perk is, in current state without actually using it themselves.
This bug could stay but NOED a shouldn't show the aura of the totem to the survivors in radius, at least keeping the radius only 4 meters. The aura with an increasing radius is balanced around that it only appears for survivors after the notification but it appears instantly.
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@legi0n said:
so because you are bad, he needs a buff?
He is literally one of the worst killers in game and needs buffs, even players that are really good at ghostface will say he needs that add-on base kit.
Your argument would be revenant if the OP was saying that nurse needs buffs just because it's hard to play her for them.
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@Elan said:
I don't think numerical changes would solve the issue. He's kit is outdated and no matter what buffs he won't be able to catch up with new additions. Heavy rework is the only way.
It's not a numirecial change, it's a needed add-on becoming base kit. This add-on would help him a lot and not make overpowered, he would still be weak but somewhat more enjoyable.
I don't think many players would want a rework, that would likely give him a dash.
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Seems too strong in chase to me, no scratch marks, basically no sound for 7 seconds and lower hitbox so the killers with ranged attacks can't hit you and any killer basically wouldn't even be able to see the survivor in many loops. Being idle for 2 seconds during chase is not that hard and the benefits are worth it.
This would be more balanced if the cooldown exhaustion for 30 seconds but the survivor won't need to be idle 2 seconds, maybe just 1 second.
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@esarraf said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121033#Comment_4121033
HA wow you are bad at this game if you think flashlights are the strongest.
Med-kits are not needed as the healing speed with perks is very quick, tool box is only good with gen rushing builds, fog vieals, maps and keys are just bad.
Flashlight is the only one that can safe teammates (toolbox as well but sabotaging is not the best) which wastes a lot of killers time and disorientate the killer during chase which can waste time if the killer is not very good.
I don't struggle to avoid them but they are the strongest compared to other items
Please tell a bad player like me what's the strongest item is.
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@ShanoaLegendaryPlz said:
His weapon was also floating so i doubt this is supposed to be finnished product. But then again Richter has terrified us for almost a year now.
I am quite sure that bhvr wanted us to see that animation and surely they have seen the bugged weapon, like it can't be that hard to fix it while probably they made it a few days before the stream so they did have time to fix it.
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@Boons123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120931#Comment_4120931
No, that would be awful! It may need a down side, but not to the point where it punishes you for using it, as if add-one exists only so that no one uses it, as if it were just for decoration.
This would only be balanced if the blind itself lasts only 0.5 to 1 second or less charges, like most people are already bad using sound and it's quite a skill full thing to follow a survivor from sound.
Flashlights definitely don't need a buff in form of an add-on, it's the strongest survivor item already.
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Try playing perkless and without add-ons, maybe that will be fun for you.
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@Elan said:
So removing any chance for team to try self unhook?
Survivors rarely use the luck offerings to try to unhook themselves, it's used more to die quicker on hook so it's quite unhealthy for the game.
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Definitely was needed, there should be more balance changes like this.
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Ghostie is D tier killer, Skull merchant (who can have perma undectable) is D tier, Wraith is B and quite balanced, Myers I think it's the strongest Stealth killer but he is often put in B and sometimes in A, so I would consider him B, Springtrap is pretty balanced.
Insidious might be too strong so it should probably take 2 seconds to stand for perma undetectable and give 4 seconds of it after starting moving and a 10 seconds cooldown after each use.
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Nemesis above Oni and Wesker and next to Henry (The First), twins and Jason is kinda crazy.
You are definitely underestimating Oni who's stronger than Ghoul.
Houndmaster and Nightmare should be at least above nemesis, C tier is definitely too low for them. I can tell you don't play them much.
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I would want more abandon options as well for killer but in the PTB they removed some of the survivor options so it will be more equal and I think that's fine.
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He can still camp basement and it's fun to do so, anti-camp doesn't nerf it much as you can just have some distance and when a survivor goes into the basement you go after them.
Frankil's Demise is kinda good with Weave Attunement so that's at least something.
Knock out is getting buffed in the new patch and that's pretty cool.
Barbeque & Chilli is always a good perk.
Also he got buffed not that long ago, basically a stronger version of his add-on became basekit.
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Not walking in chase for 3 seconds is so easy and worth to do so you get to use the exhaustion perk.
Why are we complaining about it after a very big nerf to it?
mind you- jason is 10x better than huntress
10x is definitely exaggerating, huntress is an old killer and needs buffs or possibly a rework, add-ons need to be reworked especially.
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@rmattamer said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4118991#Comment_4118991
Thanks,
I’ve played killers like Wesker, Houndmaster and Artist before, and while I could use their powers, I never reached a point where they felt completely comfortable on controller. I always felt there was still a mechanical gap compared to mouse, especially when quick corrections or precise movement were needed.
That’s mainly why I’m asking about Dracula. I don’t mind practicing or building muscle memory at all — I’m just hoping that with enough time, his Hellfire, Wolf Pounce in particular and form switching can feel more natural and comfortable on controller than those killers did for me.
Np.
Maybe try changing your sensitivity for the pounces and the hellfire you definitely don't have to worry about, it's not different from PC.
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@Lavoonus said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4118901#Comment_4118901
Is it though? Anti-tunnel is a major use for it sure, but if the killer hooks a survivor, hooks two other people, then hooks them again it'll work just as well. That's why it's more of just an anti hook perk.
Compare it to DS pre 4.6.0. It's useful against tunneling sure,but it could also be used as a shield to work on more dangerous gens in the killer's face. The killer doesn't need to be tunneling for it to provide a direct advantage against them, so was it really an anti-tunnel perk?
As a killer main, I would always rather to see ds + dh (assuming both are successfully used on me) then shoulder the burden being used if I am tunneling, best anti-tunneling perk by far.
I don't tunnel much nowadays cuz of the MMR reset so I often get survivors that shouldn't be queued against me.
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It's works fine on a controller, hellfire does not become any harder on a controller and you can use it well, the pounces can be a bit hard sometimes but you can still use it and get good at using it, Bat form has nothing that makes it harder to use compared to PC and you can use it in chase well.
It's only hard for me to transform into the correct form just because I play more on PC, but it will be easy to remember if you will play a lot of him on controller.
I am a decent Dracula player myself and I play sometimes on a controller.
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pallets are literally one of the only things survivors have to protect themselves in chase. We can’t fight the killer. We run, vault windows and use pallets.
You are kinda implying that survivors can't do anything about the killer and without this one perk is impossible to play the game, like if there's no counter play and survivors can't be skillful at looping.
doesn’t magically make someone good at looping either
It does and I am saying this as a killer main who has used it before, I am really bad at survivor and with windows I chase for quite a while most the time like I chased a decent Dracula for 4 gens just because I had WoO, my teammates went down very quickly against him. Don't say it's low MMR, it happened right after the MMR reset and I have lots of examples like this.
random teammate already dropped a pallet on the other side of the map?
There are 20 pallets on the map, should be enough.
And if simply seeing important objective/resource auras is considered too strong, then why do killers get to see generator auras by default? Should killers need to equip a perk just to see where their gens are too? Survivors being able to see the pallets they need to defend themselves somehow needs a perk AND now that perk apparently gives too much information, but killers knowing exactly where their objectives are from the beginning is fine?
This is a really bad comparison, the killers objective is to defend gens and to kill, there's 4 survivors that can find the gens and only 1 killer that needs to find the gens, there are many survivors that loop perfectly fine without the WoO and if you need to see the pallets so much then use Five moves ahead.
Let's say that killer shouldn't see gens, then survivors shouldn't see hooked or downed survivors, how is that any different?
Survivor already feels heavily killer-sided to a lot of us
Killer feels heavily survivor-sided (B tier killers and lower) to a lot of us, there's many players that fell killer anxiety, I am not saying that survivor side can't feel miserable but killer side is miserable as well.
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I personally think the haste is enough and I genuinely think it might be stronger than batteries included, making so it doesn't track a hooked survivor would be a good change honestly.
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New killers, new perks is probably everything you need to know.
Also you should know about diminishing returns.
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Despite being able to serve as one, it's not an anti-tunnel perk
It's literally is a anti-tunneling, that's the purpose of it.
I am pretty sure your version is literally just a stronger version of shoulder the burden.
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@DodoSwarm said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4118661#Comment_4118661
Reading the aura's of players is not at all the same thing as reading the auras of static objects.
being able to run directly at a survivor instead of having to find them first is absolutely making the game easier, how would it not?
Elusive is a response to the extreme excess of aura reading perks in the game, because killers are very rarely using anything but aura reading to find people anymore. that is why it's handholding, and the problem with that kind of handholding is that I agree, Elusive IS unhealthy, but it's become necessary, which is denying average killer players the ability to track survivors even if they aren't running aura reading. Elusive is also more prevalent because perks that solely deny aura reads are extremely bad. Distortion got obliterated, and there was nothing like it to take it's place.Reading the aura's of players is not at all the same thing as reading the auras of static objects.
Double standards...
being able to run directly at a survivor instead of having to find them first is absolutely making the game easier, how would it not?
being able to run to yellow aura and pressing space instead of having to use your brain and think where is the material is absolutely making the game easier, how would it not?
It does make the game easier but you still need to chase the survivor, seeing pallets and windows does actually help in chase which is the a much more important interaction than just finding the survivor, the killer still needs to chase.
If you think one is hand holding than don't tell me the other is not hand holding, it is just double standards at this point. Personally I don't care much about elusive.
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get the first regression for free
Not really for free, they still need to find the survivor, chase them and hook them (safely, flashlight saves or sabotaging can still happen) and the scourge hook RNG can be really bad sometimes.
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@cammoking123 said:
Also gotta love how they're indirectly admitting aura reading has become a vital crutch for many killer players. Now who's getting their hand held?
How is seeing survivors aura is getting handheld?, the game doesn't become easier in any way (less map knowledge is the only thing which is barely anything compared to some other things). Elusive doesn't remove just aura, basically everything that killer can track the survivors with like the breathing sound or the scratch marks, it does make it harder to find survivors and if the killer didn't find anyone then they are kinda forced to comeback to hook as they know there's 2 survivors there they can start chasing and interrupt healing instead of wasting time looking for someone they don't even know is close.
If you think that seeing survivors aura is "hand holding" then please tell me you think the same way about seeing aura of pallets and windows (WoO and Five moves ahead).
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You have learnt 0 counterplay, learn a few and then say your opinion.
There are survivors who enjoy playing against judgement, probably because they know how to play against it.
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@Mortimer said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4117898#Comment_4117898
"Seems alright to me".
Man you can't even unhook a teammate without getting double-tapped right in front of the hook, what are you talking about?Anti-camp exists, it probably will get nerfed by a bit anyway, but the just the vaulting speed is not a good enough bonus for the longer stun duration, it definitely needed a buff.
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That 5% haste is useless outside of chase
It's perma map mobility for killers who lacks it.
detect survivors
It's easy if you are good at the game, whispers still does that and even better with 24 meters radius, you know survivors are closer and 32 was too much honestly, 24 meters is still quite big.
Pls tell me how this buff makes your life "harder".
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For me, play while you wait worked in 2v8
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I don't think it does cuz it would just power creep batteries, I think it's already stronger than batteries included.
Combining them is not the best idea as diminishing returns exist.
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@Hoopme said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4117482#Comment_4117482
I am also confused so it works like STBFL?
Ye, it makes the cooldown of basic attacks shorter
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I used it and I think yes, the wording is very confusing to other perks like save the best for last, they should totally change the wording.
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Windows is literally buffed technically as it gives 10% vaulting speed.
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@MashedBroccoli said:
If you haven’t noticed since last year the whiniest of voices (killer content creators) have gotten everything they wanted an more, despite the fact bhvr acknowledged survivors have received the short end of the stick and now here bhvr is again continuing to give in to these entitled streamers who want 4k’s handed to them on a silver platter.
These same killer content creators always talk about the things survivor had given to them as if the small pittance they receive isn’t compensation for the stuff killers get.
Bhvr its time to revert the syringe and styptic changes since we didn’t get any of the anti tunnel or anti slug stuff that promised. Why did killers get everything they were promised while everything survivors were promised got scrapped.
We are completely ignoring the killer nerfs ig and survivor buffs like pallet density.
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This is a absurd change, you have giga nerfed the perk for no reason.
Best survivor perk, it's so good that it's banned in comp dbd.
And what's so fun about it?
look at que times
There are multiple reasons for queue times to be long on killer side and they were always long.
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@Firellius said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4117191#Comment_4117191
a balanced perk wouldn't be the most used perk in the game as there would be better perks to use.
There's two aspects to survivor perk balance:
1: How it stacks up against other survivor perks
2: How it stacks up against the killer
The second version should be the primary concern, but it seems that we're going by the first now.
Which means any survivor perk with a pickrate gets marched straight to the guillotine.
I think you are misunderstanding the point of my statement, I don't those aspects are what affects perk balance the most.
survivor perk with a pickrate gets marched straight to the guillotine.
High pick rate = strong perk, windows if opportunity has the highest pick rate and it's used in high MMR (so it's not just a perk for survivors to learn location of pallets and windows). Lithe will definitely won't get nerfed as it was literally a worst version of Sprint burst.
Bhvr is trying to shake up the meta and that's instantly a problem, strong killer perks are getting nerfed as well. Bhvr only recently started nerfing best survivor perks and people are already complaining (5 perks of bets survivor perks got changed) and there will be buffs to other perks.
Pain res has the highest pick rate on killer side as it's the strongest perk on the killer side and it did get nerfed multiple times but it's still used as it's the only remote slowdown basically, personally I think it's very overrated, you can fully counter it with repressed alliance now as well.
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@MashedBroccoli said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4117188#Comment_4117188
The name Windows of opportunity is not meant to be literal. It’s a phrase.
https://us.v-cdn.net/6030815/uploads/5KC4V5M9KO93/img-5494.jpeg
Still can be taken literally.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4117145#Comment_4117145
The WoO and Five moves ahead change is to make them have separate identity and not windows overpowering five moves ahead, now it will actually be better as pallets are more useful than windows. Both are meta perks (windows is the most used perk in the game) and if you are good enough you will not need to use those perks and know the locations of pallets and windows.
I am neither using WoO or Five Moves ahead. But nerfing them just shows that BHVR once again listens to the loud people. Because the Perks are no issue at all. A bad Survivor with WoO will still be bad, you can tell the difference between an actual capable Survivor and a yellow aura gamer pretty easy.
Yet Killers act as if WoO is making them lose games.
I will wait for the full list of Perks, but I sure hope there are some Aura and Slowdown Perks on that list.
A bad Survivor with WoO will still be bad
I am a bad survivor as I am a killer main and with windows of opportunity I can literally loop a lot of killers for 1 or 2 gens, sometimes even 3 (most of the time) and without it I am much worse, don't say it's low MMR, I literally looped for gens after the MMR reset and I played a decent amount of matches against decent killers with windows of opportunity. I have looped a Dracula for 4 gens while he does understand the power (I can tell that I am a better Dracula player but they are decently good), he is a very strong killer so I would say that WoO is a pretty strong perk.
WoO is just kinda brain-dead to use and quite strong, if it was bad then it wouldn't be most used perk and used in high MMR.
You can just learn the locations of the materials and not need to use the perk so I don't understand why you are complaining about it's nerf, it will still help to learn windows and FMA will help learn pallets for new players, seems fair to me.
Yet Killers act as if WoO is making them lose games.
I wouldn't say it's making me lose but it is brain-dead to use, kinda like you would say it's brain-dead to use lightborn, it makes the survivor better than they actually are and they should learn to be better (good for you that you don't use those perks).
Listening to loud people
There's no loud people, bhvr listens to both sides and does necessary changes to both sides (they can be bad sometimes but if they are doing it then there's probably a good reason for it). If you want to talk about the "loud people" then with common sense it's the survivors as there's literally more survivors then killers, it's literally impossible for killer mains to be louder. I think you are ignoring a lot of changes that nerf the killer side and buff survivors…
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StB is one of the strongest perks in the game especially in swf and very strong in comp, it's even banned.
It's Windows of opportunity, not pallets of opportunity. Like FMA and WoO need to have a separate identity and they are definitely not "balanced", a balanced perk wouldn't be the most used perk in the game as there would be better perks to use.
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It's Windows of opportunity, not pallets of opportunity
Still it needs to be separate from five moves ahead.