Being Repeatedly Slugged Is Now "Fair And Engaging Gameplay"

With the Abandon feature changes, the slugging playstyle is now officially condoned by BHVR - survivors must suffer being repeatedly slugged, and once everyone is slugged and can finally Abandon, the killer doesn't even have to find and hook the survivors anymore.

Such fair and engaging gameplay.

Comments

  • Yeah I'd love for the devs to expand on their reasoning. Likewise for not being able to Abandon when survivors haven't completed a gen in 10 minutes

  • Always has been.

    Every few years, BHVR will pretend that they think otherwise to win back survivor players, but it's a pretty transparent act by this point. I only regret that when they inevitably feign their intent to address it again in 2028, this forum won't be around for me to tell them exactly where to shove their empty promises.

  • Surely this is a precursor to them adding some robust basekit anti-slugging measures… right?

  • I am pretty sure they changed the abandoned feature so it's basically balanced for both killer and survivor, both sides have only 2 options to abandon.

  • I think considering they completely abandoned their anti-tunnel and anti-slug systems, have nerfed the only basekit protection we got from that PTB, nerfed almost all anti-tunnel with StB being next, and with this Abandon change and the fact that somehow both Forced Hesitation and Infectious Fright weren't in their list of "problematic perks," it seems clear to me the way BHVR wants the game to be played.

    They want you to hard tunnel from 5 gens, they want you to slug the entire lobby on Blight. That's the way they want the game to be played. More fun for survivors, am I right?

  • @not_Queef said:

    Surely this is a precursor to them adding some robust basekit anti-slugging measures… right?

    image.png

    @Topic:

    Yep. Slugging is the way BHVR wants the game to be played. As Survivor, you have to enjoy being slugged and you should experience the whole duration of it.

    Honestly, at this point a Survivor Team should just give up against a slugging Killer. Saves them the way too long game without any fun. And will lead the Killer to gain MMR faster, so that they face teams where they have frustrating matches as well.
    (But obviously this is not possible, because you will get punished as Survivor for that… So maybe not do that… But I cannot blame anyone who gives up instead of picking up slugs over and over again)

  • I'm glad they did this. I hope killers go on a slugging rampage and drag out matches for ages. I hope survivors quit and the remaining ones complain endlessly. Because all we had before was a way to get to the next match faster and get those killer queues down instead of a real solution. I'm tired of these bandaids. Maybe rock bottom will get something done.

  • @cogsturning said:

    I'm glad they did this. I hope killers go on a slugging rampage and drag out matches for ages. I hope survivors quit and the remaining ones complain endlessly. Because all we had before was a way to get to the next match faster and get those killer queues down instead of a real solution. I'm tired of these bandaids. Maybe rock bottom will get something done.

    I'm sure they can sink lower than this

  • @Nazzzak said:

    Yeah I'd love for the devs to expand on their reasoning. Likewise for not being able to Abandon when survivors haven't completed a gen in 10 minutes

    The abandon would come on when a killer was holding a 3 gen and then wouldn't go away if the survivors completed the 3 gen. Killers could then abandon as survivors were trying to open gates or before they could escape. Instead of adjusting the coding to cancel the abandon when a gen was completed they did the BHVR thing of just removing it entirely.

  • I'll never understand the mindset of a Killer that waits through the que to play the fastest match possible.