Nazzzak
Nazzzak
About
- Username
- Nazzzak
- Joined
- Visits
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Comments
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The fact that they're not archiving is why I will never fill out any future surveys they send out. I spent 5 years giving feedback and the end result is it all being thrown in the online trash bin.
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@tippy2k2 said:
Long time no see considering I stopped playing the game...jeez, almost two years ago now. But saw a tweet randomly that said this place was closing down, which is a real bummer (even though I became more or less inactive here a few months after I stopped playing since I couldn't really keep up with changes anymore).
One more Holly and Olive for the road for those of you who remember me. They're both doing very well.
https://us.v-cdn.net/6030815/uploads/IZKVMSZ7US4X/pxl-20260618-142253458-mp.jpg
https://us.v-cdn.net/6030815/uploads/ZRHDVBGDVA7N/pxl-20260115-151248694-mp.jpg
See you Space Cowboy
I wondered where you disappeared to. Nice to see you around one last time!
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I'm not very good with goodbyes. I think majority of the folks who came through here contributed something special and made my time here feel worthwhile. The friends I've made know who they are and I look forward to continued shenanigans elsewhere. Everyone else, I wish you all the best. Thanks for spending your precious time here with me.
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see you all in the fog
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I looked up the DBD reddit and it was just full of memes. Good luck with that BHVR.
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@Dokta_Carter said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4119537#Comment_4119537
One tin foil hat theory of mine is that "Official Forum" has a notion of deep discussion. Where the more Devoted players go.
So there are probably more "readers" then "posters" where as with reddit it's always a meme fest. And steam is something linked to the system most people play it on
It's interesting because what I remember from Reddit is that the more responses a comment on a topic gets, the harder it becomes to read. The formatting isn't helpful for hot topics. And Discord would require a lot of catch up reading. The server I'm in only has a small number of active users, yet when I hop on in the morning I sometimes have heaps of discussions to read through. It's time consuming. I just don't understand how those places have been determined to be more conducive to feedback gathering than a forum.
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Discord but i only post in one server, and it's not the official DBD one. The rest no, and I won't be starting.
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(Jk, I love this #########)
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Knew this was coming lol BHVRs presence here has been lacking for awhile. Been nice knowing you all!
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@Elan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4119322#Comment_4119322
Losing as killer casues saddness and that's why killer talk about killer anxiety so much. That they just try to win but survivor are toxic, rush gens, bring sabo builds, flashlights and unhealthy perks such as dead hard, decisive strike or lithe.
I'm sorry, i think this is the most ridiculous post I've ever read in all my years on this forum. Definitely top 3 at least. Survivors just playing the game as intended makes killers sad
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@Strange_Quark said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4119189#Comment_4119189
but no offense y would i want to do that if id eventually end up like evryone here?
We're all jaded and miserable. Run while you can
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@Rickprado said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4118745#Comment_4118745
This a common trend here. People have been saying that "killer is easier than ever" but as far as i know, people who plays killer regularly aren't having an easy time against decent survivors, specially if they are playing lower tier killers. I wonder if this is something related to regions, time of the day or whatever it might be.
Should you have an "easy time" against decent opponents though? Genuine question. Maybe it's a sign of my age (older millennial, been gaming for a long time) but I've always felt like the better player should win. Or at least be harder to win against. And that goes for both roles btw.
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Remind yourself that it's just a game. Your performance is not a reflection of you as a person, and your opponents don't know you from a bar of soap. They've likely forgotten about you as soon as they click Continue, and you should forget about them in turn. No one's gonna be at your funeral in the far future talking about how good or bad you were at Dead by Daylight. It's meant to just be an enjoyable way of passing time. Once you realize how insignificant it really is, then you stop caring about all that stuff.
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@wingomali said:
you gotta wonder how much work is hatch doing in elevating the overall survivor escape rate. 5%? 10%? more?
if they removed hatch they almost certainly would see a significant overall lower escape rate and then be forced to buff survivors in some other way.
Hatch isn't counted in the escape rates, the devs have been clear about that multiple times over the years. Hatch is considered null in the system. It exists just to ensure the game ends (ie survivor jumps in, or killer closes and starts endgame countdown) and the only thing it rewards is bloodpoints. It doesn't even increase MMR for the survivor who uses it.
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One thing I've noticed is that the killer perk updates are rightfully based on killer feedback, such as helping M1s catch up to a degree with more recent map traversing killers. And I think that's great, it's what should be done. But then I look at the survivor perk updates and it doesn't feel like it's based on survivor feedback, but rather based on addressing killer pain points with regards to survivor gameplay. I don't see survivor voices in any of this. It feels like there is a whole missing subset of feedback. I'm frankly not surprised at the ridiculous queue times anymore. I'm not sure where the feedback to the devs is being filtered through but a lot seems to be getting left out.
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I've noticed today that different servers seem to be taking turns having low queue times. For example, Australia had 1 minute queue times then a short time later jumped back up to an hour while Brazil server suddenly had low queue times. After a period of time, Brazil jumped back up to over an hour and the Ireland server now has fast queue times. They must be testing something
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Poor matchmaking is an ongoing thing, but they apparently expect the more experienced players to carry the least experienced ones
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I have when I've had a hatch quest to complete
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Depends where you are. Dead by Queue puts Aussie server wait at 1min, but then you have poor Germany sitting on 80min
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4118258#Comment_4118258
Yeah same. I'm playing both in 2v8 but after that this 50/50 crap can go to hell. I just hope the queues don't make the game unplayable, or they don't start sneaking unmarked bots in to help with the times, because it seems like an awful lot of people don't want to play survivor after this update and the previous recent changes and chapters.
"or they don't start sneaking unmarked bots"
Been sus on enough survivors I've gone against to be positive they already do this
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@Rick1998 said:
There were just niche scenarios this perk was an issue . For exaple set up a match on lerys vs 4x self preservations. Basically you get giga punished for hooking because elusive just removes chasing on inddor maps or maps with many los breakers.
Oh no, a challenging game. What an inconvenience 🙄
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4117757#Comment_4117757
Funny isn't it, how survivor playstyles are so heavily dictated recently?
Stealth? Naw. Cut SP in half. Predropping? Knockout will take care of that. Gen rushing? Stake Out/Hyperfocus synergy removed! Looping to safe structures? Adios WoO! Don't like those mediocre boons? Shattered Hope will now show you where they are too!
But tunneling? Yeah let's nerf basekit BT and StB to make that easier for you, honey. It's a legitimate playstyle, after all. And how about more slowdown tacked on to some perks? We can defientley do that! There wasn't enough slowdown in the meta already, for sure!
Oh but hey, at least they have a chat wheel so they can exclaim "damn!" every time another team mate DCs because they're over it
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@Arcturus said:
Love how this update SP got cut in half and StB got murdered in the back alley with most of the other survivor perk changes honestly being closer to QoL updates rather than meaningful buffs, while most of the killer perk changes make them actually strong and some of them might contest the meta.
I like to see more perks becoming viable and strong, but survivors got the short end of the stick once again.
Pretty much. Was reading the killer perks and getting excited planning new builds. Got to the survivor perks thinking they would make me wanna play again, but nope lol there's nothing. The dev notes all came off as 'we want survivors to do this, not that'. I can see their consultants have been hard at work, I'm sure their kill-streaks will get a nice boost.
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Are you still waiting on your Collector's box? I had a second one left at my doorstep, so I think they've messed up and accidentally sent some orders elsewhere. I emailed them, just waiting on a reply.
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I've always maintained that any anti-tunnel sentiment from the devs is purely performative. Waiting almost 10 years to introduce an anti-tunnel feature then dropping it within 48 hours and never talking about it again is indicative of that. They don't actually care lol
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@dangersmymidd1ename said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4117110#Comment_4117110
Yeah but that is reasonable I think. Glad they worked out a way to allow that interaction.
Good for swfs who can coordinate perks for maximum value. Not so good for solo queue, it will lead to wasted perk slots. Particularly if this 'once per trial total' thing applies to more than one perk change.
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I like the idea enough, and the benefit is handy for the brief period of time. The worst part is the quests that have resulted in people chest hunting instead of gen hunting lol
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@LordGlint said:
https://us.v-cdn.net/6030815/uploads/3Q5OKCO3SESH/202609-7e1-jpg.jpg
Just got to the point where I could hit the buy button guilt free, lol. Considering I DONT play nearly everyday… Im pretty sure if you are at least semi regular, getting to this point before the cutoff date shouldnt be too hard. Often times I only play like 2 or 3 matches a night when I DO hop on.
I'm literally exactly where you are lol I really dont play all that often anymore either. I think if doing both killer and survivor quests, you can get a good chunk of the tiers complete by the time the Rift ends. The rest can be made up by just the occasional daily quests and special modes. Having said all that, I don't feel like it was necessary for the devs to make the progression harder. I feel like it was in a good place before. Curious as to why they're messing with it.
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@bm33 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116137#Comment_4116137
I tried that, had a group that just watched me the entire time I did the ritual. I guess they already finished the "complete 3 ritual" quest. 😂
Damn lol possibly they don't read the gameplay details. I had a Huntress run up and stop and circle like 'what the heck is that??' Lol
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This was fixed. But if you haven't restarted DBD in days then it may not have updated on your end
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The Japanese stats from the start of the year are the last info we've received (encompasses 2024 - 2025). The top block is Japan specifically, the bottom is worldwide. It shows percentage of each group and their escape rate. So solo is 41%, duo is 32%, trio is 16%, and 4-man is 11%.
@100PercentBPMain said:
the most obvious tell are survivors who are aware of your perks when only 1 survivor should know about it.
When i went through my Hubris stage, I could pick the friend by who suddenly started pre-dropping lol
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@bm33 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116022#Comment_4116022
For the amount of time it takes and for it to only apply to the ones in the circle it doesn't feel worth it. It feels selfish sitting in the circle for something that'll only apply to me/others in the circle when we could've been on a gen or splitting up and rescuing/healing teammates. Unlock everyones secondary power and as cogsturning said give it a random shuffle of useful effects - could make it so those sitting in the circle get higher/longer lasting effect to try to encourage more survivors to sit in the circle.
I was originally putting the circle near edge map, and ended up on it by myself. Started plonking it down near multiple survivors on a gen and everyone would come on over lol easiest way
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I like it on Pig. My playstyle is hook spreading, so I'm very particular on how much time I commit to chase. If the chase is going well, then Surveillance isn't really needed. If I need to break off, then it helps me know where to go. I do have an awareness of gens my entire game, but it's probably something you need to teach yourself. Smart survivors will lead you towards dead areas of the map, so I'm keenly aware of my patrol zones and do generally notice Surveillance kicking off. It's a handy tool in my arsenal that helps me not waste time. i wouldn't complain if they upped the timer, but I find it useful as is.
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Yeah I played a few games today and a lot of people were evidently just focused on getting the quest/s done. They were searching for chests and not gens (ngl i was too a lot of the time lol). Salt is way too rare for the amount of people looking for it, though perhaps that's the devs way of trying to reduce queue times by having people play more survivor games to find that darn salt lol
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@Linkdouken said:
Nice work. I haven't even got 2 p100s yet. Cannot say I've really strived for it mind
I'm the same. Ill spend bp if I'm after a specific add-on or something, otherwise I just save my bp for new chapters to unlock perks
Congrats though OP, that's impressive for such a recent release
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5v5 was a mode i wanted too. Could just imagine two teams in two separate colours lol
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@Linkdouken said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115200#Comment_4115200
I've been seeing a few streams and YT uploads too.
To me it looks fun for a little bit but doesn't feel like there's enough game there to keep attention for the long run.
Did you see any of the DBD streamers like SpookyLoopz or Otz play? I saw one of them kill Monto because he was stuck repairing a car unable to run away.
I briefly watched Spookyloopz but it was when he first started the game so he was just learning. I mostly watched Maxylobes (non-DBD streamer) and he played Myers for several hours and made it look enjoyable lol
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I haven't played it yet (am in Australia 😮💨) but have been watching a number of streams. My first impression of it wasn't the best but the more I've watched, the more I'd like to play, specifically Myers. There's definitely bugs but i don't think it's unplayable.
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I don't think there's any killer perks that annoy me. Survivor perks, probably just Boil Over on indoor maps. Hate getting stuck in doorways.
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@Nicholas said:
Ye show up anytime. A friend had his delivered yesterday, got zero notification and discovered it in the mailroom today. It could've been stolen. They really need to make shipment emails a priority. Not everyone lives in a house with cameras to watch for packages.
I've possibly received shipping notification. Got an email that something is being sent from TVP Fulfillment Center. I don't think I've bought anything from overseas lately so I'm thinking it might be the box set. If so, then it seems they're still shipping them out.
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For an original chapter, I'd say it's done very well
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The fact that boons are becoming meta of all things is kind of sad tbh
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I get it on console but thankfully so far not in a match. When I'm changing my badge or banner, or trying to look at quests etc, then it's lagging.
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@Mikeadatrix said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4114405#Comment_4114405
I'm just gonna start lying and saying I've been here since Day 1 with 30K posts and an autographed generator from Mathieu Cote.
Was going to say your profile still shows when you joined, but then saw you joined 2018 so yeah you could probably get away with this lol
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@ForTheEntity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4113957#Comment_4113957
Clown is C-tier and it's not like having 2 less pallets spawn would make him magically A-tier, even now that Vigil has been nerfed.
I don't see why the survivors should "get something in return" for those 2 pallets not spawning. The survivors already got something. They're not against a Nurse, Blight or Ghoul.
To anyone reading this, please go downvote the OP. This thread needs to fade away.
If you don't like a topic, you can just stop reading it
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@Brimp said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4113748#Comment_4113748
Idk whenever I logged into the game to check queue times myself it's been spot on even with the BP bonus.
Yeah it's spot on for me currently (5 min)
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@AbsolutGrndZer0 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4113164#Comment_4113164
Yes, but that was before the abandon feature. Even then, with how everyone just abandons as soon as they are able to these days… If Abandon is the same as DC as that one moderator said, then most survivors will NEVER change their MMR up or down.
I'd wager most people's games don't end in an abandon 100% of the time. So i doubt anyone is sitting on the exact same MMR forever. For the sake of discussion, let's say some folks do abandon every single game and stay in the same spot. So what? It's a personal number used within a pretty large bracket.
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May as well, the meta is getting stale again. Time to spice it up
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Ill add my vote for just removing pre-game lobby
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On the flipside, there are plenty of folks who use no or very little aura reading perks. In which case, they barely even notice SP and it's essentially a wasted perk slot. Perspective matters. I'd prefer to go against survivors running SP than a multitude of other survivor perks.



