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Rick1998

Rick1998

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Rick1998
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  • sauna rocknis cheeks currently . Not just can it be countered by crouching but even if it somehow hits you the exaustion is 3 seconds . Literally vault a window or walk for a sec and the exaustion is gone.

  • the aura part can be countered with distorsion and simlar perks . They also just nerfed the curve window but in zealous and regular mode so dodging is more possible again.

  • after some testing . I think STBFL needs a new line that says it does not stack with other perks of this kind. Since stbfl has the highest value at 40% it would stop stacking with the new attack recovery perks and resolve any problems of the " machine gun build" coming back without having to nerf any of the perks individualy.

  • with slipery meat being changed this ptb i have a feeling they plan on reworking luck offerings . They could have luck affect chests in some way instead . Luck offerings allowing to give up on hook is very unhealthy and i think they know that aswell.

  • what u don't getbis how they nerfed the judgement yet multiple add ons and her beam are ultra bugged . Classic move by BHVR

  • whataboutism will never stop in dbd .

  • There were just niche scenarios this perk was an issue . For exaple set up a match on lerys vs 4x self preservations. Basically you get giga punished for hooking because elusive just removes chasing on inddor maps or maps with many los breakers.

  • @ShanoaLegendaryPlz said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4117831#Comment_4117831

    Not better. Ive tried hyperfocus/this is not happening with no mither and the 9% faster repair while injured perk - as a build before. It does not make the greats 30% easier, just gives you a slightly higher chance to land on it depending on reaction time. You still have to hit the greats manually.

    it is literally in the perk description . Try it on the ptb . Now you don't need to have a risk being injured . I can just sit on a gen and hit greats nonstop .

  • @supersonic853 said:

    Stake out had fine combos with stuff like corrective action, fogwise, medkit progression addons. It's major problem was only with hyperfocus. So coming into this patch they decided to nuke stake out removing it from all those combos. But also buffed this is not happening to fit the exact same niche because it raises greats by 30%. Seen people who never even use stake out maxing 5 greats because of how easy it is now. So can we just leave stake out as it was and put hyperfocus in its own bubble that cant be made more difficult by killer perks or easier by survivor perks. A true test of skill?

    literally tough . Such an oversight to rework stakeout then buff this is not happebing to work at all times and make greats 30% bigger. So this is just a better hyperfocus stakeout combo now . On oc the great on this is not happening are free and gens can be cut in half.

  • killer Perk Feedback for the 10.2.0 PTB.
    i believe this time around the majority of changes are great and will only share the few pain points of the perk changes for killer in this PTB.
    Game afoot : a big factor holding this perk back is how it does not work on special breaks . The buff is nice however the perk will remain niche.
    Help Wanted : This one seemed slightly overtuned from my testing . Being able to get ruin levels of regression for 2 minutes at a time felt quite strong . I actually really like the idea but the duration could be shortened to 90 or 80 seconds since we can compromise up to 3 generators now.
    Dissolution : yes this perk was very uninteractive on certain killers . I would much prefer a complete rework with a new effect ( maybe it activates in chase and breaks up to 3 pallets that were vaulted during chase once you down that survivor ) so it would reward winning chases without breaking a pallet inchase but not affect the chase itself . Anyhow the perk was allready niche despite being uninteractive and it is now worst . Better to have it that way but a complete rework would have been the best.
    Dominance : would benefit alot from being a hex perk . It does not have synergy with retribution , pentimento, undying or thrill of the hunt . The buff is nice on paper but since it is not a hex it greatly limits your perk slots for actuall hexes.
    Insidious : could have been kept at 1 second activation and it would be fine .
    Ravenous : good change i just wanted to say that

    Whispers : i was very excited to see this perk on the list but there are a few problems . Biggest one is that this perk activates on hooked survivors . This has always been the case and one of the main reason i myself and i'm certain many others get turned of the perk . This just creates confusion and will keep this perk niche. The 5% haste is nice but if the intent was ever to help with map traversal it could be bumped to 10% since again this will never take place during chase . Now i would only change one of these either a greater haste or the perk ignores hooked survivor and we could be looking at whispers being a great tracking perk.

  • Feedback for the : " This is not happening " buff effectivelly replaces stakeout when paired with Hyperfocus . No longer requires you to build tokens nor does it require you to be injured. I will be honest i was never insane at hitting great skillchecks back to back so hyperfocus and stakeout was a good combo for me despite me always thinking the combo to be a bit too strong . The " this is not happening" skill checks are huge and for myself who plays on a good pc with the skillckecks bound to m4 i can just hit great skill checks all day now with this perk . The perk just can't work with hyperfocus on it's current state because it is just the best combo to cut a gens time by over Half . I'm a just hoping this was an oversight because this combo trumps any other gen speed up perk for survivor by a Very large margin.

  • That is nice . As much as i appreciate the survivor intent system . The biggest issue with the role for me are quitters both people who just dc and those who give up on the match by going afk or running at the killer. I've had matches where we win despite someone quitting in their first chase for no reason . What boggles me is how they can quit my match and get into another one before the match they just ruined even ends . More punishments and changes need to happen to those who DC constantly or mentally check out of a match at any incovenience. That is what trully ruins solo queue for me more then anything and it happens nearlly half the match when i play survivor.

  • @Royval said:

    how it is hard to catch up on rpd one of the most killer sided maps in the game and its my favorite map as survivor lmao

    rpd is one of the best maps for holding W against killers with no mobility . I live it as blight tough . Here is a vid to explain https://youtu.be/jnb1lLDlIsQ?is=VGfrdWgrMfrm78FR

  • @lovlor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4117000#Comment_4117000

    We should nerf gen regression perks on the killer side as well. We just need less perks that affect the main objective.

    sure

  • if they nerfed or reworked hyperfocus and stakeout i would like the change aswell . Makes doing gens a bit more interactive if anything.

  • I would not say a nerf but a tweak. They could remove the repair speed bonus and make everything else 10 or 11% to compensate . We just need less perks that affect the main objective .

  • Base generator repair speeds are fine and in fact have been increased in the past from 80s to 90s . The main issue are perk combos ( hyperfocus - stakeout , dejavu needs no repair bonus , built to last ) . Perks can be too impactfull at speeding up the main objective . I would much rather see these perks being looked at then ever increasing base repair speed again because that would be a boring change and no one wants to sit on a gen even longer.

  • not sure ziplines or ladders would work . This game keeps everything grounded . Even ghoul and venca are not actually flying as they move around. Elevation is very limited in dbd.

  • they literally can't tell you because it's not up to them and even if they were in talks to bring him back that would be confidential .

  • @Aven_Fallen said:

    I would not expect too much of a Meta Shake Up. They said that the Perk changes are mainly related to Diminishing Returns, so we will probably see Buffs to Perks which fell off with Diminishing Returns. Since those Perks were not really popular before Diminishing Returns, I dont expect them to be really useable after this.

    it will still be 45+ perks so there's got to be some interesting changes in there .

  • Oh haha , yes i also heard they mentioned that . Curious to see what they do .

  • @Xendritch said:

    What we know so far

    -A lot of generic perks are being changed to be more viable

    -Thrill is being reworked

    -I've heard whispers Shoulder the Burden is getting a nerf of some kind but this isn't confirmed

    whispers getting a nerf ?
    who uses whispers nowadays ??

  • i mean of half the perks in this game activelly suck so bad they might aswell not exist . No mither , insidious , undone , shattered hope , calm spirit . Like even as memes i would rather use other perks .

  • @sizzlingmario4 said:

    They already tried 10 second cooldown and it was too strong, at most they could make it 11.5 but Power Drill would have to be nerfed or reworked. I agree with the Scamper change, it feels too situational currently.

    they tried the 10a cooldown when his hidey ho dashwas much faster. They nerfed the speed by alot so it could work woth this current nerfed version of hidey ho.

  • @Mentally_Mechanical said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116575#Comment_4116575

    Besides the Rites movement speed and constant cage nerfs (which I think are entirely unnecessary) I can't think of any other nerfs he's received, at least not "massive" ones

    I could agree on him receiving buffs though, a few little touch ups would do wonders.

    5% reduced speed while moving with the trails is pretty massive ( he allready felt janky even before this). His flicks were bugged forever alongside his camera . For some reaosn the uncage notification was removed for several patches as it was called a "bugfix" that one was added back in tough . Cage nerfed aswell. He wasn't even an issue before all this . Add powercreep and i see no reason to play besides being a silent hill fan .

  • i liked the chapter . They actually did something different for once with the killers power . I'm sure they are going to do something to balance out judgement soon .

  • if you find playing that against 2 killers is unfun there is another mode in dbd with one killer . Just wanted to share that knowledge . It is called 1v4 and it's always avaliable too !

  • i mean legion basically has no power anyways . Will always be a bottom D tier unless they get a completelly new power.

  • last time they buffed pyramid heads add ons they also massively nerfed his basekit for some reason when he was not even top 10 . Not sure why we need compesation nerfs for killers that are not even op and now i also haven't seen a single PH in ages .

  • @Mandy said:

    There is no way to do this accurately and without it being abused, so our stance remains the same that the disconnect penalty will apply for any unauthorised leaving of the game - as the game is still being ruined for the 4 other players.

    then can you make it so people that actually leave mid match can't search for a new match until their original match ends ?
    solo queue is plagued with quitters and more needs to be done about it . They should not be able to doom queue into a new match where they might do the same thing again.

  • i think we have the anwser with Legion being removes forever from 2v8. Plague would likelly be a similar issue.

  • @guest2w said:

    Got it, Thanks yall. I forgot about the other perks but ik I did stop using two of them cuz they were "nerfed", Now ik they were js bugged like enduring. I was playing a low tier killer w enduring and I got stunned while using power on purpose, the stun duration was not affected by endurance and that was most likely a bug aswell. This was a long time ago

    that's 100% a bug then . If you use legion for exampke with julies mixtape the sn enduring will work in power and let you recover asap.

  • Stb because it's useless 90% if the times when a duo or solo queue person uses it . However it buffs only the most coordinated swfs who know how to use it well . This perks going against the entire idea of bringing solo queue closer to swf , instead it brings it further apart.

  • if it worked anytine a gen is finished by anyone this perk would just powercreep adrenaline to oblivion

  • win

    Perk changes were great and mmr reset breathed some fresh air into my games .

  • billiy has mobility and moves at 115% . Having good mobility doesn't mean you need to be 110% . It is for the most part reserved for ranged killers . Blight was an exeption because his power is just that good.

  • what's crazy is that it is still better than like 50% of survs perks . Both sides just have way too many awfull and niche perks .

  • No issues on my end running the game with the new system. That being said i have encounted even more cheaters since this went live. A big tell for me is the spawning animation being bugged or looking odd . Anytime that happens at the start of a match there is a cheater in that match and a blatant one at that. They are Always on global which means " epic games store " players more often than not.

  • wglf is the goat tough and after the calrophobia nerf i don't how a good team will have issues with slugging . Maybe make infeactious a default 32 m radius no matter which killer it's on both otherwise that should fix it .

  • portals as they make you invisible , unbreakable pallets as they literally end a chase right then a there leaving you powerless and the teamwide heal from the bug table which any hit & run killers . The inisibility itself isn't event that bad but the portals and pallets are super uninteractive .

  • the entire idea behind the perk was not great to begin with . Better this than a perk that broke the entire idea of chasing .

  • can't know till we pkay it but they need to step it up with perks . Henry had 3 solid perks and then Jason came out and i can allready tell his perks won't see the light of day because they are respectfully garbage . Same for kaneki and krasues perks . So many niche and utterly irrelevant perks keep getting released .

  • hitting someone at the very end of my second dash on wesker has been my go to latelly.

  • nerf vigil and buff ghost notes .
    nerf STB and buff self care .
    deli no longer works in endgame .
    Nerf thrill and buff rapid brutality

    Nerf infectious and buff thana

  • @Equinox_One said:

    https://forums.bhvr.com/dead-by-daylight/discussion/468875/is-jason-the-strongest-killer-not-even-close-is-he-annoying-and-unfair-definitely

    I completely agree, Jason needs a major buff.

    This game cannot be balanced around solo players and SWFs at the same time, and thus we need to balance around SWFs.

    i think there can be somewhat of a middle ground there . However until STB gets looked at i don't see them ever taking swf into consideration when balancing dbd.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089445#Comment_4089445

    So they never actually see the high end of mmr with clock callouts and STB spam . This makes them dissconected from the experience which is ultimatelly niche since most players do experience it .

    I might be failing English here, but did you say that most players experience Clock Callouts and STB spam? Because if you said that, this is really not true.

    i literally said it was a niche experience so it hardly is the case but when it is the case it sucks .

  • @coldflame said:

    i refuse to believe anyone who makes decisions at bhvr plays killer at any level of regularity

    they do but at a very low level where you honestly don't see any issues so that explains alot . When you face solo queue or a not coordinated swf the game isn't awfull. So they never actually see the high end of mmr with clock callouts and STB spam . This makes them dissconected from the experience which is ultimatelly niche since most players do experience it .

  • @cammoking123 said:

    I think he's strong. I think omni-present evil encourages tunneling. For real, Jason's power is really good for tunneling. The "punishment" for vaulting (or teleporting) in anti-camp range is worth eating if you really wanna tunnel.

    There is no way you teleported to a hook where you stay stuck for 6 bussines days and said this is good for tunneling . These forums are hilarious because if you play him Jason might just have to worst power punishment near hooks in the entire game .

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