Rick1998
Rick1998
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- Rick1998
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The entire premise of Fog vials was not a good one to begin with . Alltough i respect them for finally trying to add a new items for survivors . Fog vials being " good " would literally be an acessibility nightmare for people who have any vision issues. Some folks could around it with reshade on pc maybe but that would just make it all the worst for console players which there is alot of believe it or not . So i don't see them getting anymore changes .
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just remove them because they have no place in the game . Also vigil needs a slight buff aswell.
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so it would become even more pointless ?
it allready is a meh combo because if you get bad pain ress spawn then yoh are wasting 2 perks now . -
he should be but only when his gun is empty . Honestly they just need to lower his TR a bit if 24 was too low make it 28 meters . He is super prone to pre running .
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probably huntress . She requires quite a bit of finesse tp play well and is just a classic killer at this point . I see her as more of the dbd mascot then even trapper honestly .
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I mean blindness is allready a very meh effect and third seal is a hex . It may have worked for you because no one had an anti hex related build that match . Also you were playing twins who are one of if not the best slugging killer in the game . Outside of this scenario going for a full slug can be quite risky .
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if they are doing this many pallets because of the top 4 or five killers maybe look at those killers kit instead ?
the is no reason a doctor , legion or ghostface should pay the price because of the top 5% of killers . -
you should not care about upvotes or downvotes . Just give your feedback and call it a day . It's the world wide web afterall.
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You can always hop on a locker with any killer that has a known basekit mori . Works for myers too.
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looks very cool . Also neat that they balanced his teleport but making it so you can't go directly to gens but instead pallets or vaults .
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i don't have this issue . Just have a team with stb or anti tunnel perks . Before you " i solo queue " anything is strong vs solo queue tunneling aside . Solo queue will always be miserable but swf is super easy and the actual power role
. This is from a few swf matches i played and they were just ramdoms on discord server . The gap between solo queue and swf will always be massive no matter what balance changes they make . Not of us had issues with being tunneled because there are many counters if you know of it .
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I'd much rather us balance 110% killers on a one by one basis where needed . Hag just needs to be 115% alltogheter . Slinger could be 115% anytime his repeater is empty until reloaded . Chucky could maybe be so when in power . Alot of the others are fine , henry has mobility , huntress has range etc…
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doctors need alot more then a shack delay buff . Really bad killer with bad chase and no mobility
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@Rickprado said:
Ironically , hooking in the current meta feels the wrong choice. Playing """"""correctly""""""""" (alternating hooking on the survivors) feels less and less the correct choice.
At least they will adress fast track soon. Hope they address toolboxes soon too, giving weaker killers more room to breath and play casually.
PS: Shoulder the Burden is an ABERRATION OF A PERK and shouldn't exist too. It punishes much more a killer who is alternating hooks among survivor than a killer who is hard tunneling.
exactly this
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@Firellius said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4074938#Comment_4074938
Right, it goes both ways, but we'll conveniently ignore that and claim it's a one-sided issue if it means we can dismiss stats that show the game favours the killer.
this is literally my matches from the last two weeks . Over 70% escape rate . Survivor with a team of good players is literally free wins majority of matches . They are balancing around solo queue which i agree is bad to play because the average survivor does not care to learn the game .the few times we lost was because of a new player joining discord and it is very clear when your team has a weak link . The moment you play with a team that is good this game becomes trivial at the balance team aparently doesn't care . Any survivor whinning about tunnleing and slugging would never have survived 2016/2020 era dbd 😂
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@cogsturning said:
You didn't know what perks they'd have. You just decided to be this way. Don't blame the game for your choices.
Leaving people on the ground for 4 minutes !? Heck no that is super boring to do as a habit. I just swapped to this build when i saw the 4x toolboxes . I know this game too well to know what they were up too. Funny because i play tons of survivor too but i never victimize myself like this 😂 i guess because i'm an og survivor who played even back in 2016
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@TamaraLatte said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4074739#Comment_4074739
They're really busy on EU servers. I run in to them every single time I play. Not a single word from Behaviour, but they're busy laying off more employees, so I'm guessing 2030..
2030 ?
that's being generous . Try giving them till our next lifetime -
if a killer manages to slug the entire team just abandon because the team messed up thats it . We don't need basekit ub . The first scenario sure why not it is boring being bleed out for the 4k.
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@terumisan said:
the problem with comp dbd is you have to nerf survivor heavily for killers to have a chance even with current blight and nurse since you still find them camping a hook to secure a kill so a loooot of perk combos or perks are banned for survivors are limited to 1 strong perk per person
blight and nurse i'm jot sure if i agree on . Those are the only two killers that deserve complaints . Any other killer then yeah a comp swf has the leg up always .
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i just use exaustion is hold w against him . My team is gen efficient and we escape . Played against 3 henry's today alone and in only one match did he get a 1k.
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there is a very clear reason why they are slugging and it's how hooking basically punish killers at this point . I haven't seen much slugging on my end but there have been some videos on why they " should slug " ressurgence and fast track" need to be looked at starting yesthurday and i say that as someone who uses those perks anytime i'm swfing .
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because he isn't ?
i so one today and we 4outed . There is plenty of agency in chase against a dank lord. -
when i swf it is basically 4 or 3 outs with the ocassional cracked killer that mught actually tie or get a 3k .
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@HoodedWildKard said:
Make sure you hit this topic guys, and encourage others to do so. Might be a bit naive of me but if they are surveying for feedback about combatting cheating qe need to make our discontent known so hopefully something happens. Not that we don't already to that on the forums (an awful lot recently) but every little helps. Would be nice to get those flagrant killer bot cheaters removed quicker
this game has always been a cheaters playground . I run into cheaters way to often for someone who doesn't even stream dbd . I can't imagine how bad it is for those who get targeted by cheaters.
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Diana would never be in dbd because even tough she's an android she clearlly portrays a child .
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for sprint burst and lithe i think either make their duration 2 seconds from 3 to compensate for easier activation . Or make their exaustion 60 seconds . Dead hard is in a good spot . Dramaturgy is fine except that vigil basically removes the exposed status . That is more of a vigil issue over anything .
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dam i actually found it mad fun as survivor minus a few bad blood pump spawns . Moving around with a pump is far more engaging then sitting on a gen for 90 seconds . Also pumps in general can be done faster and one gas can can fully charge perks like blastmine , wiretap etc. i found it for this time.
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i mean sprint burst / lithe has been meta for nearlly a decade . That is just how this game goes i've used DH since david cane out and guess what it is still good. This game just doesn't get alot of balance changes period .
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actually found the mode pretty fun pn both sides this time around . Minus a few maps where the blood pumps have very weird spawns but that's about it . Speaking of maps i swear there are some maps i never got in this mode like gideons or hawkins never came up and i played well over 100 matches on bloodmoon .
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the second variation of skull merchant wasn't even insane about B tier yet they nerfed her because new players were confised about all the status effects she had. Now she is just straight up trash then again it seems to be what they wanted to do .
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i notice it always goes to the last unhooked survivor for some reason . It feels like the perk wants you to tunnnel. Wish that was different because the furtive , nemesis and ftte combo is pretty good.
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as someone who's always had anonymous on . I will settle for disabling our ability to interact with endgame chat since i never do anyways . However anonymous needs to stay to keep out the weidos in the community in check.
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only map i can say from experience is borgo ( knights map ) if you are a killer with jo anti loop say goodbye because that map has a bazillion pallets one next to another . I swear that map has about 25 pallets and i'm not kidding.
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@DemonicDemons said:
Does ghoul seem slow to you? Like base walk speed? I just tried ghoul, ghost face and wraith and all their base walk speed feels like 4.1ms and not 4.6, have you experienced this?
there a bug that made him slower after using power and a similar one with houndmaster too. Pretty sure those are fixed tough.
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they need to teach new players how to punish this because there are many ways to do so
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sprint burst & lithe have been meta since the games inception . Simply put they don't do big changes basically ever in dbd . We had one meta shake up patch and it might have also been the last.
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@Rogue11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4071572#Comment_4071572
I hope some day survivors get the "Krasue treatment"
you do realise this included when she was op on release right ?
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people in these forums are cooking up dishes worst then even Indian street food . Congrats.
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so you lost to a doctor who is a very weak killer and instead of looking at how your team could have played better or bringing decisive strike which is free you decided to complain about the killer . I don't get this victim mentality some people have where they refuse to improve and resort to pointing fingers .
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they could have added that doctor buffs in secrecy with jonlatch notes and nobody would even notice .
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@ThatRyanB said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4070578#Comment_4070578
Would you mind elaborating on what you're not liking the looks of?
some of them are fine for example wesker and animatronic . However ghostface and doctors buffs are just barelly changing anything and not moving the needle at all in their viability . Doctors will still feel inconssistent and ghostface will still feel bad against coordinated teams . These killers are so much weaker then the top end so we should not be scared to give them actual meaningfull buffs or they just won't be played by veterans .
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I'm curious if the dimishing returns will have any effects on hyperfocus+stakeout or sprint burst+vigil . There is good potential for this to be healthy but alot of the meta and unhealthy perks don't even stack to begin it so i'm not sure how usefull these changes will be .
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she is clunky period . She has cooldowns no matter whats she does . Yes she is strong but equally boring as heck to play as .
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@Emeal said:
So what's the win rate of fast track users lately if this perk is such a problem?
what is the winrate for nurse and blight ?
welp they don't even crack the top 5 in WR guess they are fine and should never be nerfed then. Fast tracl is not an issue in a vacum but when used by a team to min max it's value. -
perks like self preservation and fast track harm you if you spread hooks . These perk changes last patch sre wild design choices .
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vigil needs to have the exposed removed and lowered to be somewhere in between it's release and buffed version. Alot of problematic perks don't even stack such as hyperfocus , stakeout , fast track . Sprint burst and lithe could have longer exaustion to encourage using other exaustion perks .
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Avoid giving him stalk for as long as possible ( he is 105% speed in stalker . Spread out on gens ( he has no map mobility ) . Pre run and play around windows/pallets . Stealth when possible . there is counterplay , the average survivor just doesn't use it .
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@Mandy said:
Ghoul is not in a position right now where he's overperforming - we've also made adjustments and bug fixes to a few things, we don't feel he's in the position where a hard nerf is warranted at this time, the revault is now even easier to do, so it should make more counterplay against the Ghoul.
thank you . I know folks who gave up playing him on controller because be is alot harder on that imput . He has been nerfed nerally 30 separate nerfs since launch. He is in a good spot now on KB&M idk how anyone plays him on controller anymore tough.
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there are so many small changes that would make the awfull killers better . Ghostface becomes 120% when chasing a marked survivor . Legion can see scratch marks in frenzy and maybe gets a pick up speed buff while in frenzy . Hag could become 115% or at the very least gain a small haste bonus after teleporting to a trap . Slinger could be 115% when his gun is empty and have a 28m from 32m terror radius . Trappers trap could always apply deep wound , can't be disarmed for 30 seconds after being armed on the exception if the trap is close to ( totems , exit gates or hooks) . All minor changes that would help these killers alot .

