SpyUA
SpyUA
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Because we have judgement in the game doesn't mean we can't get a spider killer.
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Dead hard is already great, one of the meta perks/most used perks in the game.
And against some killers it's so easy to use and it would be unfair to them.
Make dead hard ONLY usable with no mither
I don't think bhvr should have perks that is forced to be used with another perk and dead hard was never an anti-slug perk, it's more of a anti-tunnel perk but still can be used at any time after a hook even if the killer didn't tunnel.
Also if you despise slugging so much then use anti-slugging perks like unbreakable.
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chase power
He can't down you with his M2...
He requires a lot of skill to do cut offs and mobility is only thing that helps but you can still loop it.
strong teleporting, absurdly fast and accurate spear throws, and spears are way too easy to keep getting.
Teleporting is limited to pallet/window locations, you know when he is in omnipresent and you can avoid the material, crouching counters him completely as he can't see the survivor, survivor will not scream and Jason won't get killer instinct. What's "absurdly fast"?, his mobility in omnipresent mode?, that's what a mobility power should be and other killers don't say map wide that they using their power like tp or mobility.
"accurate spear throws" wdym by that?, his spears are hard to hit (they have a hitbox similar to deathslinger) and also the acr they're thrown at, also he is able to shoot through small cracks which is fun and takes a lot of skill.
To get the spear the Jason often needs to go out of the loop and during that the survivor can run away which will waste a lot of time, the spears will need time to appear again so for him to get another spear of he missed 2 shots in chase he will need to go quite far to get another spear and he only gets one spear so he needs to get another spear every time, Huntress has 7 hatchets and springtrap can recall the axe without wasting time (and he is 4.6 without the axe).
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@pidgeon said:
Pop is extremely powerful on killers with consistent mobility, this is why on slower killers you want to be running "Passive Slowdown" (Pain Res, TBTC, Surge) while more "Manual Slowdown" perks are better on mobility killers such as Nurse, Blight, Wesker, Wraith, ect. Being really good at using perks like Oppression, Pop, Lay Waste, while yes the passive slowdown perks are very powerful, I personally think that gen kicking perks are significantly better on mobile killers.
I will disagree with that on nurse it's better to use "manual slowdown" as she is the showest killer and it's better to use blinks to chase the survivor.
And also wraith has a good combo with turn back the clock when using the meme add-on.
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@lovlor said:
judgement needs to be nerfed, not buffed
He doesn't need any nerfs, nor buffs
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I don't think judgement should get any buffs or nerfs.
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@RedCentipede said:
Apparently there's a Legion bug with his BFFs addon and something with his camera angle is off.
Bffs doesn't give the tokens correctly and the camera is moving forward and backwards when you move it up and down and it gives motion sickness to some people.
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Pop has a bigger value if 15% and it stacks with other gen kicking perks like eruption or nowhere to hide, also I think it lasts longer.
TBTC is great with remote slowdown (like pain res or DMS), but also can sometimes save the gen when survivors are doing it infront of the killer and it's fun to get some activations through cracks or a window or from a different floor.
Both are great and I don't think one is better than the other.
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@MiseryandCompany said:
I think the "tunneling" part is survivors "unhooking" in the face of the survivor, which is a skill issue.
HOWEVER, I do think it would not hurt if the selected statues for rescue were random, and not necessarily the closest ones.I wouldn't mind if 2 furthest statues where needed to rescue like with pyramid head the cage is on opposite side of the map, it already gives enough value from the zealous and countering a lot of perks (but making some perks worse for the killer, so it goes both ways).
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@MrBuffalo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4114687#Comment_4114687
I think ur missing the point of the post.
The OP isnt complaining about the use of aura reading perks. The OP is asking for tools to deal with it. Which is different from demanding a nerf or anything of the like
They are complaining about aura reading perks, the anti-aura perks is a "pretty simple solution" for them but there's issues with perks like this imo.
But I just have one question to people who say that aura reading perks is an issue, would they rather play against info perks so the killer only knows where they are sometimes (so judgement can know where to shoot and survivors still can dodge), full slowdown which makes the games last longer (judgement can still snipe the gens without aura perks because of the gen aura) and sometimes also situational info or hex perks which can be strong and are very annoying to deal with while can also be slowdown (and judgement protecting the hexes)?
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@Guardian116 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4113849#Comment_4113849
Vigil was fine, other than the percent may have been to high, but now its complete trash with half the duration and exhaustion only. If you choose vigil now your a noob and wasting a perk slot.
You lost me on "vigil was fine", it's literally wasn't and a number too low make it trash and a number too high will make it busted, there's no balance possible for this perk.
Survivors use it to reduce just exhaustion (only sometimes to reduce broken or exposed with the ability of reducing exhaustion), so that's what bhvr has done, please tell me when would you want to use vigil with a mindset to reduce the duration of mangled or hindered.
It is bad now and bhvr realises that the number is too low but it doesn't mean it can't be buffed later if it's bad now and get another purpose that related to exhaustion.
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@Galafure said:
There was a big update about diminishing returns but aura doesn't count…… BHVR knows but they cover their one side, ie dev got blinded = flashlights get immediate nerf. You are not wrong.
Diminishing returns works by reducing the 2nd, 3rd… effect on a survivor/killer/gens like stacking haste or vaulting speed or gen regression speed.
Aura reading doesn't stack like if you have 1 perk revealing the survivor and the second one then it will show aura for as long as the stronger perk works.
Why are we complaining about info perks that just give info and nothing else, would you rather a killer have full slowdown or just a lot of information and it's so easy to dodge against judgement anyway.
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@Withered8 said:
https://forums.bhvr.com/dead-by-daylight/discussion/471961/can-we-select-a-few-killers-to-not-verse
If killers want the option to have brainless and op ranged killers like the first and vecna 2, where's the survivors option to not play against the brainless and op killers?
Judgement has the highest skill ceiling and a high skill floor, Henry has a decent skill ceiling/floor and both requiring good prediction form the killer, so idk where you got the "brainless" from. There are stronger killers than both of those killers which are low A tier.
Do you wanna talk about "brainless" stuff on survivor side?, or are you going to say there's none...
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There was a mmr reset which made the matchmaking horrible so that's why you have an issue rn.
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I really want shattered hope to be basekit, even with it survivors would be able to place a boon five times.
I know that boons are weak and with shattered hope they can be buffed (a lot), like taking maybe 5 seconds to put a boon and stronger numbers as well, like bigger range or reworks for some of them. Currently they are very annoying to face as killer as they can be placed multiple times and sometimes they are too strong because of random totem location and the killer would need to waste a lot of time to get it.
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Just stay injured and don't use the pools, she is literally a M1 killer then, legion is stronger than her while he also makes everyone injured but he at least gains additional time because of mending and some mobility.
Her strong M2 is limited to one use if you don't use pools (more with add-ons and iri actually makes it shorter), she needs to go to a corner of the map (quite often, wasting 20 seconds) to activate it and wastes another 20 seconds going back and looking for survivors (losing pressure), she has 0 mobility to help her.
Also Infecting everything is not an issue if you just stay infected, you talked about everything infected like 3 times and you can avoid it/wait it out.
broken permanently is a pain and always a death sentence
Have you tried running away?, ghostface, Myers, bubba and hillbilly can insta down without needing wasting time to set up the infection (getting all 4 survivors infected wastes decent amount of time) and they get anti-loop as their M2 (ghostface excluded).
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@Rulebreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4114241#Comment_4114241
Both sides mate, not just survivor, both sides.
I know, Rokku_Rorru is talking only about one side so I am telling him about the other side.
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You are asking to buff it?, as it's a very weak perk.
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- The downside is Jason only gets 1 spear to shoot which also has a very small hitbox, huntress has 7 (with a much bigger hitbox) and springtrap as well has 1 but he becomes 4.6 and he can recall it without losing distance, Jason will need to waste time to gain another spear.
- His tp is limited to pallet/window locations and survivor can simply stay away from those and he will still need to chase after the tp, everyone knows when he is using the tp and able to counter it.
- Blocks the pallet/window only for 4 seconds to the one he teleports to, I don't think the survivor will exactly be using that pallet/window and instead will be running away and even if the survivor will use that pallet/window then it's definitely after 4 seconds. To counter the scream and the killer instinct you simply crouch...
- You forgot about the very simple counterplay against the tp (crouching), the amount of time Jason wastes to get the spear back and dodging the spear which has a very small hitbox.
he just has bunch of OP perks all put into one.
Name at least one perk he has base kit, op perks on killer are slowdown perks btw.
He is only low A tier, there's many killers stronger than him which deserve a nerf much more.
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@Rokku_Rorru said:
You don't require slowdown, it just helps as you literally say. I run chase builds often and sometimes the match just snowballs.
I think some people are just too afraid to let go of their safety blanket when it comes to killer.And survivors don't require anti-tunneling or exhaustion, or gen rushing perks, it just helps.
But I think some people are just too afraid to let go of their safety blanket when it comes to survivor.
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Maybe you win easily because the MMR got reset
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@Guardian116 said:
Its one of the trash perks now that only noobs will ever use. Killers cried survivors died.
Wanna talk about how survivors cry?, but anyway vigil was busted and survivors majority of the time only used to decrease exhaustion, bhvr does realise this is a low number and they will buff it later or add an additional effect, the previous version was "a nightmare to balance".
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It's so easy to dodge the sniping against judgement, ig you just want the judgements to run full slowdown instead of aura perks.
Inform the survivors when their aura is being read
The build you are complaining about literally does that, you even said it "when Deerstalker shows the killer aura or Celestial Witness changing the obsession", shouldn't be too hard to think a little bit like those things are so easy to notice so why are we complaining, if a killer goes to you when they kicked a gen then they have no where to hide or they go straight to you after a hook then they have barbecue and chille.
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As a killer main I would want a buff for such a weak killer like ghostface but your idea is flawed and very unfun for survivors because it's too strong for slugging and this wouldn't work on swf and only punishes solo q.
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@dangersmymidd1ename said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4113532#Comment_4113532
Yes, the person said "I don't know why anyone would go into a locker against Jason, 0 reason" - one reason is to use Head On.
I literally said in brackets "only sometimes for perks ig"
@SpyUA said:
The doctor can't be countered as easily as jason, the counterplay for Jason is to crouch and it fully counters his omnipresent, you shouldn't go in a locker anyway (only sometimes for perks ig).
Edit: oh someone else said it, mb
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@napalm said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4113534#Comment_4113534
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4113535#Comment_4113535
I'm sourcing my info from the Judgment page on the Official DBD wiki: The Judgment - Official Dead by Daylight Wiki
Both the killer AND the survivor's auras are revealed.
The thing is, I will repeat this again, survivor gets elusive so their aura is hidden for those 10 seconds and only killers aura is revealed.
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It was fine in ptb imo, I don't understand why bhvr had to ruin it.
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The rescued Survivor's aura is revealed to the Killer for 10 seconds.
It literally doesn't show the aura, where did you get that info from and even if it did the unhooked survivor gets elusive for 10-15 seconds.
2. Let Exile rescue count as an unhook for perk activation. This would bring the existing anti-tunnel perks back online without touching the power itself.
The judgement loses access to a lot of perks when exiling the survivor so the exile should count as hooking as well as unhooking.
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Head on works perfectly fine, he will go try to grab the survivor from the locker and they can use head on. Jason can see that red thing in omnipresent if a survivor is in a locker anyway.
@JWienstein300 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4113138#Comment_4113138
Yes that is true, but when he can stay in ominpresent FOREVER, what good is crouching.
That he can stay in omnipresent forever is not an issue as he can't injure and he is limited to spawning only in pallet/window locations.
Being in locker is definitely worse than crouching.
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An easy way to counter the sniping is every time you hear the sound cue of judgement charging the beam, start dodging and stop whatever you are doing and the judgement will be very unlikely to hit you, look for the beam aura as well, it's genuinely not that hard.
And you did not play against her for 200 games, people don't play her much, I only encountered her once after playing 20 matches. Even if you did, judgement players don't just do snipes, the injures are not free as well.
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The issue is with this build is you don't get zealous, which is quite important for judgement so I won't be using this build personally.
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@Elan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4113036#Comment_4113036
But buffing and reworking all perks combo killed by diminishing returns will take ages.
Bhvr is probably buffing the perks affected by diminishing returns that need the buffs the most first (they are affected by it a lot), then the perks that are affected by it but still decent perks, bhvr does take ages to do anything honestly.
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@adam1233467 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4113138#Comment_4113138
It’s good to enter a locker against a doctor when he is charging his static blast to not get a madness level.
So just going inside a locker against doctor and don't go inside against Jason, it's that simple.
What's the complaint of the OP?, against Jason just crouch anywhere, no need in wasting time to go in a locker.
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The doctor can't be countered as easily as jason, the counterplay for Jason is to crouch and it fully counters his omnipresent, you shouldn't go in a locker anyway (only sometimes for perks ig).
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Use that brown add-on that makes the m2 stuck at walls, it should makes it easier on controller.
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I don't really agree with you, in medium range you can do flicks or use the brown add-on that makes your M2 stop a at wall so you can aim, works great and quiet fun to use
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There is an anti-camp system tho
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That would be a good change, this would make more sense for another survivor to save their teammate from a trap
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I only have one question, why?, nobody is asking for this and this would make it unnecessary complicated while the game is already not very beginner friendly, I just don't see the point in this change.
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There will be a change to 45 perks soon, half are perks affected by diminishing returns and the other half is changes to general perks which are outdated.
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@cammoking123 said:
I read diminishing returns doesn't work on four slowdowns. Like what? Isn't that what diminishing returns is for?
And it doesn't affect the gen rushing meta, it does affect repairing speed perks but hyper focus + stakeout is basically unaffected and using a repairing speed perk + one two three four is insanely strong.
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So what does the killer side get from this?, countering 3 gen might be hard in solo q but it's incredibly easy in swf as 2 survivors can be on one gen and other 2 occupy other gen that further away and when killer comes to one gen do the other gen, there's a gen kick limit and the killer would either waste time going to one gen and the other while survivors are getting progress or the killer would be chasing and wasting time for survivors to get progress, this should take 5 minutes max to complete the gen.
Doing a 3 gen is quite essential for killers like hag and trapper, and they are the best at doing it.
The 2 survivors thing is an issue because of the hatch which should be changed.
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The thing is the "ridiculous abilities" are very easy to dodge, you can use object of obsession in case of aura perks and a simple way to counter the judgement is any time you hear she is using her M2, assume she is trying to hit you and run away like 5 meters from whatever you are doing and after the beam continue doing a gen or healing.
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It's so easy to dodge, try using object of obsession if it's so hard for you and whenever you hear judgement using the M2, just stop what you are doing and move like 5 meters away and when you hear/see the beam continue doing the gen.
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@pidgeon said:
Would be nice, its a bit disappointing after hearing Huntress, Unknowns, Artists, and so ons sound effects, it makes the power feel more rewarding when I get my mini dopamine boost.
I agree with you and the post that it's nice hearing the sound but on artist it's just really bad and unsatisfying...
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I like that the judgement has the exile option but my issue with it is how easy it is to get it, on Pyramid head there is a way to avoid it but the judgement is already released and reworking at this stage is not something bhvr should do and nerfing her is unnecessary as well (maybe some small nerfs could be done).
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@MeepLord1576 said:
i'm not sure. how would you present that aesthetic wise? also i really hope they don't do that, vecnas like the most unique killer
I haven't watched the movies but I know about that bag and maybe he will get random abilities in the bag every 30 seconds or after hooking that can be used a few times or once and he can look in the bag at any time and choose the thing like vecna does.
Probably he would be very strong and survivors would get something against him, something like a flamethrower on xeno but to weaken art the clown in some way.
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@random1543 said:
We have diminishing returns now so a lot of the gen perks dont even stack as good anymore (I think hyper-focus is only one)
A legit one second gen would be a hacker.Hyperfocus and stakeout work perfectly fine and diminishing returns don't affect it much, you can still use perks like de ja vu or resilience with it and one two three four as fourth perk and diminishing returns doesn't do anything to it.
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Similar to spells on vecna in my opinion
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It's a bug only in the animation but it doesn't affect lunge in any way, the hitbox and amount of distance you gain from a lunge is exactly the same.
Probably will be fixed next patch