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adam1233467

adam1233467

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adam1233467
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  • Thank god, nuke this perk.

  • @SpyUA said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4117116#Comment_4117116

    I am pretty sure that dissolution does count as a pallet break so knock out would deactivate

    Yes but the survivor obviously will leave the pallet when dissolution is active to waste the perk timer but now they will have 20% hindered in their back, I’m not looking foward to go against this.

  • @Arcturus said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4117101#Comment_4117101

    Honestly very concerned about Knock Out, on normal killers it might be fine, but on a killer like Wesker, Legion, Ghoul or to a lesser extent Lich that can vault pallets or lift them up it might be a little too strong in that the killer doesn't have to take the intended distance around the pallet.

    I hope they change dissolution in this ptb otherwise this combo will be discusting and boring to go against.

  • Unironically this bugs makes hitting survivors that are close a lot easier since the power keeps rubberbanding and makes the power very slow.

    On the other hand, sniping people is straight up impossible, shame that this killer gets this type of bug after 2 weeks of its realese.

  • This is not the first time, there are MAAAANY unreleased charms that you can see in game, none specific reason why they are locked forever from us.

  • @Rickprado said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4113606#Comment_4113606

    Ironically, they FIXED this, calling this a bug weeks ago. And now they revert it as it was a planed balance change. Can't understand what they are aiming for with the Knight.

    @OP

    They reverted they original BUGFIX with a nerf. Really disappointing.

    The same devs said Pyramid was bugged since his realese but if you read the gameplay showcase feature in game, there is a line where it says his power cannot go up floors, but no it can.

  • This is not a nerf, this is a fix that has been bugged for months right now, in the past the guard would always go around the pallet if you pre dropped the pallet, this has been bugged for a while now and thankfully this is fixed.

  • @SpyUA said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4113163#Comment_4113163

    So just going inside a locker against doctor and don't go inside against Jason, it's that simple.

    What's the complaint of the OP?, against Jason just crouch anywhere, no need in wasting time to go in a locker.

    Yeah there is not a single reason to hop on a locker against a jason, why would anyone enter a locker when you can just stay crouched the whole time and avoid his detection.

    I don't know why people would want to enter a locker against jason, 0 reason.

  • @SpyUA said:

    The doctor can't be countered as easily as jason, the counterplay for Jason is to crouch and it fully counters his omnipresent, you shouldn't go in a locker anyway (only sometimes for perks ig).

    It’s good to enter a locker against a doctor when he is charging his static blast to not get a madness level.

  • @Rokku_Rorru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4109764#Comment_4109764

    "Lightborn counters a single item" and perks.

    You answered it yourself. it's the same reason.

    It’s not even comparable comparing a tier S perk to a F tier item that does nothing.

    I’m sorry both are not comparable.

  • @Rokku_Rorru said:

    So I don't understand why Lightborn is okay if it's literally the same reason as to why Vigil has been nerfed.

    I think this is the one time I'm really upset with this change, I do agree it shouldnt affect killer powers, but there was a better way to deal with its nerf. Now it's only good for exhaustion users and not supportive players who were using it to help people with exposed etc.

    Are we going to have any kind of perk tailored to this kind of playstyle? A boon maybe? I've used vigil to help others with Botany etc since it's introduction. I just don't understand the double standards, I never will, it's always moving goalposts. Could we just not bugfix what was wrong with it thats not intended????

    You're doing a great job at making more and more survivors not want to play the game, it's like everyone who used to like old Dead Hard, you've went after sprint burst.

    Lithe etc is next, mark my words, I'm so tired of this.

    Did you casually compare Lightborn to Vigil?

    Vigil countered a bunch of killer perks, killer addons and even killer powers, Vigil did to much for a perk and the worst part is only a single survivor could use this perk and affect the whole team.

    Lightborn just counters a single item, a useless item, that's it.

  • If she came with voicelines she would be easily the best legendary survivor skin in the entire game.

    But I still like her even without voicelines.

  • @Hallxwxxn said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4105135#Comment_4105135

    I disagree. Wraith cannot see aura’s unlike Jason. He’s not gonna know you’re on the gate unless he walks all the way over to you. Jason’s power is fast and the only way you can see him is through grass. 1v1 with gate is possible if you know how to do it.

    Yeah Wraith cannot see auras, he can physically see you and with windstorm addons he is as fast as jason in omnipresent mode, both are impossible to escape in a 1v1 gate scenario.

  • So wraith also cannot stay invisible forever if I would use your argument for this 1v1 in end game, many killers can patrol the exit gates with their power which makes escaping this situation almost impossible, jason is just one of them.

  • But he already has this, he cannot do anthing after cancelling his chainsaw for three or four seconds I think.

  • @Rokku_Rorru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4095271#Comment_4095271

    Every killer doesnt need what Jason has, "good snowball potential" is awful design on either side. You lost me there, that makes the game unforgiving, very unforgiving.

    The First is actually pretty balanced now, he doesn't interact with the map at all… he shouldn't have a power which is incredibly spammy and oppressive. I see him often enough and he still does fine.

    Jason can be nerfed so he isn't the answer to everything like he is currently, Let's see what he gets from Omni present evil:
    -Stealth to creep up on survivors
    -Information on survivor interactions
    -Information on locker hidden survivors (Bullshit and needs removed)
    -Gen regression on ALREADY REGRESSING GENS with an addon and also create overcharge like skill check with this same addon
    -The ability to fix hooks
    -The ability to reload
    -The ability to change elevations (correct me if I'm wrong here coz I can't test this, but I'm sure he can in midwhich, which is a huge advantage if true)
    -The ability to deny a pallet or a window (IDC if its short, it's zoning and it is effective)
    -Haste upon exiting
    -Killer instinct upon exiting and screaming to find where they are
    -The ability to Exhaust with an addon
    -The ability to injure with his husk if a survivor is unsuspecting of what it does
    -The ability to reveal survivors upon reloading at a hook with an addon
    -Can stay in this power for as long as he wants

    —-^This is on a 12s CD btw


    This isn't even going into what he can do with his spikes:
    -He can move at basically 115 out of OE which allows him to zone with a ranged projectile which instantly deals damage and puts survivors out of position
    -Hook spikes give him perma aura reading
    -Hook Spikes give him 10 percent hindered if the survivor tries to remove it
    -Hook Spikes make his slugging MUCH stronger
    -Hook Spikes give him Mori's
    -Hook Spikes can give him 13 percent haste
    -Hook Spikes make survivors scream with addons (Particularly bs on hex builds)
    -Hook Spikes reveal auras with addons
    -Hook spikes punish body blocking with the ability to injure 2 survivors.
    -Hook spikes can deny an entire team from exiting if a survivor is pinned
    -Hook spikes can deny healing and give great pressure for that
    -Reloading is instant
    -Reloading a hook spike can give him undetectable (requires an addon)
    -Great tunnel potential because he can put a survivor into deep wound from a spike and they have to remove it, read the above, information on the tunneled survivor and a hinder potentially is awful
    -Anti camp needs to deny him all teleport points by the hook at this point, like every other killer with this sort of denial


    I could probably list more and more, especially perk synergy, but if you can't call this and overloaded toolkit thats basically on the levels of skully getting ######### for free, his spike hitboxes are massive, I'm gonna edit this to give you a video example, but the environment collision is small.

    If you're new to live service games and call this balanced and not power crept, you're naive. I think everyone defending him rn is tonedeaf, I gave him a fair chance, but considering this is his early days and he is this effective… yeah no, his players are only going to get better.

    Yes, every killer needs some sort of snowball to be actually decent.

    Nope, The First is not a great, completely random where he can two tap the best survivor in the world or be chased for ten minutes, there is no in between.

    I agree Deputy’s badge is strong of a addon and probably will get nerfed, but the exhaust addon is not good, why? Very simple, the point of that addon is to counter SPRINT BURST, but if the survivor reacts fast they can use sprint burst before you get exhausted, so I always uses mindbreaker on him

    Who cares if he can see people in locker after exiting power, legion can see survivor in lockers after hitting one survivor, should we remove this on legion too?

    If you get hit by his husk I’m sorry but tha’s nothing that can be done to save you, It’s impossible to get hit by it unless you run into it and on purpose take a hit.

    Jason bas the most punishing anti camp in the game if you teleport close to the hook, it’s not even close to any other killer that has this mechanic.

    Bro, why did you brought the idea of zooning with blocking a pallet or a window lmao that’s useless and lasts for 2 seconds, I’m sorry that’s not good zooning lile you mentioned.

    What I’ve noticed after facing so many Jasons, he is completely fine with normal build but completely annoying with hex totems, if they gut totem builds nobody will even care about Jason anymore I guarantee you.

  • @Rokku_Rorru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4095223#Comment_4095223

    I literally main Unknown and Trickster huh

    I just don't feel Jason should power creep every other killer

    I’m sorry.

    But if you really play these killers you mentioned, you would have the knowledge that these killers are not that good against good teams.

    You should try to stop looking into why jason has power creeped everyone in the game and starts to realize why the past killers aren’t like Jason.

    Every killer needs what Jason has, great mobility, good anti loop and good snowball potential.

    If any killer does not have a bit of any this I mentioned before, the killer is automatically B tier at max.

    Let’s tale a look at springtrap, the killer where everyone compares with Jason, that’s a valid point to spot, since both are almost identical, but what Jason has the most that Springtrap does lack of, great mobility, Springtrap’s mobility is set at the start of the match, and survivors can pre run him when he decides to use it, making W holding very effective, and lets be honest, his axe is bad, it’s a ranged attack but with a limit on the range, he can’t hit people cross map like Jason, and grabbing people with the axe is almost impossible and borderline useless.

    In my opinion people should not try to get Jason nerfed and make him like what they did with Vecna 2, people should focus buffs on the weaker killers that jason power creeped and try to reduced the gap between bad and strong killers.

    OBS: nuke thrill of the hunt, this perk alone is causing more problems than Jason alone.

  • It’s not just jason, every projectile in the game bypass their immunity.

  • You need to buy 3 complete skins for jason.

  • @tjt85 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4087873#Comment_4087873

    All my PC stuff is unlocked and present when I play on my Switch, but the stuff I bought on Switch isn't unlocked on PC. Sadly, it's a one way street like that.

    That's why I always buy all my content and auric cells on PC, since it's the only way that I can access it on both platforms.

    Ohhh… sorry to hear that, for one second I thought they managed to make switch not the worst device to play dbd lol.

  • @tjt85 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4087723#Comment_4087723

    Don't forget that lots of content purchased on Switch is completely locked to that platform.

    If / when BHVR pull the plug on Switch my Cheryl, Pyramidhead, Mikaela, Ace, Hag, Clown, Doctor and Adam all die with it since I don't have those characters unlocked on my PC account. I'm not too bothered about losing some of those because I never actually play as them (I'd like to keep the Silent Hill and Hour of the Witch chapters). But for the people who have played on Switch since day one and nowhere else, they will lose everything but the perks they've unlocked when they move over to another platform.

    I don't know about you, but I wouldn't be starting again elsewhere if it meant having to buy all that content again. I didn't get a refund of any kind from BHVR for buying the same stuff across two accounts prior to cross progression, so there's no reason to think Switch players would be able to keep all their stuff or that BHVR would offer some kind of refund.

    I think there will probably be a Switch 2 version and many of the current Switch players will eventually migrate to that platform, but that's besides the point. It's Switch or nothing for a lot of the most dedicated players that are trapped on the Nintendo systems.

    Talking about switch, I recently downloaded my switch version of dbd that have crossprogression with my steam account, whitch is the one that I play, and I got surprised that everthing on nintendo switch was unlocked, I have never bought any dlc on nitendo switch, maybe BHVR managed to convice Nintendo to let them transfer the dlcs within the plataforms.

    If you have another device you should definetly test it because I have never bought one dlc for switch.

  • @ShanoaLegendaryPlz said:

    I kinda just see how it goes and don't get my hopes up. They are going to do what they are going to do. Kaneki has been complained about since the day he launched but hes almost exempt from any meaningful nerfs. Henry survived the complaints and even got slight buffs. It seems like licenses are less likely to get nerfed

    But Henry got nerfed recently, his second world breaker lasts 10 seconds less and a bunch os addon changes.

  • This perk is not even COMPARABLE to old distortion, old distortion could counter every single aura perks and addons of killers without interacting with the killer.

    Self preservation just counters bbq and that’s it, and you cannot guess what aura perk the killer has anyway, at least distortion let you know what aura perk was used at the moment.

  • When sprint burst on button gets nerfed then we can start a conversation about oni in 2v8

  • Not anymore, it doesnt remove charges from items anymore, it’s just an annoying perk now.

  • I’ve seen many people calling this hits as an bug, or even an exploit, but this is intentional now.

    IMG_1867.jpeg

    It’s written on patch 9.6.0, they changed how hos hitbox works on vaults in general, which is causing absurd hits on vaults, I thought they way they did it was not great because he can hit you on the entire animation, causing the feeling that it shouldn’t hit, maybe they will adress but I don’t know.

  • I’m pretty sure you have A ALOT OF PALLETS to kill the zombies on 2v8 and a class that can counter his zombies.

  • i mean, then killswitch the addons, not the entire killer, no?

  • Honestly good changes, these changes are there to punish bad blights that just uses brutal to zone and get easy hits, when good blights that knows how to use power effectively, won’t be affected as much as those trapper blights.

  • Dwight mains after discovering totems works like lockers now.

  • Just stop, stop, this is not funny anymore, or at least tell us the real date when it is ending, I just want to play killer on 1v4 but I cannot because queue times are horrible because of this game mode.

  • + to this idea

  • @100PercentBPMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4053927#Comment_4053927

    I take those perks for safety in chase; is focusing somebody who is built for chase truly so wise?

    If you use scene partner on another surv, i'm fine with that, but I cannot stand this perk on old steve, it was so annoying, and let's be real, no one that run scene partner on steve wanted to see the aure in chases.

  • Well, I thought I would finally stop tunneling steve players that run scene partner, but hey, I'm not complaining, at least they will be sent back to the lobby faster again.

  • nope, he is dead for good.

  • Try to play billy without engravis to see the reason why they only use this addon, its torture.

  • Powerfull and boons shouldn’t be in the same sentence.

  • So you admit yourself that you want more killers like springtrap? Which is horrible in his current state, he has cooldown for everything he does, horrible mobility with the panel flicking thingy where survivors can now if he is teleporting.

    Cmon, the only justified killer in your list to complain on realese was krasue, and somewhat kaneki, Dracula and Vecna st are fine, both are strong and has its weaknesses, but I guess its easier to complain it right?

  • I was playing with him for testing and I can definitely and safely say that kaneki needs to be killswitched, this is just a free hit every time he vaults into you and you just die, there is nothing a survivor could do, a serious bug that once people figure it out they are gonna abuse this like crazy.

  • I didn’t mind her old voice either tbh.

  • Thank God and I hope it never comes back.

  • Boring to play, easy to play, you master her in five matches, and she doesn’t have the satisfaction to continuing to play.

  • @Elan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4045298#Comment_4045298

    People think WS is bad perk because it causes permanent broken status. But for trade of that you bring back old gens from pre-balanced version.

    Bro, it's one of the worst perks in the entire game, you are doing nothing for 60 seconds to only remove 10 charges on every gen on the map and there is a chance for the effect not work if the gen is blocked by dead man's switch or deadlock, it's better to spend 60 seconds on a generator than doing nothing in the basemant and baiting yourself that you are doing a gen, it doesn't matter what invcaion perks they introduce, the fact that you became broken after using it's already a horrible downside, unless the effect it's like giving the killer 10% hindered for the entire match or killing the killer none invocation perk is going to be good ever.

  • When I read the invocation change I stopped reading.

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