What did you do to knight??
I’m a knight main, and I don’t know what the second bullet point means. Is it saying that if the guard chases for more than 48 meters he abandons the hunt? If this is the case than the jailer is gutted and it needs to be reverted immediately. The pallet changes are also unnecessary, knight was in a good spot.

Comments
Random knight nerfs is insane
We saw your complains about the spirit, so we decided to nerf the knight since he can summon 3 spirits
Okay I think I can explain this
If a survivor drops a pallet BEFORE the guard gets to it, they will path around it and if you drop it ON a guard - they phase through it. The abandon thing I believe is a failsafe for if a survivor drops a pallet that can't be pathed around at all, thus cancelling the guard's path entirely.
Example: You know on midwich, the god pallets that block the stairs? If a survivor drops that pallet before the guard can get to it, what should the guard do? Pathing around it is impossible, so they just abandon the hunt instead.
Making the guard go around the pallet is fair.
Being sandwiched around a pallet was impossible to dodge.
This is not a nerf, this is a fix that has been bugged for months right now, in the past the guard would always go around the pallet if you pre dropped the pallet, this has been bugged for a while now and thankfully this is fixed.
That’s the thing, the guards always went around pallets when pre-dropped. The only time they wouldn’t is when the survivor dropped it ontop of the guard. Basically, what they said in the patch notes is what he’s been doing, which is why I’m scared to see what they have done
They bugfixed it so they would go through on a predrop. Now its just a official counterplay. Like his 4 others. Still wondering what the counterplay to ghoul is bhvr if your so insistent on knight having so many.
Basically, if a pallet is pre-dropped in a chase with a Guard, they will redirect around the loop to avoid the pallet. If the distance they would travel on that redirected path is more than 48m, they will abandon their Hunt.
I really wish you guys would add a note on why you’re choosing to change something like this. Similarly to Overwatch patch notes.
Ironically, they FIXED this, calling this a bug weeks ago. And now they revert it as it was a planed balance change. Can't understand what they are aiming for with the Knight.
@OP
They reverted they original BUGFIX with a nerf. Really disappointing.
The same devs said Pyramid was bugged since his realese but if you read the gameplay showcase feature in game, there is a line where it says his power cannot go up floors, but no it can.
Knight has more counterplay then probably any killer in the game now. Hillbilly is a instadown with mobility that shreds through resources so if I find someone out with no resources thats a full on down. But knight wants to send his guard to do its job. 5 counterplays activate.