RFSa09
RFSa09
About
- Username
- RFSa09
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Comments
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@ForTheEntity said:
It's kind of laughable that if someone buys all the characters in the game up front they're signing up for a 110 million bloodpoint grind just to have all the perks at level 1 on all characters and players are still earning bloodpoints on average at less than 100k per game.
It's really rough for people who are buying the game right now so they have no anniversary cakes and many players have ran out of their cakes as well, and the really good bloodpoint earning events are several months away.
Even if a player manages to average 100k bloodpoints per game and they're looking at 1,100 games. Estimating 10 minutes per game, they're looking at 183.3 hours of gameplay to earn that 110 million. That's just the estimated time spent in matches without including time spent waiting in the lobby & elsewhere. It's probably much closer or over 1,000 hours counted by Steam or your console to actually get that 110 million bloodpoints.
Seems like an excellent reason for newer players to not buy everything when they first discover DbD if they think logically rather than emotionally while the novelty is still fresh.
Why would anyone spent more than 500 dollars on characters before even opening the game, and why would they buy basically free characters like clown, blight and whatever? But anyways, remove perk tiers
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@Balrog said:
The 48m only applies around a pallet. Guards phased through dropped pallets previously which removed some counterplay opportunities. We had to readdress how Guards interacted with them so that players could counter. 48m is the range in which the pathing guard will give up the chase to give the Knight his power back, and does not change the hunt time.
Hmmm i get it
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We saw your complains about the spirit, so we decided to nerf the knight since he can summon 3 spirits
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Infinite pallets next
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Congratulations, good to see that 🦭
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There's no way bro 😭
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It was Free on psplus like a bunch of years ago
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Nemesis... I bought him and sadako, played him first and started repeating "jill Valentine :D" 'Leon S. Kennedy :D" "The Nemesis :D" with a deep voice for like 2 days, and booom WOOOW NEMESIS I LOVE NEMESIS UOOOOU (also he was absolute horrendous and i like playing bad characters at certain point, now i simply enjoy him in general)
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@TropesDaMan said:
https://forums.bhvr.com/dead-by-daylight/discussion/468670/slenderman4dbd-is-stupid
i keep hearing about this guy, what is he doing now?
He has some interesting... Opinions, i don't think i can say anything more than this
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Im not a dev but i would certainly be really happy to play a game and like, play a character that i worked on for months
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I'm gonna miss dbd so much if that ever happens, i'm gonna do anything to get a ps5 if i ever have to 🥺
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Oh lord i hope he gets okay, i remember the time he made those monthly reminders back in the old days, wish him the best @CountOfTheFog ♥️
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Thanks guys, and congrats for u all too! :)
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my phone was charging so i took the photo from the other side of the room
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@Xray said:
I will say this, Jason is my favorite slasher of all time right next to Michael. If I wake up on tuesday and look at the PTB and find out Jason has a uninspired dash of any kind, i will quit DBD and never post on this forum again no ifs ands or buts. One slasher already got character assassinated and made into dashslop, i will not stand for another.
I understand it but i think it's ok for him to have some small dash thing to break walls or whatever, as long as it's not his only thing
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@Nazzzak said:
Have you met this community? Nobody is ever happy lol
A long time ago, but the amount of people this time is astronomical, i suppose some youtuber made a video saying this or something like that
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Piggy iggy iggy 😼
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@13thEverywhere said:
No matter what bhvr adds in, there are people who is going to hate it. Just ignore them.
I love the stream and I love Jason. Haters gonna hate.
True
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I couldn't possibly finish the stream (stayed 8 hours in w my friends) but the tile "still live" was kinda funny when i though about it
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I haven't faced them since last month
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@AcesSpeedo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3996557#Comment_3996557
copy and paste into ai detection tool, they aint slick 💀
"Ai detection tools" are usually very flawed, but those 10000 words posts that can be summarized in 2 letters are kinda annoying for me
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What they should do is reducing the amount of hooks to proc this mechanic from 6 to 4 or 3, that way people who hard tunnel will be punished (if your only way to kill a survivor is hooking a single 3 times in a row your match is already lost, but anyways) and matches where survivors are being greedy by constantly getting the killer attention (killer hook 1, then another, then the first 1 again, then another one, and the first 1 for the last time) will not proc this mechanic since the killer is not tunneling at all, he's just chasing people normally
Also, i think the game should not be balanced at 3v1, it should benefit the killer if he's playing well, same way the game shouldn't buff killers midmatch if the survivors are playing well
I really dislike the idea of "if they make those prevention mechanics they can buff every killer" because half the killers are already bad or just mediocre but they rarely do anything to help them, if they simply nerf the S tier killers they will not have to do any of this imo
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3990628#Comment_3990628
https://us.v-cdn.net/6030815/uploads/AWR0ZJ4G5SK5/image.png
It really looks like it's infinite unbreakable, after the 90 second timer fills up once, because the timer doesn't reset.
The timer don't reset? Oh lord
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@4thdslip said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3989657#Comment_3989657
I think everyone is overreacting about the Elusive status. No one does this with OTR, and Elusive is part of OTR. There's almost certainly going to be a timer (likely 10 seconds just like everything else in unhooks) that you can wait out or smack them so they get out of your face.
The stealth thing is good/ok, my concerns are more centred around the no collision thing (and the "if the killer kills a survivor he gets mid match nerfs" things)
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I mean, myers had nothing so giving him a power is very cool, not a fan of making him another dash pallet shredder (but it is still cooler than m1, so i'm happy with it)
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These are very good changes, slugging will not be gutted as a strategy, but the boring part is kinda gone now
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Jokes aside, they HAVE to buff EVERY SINGLE below S/A+ tier killer if this hits live
pure immortality should never be a thing, specially when the player can decide when it's going to stop working, a survivor with this status effect can, on some occasions literally just camp a progressed generator in front of the killer until he goes away, if the killer do go away the survivor repairs the generator, if the killer waits the other survivors win the match, same for hooks, exit gates, literally anything, so imo they should scrap this idea or completely remove the option to make any conspicuous action at all
I hope they think twice about adding god mode on a pvp game...
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If the killer dare to touch a survivor at any point he loses, got it!
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I miss my pre nerf skull Merchant (she's almost p69 now)
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Nemesis
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3951471#Comment_3951471
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3951469#Comment_3951469
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3951465#Comment_3951465
What is the most amount of anniversary cakes/offerings you have ever collected 🎉!?
I'm not playing much dbd lately... But i got 50 :)
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Yupiiiii
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I'm kinda... Concerned about the kill rate on my main killer...
My escape rate is also very low, but i usually play pure soloQ and mostly try to help others than escaping by myself so it's a normal number i guess
Also, how do i have such a high kill rate on sadako 😭
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@Coordi said:
The team is aware of the issue and is working on a fix.
Oh thank you, for one second i really thought i would have to buy another one 😅
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Thanks jesterkind 👍
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@NarkoTri1er said:
comparing Hag and Trapper is like comparing Unknown and Huntress tbh.
Bubba is vastly different from Billy. Only similar thing is...chainsaw that doesn't even work the same way.
Og Freddy and Wraith are also conceptually very different.
Clown and Huntress are completely different killers in every aspect.
Spirit with phasing and having to listen to sounds vs. Nurse teleporting, quite a bad comparison.
Ghostface and Myers are also completely different killers in terms of gameplay loop.
Oni has much better traversal than Billy and has to earn his power compared to Billy.
That's my point
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@GeneralV said:
Og Freddy -> wraith
To be fair, my friend, this isn't a comparison I would make.
The only similarity between them was invisibility and, even then, it was different because with Wraith you can see his silhouette. Freddy you couldn't see him at all.
Everything else is different, their very gameplay was fundamentally different. In fact, playing Old Freddy the same way people would play Wraith back then wouldn't work, you were likely to lose the match if you did so.
Hello General! I compared these 2 because they both have the "invisibility power", but the way they play is/were very different, just like the other ones (for example, hag and trapper put traps on the ground, but the way they work is very different, just like freddy/wraith, etc)
Good to see you 👋
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I❤nemesis
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I noticed that I wrote this like I can't create a phrase normally
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Do people even read the event description these days? Every match is giving me 100k bp, as soon as we progress on the world wide challenge we'll get more and more multipliers
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@NarkoTri1er said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3906055#Comment_3906055
even with the 8 gen kick limit, after all the gut kicks gen regression perks got, Eruption is one of the best and most consistent killer perks.
Agree
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@danielmaster87 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3903772#Comment_3903772
So y'all see Wraith as being too much for survivors to handle? Doesn't surprise me. Walking forward and swinging when survivors are close enough is too much. Not like they can run to loops or anything.
What are you even talking about friend
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@KatsuhxP said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3903892#Comment_3903892
Insane exploit is a funny wording considering it was the best playstyle you saw everywhere in the ptb, and they didn't change it. There's no way they don't know that that was and is possible to play like this, and they didn't change it obviously xD
Because Bhvr is very well known for removing/fixing/changing "new" exploits/bugs/glitches immediately right after they discovered it right? Just like blight's hug tech, oni's 180, skull merchant stationary drones, bubba losing his power for some reason, chucky scamper cancel etc etc…, these certainly took just a few days to change and some are certainly still not in the game
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@Leon_Loves_Cheryl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3903772#Comment_3903772
That's his skill expression though. It doesn't need "fixing"
That one old flashlight bug where you could redirect your vault was just skull expression I guess 🤷♂️
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@KatsuhxP said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3903772#Comment_3903772
Did you just call him the same level as wraith and still said his cancel is gamebreaking? How does this combination work? xD
Usually i rank the killers based on their "normal" kit, and not some insane exploit
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I think he's at the same level as wraith, the "cancel mid power to insta m1" thing is game breaking and should be fixed
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I wanna sebastion on dbd so bad dude
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Congrats ❤
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As a p51 old skull merchant player who bought a bunch of her skins, here's my feedback (no, I'm not happy, in fact i'm very disappointed)
The Drones sounds absolutely useless
deactivating them is 10x easier because they're slower than the usual, and no matter how small the scan lines are, anyone can see the gigantic flying loud drone with 2 flashlights and a massive yellow circle on the ground... and we can't ignore the fact that now missing the GIGA EASY minigame does nothing because there is no claw trap and no real time limit, not only that but doing this same GIGA EASY minigame gives aura reading to the survivor who did it (in other words, basically permanent wall hacks for Survivor With Friends with no way to counter it)
But, i think you guys can fix this part with just numbers
But now let's look at the way she damages survivors... she controls her drone and... dashes to the survivor... and if you hit any collision you explode... I think I've seen this killer like... a lot of times no? Collision based dash killer? Again? What about a trap killer with an actual unique anti loop like her current live version (I mean before the nerfs), i know what you guys are trying to do, another hillbilly/blight/wesker again again and again, but I absolutely dislike it, if I wanna play these killers I can just equip them and press "start"
About the red/green light part... I don't dislike it, I mean, instead of working for my information by strategically placing drones in important areas and rotating my drones I just have to press a single button and instantly know where every survivor is with no effort... i guess I'm fine with it
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My idea is: pull a twins moment, ignore the existence of this rework and just buff her live version ❤
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@Caiman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3900497#Comment_3900497
"Provide clarity" by adding new functions to drones to memorize. Now sometimes the lasers give you lock on, sometimes they don't, the lasers go through walls except when they don't, and now there's an eye symbol that players from the past 2 years aren't going to recognize at all. Not to mention adding even more buttons for SM to press on her drones all over the map because now you can reverse a drone, recall a drone, put drone in a different mode…
All this text won't even fit in the killer's power description on the screen anymore. Playing this SM would require opening the wiki for a full rundown.
As for your second comment, all killers are capable of kicking generators. Hope that helps.
Are all killers capable of putting down detection fields on three generators that notify them when survivors approach them, stall survivors by forcing them to remove the detection field or risk getting one-shot, and can immediately replace the field even if survivors do remove it, infinitely, ad nauseam, from the very beginning of the game? Because launch Skull Merchant could, and it was some of the least fun I've ever experienced in DbD on both sides of the match.
Hope that helps.
Plague, wesker, singularity, artist, demogorgon, sadako etc…


