Nemesis is problematic on 2v8

i dont even think this is a hot take, nemesis having 4 zomies makes him the clear winner and its not even close.

i understand the logic in doubling his zombies since everything else is doubled but bhvr dont seem you get that his zombies scale more than that.

At absolute peak, in 1v4, nemesis will chase 1 player and 2 zombies pressure 2 people leaving 1 free.

in 2v8, at absolute peak, 4 players get pressured by zombies, 2 by killers leaving only 2 mia. that scaling just doesnt work.

to put into perspective, if you are playing to win, you would essentially be throwing by NOT having a nemesis- his 4 zombies literally pressure more than a killer can in this mode.

The worst part about his zombies is that theyre not even fun, theyre just annoying. aty this point instead of 2v8 it should just be called "Nemesis+1v8"

Comments

  • Nemi was good with wesker previous 2v8 because their chest auras didnt show up so many survivors just wondered and found few sprays.

    Now nemi sucks his only hope are his teammate being strong killer who will carry the game for him and he does slowdown but flashlights are strong against zombies, flashbanks are there too and class that resets/rebuilds pallets so he isnt that great with needing multiple hits to down.

  • There are a billion pallets on the 2v8 maps. Use them to destroy zombies.

    Have you tried playing as Nemesis in 2v8? Even with more zombies, he’s still not that strong. I suggest playing him a few times and let us know how it goes. If you’re consistently stomping teams then I’m happy to change my opinion.

  • So is it that time to complain about a new killer in 2v8 now that legion is gone? Weird choice to pick nemesis over oni though.

  • @Brimp said:

    So is it that time to complain about a new killer in 2v8 now that legion is gone? Weird choice to pick nemesis over oni though.

    sadly this isnt the 1st time they complained about Nemmy having 4 zombies in 2v8. having 2 zombies wasnt a problem, what difference does 2 more make. 10 zombies I can see but 4?

  • @drag27 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4107398#Comment_4107398

    sadly this isnt the 1st time they complained about Nemmy having 4 zombies in 2v8. having 2 zombies wasnt a problem, what difference does 2 more make. 10 zombies I can see but 4?

    actual brain damage comment

  • you remove Legion from 2v8 and what's left for synergy? Slinger useless because double teaming is bad.

    Nemesis passive slowdown is all killers have to rely on. Mobility is king in this mode you either move fast and play 2 1v4s holding the gens or you lose. Not everybody wants to play a fast killer. Kinda sad that survivors can have fun coordinating with full team heals but somebody not wanting to be gen rushed is too much.

  • With how quickly they respawn 4 is a bit much. Would like them to try 3 zombies for an iteration, hopefully that would be a happy middle ground.

  • I like Nemesis as a survivor, tho I'm also a scout main who has pallet building on demand.

    We have answers on survivor side, he just has cool synergy with the other killer and his zombies.

    Oni is way more problematic to the mode IMO

  • Infinite pallets next

  • How is 4 too many? By your own breakdown, it's the same ratio as 1v4. Now, want to talk about math fixing. Everything is doubled in 2v8 except gates, hatches (1 less gate but 1 extra hatch so evens out) and gens. 1v4 requires 5 gens for 4 surviors, in 2v8 it's equal to only 4 gens for 4 survivors. So instead of complaining about Nemesis' zombie count, how about we add those 2 missing gens? And maybe take out half a million pallets too since there's up to 4 survivors who can infinitely rebuild full strength pallets instead of fragile ones.